154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
#pragma once
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#include <list>
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#include <Project64-core/Settings.h>
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#include <Project64-core/Settings/DebugSettings.h>
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#include <Project64-plugin-spec/Base.h>
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// Enums
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enum SETTING_DATA_TYPE
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{
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Data_DWORD_General = 0, // A uint32_t setting used anywhere
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Data_String_General = 1, // A string setting used anywhere
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Data_DWORD_Game = 2, // A uint32_t associated with the current game
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Data_String_Game = 3, // A string associated with the current game
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Data_DWORD_RDB = 4, // A uint32_t associated with the current game in the ROM database
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Data_String_RDB = 5, // A string associated with the current game in the ROM database
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Data_DWORD_RDB_Setting = 6, // A uint32_t read from the ROM database, with config file
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Data_String_RDB_Setting = 7, // A string read from the ROM database, with config file
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};
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typedef struct
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{
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uint32_t dwSize;
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int32_t DefaultStartRange;
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int32_t SettingStartRange;
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int32_t MaximumSettings;
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int32_t NoDefault;
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int32_t DefaultLocation;
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void * handle;
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uint32_t(*GetSetting) (void * handle, int32_t ID);
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const char * (*GetSettingSz) (void * handle, int32_t ID, char * Buffer, int32_t BufferLen);
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void(*SetSetting) (void * handle, int32_t ID, uint32_t Value);
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void(*SetSettingSz) (void * handle, int32_t ID, const char * Value);
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void(*RegisterSetting) (void * handle, int32_t ID, int32_t DefaultID, SettingDataType Type,
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SettingType Location, const char * Category, const char * DefaultStr, uint32_t Value);
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void(*UseUnregisteredSetting) (int32_t ID);
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} PLUGIN_SETTINGS;
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typedef struct
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{
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uint32_t(*FindSystemSettingId) (void * handle, const char * Name);
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} PLUGIN_SETTINGS2;
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typedef struct
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{
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void(*FlushSettings) (void * handle);
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} PLUGIN_SETTINGS3;
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typedef struct _PLUGIN_SETTINGS_NOTIFICATION
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{
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typedef void(*SettingChangedFunc)(void *);
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void(*RegisterChangeCB)(void * handle, int ID, void * Data, SettingChangedFunc Func);
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void(*UnregisterChangeCB)(void * handle, int ID, void * Data, SettingChangedFunc Func);
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} PLUGIN_SETTINGS_NOTIFICATION;
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typedef struct
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{
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void(*DisplayError)(const char * Message);
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void(*FatalError)(const char * Message);
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void(*DisplayMessage)(int DisplayTime, const char * Message);
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void(*DisplayMessage2)(const char * Message);
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void(*BreakPoint)(const char * FileName, int32_t LineNumber);
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} PLUGIN_NOTIFICATION;
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class CSettings;
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class CGfxPlugin; class CAudioPlugin; class CRSP_Plugin; class CControl_Plugin;
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class CN64System;
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class CPlugins;
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#if defined(_WIN32)
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#include <objbase.h>
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#else
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#define __interface struct
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#endif
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__interface RenderWindow
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{
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#ifdef _WIN32
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virtual bool ResetPluginsInUiThread(CPlugins * plugins, CN64System * System) = 0;
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virtual void * GetWindowHandle(void) const = 0;
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virtual void * GetStatusBar(void) const = 0;
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virtual void * GetModuleInstance(void) const = 0;
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#else
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virtual void GfxThreadInit() = 0;
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virtual void GfxThreadDone() = 0;
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virtual void SwapWindow() = 0;
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#endif
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};
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class CPlugins :
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private CDebugSettings
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{
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public:
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// Functions
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CPlugins(SettingID PluginDirSetting, bool SyncPlugins);
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~CPlugins();
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bool Initiate(CN64System * System);
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void RomOpened(void);
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void RomClosed(void);
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void SetRenderWindows(RenderWindow * MainWindow, RenderWindow * SyncWindow);
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void ConfigPlugin(void * hParent, PLUGIN_TYPE Type);
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bool CopyPlugins(const stdstr & DstDir) const;
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void CreatePlugins(void);
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bool Reset(CN64System * System);
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bool ResetInUiThread(CN64System * System);
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void GameReset(void);
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inline CGfxPlugin * Gfx(void) const { return m_Gfx; }
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inline CAudioPlugin * Audio(void) const { return m_Audio; }
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inline CRSP_Plugin * RSP(void) const { return m_RSP; }
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inline CControl_Plugin * Control(void) const { return m_Control; }
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inline RenderWindow * MainWindow(void) const { return m_MainWindow; }
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inline RenderWindow * SyncWindow(void) const { return m_SyncWindow; }
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inline bool initilized(void) const { return m_initilized; }
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private:
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CPlugins(void);
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CPlugins(const CPlugins&);
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CPlugins& operator=(const CPlugins&);
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void DestroyGfxPlugin(void);
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void DestroyAudioPlugin(void);
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void DestroyRspPlugin(void);
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void DestroyControlPlugin(void);
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static void PluginChanged(CPlugins * _this);
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RenderWindow * m_MainWindow;
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RenderWindow * m_SyncWindow;
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SettingID m_PluginDirSetting;
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stdstr m_PluginDir;
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// Plugins
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CGfxPlugin * m_Gfx;
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CAudioPlugin * m_Audio;
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CRSP_Plugin * m_RSP;
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CControl_Plugin * m_Control;
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stdstr m_GfxFile;
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stdstr m_AudioFile;
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stdstr m_RSPFile;
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stdstr m_ControlFile;
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bool m_initilized;
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bool m_SyncPlugins;
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};
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// Dummy Functions
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void DummyCheckInterrupts(void);
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void DummyFunction(void);
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