project64/Source/Glide64/ucode03.h

115 lines
3.7 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
//
// vertex - loads vertices
//
static void uc3_vertex()
{
int v0 = ((rdp.cmd0 >> 16) & 0xFF) / 5; // Current vertex
int n = (uint16_t)((rdp.cmd0 & 0xFFFF) + 1) / 0x210; // Number to copy
if (v0 >= 32)
v0 = 31;
if ((v0 + n) > 32)
n = 32 - v0;
rsp_vertex(v0, n);
}
//
// tri1 - renders a triangle
//
static void uc3_tri1()
{
FRDP("uc3:tri1 #%d - %d, %d, %d - %08lx - %08lx\n", rdp.tri_n,
((rdp.cmd1 >> 16) & 0xFF) / 5,
((rdp.cmd1 >> 8) & 0xFF) / 5,
((rdp.cmd1) & 0xFF) / 5, rdp.cmd0, rdp.cmd1);
VERTEX *v[3] = {
&rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
&rdp.vtx[(rdp.cmd1 & 0xFF) / 5]
};
rsp_tri1(v);
}
static void uc3_tri2()
{
FRDP("uc3:tri2 #%d, #%d - %d, %d, %d - %d, %d, %d\n", rdp.tri_n, rdp.tri_n + 1,
((rdp.cmd0 >> 16) & 0xFF) / 5,
((rdp.cmd0 >> 8) & 0xFF) / 5,
((rdp.cmd0) & 0xFF) / 5,
((rdp.cmd1 >> 16) & 0xFF) / 5,
((rdp.cmd1 >> 8) & 0xFF) / 5,
((rdp.cmd1) & 0xFF) / 5);
VERTEX *v[6] = {
&rdp.vtx[((rdp.cmd0 >> 16) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd0 >> 8) & 0xFF) / 5],
&rdp.vtx[(rdp.cmd0 & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
&rdp.vtx[(rdp.cmd1 & 0xFF) / 5]
};
rsp_tri2(v);
}
static void uc3_quad3d()
{
FRDP("uc3:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n + 1);
VERTEX *v[6] = {
&rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
&rdp.vtx[(rdp.cmd1 & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5],
&rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5]
};
rsp_tri2(v);
}