41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core/N64System/N64Types.h>
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#include <Common/HighResTimeStamp.h>
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class CProfiling
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{
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public:
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CProfiling();
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void RecordTime(PROFILE_TIMERS timer, uint32_t time);
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uint64_t NonCPUTime(void);
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//recording timing against current timer, returns the address of the timer stopped
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PROFILE_TIMERS StartTimer(PROFILE_TIMERS TimerType);
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PROFILE_TIMERS StopTimer();
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//Display the CPU Usage
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void ShowCPU_Usage();
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void ResetTimers(void);
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private:
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CProfiling(const CProfiling&); // Disable copy constructor
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CProfiling& operator=(const CProfiling&); // Disable assignment
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uint32_t m_CurrentDisplayCount;
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PROFILE_TIMERS m_CurrentTimerType;
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HighResTimeStamp m_StartTime;
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uint64_t m_Timers[Timer_Max];
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};
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