project64/Source/Glide64/Gfx_1.3.h

674 lines
23 KiB
C++

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
/**********************************************************************************
Common gfx plugin spec, version #1.3 maintained by zilmar (zilmar@emulation64.com)
All questions or suggestions should go through the mailing list.
http://www.egroups.com/group/Plugin64-Dev
***********************************************************************************
Notes:
------
Setting the approprate bits in the MI_INTR_REG and calling CheckInterrupts which
are both passed to the DLL in InitiateGFX will generate an Interrupt from with in
the plugin.
The Setting of the RSP flags and generating an SP interrupt should not be done in
the plugin
**********************************************************************************/
// THIS FILE IS A PRECOMPILED HEADER TO DECREASE BUILD TIME. INCLUDE ALL STANDARD
// .H FILES HERE
#ifndef _GFX_H_INCLUDED__
#define _GFX_H_INCLUDED__
#include "winlnxdefs.h"
#include <stdio.h>
#include <fstream>
#include <stddef.h> // offsetof
#include <glide.h>
#include <Common/MemTest.h>
#include <Settings/Settings.h>
#include "GlideExtensions.h"
#include "rdp.h"
#include "Keys.h"
#include "config.h"
#if defined __VISUALC__
typedef unsigned char boolean;
#define GLIDE64_TRY __try
#define GLIDE64_CATCH __except (EXCEPTION_EXECUTE_HANDLER)
#else
#define GLIDE64_TRY try
#define GLIDE64_CATCH catch (...)
#endif
#ifndef _WIN32
typedef void* HWND;
#endif
#ifndef TEXTURE_FILTER
typedef wxInt64 int64;
typedef wxUint64 uint64;
#endif
#if defined(__cplusplus)
extern "C" {
#endif
#define _ENDUSER_RELEASE_
//********
// Logging
// ********************************
// ** TAKE OUT BEFORE RELEASE!!! **
//#define LOGGING // log of spec functions called
//#define LOG_KEY // says "Key!!!" in the log when space bar is pressed
//#define LOG_UCODE
//#define ALTTAB_FIX
//#define EXTREME_LOGGING // lots of logging
// note that some of these things are inserted/removed
// from within the code & may not be changed by this define.
//#define TLUT_LOGGING // log every entry of the TLUT?
// ********************************
#define FPS // fps counter able? (not enabled necessarily)
#define LOGNOTKEY // Log if not pressing:
#define LOGKEY 0x11 // this key (CONTROL)
#define LOG_COMMANDS // log the whole 64-bit command as (0x........, 0x........)
//#define CATCH_EXCEPTIONS // catch exceptions so it doesn't freeze and will report
// "The gfx plugin has caused an exception" instead.
#define FLUSH // flush the file buffer. slower logging, but makes sure
// the command is logged before continuing (in case of
// crash or exception, the log will not be cut short)
#ifndef _ENDUSER_RELEASE_
#define RDP_LOGGING // Allow logging (will not log unless checked, but allows the option)
// Logging functions will not be compiled if this is not present.
//#define RDP_ERROR_LOG
#endif
#define FPS_FRAMES 10 // Number of frames in which to make an FPS count
//#define SHOW_FULL_TEXVIEWER // shows the entire contents of the texture in the cache viewer,
// usually used to debug clamping issues.
// Usually enabled
#define LARGE_TEXTURE_HANDLING // allow large-textured objects to be split?
