project64/Source/Project64-video/Main.cpp

1487 lines
46 KiB
C++

/***************************************************************************
* *
* Project64-video - A Nintendo 64 gfx plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
* Copyright (C) 2002 Dave2001 *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/Renderer.h>
#include <string.h>
#include <Common/StdString.h>
#include "Gfx_1.3.h"
#include "Version.h"
#include <Common/CriticalSection.h>
#include <Common/DateTimeClass.h>
#include <Common/path.h>
#include <png/png.h>
#include <memory>
#include <Common/SmartPointer.h>
#include <Settings/Settings.h>
#include "Config.h"
#include "Util.h"
#include "3dmath.h"
#include "Debugger.h"
#include "Combine.h"
#include "TexCache.h"
#include "CRC.h"
#include "FBtoScreen.h"
#include "DepthBufferRender.h"
#include "trace.h"
#include "ScreenResolution.h"
#ifdef _WIN32
#include <commctrl.h>
#endif
#include <stdarg.h>
#ifdef ANDROID
uint32_t g_ScreenWidth, g_ScreenHeight;
#endif
GFX_INFO gfx;
int to_fullscreen = FALSE;
int GfxInitDone = FALSE;
bool g_romopen = false;
int exception = FALSE;
int evoodoo = 0;
int ev_fullscreen = 0;
extern int g_viewport_offset;
extern int g_width, g_height;
#ifdef _WIN32
HINSTANCE hinstDLL = NULL;
#endif
uint32_t region = 0;
unsigned int BMASK = 0x7FFFFF;
// Reality display processor structure
CRDP rdp;
CSettings * g_settings = NULL;
VOODOO voodoo = { 0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
};
gfxTexInfo fontTex;
gfxTexInfo cursorTex;
uint32_t offset_font = 0;
uint32_t offset_cursor = 0;
uint32_t offset_textures = 0;
uint32_t offset_texbuf1 = 0;
bool g_ghq_use = false;
bool g_capture_screen = false;
std::string g_capture_path;
#ifdef _WIN32
HWND g_hwnd_win = NULL;
static RECT g_windowedRect = { 0 };
static HMENU g_windowedMenu = 0;
static unsigned long g_windowedExStyle, g_windowedStyle;
bool g_fullscreen;
#endif // _WIN32
void ChangeSize()
{
WriteTrace(TraceResolution, TraceDebug, "Start");
#ifdef ANDROID
g_width = g_ScreenWidth;
g_height = g_ScreenHeight;
#else
g_width = ev_fullscreen ? GetFullScreenResWidth(g_settings->FullScreenRes()) : GetScreenResWidth(g_settings->ScreenRes());
g_height = ev_fullscreen ? GetFullScreenResHeight(g_settings->FullScreenRes()) : GetScreenResHeight(g_settings->ScreenRes());
#endif
g_scr_res_x = g_res_x = g_width;
g_scr_res_y = g_res_y = g_height;
switch (g_settings->aspectmode())
{
case CSettings::Aspect_4x3:
if (g_scr_res_x >= g_scr_res_y * 4.0f / 3.0f)
{
g_res_y = g_scr_res_y;
g_res_x = (uint32_t)(g_res_y * 4.0f / 3.0f);
}
else
{
g_res_x = g_scr_res_x;
g_res_y = (uint32_t)(g_res_x / 4.0f * 3.0f);
}
break;
case CSettings::Aspect_16x9:
if (g_scr_res_x >= g_scr_res_y * 16.0f / 9.0f)
{
g_res_y = g_scr_res_y;
g_res_x = (uint32_t)(g_res_y * 16.0f / 9.0f);
}
else
{
g_res_x = g_scr_res_x;
g_res_y = (uint32_t)(g_res_x / 16.0f * 9.0f);
}
break;
default: //stretch or original
g_res_x = g_scr_res_x;
g_res_y = g_scr_res_y;
}
float res_scl_y = (float)g_res_y / 240.0f;
uint32_t scale_x = *gfx.VI_X_SCALE_REG & 0xFFF;
uint32_t scale_y = *gfx.VI_Y_SCALE_REG & 0xFFF;
if (scale_x != 0 && scale_y != 0)
{
float fscale_x = (float)scale_x / 1024.0f;
float fscale_y = (float)scale_y / 2048.0f;
uint32_t dwHStartReg = *gfx.VI_H_START_REG;
uint32_t dwVStartReg = *gfx.VI_V_START_REG;
uint32_t hstart = dwHStartReg >> 16;
uint32_t hend = dwHStartReg & 0xFFFF;
// dunno... but sometimes this happens
if (hend == hstart) hend = (int)(*gfx.VI_WIDTH_REG / fscale_x);
uint32_t vstart = dwVStartReg >> 16;
uint32_t vend = dwVStartReg & 0xFFFF;
rdp.vi_width = (hend - hstart) * fscale_x;
rdp.vi_height = (vend - vstart) * fscale_y * 1.0126582f;
float aspect = (g_settings->adjust_aspect() && (fscale_y > fscale_x) && (rdp.vi_width > rdp.vi_height)) ? fscale_x / fscale_y : 1.0f;
WriteTrace(TraceResolution, TraceDebug, "hstart: %d, hend: %d, vstart: %d, vend: %d", hstart, hend, vstart, vend);
WriteTrace(TraceResolution, TraceDebug, "size: %d x %d", (int)rdp.vi_width, (int)rdp.vi_height);
rdp.scale_x = (float)g_res_x / rdp.vi_width;
if (region > 0 && g_settings->pal230())
{
// odd... but pal games seem to want 230 as height...
