project64/Source/Project64-core/N64System/Mips/FlashRam.h

49 lines
1.8 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64-core/Settings/DebugSettings.h>
class CFlashram :
private CDebugSettings
{
enum Modes
{
FLASHRAM_MODE_NOPES = 0,
FLASHRAM_MODE_ERASE = 1,
FLASHRAM_MODE_WRITE = 2,
FLASHRAM_MODE_READ = 3,
FLASHRAM_MODE_STATUS = 4,
};
public:
CFlashram(bool ReadOnly);
~CFlashram();
void DmaFromFlashram(uint8_t * dest, int32_t StartOffset, int32_t len);
void DmaToFlashram(uint8_t * Source, int32_t StartOffset, int32_t len);
uint32_t ReadFromFlashStatus(uint32_t PAddr);
void WriteToFlashCommand(uint32_t Value);
private:
CFlashram(void); // Disable default constructor
CFlashram(const CFlashram&); // Disable copy constructor
CFlashram& operator=(const CFlashram&); // Disable assignment
bool LoadFlashram();
uint8_t * m_FlashRamPointer;
Modes m_FlashFlag;
uint64_t m_FlashStatus;
uint32_t m_FlashRAM_Offset;
bool m_ReadOnly;
CFile m_File;
};