#ifdef ALTTAB_FIX
extern HHOOK hhkLowLevelKybd;
extern LRESULT CALLBACK LowLevelKeyboardProc(int nCode,
WPARAM wParam, LPARAM lParam);
#endif
// Simulations
//#define SIMULATE_VOODOO1
//#define SIMULATE_BANSHEE
//********
#ifdef EXT_LOGGING
extern std::ofstream extlog;
#define EXT(x) extlog.open("ext.txt",std::ios::app); extlog << x; extlog.close();
#else
#define EXT(x)
#endif
#ifndef _ENDUSER_RELEASE_
#define UNIMP_LOG // Keep enabled, option in dialog
#define BRIGHT_RED // Keep enabled, option in dialog
#endif
#define COLORED_DEBUGGER // ;) pretty colors
#ifdef FPS
extern wxDateTime fps_last;
extern wxDateTime fps_next;
extern float fps;
extern wxUint32 fps_count;
#endif
// rdram mask at 0x400000 bytes (bah, not right for majora's mask)
//#define BMASK 0x7FFFFF
extern unsigned int BMASK;
#define WMASK 0x3FFFFF
#define DMASK 0x1FFFFF
extern wxUint32 update_screen_count;
extern wxUint32 resolutions[0x18][2];
int CheckKeyPressed(int key, int mask);
//#define PERFORMANCE
#ifdef PERFORMANCE
extern int64 perf_cur;
extern int64 perf_next;
#endif
#ifdef LOGGING
extern std::ofstream loga;
#define LOG(x) loga.open("glide64_log.txt",std::ios::app); loga << x; loga.flush(); loga.close();
#else
#define LOG(x)
#endif
#ifdef RDP_LOGGING
extern int log_open;
extern std::ofstream rdp_log;
#define OPEN_RDP_LOG() EXT("OPEN_RDP_LOG ()\n"); if (settings.logging && !log_open) { rdp_log.open ("rdp.txt"); log_open=TRUE; }
#define CLOSE_RDP_LOG() EXT("CLOSE_RDP_LOG ()\n"); if (settings.logging && log_open) { rdp_log.close (); log_open=FALSE; }
#ifdef LOGNOTKEY
#define LRDP(x) EXT("RDP (...)\n"); if (settings.logging && log_open) { if (!CheckKeyPressed(LOGKEY,0x8000)) { rdp_log << x; rdp_log.flush(); } }
#else
#define LRDP(x) EXT("RDP (...)\n"); if (settings.logging && log_open) { rdp_log << x; rdp_log.flush(); }
#endif
#else
#define OPEN_RDP_LOG()
#define CLOSE_RDP_LOG()
#define LRDP(x)
#endif
#ifdef RDP_ERROR_LOG
extern int elog_open;
extern std::ofstream rdp_err;
#define OPEN_RDP_E_LOG() EXT("OPEN_RDP_E_LOG ()\n"); if (settings.elogging && !elog_open) { rdp_err.open ("rdp_e.txt"); elog_open=TRUE; }
#define CLOSE_RDP_E_LOG() EXT("CLOSE_RDP_LOG ()\n"); if (settings.elogging && elog_open) { rdp_err.close (); elog_open=FALSE; }
#define RDP_E(x) if (settings.elogging) { FRDP_E (x); }
#else
#define OPEN_RDP_E_LOG()
#define CLOSE_RDP_E_LOG()
#define RDP_E(x)
#endif
#ifdef RDP_LOGGING
__inline void FRDP (const char *fmt, ...)
{
if (!settings.logging || !log_open) return;
#ifdef LOGNOTKEY
if (CheckKeyPressed(LOGKEY,0x8000)) return;
#endif
va_list ap;
va_start(ap, fmt);
vsprintf(out_buf, fmt, ap);
LRDP (out_buf);
va_end(ap);