rdp.scale_y = res_scl_y * (230.0f / rdp.vi_height) * aspect;
}
else
{
rdp.scale_y = (float)g_res_y / rdp.vi_height * aspect;
}
rdp.offset_y = ((float)g_res_y - rdp.vi_height * rdp.scale_y) * 0.5f;
if (((uint32_t)rdp.vi_width <= (*gfx.VI_WIDTH_REG) / 2) && (rdp.vi_width > rdp.vi_height))
rdp.scale_y *= 0.5f;
rdp.scissor_o.ul_x = 0;
rdp.scissor_o.ul_y = 0;
rdp.scissor_o.lr_x = (uint32_t)rdp.vi_width;
rdp.scissor_o.lr_y = (uint32_t)rdp.vi_height;
rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR;
}
rdp.offset_x = (g_scr_res_x - g_res_x) / 2.0f;
float offset_y = (g_scr_res_y - g_res_y) / 2.0f;
rdp.offset_y += offset_y;
if (g_settings->aspectmode() == CSettings::Aspect_Original)
{
rdp.scale_x = rdp.scale_y = 1.0f;
rdp.offset_x = (g_scr_res_x - rdp.vi_width) / 2.0f;
rdp.offset_y = (g_scr_res_y - rdp.vi_height) / 2.0f;
}
WriteTrace(TraceResolution, TraceDebug, "rdp.offset_x = %f rdp.offset_y = %f rdp.scale_x = %f, rdp.scale_y = %f", rdp.offset_x, rdp.offset_y, rdp.scale_x, rdp.scale_y);
WriteTrace(TraceResolution, TraceDebug, "Done");
}
extern int g_width, g_height;
int GetTexAddrUMA(int /*tmu*/, int texsize)
{
int addr = voodoo.tex_min_addr[0] + voodoo.tmem_ptr[0];
voodoo.tmem_ptr[0] += texsize;
voodoo.tmem_ptr[1] = voodoo.tmem_ptr[0];
return addr;
}
int GetTexAddrNonUMA(int tmu, int texsize)
{
int addr = voodoo.tex_min_addr[tmu] + voodoo.tmem_ptr[tmu];
voodoo.tmem_ptr[tmu] += texsize;
return addr;
}
// guLoadTextures - used to load the cursor and font textures
void guLoadTextures()
{
int tbuf_size = 0;
if (voodoo.max_tex_size <= 256)
{
gfxTextureBufferExt(GFX_TMU1, voodoo.tex_min_addr[GFX_TMU1], GFX_LOD_LOG2_256, GFX_LOD_LOG2_256,
GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
tbuf_size = 8 * gfxTexCalcMemRequired(GFX_LOD_LOG2_256, GFX_LOD_LOG2_256,
GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
}
else if (g_scr_res_x <= 1024)
{
gfxTextureBufferExt(GFX_TMU0, voodoo.tex_min_addr[GFX_TMU0], GFX_LOD_LOG2_1024, GFX_LOD_LOG2_1024,
GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
tbuf_size = gfxTexCalcMemRequired(GFX_LOD_LOG2_1024, GFX_LOD_LOG2_1024,
GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT);
gfxBufferClear(0, 0, 0xFFFF);
gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
}
else
{
gfxTextureBufferExt(GFX_TMU0, voodoo.tex_min_addr[GFX_TMU0], GFX_LOD_LOG2_2048, GFX_LOD_LOG2_2048,
GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
tbuf_size = gfxTexCalcMemRequired(GFX_LOD_LOG2_2048, GFX_LOD_LOG2_2048,
GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT);
gfxBufferClear(0, 0, 0xFFFF);
gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
}
rdp.texbufs[0].tmu = GFX_TMU0;
rdp.texbufs[0].begin = voodoo.tex_min_addr[GFX_TMU0];
rdp.texbufs[0].end = rdp.texbufs[0].begin + tbuf_size;
rdp.texbufs[0].count = 0;
rdp.texbufs[0].clear_allowed = TRUE;
offset_font = tbuf_size;
if ((nbTextureUnits > 2 ? 2 : 1) > 1)
{
rdp.texbufs[1].tmu = GFX_TMU1;
rdp.texbufs[1].begin = rdp.texbufs[0].end;
rdp.texbufs[1].end = rdp.texbufs[1].begin + tbuf_size;
rdp.texbufs[1].count = 0;
rdp.texbufs[1].clear_allowed = TRUE;
offset_font += tbuf_size;
}
#include "font.h"
uint32_t *data = (uint32_t*)font;
uint32_t cur;
// ** Font texture **
uint8_t *tex8 = (uint8_t*)malloc(256 * 64);
fontTex.smallLodLog2 = fontTex.largeLodLog2 = GFX_LOD_LOG2_256;
fontTex.aspectRatioLog2 = GFX_ASPECT_LOG2_4x1;
fontTex.format = GFX_TEXFMT_ALPHA_8;
fontTex.data = tex8;
// Decompression: [1-bit inverse alpha --> 8-bit alpha]
uint32_t i, b;
for (i = 0; i < 0x200; i++)
{
// cur = ~*(data++), byteswapped
#ifdef __VISUALC__
cur = _byteswap_ulong(~*(data++));
#else
cur = ~*(data++);
cur = ((cur & 0xFF) << 24) | (((cur >> 8) & 0xFF) << 16) | (((cur >> 16) & 0xFF) << 8) | ((cur >> 24) & 0xFF);
#endif
for (b = 0x80000000; b != 0; b >>= 1)
{
if (cur&b) *tex8 = 0xFF;
else *tex8 = 0x00;
tex8++;
}
}
gfxTexDownloadMipMap(GFX_TMU0,
voodoo.tex_min_addr[GFX_TMU0] + offset_font,
GR_MIPMAPLEVELMASK_BOTH,
&fontTex);
offset_cursor = offset_font + gfxTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &fontTex);
free(fontTex.data);
// ** Cursor texture **
#include "cursor.h"
data = (uint32_t*)cursor;
uint16_t *tex16 = (uint16_t*)malloc(32 * 32 * 2);
cursorTex.smallLodLog2 = cursorTex.largeLodLog2 = GFX_LOD_LOG2_32;
cursorTex.aspectRatioLog2 = GFX_ASPECT_LOG2_1x1;
cursorTex.format = GFX_TEXFMT_ARGB_1555;
cursorTex.data = tex16;
// Conversion: [16-bit 1555 (swapped) --> 16-bit 1555]
for (i = 0; i < 0x200; i++)
{
cur = *(data++);
*(tex16++) = (uint16_t)(((cur & 0x000000FF) << 8) | ((cur & 0x0000FF00) >> 8));
*(tex16++) = (uint16_t)(((cur & 0x00FF0000) >> 8) | ((cur & 0xFF000000) >> 24));
}
gfxTexDownloadMipMap(GFX_TMU0,
voodoo.tex_min_addr[GFX_TMU0] + offset_cursor,
GR_MIPMAPLEVELMASK_BOTH,
&cursorTex);
// Round to higher 16
offset_textures = ((offset_cursor + gfxTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &cursorTex))
& 0xFFFFFFF0) + 16;
free(cursorTex.data);
}
void DisplayLoadProgress(const wchar_t *format, ...)
