project64/Source/Project64-core/N64System/Recompiler/FunctionMapClass.h

38 lines
1.4 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64-core/N64System/Recompiler/FunctionInfo.h>
#include <Project64-core/Settings/GameSettings.h>
class CFunctionMap :
private CGameSettings
{
protected:
typedef CCompiledFunc * PCCompiledFunc;
typedef PCCompiledFunc * PCCompiledFunc_TABLE;
CFunctionMap();
~CFunctionMap();
bool AllocateMemory();
void Reset(bool bAllocate);
public:
PCCompiledFunc_TABLE * FunctionTable() const { return m_FunctionTable; }
PCCompiledFunc * JumpTable() const { return m_JumpTable; }
private:
void CleanBuffers();
PCCompiledFunc * m_JumpTable;
PCCompiledFunc_TABLE * m_FunctionTable;
};