project64/Source/Project64-audio/Driver/SoundBase.h

56 lines
1.6 KiB
C++

// Project64 - A Nintendo 64 emulator
// https://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2000-2015 Azimer
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
#pragma once
#include <Common/SyncEvent.h>
#include <Common/CriticalSection.h>
enum
{
AI_STATUS_FIFO_FULL = 0x80000000, // Bit 31: full
AI_STATUS_DMA_BUSY = 0x40000000, // Bit 30: busy
MI_INTR_AI = 0x04, // Bit 2: AI INTR
AI_CONTROL_DMA_ON = 0x01,
AI_CONTROL_DMA_OFF = 0x00,
};
class SoundDriverBase
{
public:
SoundDriverBase();
void AI_SetFrequency(uint32_t Frequency, uint32_t BufferSize);
void AI_LenChanged(uint8_t *start, uint32_t length);
void AI_Startup();
void AI_Shutdown();
void AI_Update(bool Wait);
uint32_t AI_ReadLength();
virtual void SetFrequency(uint32_t Frequency, uint32_t BufferSize);
virtual void StartAudio();
virtual void StopAudio();
protected:
enum { MAX_SIZE = 48000 * 2 * 2 }; // Max buffer size (44100Hz * 16-bit * stereo)
virtual bool Initialize();
void LoadAiBuffer(uint8_t *start, uint32_t length); // Reads in length amount of audio bytes
uint32_t m_MaxBufferSize; // Variable size determined by playback rate
CriticalSection m_CS;
private:
void BufferAudio();
SyncEvent m_AiUpdateEvent;
uint8_t *m_AI_DMAPrimaryBuffer, *m_AI_DMASecondaryBuffer;
uint32_t m_AI_DMAPrimaryBytes, m_AI_DMASecondaryBytes;
uint32_t m_BufferRemaining; // Buffer remaining
uint32_t m_CurrentReadLoc; // Currently playing buffer
uint32_t m_CurrentWriteLoc; // Currently writing buffer
uint8_t m_Buffer[MAX_SIZE]; // Emulated buffers
};