project64/Source/Glide64/Main.cpp

2403 lines
82 KiB
C++

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
#include <string.h>
#include <Common/StdString.h>
#include "Gfx_1.3.h"
#include "Version.h"
#include <Settings/Settings.h>
#include <Common/CriticalSection.h>
#include <Common/path.h>
#include "Config.h"
#include "Util.h"
#include "3dmath.h"
#include "Debugger.h"
#include "Combine.h"
#include "TexCache.h"
#include "CRC.h"
#include "FBtoScreen.h"
#include "DepthBufferRender.h"
#include "trace.h"
#ifdef TEXTURE_FILTER // Hiroshi Morii <koolsmoky@users.sourceforge.net>
#include <stdarg.h>
int ghq_dmptex_toggle_key = 0;
#endif
#ifdef EXT_LOGGING
std::ofstream extlog;
#endif
#ifdef LOGGING
std::ofstream loga;
#endif
#ifdef RDP_LOGGING
int log_open = FALSE;
std::ofstream rdp_log;
#endif
#ifdef RDP_ERROR_LOG
int elog_open = FALSE;
std::ofstream rdp_err;
#endif
GFX_INFO gfx;
int to_fullscreen = FALSE;
int GfxInitDone = FALSE;
int romopen = FALSE;
GrContext_t gfx_context = 0;
int debugging = FALSE;
int exception = FALSE;
int evoodoo = 0;
int ev_fullscreen = 0;
#ifdef _WIN32
#define WINPROC_OVERRIDE
HINSTANCE hinstDLL = NULL;
#endif
#ifdef WINPROC_OVERRIDE
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
WNDPROC oldWndProc = NULL;
WNDPROC myWndProc = NULL;
#endif
#ifdef ALTTAB_FIX
HHOOK hhkLowLevelKybd = NULL;
LRESULT CALLBACK LowLevelKeyboardProc(int nCode,
WPARAM wParam, LPARAM lParam);
#endif
#ifdef PERFORMANCE
int64 perf_cur;
int64 perf_next;
#endif
#ifdef FPS
wxDateTime fps_last;
wxDateTime fps_next;
float fps = 0.0f;
uint32_t fps_count = 0;
uint32_t vi_count = 0;
float vi = 0.0f;
uint32_t region = 0;
float ntsc_percent = 0.0f;
float pal_percent = 0.0f;
#endif
// Resolutions, MUST be in the correct order (SST1VID.H)
uint32_t resolutions[0x18][2] = {
{ 320, 200 },
{ 320, 240 },
{ 400, 256 },
{ 512, 384 },
{ 640, 200 },
{ 640, 350 },
{ 640, 400 },
{ 640, 480 },
{ 800, 600 },
{ 960, 720 },
{ 856, 480 },
{ 512, 256 },
{ 1024, 768 },
{ 1280, 1024 },
{ 1600, 1200 },
{ 400, 300 },
// 0x10
{ 1152, 864 },
{ 1280, 960 },
{ 1600, 1024 },
{ 1792, 1344 },
{ 1856, 1392 },
{ 1920, 1440 },
{ 2048, 1536 },
{ 2048, 2048 }
};
// ref rate
// 60=0x0, 70=0x1, 72=0x2, 75=0x3, 80=0x4, 90=0x5, 100=0x6, 85=0x7, 120=0x8, none=0xff
unsigned int BMASK = 0x7FFFFF;
// Reality display processor structure
RDP rdp;
CSettings * g_settings;
HOTKEY_INFO hotkey_info;
VOODOO voodoo = { 0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
};
GrTexInfo fontTex;
GrTexInfo cursorTex;
uint32_t offset_font = 0;
uint32_t offset_cursor = 0;
uint32_t offset_textures = 0;
uint32_t offset_texbuf1 = 0;
int capture_screen = 0;
std::string capture_path;
void _ChangeSize()
{
rdp.scale_1024 = g_settings->scr_res_x / 1024.0f;
rdp.scale_768 = g_settings->scr_res_y / 768.0f;
// float res_scl_x = (float)g_settings->res_x / 320.0f;
float res_scl_y = (float)g_settings->res_y / 240.0f;