{
va_list args;
wchar_t wbuf[INFO_BUF];
char buf[INFO_BUF];
// process input
va_start(args, format);
vswprintf(wbuf, INFO_BUF, format, args);
va_end(args);
// XXX: convert to multibyte
wcstombs(buf, wbuf, INFO_BUF);
float x;
set_message_combiner();
output(382, 380, 1, "LOADING TEXTURES. PLEASE WAIT...");
int len = minval((int)strlen(buf) * 8, 1024);
x = (1024 - len) / 2.0f;
output(x, 360, 1, buf);
gfxBufferSwap(0);
gfxColorMask(FXTRUE, FXTRUE);
gfxBufferClear(0, 0, 0xFFFF);
}
#ifdef _WIN32
void SetWindowDisplaySize(HWND hWnd)
{
if (hWnd == NULL)
{
hWnd = GetActiveWindow();
}
g_hwnd_win = (HWND)hWnd;
if (ev_fullscreen)
{
ZeroMemory(&g_windowedRect, sizeof(RECT));
GetWindowRect(hWnd, &g_windowedRect);
g_windowedExStyle = GetWindowLong(hWnd, GWL_EXSTYLE);
g_windowedStyle = GetWindowLong(hWnd, GWL_STYLE);
// primary monitor only
if (!EnterFullScreen(g_settings->FullScreenRes()))
{
WriteTrace(TraceGlitch, TraceWarning, "can't change to fullscreen mode");
}
g_windowedMenu = GetMenu(hWnd);
if (g_windowedMenu) SetMenu(hWnd, NULL);
HWND hStatusBar = FindWindowEx(hWnd, NULL, "msctls_statusbar32", NULL); // 1964
if (hStatusBar) ShowWindow(hStatusBar, SW_HIDE);
SetWindowLong(hWnd, GWL_STYLE, 0);
SetWindowLong(hWnd, GWL_EXSTYLE, WS_EX_APPWINDOW | WS_EX_TOPMOST);
SetWindowPos(hWnd, NULL, 0, 0, g_width, g_height, SWP_NOACTIVATE | SWP_NOZORDER | SWP_SHOWWINDOW);
g_viewport_offset = 0;
g_fullscreen = true;
}
else
{
RECT clientRect = { 0 }, toolbarRect = { 0 }, statusbarRect = { 0 }, windowedRect = { 0 };
HWND hToolBar = FindWindowEx(hWnd, NULL, REBARCLASSNAME, NULL);
HWND hStatusBar = FindWindowEx(hWnd, NULL, STATUSCLASSNAME, NULL);
if (hStatusBar == NULL)
{
hStatusBar = FindWindowEx(hWnd, NULL, "msctls_statusbar32", NULL);
}
if (hToolBar != NULL)
{
GetWindowRect(hToolBar, &toolbarRect);
}
if (hStatusBar != NULL)
{
GetWindowRect(hStatusBar, &statusbarRect);
}
g_viewport_offset = statusbarRect.bottom - statusbarRect.top;
GetWindowRect(hWnd, &g_windowedRect);
GetClientRect(hWnd, &clientRect);
g_windowedRect.right += (g_width - (clientRect.right - clientRect.left));
g_windowedRect.bottom += (g_height + (toolbarRect.bottom - toolbarRect.top) + (statusbarRect.bottom - statusbarRect.top) - (clientRect.bottom - clientRect.top));
SetWindowPos(hWnd, NULL, 0, 0, g_windowedRect.right - g_windowedRect.left, g_windowedRect.bottom - g_windowedRect.top, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOMOVE);
g_fullscreen = false;
}
}
void ExitFullScreen(void)
{
if (g_fullscreen)
{
ChangeDisplaySettings(NULL, 0);
SetWindowPos(g_hwnd_win, NULL, g_windowedRect.left, g_windowedRect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE);
SetWindowLong(g_hwnd_win, GWL_STYLE, g_windowedStyle);
SetWindowLong(g_hwnd_win, GWL_EXSTYLE, g_windowedExStyle);
if (g_windowedMenu) SetMenu(g_hwnd_win, g_windowedMenu);
g_fullscreen = false;
}
}
#endif
void setPattern();
int InitGfx()
{
if (GfxInitDone)
{
ReleaseGfx();
}
WriteTrace(TraceGlide64, TraceDebug, "-");
// Check which SST we are using and initialize stuff
// Hiroshi Morii <koolsmoky@users.sourceforge.net>
enum {
GR_SSTTYPE_VOODOO = 0,
GR_SSTTYPE_SST96 = 1,
GR_SSTTYPE_AT3D = 2,
GR_SSTTYPE_Voodoo2 = 3,
GR_SSTTYPE_Banshee = 4,
GR_SSTTYPE_Voodoo3 = 5,
GR_SSTTYPE_Voodoo4 = 6,
GR_SSTTYPE_Voodoo5 = 7
};
unsigned int SST_type = GR_SSTTYPE_Voodoo5;
// 2Mb Texture boundary
voodoo.has_2mb_tex_boundary = (SST_type < GR_SSTTYPE_Banshee) && !evoodoo;
// we get better texture cache hits with UMA on
WriteTrace(TraceGlide64, TraceDebug, "Using TEXUMA extension");
ChangeSize();
#ifndef ANDROID
SetWindowDisplaySize((HWND)gfx.hWnd);
#endif
if (!gfxSstWinOpen(GR_COLORFORMAT_RGBA, GR_ORIGIN_UPPER_LEFT, 2, 1))
{
g_Notify->DisplayError("Error setting display mode");
return FALSE;
}
rdp.init();
util_init();
GfxInitDone = TRUE;
to_fullscreen = FALSE;
// get maximal texture size
gfxGet(GR_MAX_TEXTURE_SIZE, 4, (FxI32*)&voodoo.max_tex_size);
voodoo.sup_large_tex = (voodoo.max_tex_size > 256 && !g_settings->hacks(CSettings::hack_PPL));
voodoo.tex_min_addr[0] = voodoo.tex_min_addr[1] = gfxTexMinAddress(GFX_TMU0);
voodoo.tex_max_addr[0] = voodoo.tex_max_addr[1] = gfxTexMaxAddress(GFX_TMU0);
// Is mirroring allowed?
