project64/Source/Project64-audio/AudioSettings.h

72 lines
2.5 KiB
C++

/****************************************************************************
* *
* Project64-audio - A Nintendo 64 audio plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CSettings
{
public:
CSettings();
~CSettings();
inline bool AudioEnabled(void) const { return m_AudioEnabled; }
inline bool debugger_enabled(void) const { return m_debugger_enabled; }
inline uint32_t GetVolume(void) const { return m_Volume; }
inline uint32_t BufferDivider(void) const { return m_BufferDivider; }
inline uint32_t BufferLevel(void) const { return m_BufferLevel; }
inline bool SyncAudio(void) const { return m_SyncAudio; }
inline bool FullSpeed(void) const { return m_FullSpeed; }
inline bool FlushLogs(void) const { return m_FlushLogs; }
inline const char * log_dir(void) const { return m_log_dir; }
void SetAudioEnabled(bool Enabled);
void SetVolume(uint32_t Volume);
void SetBufferDivider(uint32_t BufferDivider);
void SetBufferLevel(uint32_t BufferLevel);
void ReadSettings();
private:
static void stLogLevelChanged(void * _this)
{
((CSettings *)_this)->LogLevelChanged();
}
static void stSettingsChanged(void * _this)
{
((CSettings *)_this)->ReadSettings();
}
void RegisterSettings(void);
void LogLevelChanged(void);
short m_Set_EnableAudio;
short m_Set_SyncAudio;
short m_Set_FullSpeed;
short m_Set_LimitFPS;
short m_Set_basic_mode;
short m_Set_debugger;
short m_Set_log_dir;
short m_Set_log_flush;
char m_log_dir[260];
bool m_FlushLogs;
bool m_AudioEnabled;
bool m_advanced_options;
bool m_debugger_enabled;
uint32_t m_Volume;
uint32_t m_BufferDivider;
uint32_t m_BufferLevel;
bool m_SyncAudio;
bool m_FullSpeed;
};
extern CSettings * g_settings;
void SetupAudioSettings(void);
void CleanupAudioSettings(void);