41 lines
1.9 KiB
C
41 lines
1.9 KiB
C
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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__interface CDebugger
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{
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virtual void OpenCommandWindow(void) = 0;
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virtual void OpenMemoryWindow(void) = 0;
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virtual void OpenMemoryDump(void) = 0;
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virtual void OpenMemorySearch(void) = 0;
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virtual void OpenTLBWindow(void) = 0;
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virtual void OpenScriptsWindow(void) = 0;
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virtual void OpenSymbolsWindow(void) = 0;
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virtual void OpenDMALogWindow(void) = 0;
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virtual void OpenStackTraceWindow(void) = 0;
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virtual void OpenStackViewWindow(void) = 0;
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virtual void TLBChanged(void) = 0;
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virtual void FrameDrawn(void) = 0;
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virtual void WaitForStep(void) = 0;
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virtual bool ExecutionBP(uint32_t address) = 0;
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virtual bool ReadBP8(uint32_t address) = 0;
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virtual bool ReadBP16(uint32_t address) = 0;
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virtual bool ReadBP32(uint32_t address) = 0;
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virtual bool ReadBP64(uint32_t address) = 0;
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virtual bool WriteBP8(uint32_t address) = 0;
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virtual bool WriteBP16(uint32_t address) = 0;
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virtual bool WriteBP32(uint32_t address) = 0;
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virtual bool WriteBP64(uint32_t address) = 0;
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virtual void CPUStepStarted(void) = 0;
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virtual void CPUStep(void) = 0;
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};
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