125 lines
5.0 KiB
C++
125 lines
5.0 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "SettingsPage.h"
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#include "SettingsPage-Game-General.h"
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CGameGeneralPage::CGameGeneralPage(HWND hParent, const RECT & rcDispay)
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{
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if (!Create(hParent, rcDispay))
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{
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return;
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}
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//Set the text for all gui Items
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SetDlgItemTextW(m_hWnd, IDC_GOOD_NAME_TEXT, wGS(RB_GOODNAME).c_str());
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SetDlgItemTextW(m_hWnd, IDC_MEMORY_SIZE_TEXT, wGS(ROM_MEM_SIZE).c_str());
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SetDlgItemTextW(m_hWnd, IDC_SAVE_TYPE_TEXT, wGS(ROM_SAVE_TYPE).c_str());
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SetDlgItemTextW(m_hWnd, IDC_COUNTFACT_TEXT, wGS(ROM_COUNTER_FACTOR).c_str());
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SetDlgItemTextW(m_hWnd, IDC_VIREFESH_TEXT, wGS(ROM_VIREFRESH).c_str());
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SetDlgItemTextW(m_hWnd, IDC_COUNTPERBYTE_TEXT, wGS(ROM_COUNTPERBYTE).c_str());
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SetDlgItemTextW(m_hWnd, IDC_OVER_CLOCK_MODIFIER_TEXT, wGS(ROM_OVER_CLOCK_MODIFIER).c_str());
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SetDlgItemTextW(m_hWnd, IDC_ROM_32BIT, wGS(ROM_32BIT).c_str());
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SetDlgItemTextW(m_hWnd, IDC_ROM_FIXEDAUDIO, wGS(ROM_FIXED_AUDIO).c_str());
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SetDlgItemTextW(m_hWnd, IDC_DELAY_DP, wGS(ROM_DELAY_DP).c_str());
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SetDlgItemTextW(m_hWnd, IDC_SYNC_AUDIO, wGS(ROM_SYNC_AUDIO).c_str());
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SetDlgItemTextW(m_hWnd, IDC_USE_TLB, wGS(ROM_USE_TLB).c_str());
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SetDlgItemTextW(m_hWnd, IDC_DELAY_SI, wGS(ROM_DELAY_SI).c_str());
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SetDlgItemTextW(m_hWnd, IDC_AUDIO_SIGNAL, wGS(ROM_AUDIO_SIGNAL).c_str());
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AddModCheckBox(GetDlgItem(IDC_ROM_32BIT), Game_32Bit);
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AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO), Game_SyncViaAudio);
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AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO), Game_FixedAudio);
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AddModCheckBox(GetDlgItem(IDC_USE_TLB), Game_UseTlb);
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AddModCheckBox(GetDlgItem(IDC_DELAY_DP), Game_DelayDP);
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AddModCheckBox(GetDlgItem(IDC_DELAY_SI), Game_DelaySI);
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AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL), Game_RspAudioSignal);
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CModifiedComboBox * ComboBox;
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ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE), Game_RDRamSize);
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if (ComboBox)
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{
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ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT));
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ComboBox->AddItemW(wGS(RDRAM_4MB).c_str(), 0x400000);
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ComboBox->AddItemW(wGS(RDRAM_8MB).c_str(), 0x800000);
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}
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ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE), Game_SaveChip);
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if (ComboBox)
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{
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ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT));
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ComboBox->AddItemW(wGS(SAVE_FIRST_USED).c_str(), (uint32_t)(int64_t)SaveChip_Auto);
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ComboBox->AddItemW(wGS(SAVE_4K_EEPROM).c_str(), SaveChip_Eeprom_4K);
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ComboBox->AddItemW(wGS(SAVE_16K_EEPROM).c_str(), SaveChip_Eeprom_16K);
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ComboBox->AddItemW(wGS(SAVE_SRAM).c_str(), SaveChip_Sram);
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ComboBox->AddItemW(wGS(SAVE_FLASHRAM).c_str(), SaveChip_FlashRam);
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}
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ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT), Game_CounterFactor);
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if (ComboBox)
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{
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ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT));
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ComboBox->AddItemW(wGS(NUMBER_1).c_str(), 1);
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ComboBox->AddItemW(wGS(NUMBER_2).c_str(), 2);
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ComboBox->AddItemW(wGS(NUMBER_3).c_str(), 3);
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ComboBox->AddItemW(wGS(NUMBER_4).c_str(), 4);
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ComboBox->AddItemW(wGS(NUMBER_5).c_str(), 5);
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ComboBox->AddItemW(wGS(NUMBER_6).c_str(), 6);
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}
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SetDlgItemText(IDC_GOOD_NAME, g_Settings->LoadStringVal(Rdb_GoodName).c_str());
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CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH), Game_ViRefreshRate, false);
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TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
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TxtBox = AddModTextBox(GetDlgItem(IDC_COUNTPERBYTE), Game_AiCountPerBytes, false);
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TxtBox->SetTextField(GetDlgItem(IDC_COUNTPERBYTE_TEXT));
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TxtBox = AddModTextBox(GetDlgItem(IDC_OVER_CLOCK_MODIFIER), Game_OverClockModifier, false);
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TxtBox->SetTextField(GetDlgItem(IDC_OVER_CLOCK_MODIFIER_TEXT));
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if (!g_Settings->LoadBool(Setting_SyncViaAudioEnabled))
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{
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GetDlgItem(IDC_SYNC_AUDIO).EnableWindow(false);
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}
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UpdatePageSettings();
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}
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void CGameGeneralPage::ShowPage()
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{
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ShowWindow(SW_SHOW);
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}
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void CGameGeneralPage::HidePage()
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{
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ShowWindow(SW_HIDE);
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}
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void CGameGeneralPage::ApplySettings(bool UpdateScreen)
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{
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CSettingsPageImpl<CGameGeneralPage>::ApplySettings(UpdateScreen);
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}
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bool CGameGeneralPage::EnableReset(void)
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{
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if (CSettingsPageImpl<CGameGeneralPage>::EnableReset()) { return true; }
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return false;
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}
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void CGameGeneralPage::ResetPage()
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{
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CSettingsPageImpl<CGameGeneralPage>::ResetPage();
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}
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