N64 Emulator
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AmbientMalice c871273ca2 Infernal Machine stability fixes.
Changing to CF1 fixes the jeep handling and some nasty stuttering.
Disabling Fast SP fixed some crashes with recompiler. Also seems to fix environment flicker?
Plus some other tweaks.

The game seems stable on a custom build (with the Factor 5 hack) with CPU recompiler and cxd4 RSP interpreter during testing except for the end of levels, when Indy's Trading Post causes the game to crash without Interpreter. The game appears to be far more stable in PJ64 than mupen64plus, however the game's audio timings are off, and the sound crackles. But I was able to drive Indy's jeep round in circles for 15 minutes without a single lockup.
2015-03-06 14:50:29 +10:00
Bin remove some of the old ad stuff 2015-01-23 15:08:55 +11:00
Config Infernal Machine stability fixes. 2015-03-06 14:50:29 +10:00
Lang Update Brazilian Portuguese language file 2015-03-05 03:48:30 -03:00
Plugin Minor Updates 2015-03-05 02:23:07 -03:00
PropertySheets Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Source A few more language tweaks 2015-03-05 22:33:57 +11:00
.gitignore added one more file to ignore and sorted list in laphabetical order. 2015-03-03 17:55:09 -03:00
Project64.vs2008.sln Nrage: Update version and change location of log and config dir 2015-02-18 20:52:23 +11:00
Project64.vs2013.sln PJ64 NRage should be compiled before Project64Setup. 2015-03-05 22:09:54 -03:00