91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
#pragma once
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#include <Project64-core/Plugins/PluginBase.h>
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#include <Project64-plugin-spec/Input.h>
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class CControl_Plugin;
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class CCONTROL
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{
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public:
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CCONTROL(int32_t & Present, int32_t & RawData, int32_t & PlugType);
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inline bool Present(void) const
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{
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return m_Present != 0;
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}
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inline uint32_t Buttons(void) const
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{
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return m_Buttons.Value;
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}
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inline PluginType Plugin(void) const
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{
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return static_cast<PluginType>(m_PlugType);
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}
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private:
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friend class CControl_Plugin;
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int32_t & m_Present;
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int32_t & m_RawData;
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int32_t & m_PlugType;
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BUTTONS m_Buttons;
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CCONTROL(void);
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CCONTROL(const CCONTROL &);
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CCONTROL & operator=(const CCONTROL &);
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};
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class CControl_Plugin : public CPlugin
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{
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public:
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typedef void(CALL * fnGetKeys)(int32_t Control, BUTTONS * Keys);
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CControl_Plugin(void);
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~CControl_Plugin();
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bool Initiate(CN64System * System, RenderWindow * Window);
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void SetControl(CControl_Plugin const * const Plugin);
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void UpdateKeys(void);
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void(CALL * WM_KeyDown)(uint32_t wParam, uint32_t lParam);
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void(CALL * WM_KeyUp)(uint32_t wParam, uint32_t lParam);
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void(CALL * WM_KillFocus)(uint32_t wParam, uint32_t lParam);
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void(CALL * EmulationPaused)();
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void(CALL * RumbleCommand)(int32_t Control, int32_t bRumble);
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fnGetKeys GetKeys;
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void(CALL * ReadController)(int32_t Control, uint8_t * Command);
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void(CALL * ControllerCommand)(int32_t Control, uint8_t * Command);
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inline CCONTROL const * Controller(int32_t control)
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{
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return m_Controllers[control];
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}
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inline CONTROL * PluginControllers(void)
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{
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return m_PluginControllers;
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}
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private:
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CControl_Plugin(const CControl_Plugin &);
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CControl_Plugin & operator=(const CControl_Plugin &);
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virtual int32_t GetDefaultSettingStartRange() const
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{
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return FirstCtrlDefaultSet;
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}
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virtual int32_t GetSettingStartRange() const
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{
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return FirstCtrlSettings;
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}
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PLUGIN_TYPE type()
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{
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return PLUGIN_TYPE_CONTROLLER;
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}
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bool LoadFunctions(void);
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void UnloadPluginDetails(void);
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bool m_AllocatedControllers;
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CONTROL m_PluginControllers[4];
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CCONTROL * m_Controllers[4];
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};
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