}
#else
__inline void FRDP (const char * /*fmt*/, ...) {}
#endif
#ifdef RDP_ERROR_LOG
__inline void FRDP_E (const char *fmt, ...)
{
if (!settings.elogging || !elog_open) return;
#ifdef LOGNOTKEY
if (CheckKeyPressed(LOGKEY,0x8000)) return;
#endif
sprintf (out_buf, "%08lx: (%08lx, %08lx) ", rdp.pc[rdp.pc_i]-8, rdp.cmd0, rdp.cmd1);
rdp_err << out_buf;
va_list ap2;
va_start(ap2, fmt);
vsprintf(out_buf, fmt, ap2);
rdp_err << out_buf;
rdp_err.flush();
va_end(ap2);
}
#else
__inline void FRDP_E (const char * /*fmt*/, ...) {}
#endif
extern int fullscreen;
extern int romopen;
extern int to_fullscreen;
extern int debugging;
extern int evoodoo;
extern int ev_fullscreen;
extern int exception;
extern wxMutex *mutexProcessDList;
int InitGfx ();
void ReleaseGfx ();
// The highest 8 bits are the segment # (1-16), and the lower 24 bits are the offset to
// add to it.
__inline wxUint32 segoffset (wxUint32 so)
{
return (rdp.segment[(so>>24)&0x0f] + (so&BMASK))&BMASK;
}
/* Plugin types */
#define PLUGIN_TYPE_GFX 2
#ifdef __WINDOWS__
#define EXPORT __declspec(dllexport)
#define CALL _cdecl
#else
#define EXPORT extern
#define CALL
#endif
/***** Structures *****/
typedef struct {
wxUint16 Version; /* Set to 0x0103 */
wxUint16 Type; /* Set to PLUGIN_TYPE_GFX */
char Name[100]; /* Name of the DLL */
/* If DLL supports memory these memory options then set them to TRUE or FALSE
if it does not support it */
int NormalMemory; /* a normal wxUint8 array */
int MemoryBswaped; /* a normal wxUint8 array where the memory has been pre
bswap on a dword (32 bits) boundry */
} PLUGIN_INFO;
typedef struct {
HWND hWnd; /* Render window */
HWND hStatusBar; /* if render window does not have a status bar then this is NULL */
int MemoryBswaped; // If this is set to TRUE, then the memory has been pre
// bswap on a dword (32 bits) boundry
// eg. the first 8 bytes are stored like this:
// 4 3 2 1 8 7 6 5
wxUint8 * HEADER; // This is the rom header (first 40h bytes of the rom
// This will be in the same memory format as the rest of the memory.
wxUint8 * RDRAM;
wxUint8 * DMEM;
wxUint8 * IMEM;
wxUint32 * MI_INTR_REG;
wxUint32 * DPC_START_REG;
wxUint32 * DPC_END_REG;
wxUint32 * DPC_CURRENT_REG;
wxUint32 * DPC_STATUS_REG;
wxUint32 * DPC_CLOCK_REG;
wxUint32 * DPC_BUFBUSY_REG;
wxUint32 * DPC_PIPEBUSY_REG;
wxUint32 * DPC_TMEM_REG;
wxUint32 * VI_STATUS_REG;
wxUint32 * VI_ORIGIN_REG;
wxUint32 * VI_WIDTH_REG;
wxUint32 * VI_INTR_REG;
wxUint32 * VI_V_CURRENT_LINE_REG;
wxUint32 * VI_TIMING_REG;
wxUint32 * VI_V_SYNC_REG;
wxUint32 * VI_H_SYNC_REG;
wxUint32 * VI_LEAP_REG;
wxUint32 * VI_H_START_REG;
wxUint32 * VI_V_START_REG;
wxUint32 * VI_V_BURST_REG;
wxUint32 * VI_X_SCALE_REG;
wxUint32 * VI_Y_SCALE_REG;
void (*CheckInterrupts)( void );
} GFX_INFO;
extern GFX_INFO gfx;
extern wxWindow * GFXWindow;
extern bool no_dlist;
typedef void (FX_CALL *GRCOLORCOMBINEEXT) (GrCCUColor_t a,
GrCombineMode_t a_mode,
GrCCUColor_t b,
GrCombineMode_t b_mode,
GrCCUColor_t c,
FxBool c_invert,
GrCCUColor_t d,
FxBool d_invert,
FxU32 shift,
FxBool invert) ;
typedef void (FX_CALL *GRTEXCOLORCOMBINEEXT) (GrChipID_t tmu,
GrTCCUColor_t a,
GrCombineMode_t a_mode,
GrTCCUColor_t b,
GrCombineMode_t b_mode,
GrTCCUColor_t c,
FxBool c_invert,
GrTCCUColor_t d,
FxBool d_invert,
FxU32 shift,
FxBool invert);
typedef void (FX_CALL *GRCONSTANTCOLORVALUEEXT)
(GrChipID_t tmu,
GrColor_t value);
typedef void (FX_CALL *GRSTIPPLE)( FxI32 mode) ;
typedef int (*GETTEXADDR)(int tmu, int texsize);
extern GRSTIPPLE grStippleModeExt;
extern GRSTIPPLE grStipplePatternExt;
extern GETTEXADDR GetTexAddr;
#ifndef GR_STIPPLE_DISABLE
#define GR_STIPPLE_DISABLE 0x0
#define GR_STIPPLE_PATTERN 0x1
#define GR_STIPPLE_ROTATE 0x2
#endif
void ReadSettings ();
