1918 lines
70 KiB
C++
1918 lines
70 KiB
C++
// Project64 - A Nintendo 64 emulator
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// http://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
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// Copyright(C) 2002 Dave2001
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include <Project64-video/Renderer/Renderer.h>
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#include <Project64-video/Gfx_1.3.h>
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#define SAVE_CBUFFER
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#endif // _WIN32
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#include <stdlib.h>
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#include <stdio.h>
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#include <iostream>
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#include <fstream>
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#include <math.h>
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#include "glitchmain.h"
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#include <Project64-video/trace.h>
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#include <Project64-video/Settings.h>
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#include <Common/Util.h>
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/*
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* `GetSystemSetting` and `FindSystemSettingId` from Project64 debugger
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* used only in g_Notify->DisplayError when OpenGL extension loading fails on WGL
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*/
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#include <Settings/Settings.h>
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int screen_width, screen_height;
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static inline void opt_glCopyTexImage2D(GLenum target,
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GLint level,
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GLint internalFormat,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLint border)
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{
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int w, h, fmt;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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//printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt);
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if (w == width && h == height && fmt == internalFormat) {
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if (x + width >= screen_width) {
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width = screen_width - x;
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//printf("resizing w --> %d\n", width);
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}
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if (y + height >= screen_height + g_viewport_offset) {
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height = screen_height + g_viewport_offset - y;
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//printf("resizing h --> %d\n", height);
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}
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glCopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
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}
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else {
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//printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt);
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// glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0);
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// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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// printf("--> %dx%d newfmt %x\n", width, height, fmt);
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glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
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}
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grDisplayGLError("opt_glCopyTexImage2D");
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}
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#define glCopyTexImage2D opt_glCopyTexImage2D
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#ifdef _WIN32
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/*
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* Some post-1.1 OpenGL functions can fail to be loaded through GL extensions
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* when running primitive OpenGL contexts on Microsoft Windows, specifically.
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*
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* As of the Project64 Glide64 version, Glitch64 now assigns these GL
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* functions to dummy functions to prevent access violations, while also
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* displaying error information showing the missing OpenGL support.
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*/
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PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
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PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
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PFNGLFOGCOORDFPROC glFogCoordfEXT;
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void APIENTRY dummy_glActiveTexture(GLenum/*texture*/)
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{ /* GLX render opcode 197, req. OpenGL 1.3 (1.2 w/ ARB_multitexture) */
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g_Notify->DisplayError("glActiveTexture");
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}
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void APIENTRY dummy_glMultiTexCoord2f(GLenum/*target*/, GLfloat/*s*/, GLfloat/*t*/)
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{ /* GLX render opcode 203, req. OpenGL 1.3 (1.2 w/ ARB_multitexture) */
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g_Notify->DisplayError("glMultiTexCoord2f");
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}
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void APIENTRY dummy_glFogCoordf(GLfloat/*coord*/)
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{ /* GLX render opcode 4124, req. OpenGL 1.4 (1.1 w/ EXT_fog_coord) */
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g_Notify->DisplayError("glFogCoordf");
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}
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void APIENTRY dummy_glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum)
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{ /* GLX render opcode 4134, req. OpenGL 1.0 w/ EXT_blend_func_separate */
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g_Notify->DisplayError("glBlendFuncSeparate");
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}
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
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const char * APIENTRY dummy_wglGetExtensionsString(HDC)
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{
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g_Notify->DisplayError("wglGetExtensionsString");
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return nullptr;
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}
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = nullptr;
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PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = nullptr;
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PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = nullptr;
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PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = nullptr;
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PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = nullptr;
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PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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void APIENTRY dummy_glGenRenderbuffers(GLsizei/*n*/, GLuint* /*renderbuffers*/)
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{ /* GLX vendor opcode 1423, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glGenRenderbuffers");
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}
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void APIENTRY dummy_glGenFramebuffers(GLsizei/*n*/, GLuint* /*framebuffers*/)
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{ /* GLX vendor opcode 1426, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glGenFramebuffers");
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}
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GLenum APIENTRY dummy_glCheckFramebufferStatus(GLenum/*target*/)
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{ /* GLX vendor opcode 1427, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glCheckFramebufferStatus");
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return 0x00008CDD; /* GL_FRAMEBUFFER_UNSUPPORTED */
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}
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void APIENTRY dummy_glBindRenderbuffer(GLenum/*target*/, GLuint/*renderbuffer*/)
