46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include "N64 Types.h"
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typedef std::map<SPECIAL_TIMERS, __int64 > PROFILE_ENRTIES;
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typedef PROFILE_ENRTIES::iterator PROFILE_ENRTY;
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typedef PROFILE_ENRTIES::value_type PROFILE_VALUE;
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class CProfiling
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{
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public:
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CProfiling();
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//recording timing against current timer, returns the address of the timer stopped
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SPECIAL_TIMERS StartTimer(SPECIAL_TIMERS Address);
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SPECIAL_TIMERS StopTimer();
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//Display the CPU Usage
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void ShowCPU_Usage();
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//Reset all the counters back to 0
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void ResetCounters();
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//Generate a log file with the current results, this will also reset the counters
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void GenerateLog();
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private:
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CProfiling(const CProfiling&); // Disable copy constructor
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CProfiling& operator=(const CProfiling&); // Disable assignment
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SPECIAL_TIMERS m_CurrentTimerAddr;
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DWORD m_CurrentDisplayCount;
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DWORD m_StartTimeHi, m_StartTimeLo; //The Current Timer start time
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PROFILE_ENRTIES m_Entries;
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};
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