void ReadSpecialSettings (const char * name);
void WriteSettings (bool saveEmulationSettings = false);
/******************************************************************
Function: CaptureScreen
Purpose: This function dumps the current frame to a file
input: pointer to the directory to save the file to
output: none
*******************************************************************/
EXPORT void CALL CaptureScreen ( char * Directory );
/******************************************************************
Function: ChangeWindow
Purpose: to change the window between fullscreen and window
mode. If the window was in fullscreen this should
change the screen to window mode and vice vesa.
input: none
output: none
*******************************************************************/
EXPORT void CALL ChangeWindow (void);
/******************************************************************
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the dll to de-initialise.
input: none
output: none
*******************************************************************/
EXPORT void CALL CloseDLL (void);
/******************************************************************
Function: DllAbout
Purpose: This function is optional function that is provided
to give further information about the DLL.
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllAbout ( HWND hParent );
/******************************************************************
Function: DllConfig
Purpose: This function is optional function that is provided
to allow the user to configure the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllConfig ( HWND hParent );
/******************************************************************
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
EXPORT void CALL DllTest ( HWND hParent );
EXPORT void CALL ReadScreen(void **dest, int *width, int *height);
/******************************************************************
Function: DrawScreen
Purpose: This function is called when the emulator receives a
WM_PAINT message. This allows the gfx to fit in when
it is being used in the desktop.
input: none
output: none
*******************************************************************/
EXPORT void CALL DrawScreen (void);
/******************************************************************
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the dll by filling in the PluginInfo structure.
input: a pointer to a PLUGIN_INFO stucture that needs to be
filled by the function. (see def above)
output: none
*******************************************************************/
EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo );
/******************************************************************
Function: InitiateGFX
Purpose: This function is called when the DLL is started to give
information from the emulator that the n64 graphics
uses. This is not called from the emulation thread.
Input: Gfx_Info is passed to this function which is defined
above.
Output: TRUE on success
FALSE on failure to initialise
** note on interrupts **:
To generate an interrupt set the appropriate bit in MI_INTR_REG
and then call the function CheckInterrupts to tell the emulator
that there is a waiting interrupt.
*******************************************************************/
EXPORT int CALL InitiateGFX (GFX_INFO Gfx_Info);
/******************************************************************
Function: MoveScreen
Purpose: This function is called in response to the emulator
receiving a WM_MOVE passing the xpos and ypos passed
from that message.
input: xpos - the x-coordinate of the upper-left corner of the
client area of the window.
ypos - y-coordinate of the upper-left corner of the
client area of the window.
