project64/Source/Project64-video/ucode00.h

47 lines
1.8 KiB
C

/***************************************************************************
* *
* Project64-video - A Nintendo 64 gfx plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
* Copyright (C) 2002 Dave2001 *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#pragma once
void uc0_cleargeometrymode();
void uc0_culldl();
void uc0_displaylist();
void uc0_enddl();
void uc0_line3d();
void uc0_matrix();
void uc0_modifyvtx(uint8_t where, uint16_t vtx, uint32_t val);
void uc0_movemem();
void uc0_moveword();
void uc0_popmatrix();
void uc0_tri1();
void uc0_tri4();
void uc0_setgeometrymode();
void uc0_setothermode_l();
void uc0_setothermode_h();
void uc0_texture();
void uc0_vertex();
void modelview_pop(int num = 1);
void modelview_mul(float m[4][4]);
void modelview_mul_push(float m[4][4]);
void modelview_load(float m[4][4]);
void modelview_load_push(float m[4][4]);
void projection_load(float m[4][4]);
void projection_mul(float m[4][4]);
void rsp_tri1(gfxVERTEX **v, uint16_t linew = 0);
void rsp_tri2(gfxVERTEX **v);
void rsp_vertex(int v0, int n);
void load_matrix(float m[4][4], uint32_t addr);