98 lines
3.6 KiB
C++
98 lines
3.6 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "SettingsPage.h"
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#include "SettingsPage-Game-Recompiler.h"
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CGameRecompilePage::CGameRecompilePage(HWND hParent, const RECT & rcDispay)
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{
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if (!Create(hParent, rcDispay))
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{
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return;
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}
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//Set the text for all gui Items
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SetDlgItemTextW(m_hWnd, IDC_CPU_TYPE_TEXT, GS(ROM_CPU_STYLE));
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SetDlgItemTextW(m_hWnd, IDC_FUNCFIND_TEXT, GS(ROM_FUNC_FIND));
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SetDlgItemTextW(m_hWnd, IDC_ROM_REGCACHE, GS(ROM_REG_CACHE));
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SetDlgItemTextW(m_hWnd, IDC_BLOCK_LINKING, GS(ADVANCE_ABL));
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SetDlgItemTextW(m_hWnd, IDC_ROM_FASTSP, GS(ROM_FAST_SP));
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SetDlgItemTextW(m_hWnd, IDC_SMM_FRAME, GS(ADVANCE_SMCM));
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SetDlgItemTextW(m_hWnd, IDC_SMM_CACHE, GS(ADVANCE_SMM_CACHE));
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SetDlgItemTextW(m_hWnd, IDC_SMM_DMA, GS(ADVANCE_SMM_PIDMA));
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SetDlgItemTextW(m_hWnd, IDC_SMM_VALIDATE, GS(ADVANCE_SMM_VALIDATE));
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SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_TLB));
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SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_PROTECT));
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m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
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AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE), Game_RegCache);
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AddModCheckBox(GetDlgItem(IDC_BLOCK_LINKING), Game_BlockLinking);
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AddModCheckBox(GetDlgItem(IDC_SMM_CACHE), Game_SMM_Cache);
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AddModCheckBox(GetDlgItem(IDC_SMM_DMA), Game_SMM_PIDMA);
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AddModCheckBox(GetDlgItem(IDC_SMM_VALIDATE), Game_SMM_ValidFunc);
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AddModCheckBox(GetDlgItem(IDC_SMM_TLB), Game_SMM_TLB);
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AddModCheckBox(GetDlgItem(IDC_SMM_PROTECT), Game_SMM_Protect);
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::ShowWindow(GetDlgItem(IDC_SMM_STORE), SW_HIDE);
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//AddModCheckBox(GetDlgItem(IDC_SMM_STORE),Game_SMM_StoreInstruc);
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AddModCheckBox(GetDlgItem(IDC_ROM_FASTSP), Game_FastSP);
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CModifiedComboBox * ComboBox;
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ComboBox = AddModComboBox(GetDlgItem(IDC_CPU_TYPE), Game_CpuType);
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if (ComboBox)
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{
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ComboBox->AddItemW(GS(CORE_RECOMPILER), CPU_Recompiler);
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ComboBox->AddItemW(GS(CORE_INTERPTER), CPU_Interpreter);
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if (g_Settings->LoadBool(Debugger_Enabled))
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{
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ComboBox->AddItemW(GS(CORE_SYNC), CPU_SyncCores);
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}
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}
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ComboBox = AddModComboBox(GetDlgItem(IDC_FUNCFIND), Game_FuncLookupMode);
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if (ComboBox)
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{
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ComboBox->AddItemW(GS(FLM_PLOOKUP), FuncFind_PhysicalLookup);
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ComboBox->AddItemW(GS(FLM_VLOOKUP), FuncFind_VirtualLookup);
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//ComboBox->AddItem(GS(FLM_CHANGEMEM), FuncFind_ChangeMemory);
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}
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UpdatePageSettings();
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}
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void CGameRecompilePage::ShowPage()
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{
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ShowWindow(SW_SHOW);
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}
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void CGameRecompilePage::HidePage()
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{
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ShowWindow(SW_HIDE);
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}
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void CGameRecompilePage::ApplySettings(bool UpdateScreen)
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{
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CSettingsPageImpl<CGameRecompilePage>::ApplySettings(UpdateScreen);
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}
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bool CGameRecompilePage::EnableReset(void)
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{
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if (CSettingsPageImpl<CGameRecompilePage>::EnableReset()) { return true; }
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return false;
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}
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void CGameRecompilePage::ResetPage()
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{
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CSettingsPageImpl<CGameRecompilePage>::ResetPage();
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}
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