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{ /* GLX render opcode 4316, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glBindRenderbuffer");
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}
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void APIENTRY dummy_glDeleteRenderbuffers(GLsizei/*n*/, const GLuint* /*renderbuffers*/)
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{ /* GLX render opcode 4317, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glDeleteRenderbuffers");
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}
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void APIENTRY dummy_glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)
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{ /* GLX render opcode 4318, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glRenderbufferStorage");
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}
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void APIENTRY dummy_glBindFramebuffer(GLenum/*target*/, GLuint/*framebuffer*/)
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{ /* GLX render opcode 4319, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glBindFramebuffer");
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}
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void APIENTRY dummy_glDeleteFramebuffers(GLsizei/*n*/, const GLuint* /*framebuffers*/)
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{ /* GLX render opcode 4320, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glDeleteFramebuffers");
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}
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void APIENTRY dummy_glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint)
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{ /* GLX render opcode 4322, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glFramebufferTexture2D");
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}
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void APIENTRY dummy_glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint)
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{ /* GLX render opcode 4324, req. OpenGL 1.2 w/ EXT_framebuffer_object */
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g_Notify->DisplayError("glFramebufferRenderbuffer");
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}
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PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
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PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
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PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
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PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
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PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
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PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
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PFNGLUNIFORM1IARBPROC glUniform1iARB;
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PFNGLUNIFORM4IARBPROC glUniform4iARB;
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PFNGLUNIFORM4FARBPROC glUniform4fARB;
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PFNGLUNIFORM1FARBPROC glUniform1fARB;
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PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
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PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
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PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
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PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
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void APIENTRY dummy_glSecondaryColor3f(GLfloat/*red*/, GLfloat/*green*/, GLfloat/*blue*/)
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{ /* GLX render opcode 4129, req. OpenGL 1.4 (1.1 w/ EXT_secondary_color) */
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g_Notify->DisplayError("glSecondaryColor3f");
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}
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GLuint APIENTRY dummy_glCreateShader(GLenum/*type*/)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glCreateShader");
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return ((GLuint)(nullptr));
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}
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void APIENTRY dummy_glShaderSource(GLuint, GLsizei, const GLchar **, GLint *)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glShaderSource");
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}
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void APIENTRY dummy_glCompileShader(GLuint/*shader*/)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glCompileShader");
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}
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GLuint APIENTRY dummy_glCreateProgram(void)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glCreateProgram");
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return ((GLuint)(nullptr));
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}
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void APIENTRY dummy_glAttachObject(GLhandleARB, GLhandleARB)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glAttachObject");
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}
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void APIENTRY dummy_glLinkProgram(GLuint/*program*/)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glLinkProgram");
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}
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void APIENTRY dummy_glUseProgram(GLuint/*program*/)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glUseProgram");
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}
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GLint APIENTRY dummy_glGetUniformLocation(GLuint/*program*/, GLchar* /*name*/)
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{ /* GLX single opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glGetUniformLocation");
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return -1;
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}
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void APIENTRY dummy_glUniform1i(GLint/*location*/, GLint/*v0*/)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glUniform1i");
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}
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void APIENTRY dummy_glUniform4i(GLint/*location*/, GLint, GLint, GLint, GLint)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glUniform4i");
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}
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void APIENTRY dummy_glUniform1f(GLint/*location*/, GLfloat/*v0*/)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glUniform1f");
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}
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void APIENTRY dummy_glUniform4f(GLint/*location*/, GLfloat, GLfloat, GLfloat, GLfloat)
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{ /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */
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g_Notify->DisplayError("glUniform4f");
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}
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void APIENTRY dummy_glDeleteObject(GLhandleARB/*obj*/)
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{ /* GLX render opcode ?, req. OpenGL 1.2 w/ ARB_shader_objects */
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g_Notify->DisplayError("glDeleteObject");
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}
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void APIENTRY dummy_glGetInfoLog(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)
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{ /* GLX single opcode ?, req. OpenGL 1.2 w/ ARB_shader_objects */
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g_Notify->DisplayError("glGetInfoLog");
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}
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void APIENTRY dummy_glGetObjectParameteriv(GLhandleARB, GLenum, GLint *)
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{ /* GLX single opcode ?, req. OpenGL 1.2 w/ ARB_shader_objects */
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g_Notify->DisplayError("glGetObjectParameteriv");
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}
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// FXT1,DXT1,DXT5 support - Hiroshi Morii <koolsmoky(at)users.sourceforge.net>
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// NOTE: Glide64 + GlideHQ use the following formats
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// GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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// GL_COMPRESSED_RGB_FXT1_3DFX
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// GL_COMPRESSED_RGBA_FXT1_3DFX
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB;
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void APIENTRY dummy_glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