uint32_t scale_x = *gfx.VI_X_SCALE_REG & 0xFFF;
if (!scale_x) return;
uint32_t scale_y = *gfx.VI_Y_SCALE_REG & 0xFFF;
if (!scale_y) return;
float fscale_x = (float)scale_x / 1024.0f;
float fscale_y = (float)scale_y / 2048.0f;
uint32_t dwHStartReg = *gfx.VI_H_START_REG;
uint32_t dwVStartReg = *gfx.VI_V_START_REG;
uint32_t hstart = dwHStartReg >> 16;
uint32_t hend = dwHStartReg & 0xFFFF;
// dunno... but sometimes this happens
if (hend == hstart) hend = (int)(*gfx.VI_WIDTH_REG / fscale_x);
uint32_t vstart = dwVStartReg >> 16;
uint32_t vend = dwVStartReg & 0xFFFF;
rdp.vi_width = (hend - hstart) * fscale_x;
rdp.vi_height = (vend - vstart) * fscale_y * 1.0126582f;
float aspect = (g_settings->adjust_aspect && (fscale_y > fscale_x) && (rdp.vi_width > rdp.vi_height)) ? fscale_x / fscale_y : 1.0f;
#ifdef LOGGING
sprintf (out_buf, "hstart: %d, hend: %d, vstart: %d, vend: %d\n", hstart, hend, vstart, vend);
LOG (out_buf);
sprintf (out_buf, "size: %d x %d\n", (int)rdp.vi_width, (int)rdp.vi_height);
LOG (out_buf);
#endif
rdp.scale_x = (float)g_settings->res_x / rdp.vi_width;
if (region > 0 && g_settings->pal230)
{
// odd... but pal games seem to want 230 as height...
rdp.scale_y = res_scl_y * (230.0f / rdp.vi_height) * aspect;
}
else
{
rdp.scale_y = (float)g_settings->res_y / rdp.vi_height * aspect;
}
// rdp.offset_x = g_settings->offset_x * res_scl_x;
// rdp.offset_y = g_settings->offset_y * res_scl_y;
//rdp.offset_x = 0;
// rdp.offset_y = 0;
rdp.offset_y = ((float)g_settings->res_y - rdp.vi_height * rdp.scale_y) * 0.5f;
if (((uint32_t)rdp.vi_width <= (*gfx.VI_WIDTH_REG) / 2) && (rdp.vi_width > rdp.vi_height))
rdp.scale_y *= 0.5f;
rdp.scissor_o.ul_x = 0;
rdp.scissor_o.ul_y = 0;
rdp.scissor_o.lr_x = (uint32_t)rdp.vi_width;
rdp.scissor_o.lr_y = (uint32_t)rdp.vi_height;
rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR;
}
void ChangeSize()
{
if (debugging)
{
_ChangeSize();
return;
}
switch (g_settings->aspectmode)
{
case 0: //4:3
if (g_settings->scr_res_x >= g_settings->scr_res_y * 4.0f / 3.0f) {
g_settings->res_y = g_settings->scr_res_y;
g_settings->res_x = (uint32_t)(g_settings->res_y * 4.0f / 3.0f);
}
else {
g_settings->res_x = g_settings->scr_res_x;
g_settings->res_y = (uint32_t)(g_settings->res_x / 4.0f * 3.0f);
}
break;
case 1: //16:9
if (g_settings->scr_res_x >= g_settings->scr_res_y * 16.0f / 9.0f) {
g_settings->res_y = g_settings->scr_res_y;
g_settings->res_x = (uint32_t)(g_settings->res_y * 16.0f / 9.0f);
}
else {
g_settings->res_x = g_settings->scr_res_x;
g_settings->res_y = (uint32_t)(g_settings->res_x / 16.0f * 9.0f);
}
break;
default: //stretch or original
g_settings->res_x = g_settings->scr_res_x;
g_settings->res_y = g_settings->scr_res_y;
}
_ChangeSize();
rdp.offset_x = (g_settings->scr_res_x - g_settings->res_x) / 2.0f;
float offset_y = (g_settings->scr_res_y - g_settings->res_y) / 2.0f;
g_settings->res_x += (uint32_t)rdp.offset_x;
g_settings->res_y += (uint32_t)offset_y;