if (!g_settings->hacks(CSettings::hack_Zelda)) //zelda's trees suffer from hardware mirroring
voodoo.sup_mirroring = 1;
else
voodoo.sup_mirroring = 0;
voodoo.sup_32bit_tex = TRUE;
voodoo.gamma_correction = 0;
gfxGet(GR_GAMMA_TABLE_ENTRIES, sizeof(voodoo.gamma_table_size), &voodoo.gamma_table_size);
srand(g_settings->stipple_pattern());
setPattern();
InitCombine();
#ifdef SIMULATE_VOODOO1
voodoo.sup_mirroring = 0;
#endif
#ifdef SIMULATE_BANSHEE
voodoo.sup_mirroring = 1;
#endif
gfxVertexLayout(GR_PARAM_XY, offsetof(VERTEX, x), GR_PARAM_ENABLE);
gfxVertexLayout(GR_PARAM_Q, offsetof(VERTEX, q), GR_PARAM_ENABLE);
gfxVertexLayout(GR_PARAM_Z, offsetof(VERTEX, z), GR_PARAM_ENABLE);
gfxVertexLayout(GR_PARAM_ST0, offsetof(VERTEX, coord[0]), GR_PARAM_ENABLE);
gfxVertexLayout(GR_PARAM_ST1, offsetof(VERTEX, coord[2]), GR_PARAM_ENABLE);
gfxVertexLayout(GR_PARAM_PARGB, offsetof(VERTEX, b), GR_PARAM_ENABLE);
gfxCullMode(GR_CULL_NEGATIVE);
if (g_settings->fog()) //"FOGCOORD" extension
{
gfxFogGenerateLinear(0.0f, 255.0f);
gfxVertexLayout(GR_PARAM_FOG_EXT, offsetof(VERTEX, f), GR_PARAM_ENABLE);
}
gfxDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
gfxDepthBufferFunction(GR_CMP_LESS);
gfxDepthMask(FXTRUE);
ChangeSize();
guLoadTextures();
ClearCache();
gfxCullMode(GR_CULL_DISABLE);
gfxDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
gfxColorMask(FXTRUE, FXTRUE);
gfxDepthMask(FXTRUE);
gfxBufferClear(0, 0, 0xFFFF);
gfxBufferSwap(0);
gfxBufferClear(0, 0, 0xFFFF);
gfxDepthMask(FXFALSE);
gfxTexFilterMode(GFX_TMU0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
gfxTexFilterMode(GFX_TMU1, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
gfxTexClampMode(GFX_TMU0, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP);
gfxTexClampMode(GFX_TMU1, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP);
gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
if (!g_ghq_use)
{
g_ghq_use = g_settings->ghq_fltr() != CSettings::TextureFilter_None || g_settings->ghq_enht() != CSettings::TextureEnht_None || g_settings->ghq_hirs() != CSettings::HiResPackFormat_None;
if (g_ghq_use)
{
/* Plugin path */
int options = g_settings->ghq_fltr() | g_settings->ghq_enht() | g_settings->ghq_cmpr() | g_settings->ghq_hirs();
if (g_settings->ghq_enht_cmpr())
{
options |= COMPRESS_TEX;
}
if (g_settings->ghq_hirs_cmpr())
{
options |= COMPRESS_HIRESTEX;
}
if (g_settings->ghq_hirs_tile())
{
options |= TILE_HIRESTEX;
}
if (g_settings->ghq_enht_f16bpp())
{
options |= FORCE16BPP_TEX;
}
if (g_settings->ghq_hirs_f16bpp())
{
options |= FORCE16BPP_HIRESTEX;
}
if (g_settings->ghq_enht_gz())
{
options |= GZ_TEXCACHE;
}
if (g_settings->ghq_hirs_gz())
{
options |= GZ_HIRESTEXCACHE;
}
if (g_settings->ghq_cache_save())
{
options |= (DUMP_TEXCACHE | DUMP_HIRESTEXCACHE);
}
if (g_settings->ghq_hirs_let_texartists_fly())
{
options |= LET_TEXARTISTS_FLY;
}
if (g_settings->ghq_hirs_dump())
{
options |= DUMP_TEX;
}
g_ghq_use = (int)ext_ghq_init(voodoo.max_tex_size, // max texture width supported by hardware
voodoo.max_tex_size, // max texture height supported by hardware
voodoo.sup_32bit_tex ? 32 : 16, // max texture bpp supported by hardware
options,
g_settings->ghq_cache_size() * 1024 * 1024, // cache texture to system memory
g_settings->texture_dir(),
rdp.RomName, // name of ROM. must be no longer than 256 characters
DisplayLoadProgress);
}
}
if (g_ghq_use)
{
voodoo.sup_mirroring = 1;
}
return TRUE;
}
void ReleaseGfx()
{
WriteTrace(TraceGlide64, TraceDebug, "-");
rdp.free();
// Restore gamma settings
if (voodoo.gamma_correction)
{
if (voodoo.gamma_table_r)
gfxLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
else
gfxGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop
voodoo.gamma_correction = 0;
}
// Release graphics
gfxSstWinClose();
GfxInitDone = FALSE;
rdp.window_changed = TRUE;
}
#ifdef _WIN32
CriticalSection * g_ProcessDListCS = NULL;
extern "C" int WINAPI DllMain(HINSTANCE hinst, DWORD fdwReason, LPVOID /*lpReserved*/)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
hinstDLL = hinst;
if (g_ProcessDListCS == NULL)
{
g_ProcessDListCS = new CriticalSection();
}
ConfigInit(hinst);
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
if (g_ProcessDListCS)
{
delete g_ProcessDListCS;
}
ConfigCleanup();
}
return TRUE;
}
#endif
void CALL ReadScreen(void **dest, int *width, int *height)
{
*width = g_res_x;
*height = g_res_y;
uint8_t * buff = (uint8_t*)malloc(g_res_x * g_res_y * 3);
uint8_t * line = buff;
*dest = (void*)buff;
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
if (gfxLfbLock(GR_LFB_READ_ONLY,
GFX_BUFFER_FRONTBUFFER,
GR_LFBWRITEMODE_565,
GR_ORIGIN_UPPER_LEFT,
FXFALSE,
&info))
{
uint32_t offset_src = info.strideInBytes*(g_scr_res_y - 1);
