38 lines
1.7 KiB
C++
38 lines
1.7 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "SystemGlobals.h"
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CN64System * g_System = NULL;
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CN64System * g_BaseSystem = NULL;
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CN64System * g_SyncSystem = NULL;
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CRecompiler * g_Recompiler = NULL;
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CMipsMemoryVM * g_MMU = NULL; //Memory of the n64
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CTLB * g_TLB = NULL; //TLB Unit
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CRegisters * g_Reg = NULL; //Current Register Set attacted to the g_MMU
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CNotification * g_Notify = NULL;
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CPlugins * g_Plugins = NULL;
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CN64Rom * g_Rom = NULL; //The current rom that this system is executing.. it can only execute one file at the time
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CN64Rom * g_DDRom = NULL; //64DD IPL ROM
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CN64Disk * g_Disk = NULL; //64DD DISK
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CAudio * g_Audio = NULL;
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CSystemTimer * g_SystemTimer = NULL;
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CTransVaddr * g_TransVaddr = NULL;
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CSystemEvents * g_SystemEvents = NULL;
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uint32_t * g_TLBLoadAddress = NULL;
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uint32_t * g_TLBStoreAddress = NULL;
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CDebugger * g_Debugger = NULL;
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uint8_t ** g_RecompPos = NULL;
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CMempak * g_Mempak = NULL;
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CRandom * g_Random = NULL;
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CEnhancements * g_Enhancements = NULL;
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int * g_NextTimer; |