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{ /* GLX render opcode 215, req. OpenGL 1.3 (1.2 w/ ARB_texture_compression) */
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g_Notify->DisplayError("glCompressedTexImage2D");
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}
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#endif // _WIN32
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typedef struct
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{
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unsigned int address;
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int width;
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int height;
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unsigned int fbid;
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unsigned int zbid;
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unsigned int texid;
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int buff_clear;
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} fb;
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int nbAuxBuffers, current_buffer;
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int g_width, widtho, heighto, g_height;
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int saved_width, saved_height;
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int blend_func_separate_support;
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int npot_support;
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int fog_coord_support;
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int render_to_texture = 0;
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int texture_unit;
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int use_fbo;
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int buffer_cleared;
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// ZIGGY
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// to allocate a new static texture name, take the value (free_texture++)
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int free_texture;
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int default_texture; // the infamous "32*1024*1024" is now configurable
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int current_texture;
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int depth_texture, color_texture;
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int glsl_support = 1;
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int viewport_width, viewport_height, g_viewport_offset = 0, nvidia_viewport_hack = 0;
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int save_w, save_h;
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int lfb_color_fmt;
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float invtex[2];
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#ifdef _WIN32
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static HDC hDC = nullptr;
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static HGLRC hGLRC = nullptr;
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static HWND hToolBar = nullptr;
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#endif // _WIN32
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static int savedWidtho, savedHeighto;
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static int savedWidth, savedHeight;
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unsigned int pBufferAddress;
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static int pBufferFmt;
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static int pBufferWidth, pBufferHeight;
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static fb fbs[100];
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static int nb_fb = 0;
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static unsigned int curBufferAddr = 0;
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struct TMU_USAGE { unsigned long min, max; } tmu_usage[2] = {
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{ 0x0FFFFFFFul, 0x00000000ul },
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{ 0x0FFFFFFFul, 0x00000000ul },
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};
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struct texbuf_t {
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uint32_t start, end;
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int fmt;
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};
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#define NB_TEXBUFS 128 // MUST be a power of two
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static texbuf_t texbufs[NB_TEXBUFS];
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static int texbuf_i;
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unsigned short frameBuffer[2048 * 2048];
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unsigned short depthBuffer[2048 * 2048];
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void gfxClipWindow(uint32_t minx, uint32_t miny, uint32_t maxx, uint32_t maxy)
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{
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WriteTrace(TraceGlitch, TraceDebug, "minx = %d, miny: %d maxy: %d", minx, miny, maxy);
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if (use_fbo && render_to_texture)
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{
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if (int(minx) < 0) minx = 0;
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if (int(miny) < 0) miny = 0;
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if (maxx < minx) maxx = minx;
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if (maxy < miny) maxy = miny;
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glScissor(minx, miny, maxx - minx, maxy - miny);
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glEnable(GL_SCISSOR_TEST);
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grDisplayGLError("gfxClipWindow :: use_fbo");
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return;
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}
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if (!use_fbo) {
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int th = g_height;
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if (th > screen_height)
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th = screen_height;
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maxy = th - maxy;
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miny = th - miny;
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uint32_t tmp = maxy; maxy = miny; miny = tmp;
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if ((int32_t)maxx > g_width) maxx = g_width;
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if ((int32_t)maxy > g_height) maxy = g_height;
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if (int(minx) < 0) minx = 0;
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if (int(miny) < 0) miny = 0;
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if (maxx < minx) maxx = minx;
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if (maxy < miny) maxy = miny;
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glScissor(minx, miny + g_viewport_offset, maxx - minx, maxy - miny);
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//printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy);
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}
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else
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{
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glScissor(minx, (g_viewport_offset)+g_height - maxy, maxx - minx, maxy - miny);
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}
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glEnable(GL_SCISSOR_TEST);
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grDisplayGLError("gfxClipWindow");
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}
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void gfxColorMask(bool rgb, bool a)
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{
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WriteTrace(TraceGlitch, TraceDebug, "rgb = %d, a: %d", rgb, a);
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glColorMask((GLboolean)rgb, (GLboolean)rgb, (GLboolean)rgb, (GLboolean)a);
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grDisplayGLError("gfxColorMask");
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}
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int isExtensionSupported(const char *extension)
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{
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const GLubyte *extensions = nullptr;
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const GLubyte *start;
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GLubyte *where, *terminator;
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where = (GLubyte *)strchr(extension, ' ');
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if (where || *extension == '\0')
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return 0;
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extensions = glGetString(GL_EXTENSIONS);
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start = extensions;
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for (;;)
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{
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where = (GLubyte *)strstr((const char *)start, extension);
