77 lines
3.3 KiB
C++
77 lines
3.3 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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class CCodeBlock;
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class CCodeSection :
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private CRecompilerOps
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{
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public:
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typedef std::list<CCodeSection *> SECTION_LIST;
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CCodeSection(CCodeBlock * CodeBlock, uint32_t EnterPC, uint32_t ID, bool LinkAllowed);
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~CCodeSection();
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void SetDelaySlot();
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void SetJumpAddress(uint32_t JumpPC, uint32_t TargetPC, bool PermLoop);
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void SetContinueAddress(uint32_t JumpPC, uint32_t TargetPC);
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void CompileCop1Test();
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bool GenerateX86Code(uint32_t Test);
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void GenerateSectionLinkage();
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void CompileExit(uint32_t JumpPC, uint32_t TargetPC, CRegInfo &ExitRegSet, CExitInfo::EXIT_REASON reason, bool CompileNow, void(*x86Jmp)(const char * Label, uint32_t Value));
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void DetermineLoop(uint32_t Test, uint32_t Test2, uint32_t TestID);
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bool FixConstants(uint32_t Test);
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CCodeSection * ExistingSection(uint32_t Addr, uint32_t Test);
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bool SectionAccessible(uint32_t SectionId, uint32_t Test);
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bool DisplaySectionInformation(uint32_t ID, uint32_t Test);
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void DisplaySectionInformation();
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void AddParent(CCodeSection * Parent);
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void SwitchParent(CCodeSection * OldParent, CCodeSection * NewParent);
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/* Block Connection info */
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SECTION_LIST m_ParentSection;
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CCodeBlock * const m_BlockInfo;
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const uint32_t m_SectionID;
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const uint32_t m_EnterPC;
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uint32_t m_EndPC;
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CCodeSection * m_ContinueSection;
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CCodeSection * m_JumpSection;
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bool m_EndSection; // if this section does not link
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bool m_LinkAllowed; // are other sections allowed to find block to link to it
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uint32_t m_Test;
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uint32_t m_Test2;
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uint8_t * m_CompiledLocation;
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bool m_InLoop;
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bool m_DelaySlot;
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/* Register Info */
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CRegInfo m_RegEnter;
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/* Jump Info */
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CJumpInfo m_Jump;
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CJumpInfo m_Cont;
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private:
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CCodeSection(void); // Disable default constructor
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CCodeSection(const CCodeSection&); // Disable copy constructor
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CCodeSection& operator=(const CCodeSection&); // Disable assignment
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void UnlinkParent(CCodeSection * Parent, bool ContinueSection);
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void InheritConstants();
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void TestRegConstantStates(CRegInfo & Base, CRegInfo & Reg);
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void SyncRegState(const CRegInfo & SyncTo);
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bool IsAllParentLoops(CCodeSection * Parent, bool IgnoreIfCompiled, uint32_t Test);
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bool ParentContinue();
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bool InheritParentInfo();
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bool SetupRegisterForLoop();
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};
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