rdp.offset_y += offset_y;
if (g_settings->aspectmode == 3) // original
{
rdp.scale_x = rdp.scale_y = 1.0f;
rdp.offset_x = (g_settings->scr_res_x - rdp.vi_width) / 2.0f;
rdp.offset_y = (g_settings->scr_res_y - rdp.vi_height) / 2.0f;
}
// g_settings->res_x = g_settings->scr_res_x;
// g_settings->res_y = g_settings->scr_res_y;
}
void ConfigWrapper()
{
grConfigWrapperExt(g_settings->wrpResolution, g_settings->wrpVRAM * 1024 * 1024, g_settings->wrpFBO, g_settings->wrpAnisotropic);
}
void UseUnregisteredSetting(int /*SettingID*/)
{
#ifdef _WIN32
DebugBreak();
#endif
}
void ReadSettings()
{
g_settings->card_id = GetSetting(Set_CardId);
g_settings->res_data = (uint32_t)GetSetting(Set_Resolution);
if (g_settings->res_data >= 24) g_settings->res_data = 12;
g_settings->scr_res_x = g_settings->res_x = resolutions[g_settings->res_data][0];
g_settings->scr_res_y = g_settings->res_y = resolutions[g_settings->res_data][1];
g_settings->vsync = GetSetting(Set_vsync);
g_settings->ssformat = (uint8_t)GetSetting(Set_ssformat);
g_settings->show_fps = (uint8_t)GetSetting(Set_ShowFps);
g_settings->clock = GetSetting(Set_clock);
g_settings->clock_24_hr = GetSetting(Set_clock_24_hr);
g_settings->advanced_options = Set_basic_mode ? !GetSystemSetting(Set_basic_mode) : 0;
g_settings->texenh_options = GetSetting(Set_texenh_options);
g_settings->use_hotkeys = GetSetting(Set_hotkeys);
g_settings->wrpResolution = GetSetting(Set_wrpResolution);
g_settings->wrpVRAM = GetSetting(Set_wrpVRAM);
g_settings->wrpFBO = GetSetting(Set_wrpFBO);
g_settings->wrpAnisotropic = GetSetting(Set_wrpAnisotropic);
#ifndef _ENDUSER_RELEASE_
g_settings->autodetect_ucode = GetSetting(Set_autodetect_ucode);
g_settings->ucode = GetSetting(Set_ucode);
g_settings->wireframe = GetSetting(Set_wireframe);
g_settings->wfmode = GetSetting(Set_wfmode);
g_settings->logging = GetSetting(Set_logging);
g_settings->log_clear = GetSetting(Set_log_clear);
g_settings->run_in_window = GetSetting(Set_run_in_window);
g_settings->elogging = GetSetting(Set_elogging);
g_settings->filter_cache = GetSetting(Set_filter_cache);
g_settings->unk_as_red = GetSetting(Set_unk_as_red);
g_settings->log_unk = GetSetting(Set_log_unk);
g_settings->unk_clear = GetSetting(Set_unk_clear);
#else
g_settings->autodetect_ucode = TRUE;
g_settings->ucode = 2;
g_settings->wireframe = FALSE;
g_settings->wfmode = 0;
g_settings->logging = FALSE;
g_settings->log_clear = FALSE;
g_settings->run_in_window = FALSE;
g_settings->elogging = FALSE;
g_settings->filter_cache = FALSE;
g_settings->unk_as_red = FALSE;
g_settings->log_unk = FALSE;
g_settings->unk_clear = FALSE;
#endif
#ifdef TEXTURE_FILTER
char texture_dir[260];
memset(texture_dir, 0, sizeof(texture_dir));
GetSystemSettingSz(Set_texture_dir, texture_dir, sizeof(texture_dir));
g_settings->texture_dir = texture_dir;
g_settings->ghq_fltr = (uint8_t)GetSetting(Set_ghq_fltr);
g_settings->ghq_cmpr = (uint8_t)GetSetting(Set_ghq_cmpr);