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if (!where)
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break;
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terminator = where + strlen(extension);
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if (where == start || *(where - 1) == ' ')
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if (*terminator == ' ' || *terminator == '\0')
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return 1;
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start = terminator;
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}
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return 0;
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}
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#ifdef _WIN32
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int isWglExtensionSupported(const char *extension)
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{
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const GLubyte *extensions = nullptr;
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const GLubyte *start;
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GLubyte *where, *terminator;
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where = (GLubyte *)strchr(extension, ' ');
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if (where || *extension == '\0')
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return 0;
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extensions = (GLubyte*)wglGetExtensionsStringARB(wglGetCurrentDC());
|
|
|
|
start = extensions;
|
|
for (;;)
|
|
{
|
|
where = (GLubyte *)strstr((const char *)start, extension);
|
|
if (!where)
|
|
break;
|
|
|
|
terminator = where + strlen(extension);
|
|
if (where == start || *(where - 1) == ' ')
|
|
if (*terminator == ' ' || *terminator == '\0')
|
|
return 1;
|
|
|
|
start = terminator;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
#endif // _WIN32
|
|
|
|
#define GrPixelFormat_t int
|
|
|
|
bool gfxSstWinOpen(gfxColorFormat_t color_format, gfxOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers)
|
|
{
|
|
static int show_warning = 1;
|
|
|
|
// ZIGGY
|
|
// allocate static texture names
|
|
// the initial value should be big enough to support the maximal resolution
|
|
free_texture = 32 * 2048 * 2048;
|
|
default_texture = free_texture++;
|
|
color_texture = free_texture++;
|
|
depth_texture = free_texture++;
|
|
|
|
#ifdef _WIN32
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
|
|
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
|
pfd.nVersion = 1;
|
|
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_GENERIC_ACCELERATED | PFD_DOUBLEBUFFER;
|
|
pfd.iPixelType = PFD_TYPE_RGBA;
|
|
pfd.iLayerType = PFD_MAIN_PLANE;
|
|
pfd.cColorBits = 32;
|
|
pfd.cDepthBits = 24;
|
|
pfd.cAuxBuffers = 1;
|
|
|
|
int pfm;
|
|
#else
|
|
fputs("ERROR: No GLX yet to start GL on [Free]BSD, Linux etc.\n", stderr);
|
|
#endif // _WIN32
|
|
|
|
WriteTrace(TraceGlitch, TraceDebug, "color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", color_format, origin_location, nColBuffers, nAuxBuffers);
|
|
|
|
#ifdef _WIN32
|
|
TMU_SIZE = ((g_settings->wrpVRAM() * 1024 * 1024) - g_width * g_height * 4 * 3) / 2;
|
|
|
|
// save screen resolution for hwfbe, after resolution enumeration
|
|
screen_width = g_width;
|
|
screen_height = g_height;
|
|
|
|
if ((HWND)gfx.hWnd != nullptr)
|
|
{
|
|
hDC = GetDC((HWND)gfx.hWnd);
|
|
}
|
|
if (hDC == nullptr)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "GetDC on main window failed");
|
|
return false;
|
|
}
|
|
|
|
if ((pfm = ChoosePixelFormat(hDC, &pfd)) == 0) {
|
|
//printf("disabling auxiliary buffers\n");
|
|
pfd.cAuxBuffers = 0;
|
|
pfm = ChoosePixelFormat(hDC, &pfd);
|
|
}
|
|
if (pfm == 0)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "ChoosePixelFormat failed");
|
|
return false;
|
|
}
|
|
if (SetPixelFormat(hDC, pfm, &pfd) == 0)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "SetPixelFormat failed");
|
|
return false;
|
|
}
|
|
|
|
if ((hGLRC = wglCreateContext(hDC)) == 0)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "wglCreateContext failed!");
|
|
gfxSstWinClose();
|
|
return false;
|
|
}
|
|
|
|
HGLRC CurrenthGLRC = wglGetCurrentContext();
|
|
|
|
if (CurrenthGLRC == nullptr || CurrenthGLRC == hGLRC)
|
|
{
|
|
if (!wglMakeCurrent(hDC, hGLRC))
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "wglMakeCurrent failed!");
|
|
gfxSstWinClose();
|
|
return false;
|
|
}
|
|
}
|
|
#endif // _WIN32
|
|
lfb_color_fmt = color_format;
|
|
if (origin_location != GFX_ORIGIN_UPPER_LEFT) WriteTrace(TraceGlitch, TraceWarning, "origin must be in upper left corner");
|
|
if (nColBuffers != 2) WriteTrace(TraceGlitch, TraceWarning, "number of color buffer is not 2");
|
|
if (nAuxBuffers != 1) WriteTrace(TraceGlitch, TraceWarning, "number of auxiliary buffer is not 1");
|
|
|
|
if (isExtensionSupported("GL_ARB_texture_env_combine") == 0 &&
|
|
isExtensionSupported("GL_EXT_texture_env_combine") == 0 &&
|
|
show_warning)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_env_combine extension");
|
|
if (isExtensionSupported("GL_ARB_multitexture") == 0 && show_warning)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_multitexture extension");
|
|
if (isExtensionSupported("GL_ARB_texture_mirrored_repeat") == 0 && show_warning)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_mirrored_repeat extension");
|
|
show_warning = 0;
|
|
|
|
#ifdef _WIN32
|
|
glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB");
|
|
glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress("glMultiTexCoord2fARB");
|
|
|
|
if (glActiveTextureARB == nullptr)
|
|
glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)dummy_glActiveTexture;
|
|
if (glMultiTexCoord2fARB == nullptr)
|
|
glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)dummy_glMultiTexCoord2f;
|
|
#endif // _WIN32
|
|
|
|
nbTextureUnits = 0;
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint *)&nbTextureUnits);
|
|
if (nbTextureUnits == 1) WriteTrace(TraceGlitch, TraceWarning, "You need a video card that has at least 2 texture units");
|
|
|
|
nbAuxBuffers = 0;
|
|
glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers);
|
|
if (nbAuxBuffers > 0)
|
|
printf("Congratulations, you have %d auxilliary buffers, we'll use them wisely !\n", nbAuxBuffers);
|
|
|
|
if (isExtensionSupported("GL_EXT_blend_func_separate") == 0)
|
|
blend_func_separate_support = 0;
|
|
else
|
|
blend_func_separate_support = 1;
|
|
|
|
if (isExtensionSupported("GL_EXT_packed_pixels") == 0)
|
|
packed_pixels_support = 0;
|
|
else {
|
|
printf("packed pixels extension used\n");
|
|
packed_pixels_support = 1;
|
|
}
|
|
|
|
if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == 0)
|
|
npot_support = 0;
|
|
else {
|
|
printf("NPOT extension used\n");
|
|
npot_support = 1;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)wglGetProcAddress("glBlendFuncSeparateEXT");
|
|
if (glBlendFuncSeparateEXT == nullptr)
|
|
glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)dummy_glBlendFuncSeparate;
|
|
#endif // _WIN32
|
|
|
|
if (isExtensionSupported("GL_EXT_fog_coord") == 0)
|
|
fog_coord_support = 0;
|
|
else
|
|
fog_coord_support = 1;
|
|
|
|
#ifdef _WIN32
|
|
glFogCoordfEXT = (PFNGLFOGCOORDFPROC)wglGetProcAddress("glFogCoordfEXT");
|
|
if (glFogCoordfEXT == nullptr)
|
|
glFogCoordfEXT = (PFNGLFOGCOORDFPROC)dummy_glFogCoordf;
|
|
#endif // _WIN32
|
|
|
|
#ifdef _WIN32
|
|
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
|
|
if (wglGetExtensionsStringARB == nullptr)
|
|
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)dummy_wglGetExtensionsString;
|
|
#endif // _WIN32
|
|
|
|
#ifdef _WIN32
|
|
glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT");
|
|
glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT");
|
|
glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT");
|
|
glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT");
|
|
glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT");
|
|
|
|
if (glBindFramebufferEXT == nullptr)
|
|
glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)dummy_glBindFramebuffer;
|
|
if (glFramebufferTexture2DEXT == nullptr)
|
|
glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)dummy_glFramebufferTexture2D;
|
|
if (glGenFramebuffersEXT == nullptr)
|
|
glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)dummy_glGenFramebuffers;
|
|
if (glCheckFramebufferStatusEXT == nullptr)
|
|
glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)dummy_glCheckFramebufferStatus;
|
|
if (glDeleteFramebuffersEXT == nullptr)
|
|
glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)dummy_glDeleteFramebuffers;
|
|
|
|
glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT");
|
|
glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT");
|
|
glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT");
|
|
glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT");
|
|
glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT");
|
|
|
|
if (glBindRenderbufferEXT == nullptr)
|
|
glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)dummy_glBindRenderbuffer;
|
|
if (glDeleteRenderbuffersEXT == nullptr)
|
|
glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)dummy_glDeleteRenderbuffers;
|
|
if (glGenRenderbuffersEXT == nullptr)
|
|
glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)dummy_glGenRenderbuffers;
|
|
if (glRenderbufferStorageEXT == nullptr)
|
|
glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)dummy_glRenderbufferStorage;
|
|
if (glFramebufferRenderbufferEXT == nullptr)
|
|
glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)dummy_glFramebufferRenderbuffer;
|
|
#endif // _WIN32
|
|
|
|
use_fbo = g_settings->wrpFBO() && glFramebufferRenderbufferEXT;
|
|
|
|
printf("use_fbo %d\n", use_fbo);
|
|
|
|
if (isExtensionSupported("GL_ARB_shading_language_100") &&
|
|
isExtensionSupported("GL_ARB_shader_objects") &&
|
|
isExtensionSupported("GL_ARB_fragment_shader") &&
|
|
isExtensionSupported("GL_ARB_vertex_shader"))
|
|
{
|
|
#ifdef _WIN32
|
|
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB");
|
|
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB");
|
|
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB");
|
|
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB");
|
|
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB");
|
|
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB");
|
|
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB");
|
|
glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB");
|
|
glUniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB");
|
|
glUniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB");
|
|
glUniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB");
|
|
glUniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB");
|
|
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB");
|
|
glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB");
|
|
glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB");
|
|
|
|
glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)wglGetProcAddress("glSecondaryColor3f");
|
|
#endif // _WIN32
|
|
}
|
|
|
|
if (isExtensionSupported("GL_EXT_texture_compression_s3tc") == 0 && show_warning)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_EXT_texture_compression_s3tc extension");
|
|
if (isExtensionSupported("GL_3DFX_texture_compression_FXT1") == 0 && show_warning)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension");
|
|
|
|
#ifdef _WIN32
|
|
glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)wglGetProcAddress("glCompressedTexImage2DARB");
|
|
|
|
if (glCreateShaderObjectARB == nullptr)
|
|
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)dummy_glCreateShader;
|
|
if (glShaderSourceARB == nullptr)
|
|
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)dummy_glShaderSource;
|
|
if (glCompileShaderARB == nullptr)
|
|
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)dummy_glCompileShader;
|
|
if (glCreateProgramObjectARB == nullptr)
|
|
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)dummy_glCreateProgram;
|
|
if (glAttachObjectARB == nullptr)
|
|
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)dummy_glAttachObject;
|
|
if (glLinkProgramARB == nullptr)
|
|
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)dummy_glLinkProgram;
|
|
if (glUseProgramObjectARB == nullptr)
|
|
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)dummy_glUseProgram;
|
|
if (glGetUniformLocationARB == nullptr)
|
|
glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)dummy_glGetUniformLocation;
|
|
if (glUniform1iARB == nullptr)
|
|
glUniform1iARB = (PFNGLUNIFORM1IARBPROC)dummy_glUniform1i;
|
|
if (glUniform4iARB == nullptr)
|
|
glUniform4iARB = (PFNGLUNIFORM4IARBPROC)dummy_glUniform4i;
|
|
if (glUniform4fARB == nullptr)
|
|
glUniform4fARB = (PFNGLUNIFORM4FARBPROC)dummy_glUniform4f;
|
|
if (glUniform1fARB == nullptr)
|
|
glUniform1fARB = (PFNGLUNIFORM1FARBPROC)dummy_glUniform1f;
|
|
if (glDeleteObjectARB == nullptr)
|
|
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)dummy_glDeleteObject;
|
|
if (glGetInfoLogARB == nullptr)
|
|
glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)dummy_glGetInfoLog;
|
|
if (glGetObjectParameterivARB == nullptr)
|
|
glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)dummy_glGetObjectParameteriv;
|
|
|
|
if (glSecondaryColor3f == nullptr)
|
|
glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)dummy_glSecondaryColor3f;
|
|
if (glCompressedTexImage2DARB == nullptr)
|
|
glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)dummy_glCompressedTexImage2D;
|
|
#endif
|
|
|
|
#ifndef ANDROID
|
|
glViewport(0, g_viewport_offset, g_width, g_height);
|
|
viewport_width = g_width;
|
|
viewport_height = g_height;
|
|
nvidia_viewport_hack = 1;
|
|
#else
|
|
glViewport(0, g_viewport_offset, width, height);
|
|
viewport_width = width;
|
|
viewport_height = height;
|
|
#endif // _WIN32
|
|
|
|
// void do_benchmarks();
|
|
// do_benchmarks();
|
|
|
|
// VP try to resolve z precision issues
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0, 0, 1 - zscale);
|
|
glScalef(1, 1, zscale);
|
|
|
|
widtho = g_width / 2;
|
|
heighto = g_height / 2;
|
|
|
|
pBufferWidth = pBufferHeight = -1;
|
|
|
|
current_buffer = GL_BACK;
|
|
|
|
texture_unit = GL_TEXTURE0_ARB;
|
|
|
|
{
|
|
int i;
|
|
for (i = 0; i < NB_TEXBUFS; i++)
|
|
texbufs[i].start = texbufs[i].end = 0xffffffff;
|
|
}
|
|
|
|
if (!use_fbo && nbAuxBuffers == 0) {
|
|
// create the framebuffer saving texture
|
|
int w = g_width, h = g_height;
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
if (!npot_support) {
|
|
w = h = 1;
|
|
while (w < g_width) w *= 2;
|
|
while (h < g_height) h *= 2;
|
|
}
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
save_w = save_h = 0;
|
|
}
|
|
|
|
void FindBestDepthBias();
|
|
FindBestDepthBias();
|
|
|
|
init_geometry();
|
|
init_textures();
|
|
init_combiner();
|
|
|
|
// Aniso filter check
|
|
if (g_settings->wrpAnisotropic())
|
|
{
|
|
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
|
|
}
|
|
|
|
// ATI hack - certain texture formats are slow on ATI?
|
|
// Hmm, perhaps the internal format need to be specified explicitly...
|
|
{
|
|
GLint ifmt;
|
|
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, nullptr);
|
|
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &ifmt);
|
|
if (ifmt != GL_RGB5_A1) {
|
|
WriteTrace(TraceGlitch, TraceWarning, "ATI SUCKS %x\n", ifmt);
|
|
ati_sucks = 1;
|
|
}
|
|
else
|
|
ati_sucks = 0;
|
|
}
|
|
|
|
grDisplayGLError("gfxSstWinOpen");
|
|
return 1;
|
|
}
|
|
|
|
bool gfxSstWinClose()
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
int i;
|
|
#ifndef WIN32
|
|
int clear_texbuff = use_fbo;
|
|
#endif
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
tmu_usage[i].min = 0x0FFFFFFFul;
|
|
tmu_usage[i].max = 0x00000000ul;
|
|
invtex[i] = 0;
|
|
}
|
|
|
|
free_combiners();
|
|
#ifndef WIN32
|
|
try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz).
|
|
// ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call.
|
|
{
|
|
if (use_fbo && glBindFramebufferEXT)
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
}
|
|
catch (...)
|
|
{
|
|
clear_texbuff = 0;
|
|
}
|
|
|
|
if (clear_texbuff)
|
|
{
|
|
for (i = 0; i < nb_fb; i++)
|
|
{
|
|
glDeleteTextures(1, &(fbs[i].texid));
|
|
glDeleteFramebuffersEXT(1, &(fbs[i].fbid));
|
|
glDeleteRenderbuffersEXT(1, &(fbs[i].zbid));
|
|
}
|
|
}
|
|
#endif
|
|
nb_fb = 0;
|
|
|
|
free_textures();
|
|
#ifndef WIN32
|
|
// ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit
|
|
remove_tex(0, 0xfffffff);
|
|
#endif
|
|
|
|
//*/
|
|
#ifdef _WIN32
|
|
if (hGLRC)
|
|
{
|
|
wglMakeCurrent(hDC, nullptr);
|
|
wglDeleteContext(hGLRC);
|
|
hGLRC = nullptr;
|
|
}
|
|
ExitFullScreen();
|
|
#else
|
|
//SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
//sleep(2);
|
|
//m_pScreen = nullptr;
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void gfxTextureBufferExt(gfxChipID_t tmu, uint32_t startAddress, gfxLOD_t lodmin, gfxLOD_t lodmax, gfxAspectRatio_t aspect, gfxTextureFormat_t fmt, uint32_t evenOdd)
|
|
{
|
|
int i;
|
|
static int fbs_init = 0;
|
|
|
|
WriteTrace(TraceGlitch, TraceDebug, "tmu: %d startAddress: %d lodmin: %d lodmax: %d aspect: %d fmt: %d evenOdd: %d", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd);
|
|
if (lodmin != lodmax) WriteTrace(TraceGlitch, TraceWarning, "gfxTextureBufferExt : loading more than one LOD");
|
|
if (!use_fbo) {
|
|
if (!render_to_texture) { //initialization
|
|
return;
|
|
}
|
|
|
|
render_to_texture = 2;
|
|
|
|
if (aspect < 0)
|
|
{
|
|
pBufferHeight = 1 << lodmin;
|
|
pBufferWidth = pBufferHeight >> -aspect;
|
|
}
|
|
else
|
|
{
|
|
pBufferWidth = 1 << lodmin;
|
|
pBufferHeight = pBufferWidth >> aspect;
|
|
}
|
|
|
|
if (curBufferAddr && startAddress + 1 != curBufferAddr)
|
|
updateTexture();
|
|
#ifdef SAVE_CBUFFER
|
|
//printf("saving %dx%d\n", pBufferWidth, pBufferHeight);
|
|
// save color buffer
|
|
if (nbAuxBuffers > 0) {
|
|
glDrawBuffer(GL_AUX0);
|
|
current_buffer = GL_AUX0;
|
|
}
|
|
else {
|
|
int tw, th;
|
|
if (pBufferWidth < screen_width)
|
|
tw = pBufferWidth;
|
|
else
|
|
tw = screen_width;
|
|
if (pBufferHeight < screen_height)
|
|
th = pBufferHeight;
|
|
else
|
|
th = screen_height;
|
|
glReadBuffer(GL_BACK);
|
|
glActiveTextureARB(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
// save incrementally the framebuffer
|
|
if (save_w) {
|
|
if (tw > save_w && th > save_h) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
|
|
0, g_viewport_offset + save_h, tw, th - save_h);
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
|
|
save_w, g_viewport_offset, tw - save_w, save_h);
|
|
save_w = tw;
|
|
save_h = th;
|
|
}
|
|
else if (tw > save_w) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
|
|
save_w, g_viewport_offset, tw - save_w, save_h);
|
|
save_w = tw;
|
|
}
|
|
else if (th > save_h) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
|
|