// Copy the screen
uint8_t r, g, b;
if (info.writeMode == GR_LFBWRITEMODE_8888)
{
uint32_t col;
for (uint32_t y = 0; y < g_res_y; y++)
{
uint32_t *ptr = (uint32_t*)((uint8_t*)info.lfbPtr + offset_src);
for (uint32_t x = 0; x < g_res_x; x++)
{
col = *(ptr++);
r = (uint8_t)((col >> 16) & 0xFF);
g = (uint8_t)((col >> 8) & 0xFF);
b = (uint8_t)(col & 0xFF);
line[x * 3] = b;
line[x * 3 + 1] = g;
line[x * 3 + 2] = r;
}
line += g_res_x * 3;
offset_src -= info.strideInBytes;
}
}
else
{
uint16_t col;
for (uint32_t y = 0; y < g_res_y; y++)
{
uint16_t *ptr = (uint16_t*)((uint8_t*)info.lfbPtr + offset_src);
for (uint32_t x = 0; x < g_res_x; x++)
{
col = *(ptr++);
r = (uint8_t)((float)(col >> 11) / 31.0f * 255.0f);
g = (uint8_t)((float)((col >> 5) & 0x3F) / 63.0f * 255.0f);
b = (uint8_t)((float)(col & 0x1F) / 31.0f * 255.0f);
line[x * 3] = b;
line[x * 3 + 1] = g;
line[x * 3 + 2] = r;
}
line += g_res_x * 3;
offset_src -= info.strideInBytes;
}
}
// Unlock the frontbuffer
gfxLfbUnlock(GR_LFB_READ_ONLY, GFX_BUFFER_FRONTBUFFER);
}
WriteTrace(TraceGlide64, TraceDebug, "Success");
}
/******************************************************************
Function: CaptureScreen
Purpose: This function dumps the current frame to a file
input: pointer to the directory to save the file to
output: none
*******************************************************************/
EXPORT void CALL CaptureScreen(char * Directory)
{
g_capture_screen = true;
g_capture_path = Directory;
}
/******************************************************************
Function: ChangeWindow
Purpose: to change the window between fullscreen and window
mode. If the window was in fullscreen this should
change the screen to window mode and vice vesa.
input: none
output: none
*******************************************************************/
EXPORT void CALL ChangeWindow(void)
{
WriteTrace(TraceGlide64, TraceDebug, "-");
if (evoodoo)
{
if (!ev_fullscreen)
{
to_fullscreen = TRUE;
ev_fullscreen = TRUE;
}
else
{
ev_fullscreen = FALSE;
InitGfx();
}
}
else
{
// Go to fullscreen at next dlist
// This is for compatibility with 1964, which reloads the plugin
// when switching to fullscreen
if (!GfxInitDone)
{
to_fullscreen = TRUE;
}
else
{
ReleaseGfx();
}
}
}
/******************************************************************
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the dll to de-initialise.
input: none
output: none
*******************************************************************/
void CALL CloseDLL(void)
{
WriteTrace(TraceGlide64, TraceDebug, "-");
if (g_ghq_use)
{
ext_ghq_shutdown();
g_ghq_use = false;
}
if (g_settings)
{
delete g_settings;
g_settings = NULL;
}
ReleaseGfx();
ZLUT_release();
ClearCache();
delete[] voodoo.gamma_table_r;
voodoo.gamma_table_r = 0;
delete[] voodoo.gamma_table_g;
voodoo.gamma_table_g = 0;
delete[] voodoo.gamma_table_b;
voodoo.gamma_table_b = 0;
}
/******************************************************************
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
void CALL DllTest(HWND /*hParent*/)
{
}
/******************************************************************
Function: DrawScreen
Purpose: This function is called when the emulator receives a
WM_PAINT message. This allows the gfx to fit in when
it is being used in the desktop.
input: none
output: none
*******************************************************************/
void CALL DrawScreen(void)
{
WriteTrace(TraceGlide64, TraceDebug, "-");
}
/******************************************************************
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the dll by filling in the PluginInfo structure.
input: a pointer to a PLUGIN_INFO stucture that needs to be
filled by the function. (see def above)
output: none
*******************************************************************/
void CALL GetDllInfo(PLUGIN_INFO * PluginInfo)
{
PluginInfo->Version = 0x0104; // Set to 0x0104
PluginInfo->Type = PLUGIN_TYPE_GFX; // Set to PLUGIN_TYPE_GFX
#ifdef _DEBUG
sprintf(PluginInfo->Name, "Project64 Video Plugin (Debug): %s", VER_FILE_VERSION_STR);
#else
sprintf(PluginInfo->Name, "Project64 Video Plugin: %s", VER_FILE_VERSION_STR);
#endif
// If DLL supports memory these memory options then set them to TRUE or FALSE
// if it does not support it
PluginInfo->NormalMemory = FALSE; // a normal uint8_t array
PluginInfo->MemoryBswaped = TRUE; // a normal uint8_t array where the memory has been pre
// bswap on a dword (32 bits) boundry
}
/******************************************************************
Function: InitiateGFX
Purpose: This function is called when the DLL is started to give
information from the emulator that the n64 graphics
uses. This is not called from the emulation thread.
