168 lines
4.0 KiB
C++
168 lines
4.0 KiB
C++
#pragma once
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#include <Project64-core/N64System/N64Types.h>
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#include <Project64-core/Settings/DebugSettings.h>
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class CGameSettings
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{
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public:
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CGameSettings();
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virtual ~CGameSettings();
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void RefreshGameSettings(void);
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inline static bool UseHleGfx(void)
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{
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return m_UseHleGfx;
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}
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inline static bool bRegCaching(void)
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{
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return m_RegCaching;
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}
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inline static bool bLinkBlocks(void)
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{
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return m_bLinkBlocks && !CDebugSettings::HaveWriteBP() && !CDebugSettings::HaveReadBP();
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}
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inline static FUNC_LOOKUP_METHOD LookUpMode(void)
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{
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return (FUNC_LOOKUP_METHOD)m_LookUpMode;
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}
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inline static uint32_t CountPerOp(void)
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{
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return m_CountPerOp;
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}
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inline static uint32_t ViRefreshRate(void)
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{
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return m_ViRefreshRate;
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}
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inline static uint32_t AiCountPerBytes(void)
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{
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return m_AiCountPerBytes;
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}
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inline static bool bDelayDP(void)
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{
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return m_DelayDP;
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}
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inline static bool bDelaySI(void)
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{
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return m_DelaySI;
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}
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inline static bool bRandomizeSIPIInterrupts(void)
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{
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return m_bRandomizeSIPIInterrupts;
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}
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inline static uint32_t RdramSize(void)
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{
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return m_RdramSize;
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}
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inline static bool bFixedAudio(void)
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{
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return m_bFixedAudio;
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}
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inline static bool bSyncToAudio(void)
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{
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return m_bSyncToAudio;
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}
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inline static bool FullSpeed(void)
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{
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return m_FullSpeed;
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}
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inline static bool bFastSP(void)
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{
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return m_bFastSP;
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}
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inline static bool b32BitCore(void)
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{
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return m_b32Bit;
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}
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inline static bool RspAudioSignal(void)
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{
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return m_RspAudioSignal;
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}
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inline static bool bSMM_StoreInstruc(void)
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{
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return m_bSMM_StoreInstruc;
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}
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inline static bool bSMM_Protect(void)
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{
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return m_bSMM_Protect;
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}
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inline static bool bSMM_ValidFunc(void)
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{
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return m_bSMM_ValidFunc;
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}
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inline static bool bSMM_PIDMA(void)
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{
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return m_bSMM_PIDMA;
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}
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inline static bool bSMM_TLB(void)
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{
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return m_bSMM_TLB;
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}
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inline static SYSTEM_TYPE SystemType(void)
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{
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return m_SystemType;
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}
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inline static CPU_TYPE CpuType(void)
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{
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return m_CpuType;
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}
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inline static uint32_t OverClockModifier(void)
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{
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return m_OverClockModifier;
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}
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inline static DISK_SEEK_TYPE DiskSeekTimingType(void)
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{
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return m_DiskSeekTimingType;
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};
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inline static bool EnableDisk(void)
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{
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return m_EnableDisk;
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}
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void RefreshSyncToAudio(void);
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static void SetOverClockModifier(bool EnhancmentOverClock, uint32_t EnhancmentOverClockModifier);
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protected:
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static void SpeedChanged(int32_t SpeedLimit);
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static void EnableDiskChanged(void);
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private:
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CGameSettings(const CGameSettings &);
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CGameSettings & operator=(const CGameSettings &);
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static void EnableDiskChanged(void *);
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// Settings that can be changed on the fly
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static bool m_UseHleGfx;
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static bool m_RegCaching;
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static bool m_bLinkBlocks;
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static uint32_t m_LookUpMode; //FUNC_LOOKUP_METHOD
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static uint32_t m_CountPerOp;
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static uint32_t m_ViRefreshRate;
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static uint32_t m_AiCountPerBytes;
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static bool m_DelayDP;
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static bool m_DelaySI;
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static bool m_bRandomizeSIPIInterrupts;
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static uint32_t m_RdramSize;
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static bool m_bFixedAudio;
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static bool m_bSyncToAudio;
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static bool m_FullSpeed;
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static bool m_bFastSP;
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static bool m_b32Bit;
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static bool m_RspAudioSignal;
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static bool m_bSMM_StoreInstruc;
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static bool m_bSMM_Protect;
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static bool m_bSMM_ValidFunc;
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static bool m_bSMM_PIDMA;
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static bool m_bSMM_TLB;
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static SYSTEM_TYPE m_SystemType;
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static CPU_TYPE m_CpuType;
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static uint32_t m_OverClockModifier;
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static DISK_SEEK_TYPE m_DiskSeekTimingType;
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static bool m_EnhancmentOverClock;
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static uint32_t m_EnhancmentOverClockModifier;
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static bool m_EnableDisk;
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static int32_t m_RefCount;
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};
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