0, g_viewport_offset + save_h, save_w, th - save_h);
|
|
save_h = th;
|
|
}
|
|
}
|
|
else {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
|
0, g_viewport_offset, tw, th);
|
|
save_w = tw;
|
|
save_h = th;
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
}
|
|
#endif
|
|
|
|
if (startAddress + 1 != curBufferAddr ||
|
|
(curBufferAddr == 0L && nbAuxBuffers == 0))
|
|
buffer_cleared = 0;
|
|
|
|
curBufferAddr = pBufferAddress = startAddress + 1;
|
|
pBufferFmt = fmt;
|
|
|
|
int rtmu = startAddress < gfxTexMinAddress(GFX_TMU1) ? 0 : 1;
|
|
int size = pBufferWidth*pBufferHeight * 2; //grTexFormatSize(fmt);
|
|
if (tmu_usage[rtmu].min > pBufferAddress + 0)
|
|
tmu_usage[rtmu].min = pBufferAddress + 0;
|
|
if (tmu_usage[rtmu].max < pBufferAddress + size)
|
|
tmu_usage[rtmu].max = pBufferAddress + size;
|
|
// printf("tmu %d usage now %gMb - %gMb\n",
|
|
// rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f);
|
|
|
|
g_width = pBufferWidth;
|
|
g_height = pBufferHeight;
|
|
|
|
widtho = g_width / 2;
|
|
heighto = g_height / 2;
|
|
|
|
// this could be improved, but might be enough as long as the set of
|
|
// texture buffer addresses stay small
|
|
for (i = (texbuf_i - 1)&(NB_TEXBUFS - 1); i != texbuf_i; i = (i - 1)&(NB_TEXBUFS - 1))
|
|
if (texbufs[i].start == pBufferAddress)
|
|
break;
|
|
texbufs[i].start = pBufferAddress;
|
|
texbufs[i].end = pBufferAddress + size;
|
|
texbufs[i].fmt = fmt;
|
|
if (i == texbuf_i)
|
|
texbuf_i = (texbuf_i + 1)&(NB_TEXBUFS - 1);
|
|
//printf("texbuf %x fmt %x\n", pBufferAddress, fmt);
|
|
|
|
// ZIGGY it speeds things up to not delete the buffers
|
|
// a better thing would be to delete them *sometimes*
|
|
// remove_tex(pBufferAddress+1, pBufferAddress + size);
|
|
add_tex(pBufferAddress);
|
|
|
|
//printf("viewport %dx%d\n", width, height);
|
|
if (g_height > screen_height) {
|
|
glViewport(0, g_viewport_offset + screen_height - g_height, g_width, g_height);
|
|
}
|
|
else
|
|
glViewport(0, g_viewport_offset, g_width, g_height);
|
|
|
|
glScissor(0, g_viewport_offset, g_width, g_height);
|
|
|
|
grDisplayGLError("gfxTextureBufferExt :: A");
|
|
}
|
|
else {
|
|
if (!render_to_texture) //initialization
|
|
{
|
|
if (!fbs_init)
|
|
{
|
|
for (i = 0; i < 100; i++) fbs[i].address = 0;
|
|
fbs_init = 1;
|
|
nb_fb = 0;
|
|
}
|
|
return; //no need to allocate FBO if render buffer is not texture buffer
|
|
}
|
|
|
|
render_to_texture = 2;
|
|
|
|
if (aspect < 0)
|
|
{
|
|
pBufferHeight = 1 << lodmin;
|
|
pBufferWidth = pBufferHeight >> -aspect;
|
|
}
|
|
else
|
|
{
|
|
pBufferWidth = 1 << lodmin;
|
|
pBufferHeight = pBufferWidth >> aspect;
|
|
}
|
|
pBufferAddress = startAddress + 1;
|
|
|
|
g_width = pBufferWidth;
|
|
g_height = pBufferHeight;
|
|
|
|
widtho = g_width / 2;
|
|
heighto = g_height / 2;
|
|
|
|
for (i = 0; i < nb_fb; i++)
|
|
{
|
|
if (fbs[i].address == pBufferAddress)
|
|
{
|
|
if (fbs[i].width == g_width && fbs[i].height == g_height) //select already allocated FBO
|
|
{
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[i].fbid);
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, fbs[i].texid, 0);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbs[i].zbid);
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbs[i].zbid);
|
|
glViewport(0, 0, g_width, g_height);
|
|
glScissor(0, 0, g_width, g_height);
|
|
if (fbs[i].buff_clear)
|
|
{
|
|
glDepthMask(1);
|
|
glClear(GL_DEPTH_BUFFER_BIT); //clear z-buffer only. we may need content, stored in the frame buffer
|
|
fbs[i].buff_clear = 0;
|
|
}
|
|
CHECK_FRAMEBUFFER_STATUS();
|
|
curBufferAddr = pBufferAddress;
|
|
grDisplayGLError("gfxTextureBufferExt :: C");
|
|
return;
|
|
}
|
|
else //create new FBO at the same address, delete old one
|
|
{
|
|
glDeleteFramebuffersEXT(1, &(fbs[i].fbid));
|
|
glDeleteRenderbuffersEXT(1, &(fbs[i].zbid));
|
|
if (nb_fb > 1)
|
|
memmove(&(fbs[i]), &(fbs[i + 1]), sizeof(fb)*(nb_fb - i));
|
|
nb_fb--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
remove_tex(pBufferAddress, pBufferAddress + g_width*g_height * 2/*grTexFormatSize(fmt)*/);
|
|
//create new FBO
|
|
glGenFramebuffersEXT(1, &(fbs[nb_fb].fbid));
|
|
glGenRenderbuffersEXT(1, &(fbs[nb_fb].zbid));
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbs[nb_fb].zbid);
|
|
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, g_width, g_height);
|
|
fbs[nb_fb].address = pBufferAddress;
|
|
fbs[nb_fb].width = g_width;
|
|
fbs[nb_fb].height = g_height;
|
|
fbs[nb_fb].texid = pBufferAddress;
|
|
fbs[nb_fb].buff_clear = 0;
|
|
add_tex(fbs[nb_fb].texid);
|
|
glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, g_width, g_height, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[nb_fb].fbid);
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
|
|
GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, fbs[nb_fb].texid, 0);
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbs[nb_fb].zbid);
|
|
glViewport(0, 0, g_width, g_height);
|
|
glScissor(0, 0, g_width, g_height);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glDepthMask(1);
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
CHECK_FRAMEBUFFER_STATUS();
|
|
curBufferAddr = pBufferAddress;
|
|
nb_fb++;
|
|
grDisplayGLError("gfxTextureBufferExt :: B");
|
|
}
|
|
}
|
|
|
|
int CheckTextureBufferFormat(gfxChipID_t tmu, uint32_t startAddress, gfxTexInfo *info)
|
|
{
|
|
int found, i;
|
|
if (!use_fbo) {
|
|
for (found = i = 0; i < 2; i++)
|
|
if (tmu_usage[i].min <= startAddress && tmu_usage[i].max > startAddress) {
|
|
//printf("tmu %d == framebuffer %x\n", tmu, startAddress);
|
|
found = 1;
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
found = i = 0;
|
|
while (i < nb_fb)
|
|
{
|
|
unsigned int end = fbs[i].address + fbs[i].width*fbs[i].height * 2;
|
|
if (startAddress >= fbs[i].address && startAddress < end)
|
|
{
|
|
found = 1;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (!use_fbo && found) {
|
|
int tw, th, rh, cw, ch;
|
|
if (info->aspectRatioLog2 < 0)
|
|
{
|
|
th = 1 << info->largeLodLog2;
|
|
tw = th >> -info->aspectRatioLog2;
|
|
}
|
|
else
|
|
{
|
|
tw = 1 << info->largeLodLog2;
|
|
th = tw >> info->aspectRatioLog2;
|
|
}
|
|
|
|
if (info->aspectRatioLog2 < 0)
|
|
{
|
|
ch = 256;
|
|
cw = ch >> -info->aspectRatioLog2;
|
|
}
|
|
else
|
|
{
|
|
cw = 256;
|
|
ch = cw >> info->aspectRatioLog2;
|
|
}
|
|
|
|
if (use_fbo || th < screen_height)
|
|
rh = th;
|
|
else
|
|
rh = screen_height;
|
|
|
|
//printf("th %d rh %d ch %d\n", th, rh, ch);
|
|
|
|
invtex[tmu] = 1.0f - (th - rh) / (float)th;
|
|
}
|
|
else
|
|
invtex[tmu] = 0;
|
|
|
|
if (info->format == GFX_TEXFMT_ALPHA_INTENSITY_88) {
|
|
if (!found) {
|
|
return 0;
|
|
}
|
|
if (tmu == 0)
|
|
{
|
|
if (blackandwhite1 != found)
|
|
{
|
|
blackandwhite1 = found;
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (blackandwhite0 != found)
|
|
{
|
|
blackandwhite0 = found;
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void render_rectangle(int texture_number,
|
|
int dst_x, int dst_y,
|
|
int src_width, int src_height,
|
|
int tex_width, int tex_height, int invert)
|
|
{
|
|
GLfloat planar_vertices[5][2];
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
planar_vertices[0][0] = ((int)dst_x - widtho) / (float)(g_width / 2);
|
|
planar_vertices[0][1] = -((int)dst_y - heighto) / (float)(g_height / 2) * invert;
|
|
planar_vertices[1][0] = ((int)dst_x - widtho) / (float)(g_width / 2);
|
|
planar_vertices[1][1] = -((int)dst_y + (int)src_height - heighto) / (float)(g_height / 2) * invert;
|
|
planar_vertices[2][0] = ((int)dst_x + (int)src_width - widtho) / (float)(g_width / 2);
|
|
planar_vertices[2][1] = -((int)dst_y + (int)src_height - heighto) / (float)(g_height / 2) * invert;
|
|
planar_vertices[3][0] = ((int)dst_x + (int)src_width - widtho) / (float)(g_width / 2);
|
|
planar_vertices[3][1] = -((int)dst_y - heighto) / (float)(g_height / 2) * invert;
|
|
planar_vertices[4][0] = ((int)dst_x - widtho) / (float)(g_width / 2);
|
|
planar_vertices[4][1] = -((int)dst_y - heighto) / (float)(g_height / 2) * invert;
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
|
|
glVertex2fv(planar_vertices[0]);
|
|
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, (float)src_height / (float)tex_height);
|
|
glVertex2fv(planar_vertices[1]);
|
|
|
|
glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, (float)src_height / (float)tex_height);
|
|
glVertex2fv(planar_vertices[2]);
|
|
|
|
glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, 0.0f);
|
|
glVertex2fv(planar_vertices[3]);
|
|
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
|
|
glVertex2fv(planar_vertices[4]);
|
|
|
|
glEnd();
|
|
|
|
compile_shader();
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_BLEND);
|
|
grDisplayGLError("render_rectangle");
|
|
}
|
|
|
|
void reloadTexture()
|
|
{
|
|
if (use_fbo || !render_to_texture || buffer_cleared)
|
|
return;
|
|
|
|
WriteTrace(TraceGlitch, TraceDebug, "width: %d height: %d", g_width, g_height);
|
|
|
|
buffer_cleared = 1;
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glActiveTextureARB(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, pBufferAddress);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDrawBuffer(current_buffer);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
set_copy_shader();
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
int w = 0, h = 0;
|
|
if (g_height > screen_height) h = screen_height - g_height;
|
|
render_rectangle(texture_unit,
|
|
-w, -h,
|
|
g_width, g_height,
|
|