Input: Gfx_Info is passed to this function which is defined
above.
Output: TRUE on success
FALSE on failure to initialise
** note on interrupts **:
To generate an interrupt set the appropriate bit in MI_INTR_REG
and then call the function CheckInterrupts to tell the emulator
that there is a waiting interrupt.
*******************************************************************/
int CALL InitiateGFX(GFX_INFO Gfx_Info)
{
WriteTrace(TraceInterface, TraceDebug, "Start");
// Assume scale of 1 for debug purposes
rdp.scale_x = 1.0f;
rdp.scale_y = 1.0f;
char name[21] = "DEFAULT";
g_settings->ReadGameSettings(name);
ZLUT_init();
gfx = Gfx_Info;
if (!rdp.init())
{
return false;
}
math_init();
TexCacheInit();
CRC_BuildTable();
CountCombine();
ZLUT_init();
evoodoo = 1;
voodoo.has_2mb_tex_boundary = 0;
return TRUE;
}
/******************************************************************
Function: MoveScreen
Purpose: This function is called in response to the emulator
receiving a WM_MOVE passing the xpos and ypos passed
from that message.
input: xpos - the x-coordinate of the upper-left corner of the
client area of the window.
ypos - y-coordinate of the upper-left corner of the
client area of the window.
output: none
*******************************************************************/
void CALL MoveScreen(int xpos, int ypos)
{
xpos = xpos;
ypos = ypos;
WriteTrace(TraceGlide64, TraceDebug, "xpos: %d ypos: %d", xpos, ypos);
rdp.window_changed = TRUE;
}
void CALL PluginLoaded(void)
{
SetupTrace();
if (g_settings == NULL)
{
g_settings = new CSettings;
}
StartTrace();
WriteTrace(TraceInterface, TraceDebug, "Start");
WriteTrace(TraceInterface, TraceDebug, "Done");
}
#ifdef ANDROID
void vbo_disable(void);
#endif
/******************************************************************
Function: RomClosed
Purpose: This function is called when a rom is closed.
input: none
output: none
*******************************************************************/
void CALL RomClosed(void)
{
WriteTrace(TraceGlide64, TraceDebug, "-");
#ifdef ANDROID
vbo_disable();
#endif
rdp.window_changed = TRUE;
g_romopen = FALSE;
ReleaseGfx();
}
static void CheckDRAMSize()
{
uint32_t test;
GLIDE64_TRY
{
test = gfx.RDRAM[0x007FFFFF] + 1;
}
GLIDE64_CATCH
{
test = 0;
}
if (test)
BMASK = 0x7FFFFF;
else
BMASK = WMASK;
#ifdef LOGGING
sprintf(out_buf, "Detected RDRAM size: %08lx", BMASK);
LOG(out_buf);
#endif
}
/******************************************************************
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
input: none
output: none
*******************************************************************/
void CALL RomOpen(void)
{
WriteTrace(TraceGlide64, TraceDebug, "-");
no_dlist = true;
g_romopen = TRUE;
g_ucode_error_report = TRUE; // allowed to report ucode errors
// Get the country code & translate to NTSC(0) or PAL(1)
uint16_t code = ((uint16_t*)gfx.HEADER)[0x1F ^ 1];
if (code == 0x4400) region = 1; // Germany (PAL)
if (code == 0x4500) region = 0; // USA (NTSC)
if (code == 0x4A00) region = 0; // Japan (NTSC)
if (code == 0x5000) region = 1; // Europe (PAL)
if (code == 0x5500) region = 0; // Australia (NTSC)
// get the name of the ROM
char name[21];
for (int i = 0; i < 20; i++)
{
char ch;
const char invalid_ch = '?'; /* Some Japanese games use wide chars. */
ch = (char)gfx.HEADER[(32 + i) ^ 3];
if (ch == '\0')
ch = ' ';
if (ch < ' ')
ch = invalid_ch;
if (ch > '~')
ch = invalid_ch;
name[i] = ch;
}
name[20] = '\0';
// remove all trailing spaces
while (name[strlen(name) - 1] == ' ')
{
name[strlen(name) - 1] = 0;
}
if (g_ghq_use && strcmp(rdp.RomName, name) != 0)
{
ext_ghq_shutdown();
g_ghq_use = false;
}
strcpy(rdp.RomName, name);
g_settings->ReadGameSettings(name);
ClearCache();
CheckDRAMSize();
// ** EVOODOO EXTENSIONS **
evoodoo = 1;
InitGfx();
}
/******************************************************************
Function: ShowCFB
Purpose: Useally once Dlists are started being displayed, cfb is
ignored. This function tells the dll to start displaying
them again.