g_settings->ghq_enht = (uint8_t)GetSetting(Set_ghq_enht);
g_settings->ghq_hirs = (uint8_t)GetSetting(Set_ghq_hirs);
g_settings->ghq_enht_cmpr = GetSetting(Set_ghq_enht_cmpr);
g_settings->ghq_enht_tile = GetSetting(Set_ghq_enht_tile);
g_settings->ghq_enht_f16bpp = GetSetting(Set_ghq_enht_f16bpp);
g_settings->ghq_enht_gz = GetSetting(Set_ghq_enht_gz);
g_settings->ghq_enht_nobg = GetSetting(Set_ghq_enht_nobg);
g_settings->ghq_hirs_cmpr = GetSetting(Set_ghq_hirs_cmpr);
g_settings->ghq_hirs_tile = GetSetting(Set_ghq_hirs_tile);
g_settings->ghq_hirs_f16bpp = GetSetting(Set_ghq_hirs_f16bpp);
g_settings->ghq_hirs_gz = GetSetting(Set_ghq_hirs_gz);
g_settings->ghq_hirs_altcrc = GetSetting(Set_ghq_hirs_altcrc);
g_settings->ghq_cache_save = GetSetting(Set_ghq_cache_save);
g_settings->ghq_cache_size = GetSetting(Set_ghq_cache_size);
g_settings->ghq_hirs_let_texartists_fly = GetSetting(Set_ghq_hirs_let_texartists_fly);
g_settings->ghq_hirs_dump = GetSetting(Set_ghq_hirs_dump);
#endif
ConfigWrapper();
}
void ReadSpecialSettings(const char * name)
{
// char buf [256];
// sprintf(buf, "ReadSpecialSettings. Name: %s\n", name);
// LOG(buf);
g_settings->hacks = 0;
//detect games which require special hacks
if (strstr(name, (const char *)"ZELDA"))
g_settings->hacks |= (hack_Zelda | hack_OoT);
else if (strstr(name, (const char *)"MASK"))
g_settings->hacks |= hack_Zelda;
else if (strstr(name, (const char *)"ROADSTERS TROPHY"))
g_settings->hacks |= hack_Zelda;
else if (strstr(name, (const char *)"Diddy Kong Racing"))
g_settings->hacks |= hack_Diddy;
else if (strstr(name, (const char *)"Tonic Trouble"))
g_settings->hacks |= hack_Tonic;
else if (strstr(name, (const char *)"All") && strstr(name, (const char *)"Star") && strstr(name, (const char *)"Baseball"))
g_settings->hacks |= hack_ASB;
else if (strstr(name, (const char *)"Beetle") || strstr(name, (const char *)"BEETLE") || strstr(name, (const char *)"HSV"))
g_settings->hacks |= hack_BAR;
else if (strstr(name, (const char *)"I S S 64") || strstr(name, (const char *)"J WORLD SOCCER3") || strstr(name, (const char *)"PERFECT STRIKER") || strstr(name, (const char *)"RONALDINHO SOCCER"))
g_settings->hacks |= hack_ISS64;
else if (strstr(name, (const char *)"MARIOKART64"))
g_settings->hacks |= hack_MK64;
else if (strstr(name, (const char *)"NITRO64"))
g_settings->hacks |= hack_WCWnitro;
else if (strstr(name, (const char *)"CHOPPER_ATTACK") || strstr(name, (const char *)"WILD CHOPPERS"))
g_settings->hacks |= hack_Chopper;
else if (strstr(name, (const char *)"Resident Evil II") || strstr(name, (const char *)"BioHazard II"))
g_settings->hacks |= hack_RE2;
else if (strstr(name, (const char *)"YOSHI STORY"))
g_settings->hacks |= hack_Yoshi;
else if (strstr(name, (const char *)"F-Zero X") || strstr(name, (const char *)"F-ZERO X"))
g_settings->hacks |= hack_Fzero;
else if (strstr(name, (const char *)"PAPER MARIO") || strstr(name, (const char *)"MARIO STORY"))