g_width, g_height, -1);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glPopAttrib();
|
|
grDisplayGLError("reloadTexture");
|
|
}
|
|
|
|
void updateTexture()
|
|
{
|
|
if (!use_fbo && render_to_texture == 2) {
|
|
WriteTrace(TraceGlitch, TraceDebug, "pBufferAddress: %x", pBufferAddress);
|
|
//printf("update texture %x\n", pBufferAddress);
|
|
|
|
// nothing changed, don't update the texture
|
|
if (!buffer_cleared) {
|
|
WriteTrace(TraceGlitch, TraceDebug, "update cancelled");
|
|
return;
|
|
}
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
// save result of render to texture into actual texture
|
|
glReadBuffer(current_buffer);
|
|
glActiveTextureARB(texture_unit);
|
|
// ZIGGY
|
|
// deleting the texture before resampling it increases speed on certain old
|
|
// nvidia cards (geforce 2 for example), unfortunatly it slows down a lot
|
|
// on newer cards.
|
|
//glDeleteTextures( 1, &pBufferAddress );
|
|
glBindTexture(GL_TEXTURE_2D, pBufferAddress);
|
|
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
|
|
0, g_viewport_offset, g_width, g_height, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glPopAttrib();
|
|
}
|
|
grDisplayGLError("updateTexture");
|
|
}
|
|
|
|
void gfxRenderBuffer(gfxBuffer_t buffer)
|
|
{
|
|
#ifdef _WIN32
|
|
static HANDLE region = nullptr;
|
|
//int realWidth = pBufferWidth, realHeight = pBufferHeight;
|
|
#endif // _WIN32
|
|
WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer);
|
|
//printf("gfxRenderBuffer(%d)\n", buffer);
|
|
|
|
switch (buffer)
|
|
{
|
|
case GFX_BUFFER_BACKBUFFER:
|
|
if (render_to_texture)
|
|
{
|
|
updateTexture();
|
|
|
|
// VP z fix
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0, 0, 1 - zscale);
|
|
glScalef(1, 1, zscale);
|
|
inverted_culling = 0;
|
|
gfxCullMode(culling_mode);
|
|
|
|
g_width = savedWidth;
|
|
g_height = savedHeight;
|
|
widtho = savedWidtho;
|
|
heighto = savedHeighto;
|
|
if (use_fbo)
|
|
{
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
|
|
}
|
|
curBufferAddr = 0;
|
|
|
|
glViewport(0, g_viewport_offset, g_width, viewport_height);
|
|
glScissor(0, g_viewport_offset, g_width, g_height);
|
|
|
|
#ifdef SAVE_CBUFFER
|
|
if (!use_fbo && render_to_texture == 2) {
|
|
// restore color buffer
|
|
if (nbAuxBuffers > 0) {
|
|
glDrawBuffer(GL_BACK);
|
|
current_buffer = GL_BACK;
|
|
}
|
|
else if (save_w) {
|
|
int tw = 1, th = 1;
|
|
//printf("restore %dx%d\n", save_w, save_h);
|
|
if (npot_support) {
|
|
tw = screen_width;
|
|
th = screen_height;
|
|
}
|
|
else {
|
|
while (tw < screen_width) tw <<= 1;
|
|
while (th < screen_height) th <<= 1;
|
|
}
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDrawBuffer(GL_BACK);
|
|
glActiveTextureARB(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
set_copy_shader();
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
render_rectangle(texture_unit,
|
|
0, 0,
|
|
save_w, save_h,
|
|
tw, th, -1);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glPopAttrib();
|
|
|
|
save_w = save_h = 0;
|
|
}
|
|
}
|
|
#endif
|
|
render_to_texture = 0;
|
|
}
|
|
glDrawBuffer(GL_BACK);
|
|
break;
|
|
case 6: // RENDER TO TEXTURE
|
|
if (!render_to_texture)
|
|
{
|
|
savedWidth = g_width;
|
|
savedHeight = g_height;
|
|
savedWidtho = widtho;
|
|
savedHeighto = heighto;
|
|
}
|
|
|
|
{
|
|
if (!use_fbo) {
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0, 0, 1 - zscale);
|
|
glScalef(1, 1, zscale);
|
|
inverted_culling = 0;
|
|
}
|
|
else {
|
|
float m[4 * 4] = { 1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, -1.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f };
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadMatrixf(m);
|
|
// VP z fix
|
|
glTranslatef(0, 0, 1 - zscale);
|
|
glScalef(1, 1 * 1, zscale);
|
|
inverted_culling = 1;
|
|
gfxCullMode(culling_mode);
|
|
}
|
|
}
|
|
render_to_texture = 1;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxRenderBuffer : unknown buffer : %x", buffer);
|
|
}
|
|
grDisplayGLError("gfxRenderBuffer");
|
|
}
|
|
|
|
void gfxAuxBufferExt(gfxBuffer_t buffer)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer);
|
|
|
|
if (buffer == GFX_BUFFER_AUXBUFFER)
|
|
{
|
|
invtex[0] = 0;
|
|
invtex[1] = 0;
|
|
need_to_compile = 0;
|
|
set_depth_shader();
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDepthMask(GL_TRUE);
|
|
gfxTexFilterMode(GFX_TMU1, GFX_TEXTUREFILTER_POINT_SAMPLED, GFX_TEXTUREFILTER_POINT_SAMPLED);
|
|
}
|
|
else {
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
need_to_compile = 1;
|
|
}
|
|
grDisplayGLError("gfxAuxBufferExt");
|
|
}
|
|
|
|
void gfxBufferClear(gfxColor_t color, gfxAlpha_t alpha, uint32_t depth)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "color: %X alpha: %X depth: %X", color, alpha, depth);
|
|
switch (lfb_color_fmt)
|
|
{
|
|
case GFX_COLORFORMAT_ARGB:
|
|
glClearColor(((color >> 16) & 0xFF) / 255.0f,
|
|
((color >> 8) & 0xFF) / 255.0f,
|
|
(color & 0xFF) / 255.0f,
|
|
alpha / 255.0f);
|
|
break;
|
|
case GFX_COLORFORMAT_RGBA:
|
|
glClearColor(((color >> 24) & 0xFF) / 255.0f,
|
|
((color >> 16) & 0xFF) / 255.0f,
|
|
(color & 0xFF) / 255.0f,
|
|
alpha / 255.0f);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxBufferClear: unknown color format : %x", lfb_color_fmt);
|
|
}
|
|
|
|
if (w_buffer_mode)
|
|
glClearDepth(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0);
|
|
else
|
|
glClearDepth(depth / 65535.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// ZIGGY TODO check that color mask is on
|
|
buffer_cleared = 1;
|
|
|
|
grDisplayGLError("gfxBufferClear");
|
|
}
|
|
|
|
void gfxBufferSwap(uint32_t swap_interval)
|
|
{
|
|
int i;
|
|
WriteTrace(TraceGlitch, TraceDebug, "swap_interval: %d", swap_interval);
|
|
//printf("swap\n");
|
|
if (render_to_texture) {
|
|
WriteTrace(TraceGlitch, TraceWarning, "swap while render_to_texture\n");
|
|
return;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
SwapBuffers(wglGetCurrentDC());
|
|
#else // _WIN32
|
|
#endif // _WIN32
|
|
for (i = 0; i < nb_fb; i++)
|
|
fbs[i].buff_clear = 1;
|
|
|
|
// VP debugging
|
|
}
|
|
|
|
// frame buffer
|
|
bool gfxLfbLock(gfxLock_t type, gfxBuffer_t buffer, gfxLfbWriteMode_t writeMode, gfxOriginLocation_t origin, bool pixelPipeline, gfxLfbInfo_t *info)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "type: %d buffer: %d writeMode: %d origin: %d pixelPipeline: %d", type, buffer, writeMode, origin, pixelPipeline);
|
|
if (type == GFX_LFB_WRITE_ONLY)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbLock : write only");
|
|
}
|
|
else
|
|
{
|
|
unsigned char *buf;
|
|
int i, j;
|
|
|
|
switch (buffer)
|
|
{
|
|
case GFX_BUFFER_FRONTBUFFER:
|
|
glReadBuffer(GL_FRONT);
|
|
break;
|
|
case GFX_BUFFER_BACKBUFFER:
|
|
glReadBuffer(GL_BACK);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbLock : unknown buffer : %x", buffer);
|
|
}
|
|
|
|
if (buffer != GFX_BUFFER_AUXBUFFER)
|
|
{
|
|
if (writeMode == GFX_LFBWRITEMODE_888) {
|
|
//printf("LfbLock GFX_LFBWRITEMODE_888\n");
|
|
info->lfbPtr = frameBuffer;
|
|
info->strideInBytes = g_width * 4;
|
|
info->writeMode = GFX_LFBWRITEMODE_888;
|
|
info->origin = origin;
|
|
glReadPixels(0, g_viewport_offset, g_width, g_height, GL_BGRA, GL_UNSIGNED_BYTE, frameBuffer);
|
|
}
|
|
else {
|
|
buf = (unsigned char*)malloc(g_width*g_height * 4);
|
|
|
|
info->lfbPtr = frameBuffer;
|
|
info->strideInBytes = g_width * 2;
|
|
info->writeMode = GFX_LFBWRITEMODE_565;
|
|
info->origin = origin;
|
|
glReadPixels(0, g_viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
|
|
for (j = 0; j < g_height; j++)
|
|
{
|
|
for (i = 0; i < g_width; i++)
|
|
{
|
|
frameBuffer[(g_height - j - 1)*g_width + i] =
|
|
((buf[j*g_width * 4 + i * 4 + 0] >> 3) << 11) |
|
|
((buf[j*g_width * 4 + i * 4 + 1] >> 2) << 5) |
|
|
(buf[j*g_width * 4 + i * 4 + 2] >> 3);
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
info->lfbPtr = depthBuffer;
|
|
info->strideInBytes = g_width * 2;
|
|
info->writeMode = GFX_LFBWRITEMODE_ZA16;
|
|
info->origin = origin;
|
|
glReadPixels(0, g_viewport_offset, g_width, g_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
}
|
|
}
|
|
|
|
grDisplayGLError("gfxLfbLock");
|
|
return true;
|
|
}
|
|
|
|
bool gfxLfbUnlock(gfxLock_t type, gfxBuffer_t buffer)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "type: %d, buffer: %d", type, buffer);
|
|
if (type == GFX_LFB_WRITE_ONLY)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbUnlock : write only");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool gfxLfbReadRegion(gfxBuffer_t src_buffer, uint32_t src_x, uint32_t src_y, uint32_t src_width, uint32_t src_height, uint32_t dst_stride, void *dst_data)
|
|
{
|
|
unsigned char *buf;
|
|
unsigned int i, j;
|
|
unsigned short *TargetFrameBuffer = (unsigned short*)dst_data;
|
|
unsigned short *TargetDepthBuffer = (unsigned short*)dst_data;
|
|
WriteTrace(TraceGlitch, TraceDebug, "src_buffer: %d src_x: %d src_y: %d src_width: %d src_height: %d dst_stride: %d", src_buffer, src_x, src_y, src_width, src_height, dst_stride);
|
|
|
|
switch (src_buffer)
|
|
{
|
|
case GFX_BUFFER_FRONTBUFFER:
|
|
glReadBuffer(GL_FRONT);
|
|
break;
|
|
case GFX_BUFFER_BACKBUFFER:
|
|
glReadBuffer(GL_BACK);
|
|
break;
|
|
/*case GFX_BUFFER_AUXBUFFER:
|
|
glReadBuffer(current_buffer);
|
|
break;*/
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grReadRegion : unknown buffer : %x", src_buffer);
|
|
}
|
|
|
|
if (src_buffer != GFX_BUFFER_AUXBUFFER)
|
|
{
|
|
buf = (unsigned char*)malloc(src_width*src_height * 4);
|
|
|
|
glReadPixels(src_x, (g_viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