input: none
output: none
*******************************************************************/
bool no_dlist = true;
void CALL ShowCFB(void)
{
WriteTrace(TraceGlide64, TraceDebug, "-");
no_dlist = true;
}
void drawViRegBG()
{
WriteTrace(TraceGlide64, TraceDebug, "start");
FB_TO_SCREEN_INFO fb_info;
fb_info.width = *gfx.VI_WIDTH_REG;
fb_info.height = (uint32_t)rdp.vi_height;
if (fb_info.height == 0)
{
WriteTrace(TraceRDP, TraceDebug, "Image height = 0 - skipping");
return;
}
fb_info.ul_x = 0;
fb_info.lr_x = fb_info.width - 1;
// fb_info.lr_x = (uint32_t)rdp.vi_width - 1;
fb_info.ul_y = 0;
fb_info.lr_y = fb_info.height - 1;
fb_info.opaque = 1;
fb_info.addr = *gfx.VI_ORIGIN_REG;
fb_info.size = *gfx.VI_STATUS_REG & 3;
rdp.last_bg = fb_info.addr;
bool drawn = DrawFrameBufferToScreen(fb_info);
if (g_settings->hacks(CSettings::hack_Lego) && drawn)
{
rdp.updatescreen = 1;
newSwapBuffers();
DrawFrameBufferToScreen(fb_info);
}
WriteTrace(TraceGlide64, TraceDebug, "done");
}
static void DrawFrameBuffer()
{
if (to_fullscreen)
GoToFullScreen();
gfxDepthMask(FXTRUE);
gfxColorMask(FXTRUE, FXTRUE);
gfxBufferClear(0, 0, 0xFFFF);
drawViRegBG();
}
/******************************************************************
Function: UpdateScreen
Purpose: This function is called in response to a vsync of the
screen were the VI bit in MI_INTR_REG has already been
set
input: none
output: none
*******************************************************************/
uint32_t update_screen_count = 0;
void CALL UpdateScreen(void)
{
WriteTrace(TraceGlide64, TraceDebug, "Origin: %08x, Old origin: %08x, width: %d", *gfx.VI_ORIGIN_REG, rdp.vi_org_reg, *gfx.VI_WIDTH_REG);
uint32_t width = (*gfx.VI_WIDTH_REG) << 1;
if (*gfx.VI_ORIGIN_REG > width)
{
update_screen_count++;
}
uint32_t limit = g_settings->hacks(CSettings::hack_Lego) ? 15 : 30;
if (g_settings->fb_cpu_write_hack_enabled() && (update_screen_count > limit) && (rdp.last_bg == 0))
{
WriteTrace(TraceRDP, TraceDebug, "DirectCPUWrite hack!");
update_screen_count = 0;
no_dlist = true;
ClearCache();
UpdateScreen();
return;
}
if (no_dlist)
{
if (*gfx.VI_ORIGIN_REG > width)
{
ChangeSize();
WriteTrace(TraceRDP, TraceDebug, "ChangeSize done");
DrawFrameBuffer();
WriteTrace(TraceRDP, TraceDebug, "DrawFrameBuffer done");
rdp.updatescreen = 1;
newSwapBuffers();
}
return;
}
if (g_settings->swapmode() == CSettings::SwapMode_Old)
{
newSwapBuffers();
}
}
static void DrawWholeFrameBufferToScreen()
{
static uint32_t toScreenCI = 0;
if (rdp.ci_width < 200)
{
return;
}
if (rdp.cimg == toScreenCI)
{
return;
}
toScreenCI = rdp.cimg;
FB_TO_SCREEN_INFO fb_info;
fb_info.addr = rdp.cimg;
fb_info.size = rdp.ci_size;
fb_info.width = rdp.ci_width;
fb_info.height = rdp.ci_height;
if (fb_info.height == 0)
{
return;
}
fb_info.ul_x = 0;
fb_info.lr_x = rdp.ci_width - 1;
fb_info.ul_y = 0;
fb_info.lr_y = rdp.ci_height - 1;
fb_info.opaque = 0;
DrawFrameBufferToScreen(fb_info);
if (!g_settings->fb_ref_enabled())
{
memset(gfx.RDRAM + rdp.cimg, 0, (rdp.ci_width*rdp.ci_height) << rdp.ci_size >> 1);
}
}
static void GetGammaTable()
{
voodoo.gamma_table_r = new uint32_t[voodoo.gamma_table_size];
voodoo.gamma_table_g = new uint32_t[voodoo.gamma_table_size];
voodoo.gamma_table_b = new uint32_t[voodoo.gamma_table_size];
gfxGetGammaTableExt(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
}
void write_png_file(const char* file_name, int width, int height, uint8_t *buffer)
{
/* create file */
FILE *fp = fopen(file_name, "wb");
if (!fp)
{
WriteTrace(TracePNG, TraceError, "File %s could not be opened for writing", file_name);
return;
}
/* initialize stuff */
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL)
{
WriteTrace(TracePNG, TraceError, "png_create_write_struct failed");
fclose(fp);
return;
}
png_infop info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
WriteTrace(TracePNG, TraceError, "png_create_info_struct failed");
png_destroy_read_struct(&png_ptr, NULL, NULL);
fclose(fp);
return;
}
if (setjmp(png_jmpbuf(png_ptr)))
{
WriteTrace(TracePNG, TraceError, "Error during init_io");
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
return;
}
png_init_io(png_ptr, fp);
/* write header */
if (setjmp(png_jmpbuf(png_ptr)))
{
WriteTrace(TracePNG, TraceError, "Error during writing header");
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
return;
}
png_byte bit_depth = 8;
png_byte color_type = PNG_COLOR_TYPE_RGB;
png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, color_type, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info(png_ptr, info_ptr);
/* write bytes */
if (setjmp(png_jmpbuf(png_ptr)))
{
WriteTrace(TracePNG, TraceError, "Error during writing bytes");
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
return;
}
int pixel_size = 3;
int p = 0;
png_bytep * row_pointers = (png_bytep*)malloc(sizeof(png_bytep)* height);
for (int y = 0; y < height; y++)
{
row_pointers[y] = (png_byte*)malloc(width*pixel_size);
for (int x = 0; x < width; x++)
{
row_pointers[y][x*pixel_size + 0] = buffer[p++];
row_pointers[y][x*pixel_size + 1] = buffer[p++];
row_pointers[y][x*pixel_size + 2] = buffer[p++];
}
}
png_write_image(png_ptr, row_pointers);
// cleanup heap allocation
for (int y = 0; y < height; y++)
