231 lines
7.1 KiB
C++
231 lines
7.1 KiB
C++
#pragma once
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#include <Common/Random.h>
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#include <Common/SyncEvent.h>
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#include <Common/Thread.h>
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#include <Project64-core/Logging.h>
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#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
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#include <Project64-core/N64System/Mips/Mempak.h>
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#include <Project64-core/N64System/Mips/SystemEvents.h>
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#include <Project64-core/N64System/Mips/SystemTiming.h>
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#include <Project64-core/N64System/Profiling.h>
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#include <Project64-core/N64System/Recompiler/Recompiler.h>
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#include <Project64-core/Plugin.h>
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#include <Project64-core/Settings/DebugSettings.h>
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#include <Project64-core/Settings/N64SystemSettings.h>
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#include "FramePerSecond.h"
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#include "Mips/TLB.h"
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#include "SpeedLimiter.h"
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typedef std::list<SystemEvent> EVENT_LIST;
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typedef std::map<uint32_t, uint32_t> FUNC_CALLS;
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class CPlugins;
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class CRSP_Plugin;
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class CRecompiler;
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class VideoInterfaceHandler;
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//#define TEST_SP_TRACKING // Track the SP to make sure all ops pick it up fine
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enum CN64SystemCB
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{
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CN64SystemCB_Reset,
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CN64SystemCB_LoadedGameState,
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};
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class CN64System :
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public CLogging,
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public CTLB_CB,
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private CSystemEvents,
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protected CN64SystemSettings,
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public CGameSettings,
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protected CDebugSettings
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{
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public:
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typedef void (*CallBackFunction)(void *);
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CN64System(CPlugins * Plugins, uint32_t randomizer_seed, bool SavesReadOnly, bool SyncSystem);
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virtual ~CN64System(void);
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bool m_EndEmulation;
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SAVE_CHIP_TYPE m_SaveUsing;
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// Methods
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static bool LoadFileImage(const char * FileLoc);
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static bool LoadFileImageIPL(const char * FileLoc);
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static bool LoadDiskImage(const char * FileLoc, const bool Expansion);
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static bool SelectAndLoadFileImageIPL(Country country, bool combo);
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static bool RunFileImage(const char * FileLoc);
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static bool RunDiskImage(const char * FileLoc);
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static bool RunDiskComboImage(const char * FileLoc, const char * FileLocDisk);
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static void RunLoadedImage(void);
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static void CloseSystem(void);
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void RegisterCallBack(CN64SystemCB Type, void * Data, CallBackFunction Func);
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void UnregisterCallBack(CN64SystemCB Type, void * Data, CallBackFunction Func);
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void CloseCpu();
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void ExternalEvent(SystemEvent action); // Covers GUI interactions and timers etc.
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void StartEmulation(bool NewThread);
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void EndEmulation();
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void AlterSpeed(const CSpeedLimiter::ESpeedChange SpeedChange)
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{
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m_Limiter.AlterSpeed(SpeedChange);
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}
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void SetSpeed(int Speed)
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{
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m_Limiter.SetSpeed(Speed);
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}
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int GetSpeed(void) const
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{
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return m_Limiter.GetSpeed();
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}
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int GetBaseSpeed(void) const
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{
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return m_Limiter.GetBaseSpeed();
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}
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void Reset(bool bInitReg, bool ClearMenory);
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void GameReset();
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void PluginReset();
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void ApplyGSButton(void);
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void Pause();
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void RunRSP();
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bool SaveState();
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bool LoadState(const char * FileName);
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bool LoadState();
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uint32_t GetButtons(int32_t Control) const;
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// Variable used to track that the SP is being handled and stays the same as the real SP in sync core
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#ifdef TEST_SP_TRACKING
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uint32_t m_CurrentSP;
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#endif
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// For sync CPU
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void UpdateSyncCPU(CN64System * const SecondCPU, uint32_t const Cycles);
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void SyncCPU(CN64System * const SecondCPU);
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void SyncCPUPC(CN64System * const SecondCPU);
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void SyncSystem();
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void SyncSystemPC();
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CPlugins * GetPlugins()
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{
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return m_Plugins;
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}
