project64/Source/Project64-core/N64System/Recompiler/FunctionInfo.cpp

35 lines
1.6 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include <Project64-core/N64System/Recompiler/FunctionInfo.h>
CCompiledFunc::CCompiledFunc( const CCodeBlock & CodeBlock ) :
m_EnterPC(CodeBlock.VAddrEnter()),
m_MinPC(CodeBlock.VAddrFirst()),
m_MaxPC(CodeBlock.VAddrLast()),
m_Hash(CodeBlock.Hash()),
m_Function((Func)CodeBlock.CompiledLocation()),
m_FunctionEnd(CodeBlock.CompiledLocationEnd()),
m_Next(NULL)
{
m_MemContents[0] = CodeBlock.MemContents(0);
m_MemContents[1] = CodeBlock.MemContents(1);
m_MemLocation[0] = CodeBlock.MemLocation(0);
m_MemLocation[1] = CodeBlock.MemLocation(1);
#if defined(__arm__) || defined(_M_ARM)
// make sure function starts at odd address so that the system knows it is thumb mode
if ((((uint32_t)m_Function) % 2) == 0)
{
m_Function = (Func)(((uint32_t)m_Function) + 1);
}
#endif
}