output: none
*******************************************************************/
EXPORT void CALL MoveScreen (int xpos, int ypos);
/******************************************************************
Function: ProcessDList
Purpose: This function is called when there is a Dlist to be
processed. (High level GFX list)
input: none
output: none
*******************************************************************/
EXPORT void CALL ProcessDList(void);
/******************************************************************
Function: ProcessRDPList
Purpose: This function is called when there is a Dlist to be
processed. (Low level GFX list)
input: none
output: none
*******************************************************************/
EXPORT void CALL ProcessRDPList(void);
/******************************************************************
Function: RomClosed
Purpose: This function is called when a rom is closed.
input: none
output: none
*******************************************************************/
EXPORT void CALL RomClosed (void);
/******************************************************************
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
input: none
output: none
*******************************************************************/
EXPORT void CALL RomOpen (void);
/******************************************************************
Function: ShowCFB
Purpose: Useally once Dlists are started being displayed, cfb is
ignored. This function tells the dll to start displaying
them again.
input: none
output: none
*******************************************************************/
EXPORT void CALL ShowCFB (void);
/******************************************************************
Function: UpdateScreen
Purpose: This function is called in response to a vsync of the
screen were the VI bit in MI_INTR_REG has already been
set
input: none
output: none
*******************************************************************/
EXPORT void CALL UpdateScreen (void);
/******************************************************************
Function: ViStatusChanged
Purpose: This function is called to notify the dll that the
ViStatus registers value has been changed.
input: none
output: none
*******************************************************************/
EXPORT void CALL ViStatusChanged (void);
/******************************************************************
Function: ViWidthChanged
Purpose: This function is called to notify the dll that the
ViWidth registers value has been changed.
input: none
output: none
*******************************************************************/
EXPORT void CALL ViWidthChanged (void);
/******************************************************************
Function: FrameBufferWrite
Purpose: This function is called to notify the dll that the
frame buffer has been modified by CPU at the given address.
input: addr rdram address
val val
size 1 = wxUint8, 2 = wxUint16, 4 = wxUint32
output: none
*******************************************************************/
EXPORT void CALL FBWrite(wxUint32, wxUint32);
typedef struct
{
wxUint32 addr;
wxUint32 val;
wxUint32 size; // 1 = wxUint8, 2 = wxUint16, 4=wxUint32
} FrameBufferModifyEntry;
/******************************************************************
Function: FrameBufferWriteList
Purpose: This function is called to notify the dll that the
frame buffer has been modified by CPU at the given address.
input: FrameBufferModifyEntry *plist
size = size of the plist, max = 1024
output: none
*******************************************************************/
EXPORT void CALL FBWList(FrameBufferModifyEntry *plist, wxUint32 size);
/******************************************************************
Function: FrameBufferRead
Purpose: This function is called to notify the dll that the
frame buffer memory is beening read at the given address.
DLL should copy content from its render buffer to the frame buffer
in N64 RDRAM
DLL is responsible to maintain its own frame buffer memory addr list
DLL should copy 4KB block content back to RDRAM frame buffer.
Emulator should not call this function again if other memory
is read within the same 4KB range
input: addr rdram address
val val
size 1 = wxUint8, 2 = wxUint16, 4 = wxUint32
output: none
*******************************************************************/
EXPORT void CALL FBRead(wxUint32 addr);
/************************************************************************
Function: FBGetFrameBufferInfo
Purpose: This function is called by the emulator core to retrieve depth
buffer information from the video plugin in order to be able
to notify the video plugin about CPU depth buffer read/write
operations
size:
= 1 byte
= 2 word (16 bit) <-- this is N64 default depth buffer format
= 4 dword (32 bit)
when depth buffer information is not available yet, set all values
in the FrameBufferInfo structure to 0
input: FrameBufferInfo *pinfo
pinfo is pointed to a FrameBufferInfo structure which to be
filled in by this function
output: Values are return in the FrameBufferInfo structure
************************************************************************/
EXPORT void CALL FBGetFrameBufferInfo(void *pinfo);
EXPORT void CALL PluginLoaded (void);
#if defined(__cplusplus)
}
#endif
#endif //_GFX_H_INCLUDED__