53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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class CCompiledFunc
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{
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//constructor
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CCompiledFunc(); // not implemented
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public:
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CCompiledFunc(const CCodeBlock & CodeBlock);
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typedef void (*Func)();
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//Get Private Information
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const DWORD EnterPC () const { return m_EnterPC; }
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const DWORD MinPC () const { return m_MinPC; }
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const DWORD MaxPC () const { return m_MaxPC; }
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const Func Function () const { return m_Function; }
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const MD5Digest& Hash () const { return m_Hash; }
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CCompiledFunc* Next () const { return m_Next; }
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void SetNext(CCompiledFunc* Next) { m_Next = Next; }
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QWORD MemContents(int i) { return m_MemContents[i]; }
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QWORD* MemLocation(int i) { return m_MemLocation[i]; }
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private:
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//Information
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DWORD m_EnterPC; // The Entry PC
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DWORD m_MinPC; // The Lowest PC in the function
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DWORD m_MaxPC; // The Highest PC in the function
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MD5Digest m_Hash;
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//From querying the recompiler get information about the function
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Func m_Function;
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CCompiledFunc* m_Next;
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//Validation
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QWORD m_MemContents[2], * m_MemLocation[2];
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};
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typedef std::map<DWORD, CCompiledFunc *> CCompiledFuncList;
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