project64/Source/Project64/N64 System/Mips/System Events.cpp

230 lines
6.4 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
CSystemEvents::CSystemEvents(CN64System * System) :
m_bDoSomething(false),
m_System(System)
{
}
CSystemEvents::~CSystemEvents()
{
}
void CSystemEvents::QueueEvent(SystemEvent action)
{
m_bDoSomething = true;
CGuard Guard(m_CS);
for (EventList::const_iterator iter = m_Events.begin(); iter != m_Events.end(); iter++)
{
if (*iter == action)
{
return;
}
}
m_Events.push_back(action);
}
void CSystemEvents::ExecuteEvents ( void )
{
EventList Events;
{
CGuard Guard(m_CS);
m_bDoSomething = false;
if (m_Events.size() == 0)
{
return;
}
Events = m_Events;
m_Events.clear();
}
bool bPause = false, bLoadedSave = false;
for (EventList::const_iterator iter = Events.begin(); !bLoadedSave && iter != Events.end(); iter++ )
{
switch (*iter)
{
case SysEvent_CloseCPU:
m_System->m_EndEmulation = true;
break;
case SysEvent_ResetCPU_Soft:
m_System->GameReset();
break;
case SysEvent_ResetCPU_SoftDone:
m_System->Reset(true,false);
break;
case SysEvent_ResetCPU_Hard:
m_System->Reset(true,true);
break;
case SysEvent_Profile_GenerateLogs:
m_System->m_Profile.GenerateLog();
break;
case SysEvent_Profile_StartStop:
case SysEvent_Profile_ResetLogs:
m_System->m_Profile.ResetCounters();
break;
case SysEvent_ExecuteInterrupt:
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_SP:
g_Reg->MI_INTR_REG |= MI_INTR_SP;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_SI:
g_Reg->MI_INTR_REG |= MI_INTR_SI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_AI:
g_Reg->MI_INTR_REG |= MI_INTR_AI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_VI:
g_Reg->MI_INTR_REG |= MI_INTR_VI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_PI:
g_Reg->MI_INTR_REG |= MI_INTR_PI;
g_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_DP:
g_Reg->MI_INTR_REG |= MI_INTR_DP;
g_Reg->DoIntrException(false);
break;
case SysEvent_SaveMachineState:
if (!m_System->SaveState())
{
m_Events.push_back(SysEvent_SaveMachineState);
m_bDoSomething = true;
}
break;
case SysEvent_LoadMachineState:
if (m_System->LoadState())
{
bLoadedSave = true;
}
break;
case SysEvent_ChangePlugins:
ChangePluginFunc();
break;
case SysEvent_ChangingFullScreen:
g_Notify->ChangeFullScreen();
break;
case SysEvent_GSButtonPressed:
if (m_System->m_Cheats.CheatsSlectionChanged())
m_System->m_Cheats.LoadCheats(false);
m_System->m_Cheats.ApplyGSButton(g_MMU);
break;
case SysEvent_PauseCPU_FromMenu:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused,true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu);
bPause = true;
}
break;
case SysEvent_PauseCPU_AppLostFocus:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused,true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostFocus);
bPause = true;
}
break;
case SysEvent_PauseCPU_AppLostActive:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused,true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostActive);
bPause = true;
}
break;
case SysEvent_PauseCPU_SaveGame:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused,true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SaveGame);
bPause = true;
}
break;
case SysEvent_PauseCPU_LoadGame:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused,true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_LoadGame);
bPause = true;
}
break;
case SysEvent_PauseCPU_DumpMemory:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused,true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_DumpMemory);
bPause = true;
}
break;
case SysEvent_PauseCPU_SearchMemory:
if (!g_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_Settings->SaveBool(GameRunning_CPU_Paused,true);
g_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SearchMemory);
bPause = true;
}
break;
default:
g_Notify->BreakPoint(__FILE__,__LINE__);
break;
}
}
if (bPause)
{
m_System->Pause();
}
}
void CSystemEvents::ChangePluginFunc ( void )
{
g_Notify->DisplayMessage(0,MSG_PLUGIN_INIT);
if (g_Settings->LoadBool(Plugin_GFX_Changed))
{
g_Plugins->Reset(PLUGIN_TYPE_GFX);
}
if (g_Settings->LoadBool(Plugin_AUDIO_Changed))
{
g_Plugins->Reset(PLUGIN_TYPE_AUDIO);
}
if (g_Settings->LoadBool(Plugin_CONT_Changed))
{
g_Plugins->Reset(PLUGIN_TYPE_CONTROLLER);
}
if (g_Settings->LoadBool(Plugin_RSP_Changed) ||
g_Settings->LoadBool(Plugin_AUDIO_Changed) ||
g_Settings->LoadBool(Plugin_GFX_Changed))
{
g_Plugins->Reset(PLUGIN_TYPE_RSP);
}
g_Settings->SaveBool(Plugin_RSP_Changed, false);
g_Settings->SaveBool(Plugin_AUDIO_Changed,false);
g_Settings->SaveBool(Plugin_GFX_Changed, false);
g_Settings->SaveBool(Plugin_CONT_Changed, false);
g_Notify->RefreshMenu();
if (!g_Plugins->Initiate())
{
g_Notify->DisplayMessage(5,MSG_PLUGIN_NOT_INIT);
g_BaseSystem->m_EndEmulation = true;
}
g_Recompiler->ResetRecompCode();
}