TargetFrameBuffer[j*(dst_stride / 2) + i] =
|
|
((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 0] >> 3) << 11) |
|
|
((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 1] >> 2) << 5) |
|
|
(buf[(src_height - j - 1)*src_width * 4 + i * 4 + 2] >> 3);
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
else
|
|
{
|
|
buf = (unsigned char*)malloc(src_width*src_height * 2);
|
|
|
|
glReadPixels(src_x, (g_viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
TargetDepthBuffer[j*(dst_stride / 2) + i] =
|
|
((unsigned short*)buf)[(src_height - j - 1)*src_width * 4 + i * 4];
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
|
|
grDisplayGLError("gfxLfbReadRegion");
|
|
return true;
|
|
}
|
|
|
|
bool gfxLfbWriteRegion(gfxBuffer_t dst_buffer, uint32_t dst_x, uint32_t dst_y, gfxLfbSrcFmt_t src_format, uint32_t src_width, uint32_t src_height, bool pixelPipeline, int32_t src_stride, void *src_data)
|
|
{
|
|
unsigned char *buf;
|
|
unsigned int i, j;
|
|
unsigned short *frameBuffer = (unsigned short*)src_data;
|
|
int texture_number;
|
|
unsigned int tex_width = 1, tex_height = 1;
|
|
WriteTrace(TraceGlitch, TraceDebug, "dst_buffer: %d dst_x: %d dst_y: %d src_format: %d src_width: %d src_height: %d pixelPipeline: %d src_stride: %d", dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride);
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
while (tex_width < src_width) tex_width <<= 1;
|
|
while (tex_height < src_height) tex_height <<= 1;
|
|
|
|
switch (dst_buffer)
|
|
{
|
|
case GFX_BUFFER_BACKBUFFER:
|
|
glDrawBuffer(GL_BACK);
|
|
break;
|
|
case GFX_BUFFER_AUXBUFFER:
|
|
glDrawBuffer(current_buffer);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbWriteRegion : unknown buffer : %x", dst_buffer);
|
|
}
|
|
|
|
if (dst_buffer != GFX_BUFFER_AUXBUFFER)
|
|
{
|
|
buf = (unsigned char*)malloc(tex_width*tex_height * 4);
|
|
|
|
texture_number = GL_TEXTURE0_ARB;
|
|
glActiveTextureARB(texture_number);
|
|
|
|
const unsigned int half_stride = src_stride / 2;
|
|
switch (src_format)
|
|
{
|
|
case GFX_LFB_SRC_FMT_1555:
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
const unsigned int col = frameBuffer[j*half_stride + i];
|
|
buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 3] = (col >> 15) ? 0xFF : 0;
|
|
}
|
|
}
|
|
break;
|
|
case GFX_LFBWRITEMODE_555:
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
const unsigned int col = frameBuffer[j*half_stride + i];
|
|
buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 3] = 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
case GFX_LFBWRITEMODE_565:
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
const unsigned int col = frameBuffer[j*half_stride + i];
|
|
buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 11) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x3F) << 2;
|
|
buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 3] = 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "gfxLfbWriteRegion : unknown format : %d", src_format);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
free(buf);
|
|
|
|
set_copy_shader();
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_BLEND);
|
|
render_rectangle(texture_number,
|
|
dst_x, dst_y,
|
|
src_width, src_height,
|
|
tex_width, tex_height, +1);
|
|
}
|
|
else
|
|
{
|
|
float *buf = (float*)malloc(src_width*(src_height + (g_viewport_offset)) * sizeof(float));
|
|
|
|
if (src_format != GFX_LFBWRITEMODE_ZA16)
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown depth buffer write format:%x", src_format);
|
|
|
|
if (dst_x || dst_y)
|
|
WriteTrace(TraceGlitch, TraceWarning, "dst_x:%d, dst_y:%d\n", dst_x, dst_y);
|
|
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
buf[(j + (g_viewport_offset))*src_width + i] =
|
|
(frameBuffer[(src_height - j - 1)*(src_stride / 2) + i] / (65536.0f*(2.0f / zscale))) + 1 - zscale / 2.0f;
|
|
}
|
|
}
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
|
|
glDrawBuffer(GL_BACK);
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
glDepthMask(1);
|
|
glDrawPixels(src_width, src_height + (g_viewport_offset), GL_DEPTH_COMPONENT, GL_FLOAT, buf);
|
|
|
|
free(buf);
|
|
}
|
|
glDrawBuffer(current_buffer);
|
|
glPopAttrib();
|
|
|
|
grDisplayGLError("gfxLfbWriteRegion");
|
|
return true;
|
|
}
|
|
|
|
/* wrapper-specific glide extensions */
|
|
#ifdef _WIN32
|
|
static void CorrectGamma(LPVOID apGammaRamp)
|
|
{
|
|
HDC hdc = GetDC(nullptr);
|
|
if (hdc != nullptr)
|
|
{
|
|
if (to_fullscreen)
|
|
SetDeviceGammaRamp(hdc, apGammaRamp);
|
|
ReleaseDC(nullptr, hdc);
|
|
}
|
|
}
|
|
#else
|
|
static void CorrectGamma(const uint16_t aGammaRamp[3][256])
|
|
{
|
|
int res;
|
|
|
|
/* res = SDL_SetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]); */
|
|
res = -1;
|
|
fputs("ERROR: Replacement for SDL_SetGammaRamp unimplemented.\n", stderr);
|
|
WriteTrace(TraceGlitch, TraceDebug, "SDL_SetGammaRamp returned %d\r\n", res);
|
|
}
|
|
#endif
|
|
|
|
void gfxLoadGammaTable(uint32_t /*nentries*/, uint32_t *red, uint32_t *green, uint32_t *blue)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
uint16_t aGammaRamp[3][256];
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
aGammaRamp[0][i] = (uint16_t)((red[i] << 8) & 0xFFFF);
|
|
aGammaRamp[1][i] = (uint16_t)((green[i] << 8) & 0xFFFF);
|
|
aGammaRamp[2][i] = (uint16_t)((blue[i] << 8) & 0xFFFF);
|
|
}
|
|
CorrectGamma(aGammaRamp);
|
|
}
|
|
|
|
void gfxGetGammaTableExt(uint32_t /*nentries*/, uint32_t *red, uint32_t *green, uint32_t *blue)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
uint16_t aGammaRamp[3][256];
|
|
#ifdef _WIN32
|
|
HDC hdc = GetDC(nullptr);
|
|
if (hdc == nullptr)
|
|
return;
|
|
if (GetDeviceGammaRamp(hdc, aGammaRamp) == TRUE)
|
|
{
|
|
ReleaseDC(nullptr, hdc);
|
|
#else
|
|
fputs("ERROR: Replacement for SDL_GetGammaRamp unimplemented.\n", stderr);
|
|
/* if (SDL_GetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]) != -1) */
|
|
{
|
|
#endif
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
red[i] = aGammaRamp[0][i] >> 8;
|
|
green[i] = aGammaRamp[1][i] >> 8;
|
|
blue[i] = aGammaRamp[2][i] >> 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfxGammaCorrectionRGB(float gammaR, float gammaG, float gammaB)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
|
|
uint16_t aGammaRamp[3][256];
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
aGammaRamp[0][i] = (((uint16_t)((pow(i / 255.0F, 1.0F / gammaR)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
|
|
aGammaRamp[1][i] = (((uint16_t)((pow(i / 255.0F, 1.0F / gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
|
|
aGammaRamp[2][i] = (((uint16_t)((pow(i / 255.0F, 1.0F / gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
|
|
}
|
|
CorrectGamma(aGammaRamp);
|
|
}
|
|
|
|
static const char * GL_errors[7 + 1] = {
|
|
"GL_NO_ERROR", /* "There is no current error." */
|
|
"GL_INVALID_ENUM", /* "Invalid parameter." */
|
|
"GL_INVALID_VALUE", /* "Invalid enum parameter value." */
|
|
"GL_INVALID_OPERATION", /* "Illegal call." */
|
|
"GL_STACK_OVERFLOW",
|
|
"GL_STACK_UNDERFLOW",
|
|
"GL_OUT_OF_MEMORY", /* "Unable to allocate memory." */
|
|
|
|
"GL_UNKNOWN_ERROR" /* ??? */
|
|
};
|
|
|
|
#ifndef _DEBUG
|
|
int grDisplayGLError(const char* /*unused*/)
|
|
{
|
|
return -1;
|
|
}
|
|
#else
|
|
int grDisplayGLError(const char* message)
|
|
{
|
|
GLenum status;
|
|
unsigned int error_index;
|
|
int failure;
|
|
|
|
status = glGetError();
|
|
failure = 1;
|
|
|
|
if (status == GL_NO_ERROR)
|
|
error_index = failure = 0;
|
|
else
|
|
error_index =
|
|
(status < GL_INVALID_ENUM) /* to avoid underflow when subtracting */
|
|
? (7) /* our own, made-up "GL_UNKNOWN_ERROR" error */
|
|
: (status - GL_INVALID_ENUM) + 1;
|
|
|
|
if (error_index > 7)
|
|
error_index = 7;
|
|
|
|
#if !0
|
|
/*
|
|
* In most cases, we don't want to spam the screen to repeatedly say that
|
|
* there were no OpenGL errors yet, though sometimes one may need verbosity.
|
|
*/
|
|
if (failure == 0)
|
|
return (failure);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
MessageBoxA(nullptr, message, GL_errors[error_index], MB_ICONERROR);
|
|
#else
|
|
fprintf(stderr, "%s\n%s\n\n", GL_errors[error_index], message);
|
|
#endif
|
|
return (failure);
|
|
}
|
|
#endif
|
|
|
|
void CHECK_FRAMEBUFFER_STATUS()
|
|
{
|
|
GLenum status;
|
|
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
|
WriteTrace(TraceGlitch, TraceDebug, "status: %X", status);
|
|
switch (status) {
|
|
case GL_FRAMEBUFFER_COMPLETE_EXT:
|
|
/*WriteTrace(TraceGlitch, TraceWarning, "framebuffer complete!\n");*/
|
|
break;
|
|
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT\n");
|
|
/* you gotta choose different formats */
|
|
/*assert(0);*/
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_ATTACHMENT\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_MISSING_ATTACHMENT\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_DIMENSIONS\n");
|
|
break;
|
|
/*case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_DUPLICATE_ATTACHMENT\n");
|
|
break;*/
|
|
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_FORMATS\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_DRAW_BUFFER\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_READ_BUFFER\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_BINDING_EXT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer BINDING_EXT\n");
|
|
break;
|
|
default:
|
|
break;
|
|
/* programming error; will fail on all hardware */
|
|
/*assert(0);*/
|
|
}
|
|
} |