project64/Source/Project64-core/N64System/MemoryHandler/PeripheralInterfaceHandler.h

60 lines
1.6 KiB
C++

#pragma once
#include <Project64-core\Settings\GameSettings.h>
#include <Project64-core\Settings\DebugSettings.h>
#include <Project64-core\Logging.h>
#include "MemoryHandler.h"
#include <stdint.h>
class PeripheralInterfaceReg
{
protected:
PeripheralInterfaceReg(uint32_t * PeripheralInterface);
public:
uint32_t & PI_DRAM_ADDR_REG;
uint32_t & PI_CART_ADDR_REG;
uint32_t & PI_RD_LEN_REG;
uint32_t & PI_WR_LEN_REG;
uint32_t & PI_STATUS_REG;
uint32_t & PI_BSD_DOM1_LAT_REG;
uint32_t & PI_DOMAIN1_REG;
uint32_t & PI_BSD_DOM1_PWD_REG;
uint32_t & PI_BSD_DOM1_PGS_REG;
uint32_t & PI_BSD_DOM1_RLS_REG;
uint32_t & PI_BSD_DOM2_LAT_REG;
uint32_t & PI_DOMAIN2_REG;
uint32_t & PI_BSD_DOM2_PWD_REG;
uint32_t & PI_BSD_DOM2_PGS_REG;
uint32_t & PI_BSD_DOM2_RLS_REG;
private:
PeripheralInterfaceReg();
PeripheralInterfaceReg(const PeripheralInterfaceReg&);
PeripheralInterfaceReg& operator=(const PeripheralInterfaceReg&);
};
class CRegisters;
class CMipsMemoryVM;
class PeripheralInterfaceHandler :
public MemoryHandler,
private CGameSettings,
private CDebugSettings,
private CLogging,
private PeripheralInterfaceReg
{
public:
PeripheralInterfaceHandler(CMipsMemoryVM & MMU, CRegisters & Reg);
bool Read32(uint32_t Address, uint32_t & Value);
bool Write32(uint32_t Address, uint32_t Value, uint32_t Mask);
private:
PeripheralInterfaceHandler();
PeripheralInterfaceHandler(const PeripheralInterfaceHandler &);
PeripheralInterfaceHandler & operator=(const PeripheralInterfaceHandler &);
CMipsMemoryVM & m_MMU;
CRegisters & m_Reg;
uint32_t & m_PC;
};