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PIPELINE_STAGE PipelineStage() const
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{
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return m_PipelineStage;
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}
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uint32_t JumpToLocation() const
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{
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return m_JumpToLocation;
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}
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private:
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struct SETTING_CHANGED_CB
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{
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void * Data;
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CallBackFunction Func;
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};
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typedef std::vector<SETTING_CHANGED_CB> SETTING_CHANGED_CB_LIST;
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typedef std::map<CN64SystemCB, SETTING_CHANGED_CB_LIST> SETTING_CALLBACK;
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// Make sure plugins can directly access this information
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friend class CGfxPlugin;
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friend class CAudioPlugin;
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friend class CRSP_Plugin;
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friend class CControl_Plugin;
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// Recompiler has access to manipulate and call functions
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friend class CSystemTimer;
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friend class CRecompiler;
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friend class CX86RecompilerOps;
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friend class CArmRecompilerOps;
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friend class CMipsMemoryVM;
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friend class CInterpreterCPU;
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friend class R4300iOp32;
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friend class R4300iOp;
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friend class VideoInterfaceHandler;
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friend class PifRamHandler;
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// Used for loading and potentially executing the CPU in its own thread
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static void StartEmulationThread(CThread * thread);
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static bool EmulationStarting(CThread * thread);
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static void StartEmulationThead();
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void ExecuteCPU();
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void RefreshScreen();
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void DumpSyncErrors(CN64System * SecondCPU);
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void StartEmulation2(bool NewThread);
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bool SetActiveSystem(bool bActive = true);
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void InitRegisters(bool bPostPif, CMipsMemoryVM & MMU);
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void DisplayRSPListCount();
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void NotifyCallback(CN64SystemCB Type);
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void DelayedJump(uint32_t JumpLocation);
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void DelayedRelativeJump(uint32_t RelativeLocation);
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// CPU methods
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void ExecuteRecompiler();
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void ExecuteInterpret();
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void ExecuteSyncCPU();
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// Mark information saying that the CPU has stopped
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void CpuStopped();
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// Functions in CTLB_CB
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void TLB_Mapped(uint32_t VAddr, uint32_t Len, uint32_t PAddr, bool bReadOnly);
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void TLB_Unmaped(uint32_t VAddr, uint32_t Len);
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void TLB_Changed();
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SETTING_CALLBACK m_Callback;
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CPlugins * const m_Plugins; // The plugin container
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CPlugins * m_SyncPlugins;
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CN64System * m_SyncCPU;
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CMipsMemoryVM m_MMU_VM;
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CTLB m_TLB;
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CRegisters m_Reg;
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CMempak m_Mempak;
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CFramePerSecond m_FPS;
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CProfiling m_CPU_Usage; // Used to track the CPU usage
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CRecompiler * m_Recomp;
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CSpeedLimiter m_Limiter;
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bool m_InReset;
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int32_t m_NextTimer;
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CSystemTimer m_SystemTimer;
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bool m_bCleanFrameBox;
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bool m_RspBroke;
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uint32_t m_Buttons[4];
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bool m_TestTimer;
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PIPELINE_STAGE m_PipelineStage;
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uint32_t m_JumpToLocation;
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uint32_t m_JumpDelayLocation;
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uint32_t m_TLBLoadAddress;
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uint32_t m_TLBStoreAddress;
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uint32_t m_SyncCount;
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bool m_SyncSystem;
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CRandom m_Random;
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// When syncing cores this is the PC where it last synced correctly
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uint32_t m_LastSuccessSyncPC[10];
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int32_t m_CyclesToSkip;
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// Handle to the CPU thread
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CThread * m_thread;
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// Handle to pause mutex
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SyncEvent m_hPauseEvent;
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// Number of Alist and Dlist sent to the RSP
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uint32_t m_AlistCount, m_DlistCount, m_UnknownCount;
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// List of function that have been called (used in profiling)
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FUNC_CALLS m_FunctionCalls;
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// List of save state file IDs
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const uint32_t SaveID_0 = 0x23D8A6C8; // Main save state info (*.pj)
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const uint32_t SaveID_1 = 0x56D2CD23; // Extra data v1 (system timing) info (*.dat)
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const uint32_t SaveID_2 = 0x750A6BEB; // Extra data v2 (timing + disk registers) (*.dat)
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};
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