47 lines
1.0 KiB
C
47 lines
1.0 KiB
C
// Project64 - A Nintendo 64 emulator
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// http://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
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// Copyright(C) 2002 Dave2001
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include "TexLoad4b.h"
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#include "TexLoad8b.h"
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#include "TexLoad16b.h"
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#include "TexLoad32b.h"
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#include <string.h>
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uint32_t LoadNone(uintptr_t /*dst*/, uintptr_t /*src*/, int /*wid_64*/, int /*height*/, int /*line*/, int /*real_width*/, int /*tile*/)
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{
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memset(texture, 0, 4096 * 4);
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return (1 << 16) | GFX_TEXFMT_ARGB_1555;
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}
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typedef uint32_t(*texfunc)(uintptr_t, uintptr_t, int, int, int, int, int);
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texfunc load_table[4][5] = { // [size][format]
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{ Load4bSelect,
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LoadNone,
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Load4bCI,
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Load4bIA,
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Load4bI },
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{ Load8bCI,
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LoadNone,
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Load8bCI,
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Load8bIA,
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Load8bI },
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{ Load16bRGBA,
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Load16bYUV,
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Load16bRGBA,
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Load16bIA,
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LoadNone },
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{ Load32bRGBA,
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LoadNone,
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LoadNone,
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LoadNone,
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LoadNone }
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};
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