{
free(row_pointers[y]);
}
free(row_pointers);
/* end write */
if (setjmp(png_jmpbuf(png_ptr)))
{
WriteTrace(TracePNG, TraceError, "Error during end of write");
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
return;
}
png_write_end(png_ptr, NULL);
fclose(fp);
}
uint32_t curframe = 0;
void newSwapBuffers()
{
if (!rdp.updatescreen)
return;
rdp.updatescreen = 0;
WriteTrace(TraceRDP, TraceDebug, "swapped");
rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthMask(FXFALSE);
gfxCullMode(GR_CULL_DISABLE);
if (g_capture_screen)
{
CPath path(g_capture_path);
if (!path.DirectoryExists())
{
path.DirectoryCreate();
}
stdstr romName = rdp.RomName;
romName.Replace(" ", "_");
romName.Replace(":", ";");
for (int i = 1;; i++)
{
stdstr_f filename("Glide64_%s_%s%d.png", romName.c_str(), i < 10 ? "0" : "", i);
path.SetNameExtension(filename.c_str());
if (!path.Exists())
{
break;
}
}
const uint32_t offset_x = (uint32_t)rdp.offset_x;
const uint32_t offset_y = (uint32_t)rdp.offset_y;
const uint32_t image_width = g_scr_res_x - offset_x * 2;
const uint32_t image_height = g_scr_res_y - offset_y * 2;
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
if (gfxLfbLock(GR_LFB_READ_ONLY, GFX_BUFFER_BACKBUFFER, GR_LFBWRITEMODE_565, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info))
{
AUTO_PTR<uint8_t> ssimg_buffer(new uint8_t[image_width * image_height * 3]);
uint8_t * ssimg = ssimg_buffer.get();
int sspos = 0;
uint32_t offset_src = info.strideInBytes * offset_y;
// Copy the screen
if (info.writeMode == GR_LFBWRITEMODE_8888)
{
uint32_t col;
for (uint32_t y = 0; y < image_height; y++)
{
uint32_t *ptr = (uint32_t*)((uint8_t*)info.lfbPtr + offset_src);
ptr += offset_x;
for (uint32_t x = 0; x < image_width; x++)
{
col = *(ptr++);
ssimg[sspos++] = (uint8_t)((col >> 16) & 0xFF);
ssimg[sspos++] = (uint8_t)((col >> 8) & 0xFF);
ssimg[sspos++] = (uint8_t)(col & 0xFF);
}
offset_src += info.strideInBytes;
}
}
else
{
uint16_t col;
for (uint32_t y = 0; y < image_height; y++)
{
uint16_t *ptr = (uint16_t*)((uint8_t*)info.lfbPtr + offset_src);
ptr += offset_x;
for (uint32_t x = 0; x < image_width; x++)
{
col = *(ptr++);
ssimg[sspos++] = (uint8_t)((float)(col >> 11) / 31.0f * 255.0f);
ssimg[sspos++] = (uint8_t)((float)((col >> 5) & 0x3F) / 63.0f * 255.0f);
ssimg[sspos++] = (uint8_t)((float)(col & 0x1F) / 31.0f * 255.0f);
}
offset_src += info.strideInBytes;
}
}
// Unlock the backbuffer
gfxLfbUnlock(GR_LFB_READ_ONLY, GFX_BUFFER_BACKBUFFER);
write_png_file(path, image_width, image_height, ssimg);
g_capture_screen = false;
}
}
if (g_settings->fb_read_back_to_screen_enabled())
{
DrawWholeFrameBufferToScreen();
}
if (g_settings->fb_hwfbe_enabled() && !g_settings->hacks(CSettings::hack_RE2) && !evoodoo)
{
gfxAuxBufferExt(GFX_BUFFER_AUXBUFFER);
}
WriteTrace(TraceGlide64, TraceDebug, "BUFFER SWAPPED");
gfxBufferSwap(g_settings->vsync());
if (*gfx.VI_STATUS_REG & 0x08) //gamma correction is used
{
if (!voodoo.gamma_correction)
{
if (voodoo.gamma_table_size && !voodoo.gamma_table_r)
GetGammaTable(); //save initial gamma tables
gfxGammaCorrectionRGB(2.0f, 2.0f, 2.0f); //with gamma=2.0 gamma table is the same, as in N64
voodoo.gamma_correction = 1;
}
}
else
{
if (voodoo.gamma_correction)
{
if (voodoo.gamma_table_r)
gfxLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
else
gfxGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop
voodoo.gamma_correction = 0;
}
}
if (g_settings->wireframe() || g_settings->buff_clear() || (g_settings->hacks(CSettings::hack_PPL) && g_settings->ucode() == CSettings::ucode_S2DEX))
{
gfxDepthMask((g_settings->hacks(CSettings::hack_RE2) && g_settings->fb_depth_render_enabled()) ? FXFALSE : FXTRUE);
gfxBufferClear(0, 0, 0xFFFF);
}
if (g_settings->fb_read_back_to_screen2_enabled())
{
DrawWholeFrameBufferToScreen();
}
frame_count++;
}
/******************************************************************
Function: ViStatusChanged
Purpose: This function is called to notify the dll that the
ViStatus registers value has been changed.
input: none
output: none
*******************************************************************/
void CALL ViStatusChanged(void)
{
}
/******************************************************************
Function: ViWidthChanged
Purpose: This function is called to notify the dll that the
ViWidth registers value has been changed.
input: none
output: none
*******************************************************************/
void CALL ViWidthChanged(void)
{
}
#ifdef ANDROID
/******************************************************************
Function: SurfaceCreated
Purpose: this function is called when the surface is created.
input: none
output: none
*******************************************************************/
void CALL SurfaceCreated(void)
{
}
/******************************************************************
Function: SurfaceChanged
Purpose: this function is called when the surface is has changed.
input: none
output: none
*******************************************************************/
void CALL SurfaceChanged(int width, int height)
{
g_ScreenWidth = width;
g_ScreenHeight = height;
}
void Android_JNI_SwapWindow()
{
gfx.SwapBuffers();
}
#endif