79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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enum SystemEvent {
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SysEvent_ExecuteInterrupt,
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SysEvent_GSButtonPressed,
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SysEvent_ResetCPU_Soft,
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SysEvent_ResetCPU_SoftDone,
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SysEvent_ResetCPU_Hard,
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SysEvent_CloseCPU,
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SysEvent_PauseCPU_FromMenu,
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SysEvent_PauseCPU_AppLostActive,
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SysEvent_PauseCPU_AppLostActiveDelay,
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SysEvent_PauseCPU_AppLostFocus,
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SysEvent_PauseCPU_SaveGame,
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SysEvent_PauseCPU_LoadGame,
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SysEvent_PauseCPU_DumpMemory,
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SysEvent_PauseCPU_SearchMemory,
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SysEvent_PauseCPU_Settings,
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SysEvent_ResumeCPU_FromMenu,
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SysEvent_ResumeCPU_AppGainedActive,
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SysEvent_ResumeCPU_AppGainedFocus,
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SysEvent_ResumeCPU_SaveGame,
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SysEvent_ResumeCPU_LoadGame,
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SysEvent_ResumeCPU_DumpMemory,
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SysEvent_ResumeCPU_SearchMemory,
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SysEvent_ResumeCPU_Settings,
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SysEvent_ChangingFullScreen,
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SysEvent_ChangePlugins,
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SysEvent_SaveMachineState,
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SysEvent_LoadMachineState,
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SysEvent_Interrupt_SP,
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SysEvent_Interrupt_SI,
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SysEvent_Interrupt_AI,
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SysEvent_Interrupt_VI,
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SysEvent_Interrupt_PI,
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SysEvent_Interrupt_DP,
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SysEvent_Profile_StartStop,
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SysEvent_Profile_ResetLogs,
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SysEvent_Profile_GenerateLogs,
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};
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class CSystemEvents
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{
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typedef std::vector<SystemEvent> EventList;
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protected:
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CSystemEvents(CN64System * System, CPlugins * Plugins);
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virtual ~CSystemEvents();
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public:
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void ExecuteEvents ( void );
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void QueueEvent ( SystemEvent action);
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inline const BOOL & DoSomething ( void ) const { return m_bDoSomething; }
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private:
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CSystemEvents(void); // Disable default constructor
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CSystemEvents(const CSystemEvents&); // Disable copy constructor
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CSystemEvents& operator=(const CSystemEvents&); // Disable assignment
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void ChangePluginFunc( void );
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CN64System * m_System;
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CPlugins * m_Plugins;
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EventList m_Events;
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BOOL m_bDoSomething;
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CriticalSection m_CS;
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};
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