g_settings->hacks |= hack_PMario;
else if (strstr(name, (const char *)"TOP GEAR RALLY 2"))
g_settings->hacks |= hack_TGR2;
else if (strstr(name, (const char *)"TOP GEAR RALLY"))
g_settings->hacks |= hack_TGR;
else if (strstr(name, (const char *)"Top Gear Hyper Bike"))
g_settings->hacks |= hack_Hyperbike;
else if (strstr(name, (const char *)"Killer Instinct Gold") || strstr(name, (const char *)"KILLER INSTINCT GOLD"))
g_settings->hacks |= hack_KI;
else if (strstr(name, (const char *)"Knockout Kings 2000"))
g_settings->hacks |= hack_Knockout;
else if (strstr(name, (const char *)"LEGORacers"))
g_settings->hacks |= hack_Lego;
else if (strstr(name, (const char *)"OgreBattle64"))
g_settings->hacks |= hack_Ogre64;
else if (strstr(name, (const char *)"Pilot Wings64"))
g_settings->hacks |= hack_Pilotwings;
else if (strstr(name, (const char *)"Supercross"))
g_settings->hacks |= hack_Supercross;
else if (strstr(name, (const char *)"STARCRAFT 64"))
g_settings->hacks |= hack_Starcraft;
else if (strstr(name, (const char *)"BANJO KAZOOIE 2") || strstr(name, (const char *)"BANJO TOOIE"))
g_settings->hacks |= hack_Banjo2;
else if (strstr(name, (const char *)"FIFA: RTWC 98") || strstr(name, (const char *)"RoadToWorldCup98"))
g_settings->hacks |= hack_Fifa98;
else if (strstr(name, (const char *)"Mega Man 64") || strstr(name, (const char *)"RockMan Dash"))
g_settings->hacks |= hack_Megaman;
else if (strstr(name, (const char *)"MISCHIEF MAKERS") || strstr(name, (const char *)"TROUBLE MAKERS"))
g_settings->hacks |= hack_Makers;
else if (strstr(name, (const char *)"GOLDENEYE"))
g_settings->hacks |= hack_GoldenEye;
else if (strstr(name, (const char *)"PUZZLE LEAGUE"))
g_settings->hacks |= hack_PPL;
g_settings->alt_tex_size = GetSetting(Set_alt_tex_size);
g_settings->use_sts1_only = GetSetting(Set_use_sts1_only);
g_settings->force_calc_sphere = GetSetting(Set_force_calc_sphere);
g_settings->correct_viewport = GetSetting(Set_correct_viewport);
g_settings->increase_texrect_edge = GetSetting(Set_increase_texrect_edge);
g_settings->decrease_fillrect_edge = GetSetting(Set_decrease_fillrect_edge);
g_settings->texture_correction = GetSetting(Set_texture_correction) == 0 ? 0 : 1;
g_settings->pal230 = GetSetting(Set_pal230) == 1 ? 1 : 0;
g_settings->stipple_mode = GetSetting(Set_stipple_mode);
int stipple_pattern = GetSetting(Set_stipple_pattern);
g_settings->stipple_pattern = stipple_pattern > 0 ? (uint32_t)stipple_pattern : 0x3E0F83E0;
g_settings->force_microcheck = GetSetting(Set_force_microcheck);
g_settings->force_quad3d = GetSetting(Set_force_quad3d);
g_settings->clip_zmin = GetSetting(Set_clip_zmin);
g_settings->clip_zmax = GetSetting(Set_clip_zmax);
g_settings->fast_crc = GetSetting(Set_fast_crc);
g_settings->adjust_aspect = GetSetting(Set_adjust_aspect);
g_settings->zmode_compare_less = GetSetting(Set_zmode_compare_less);
g_settings->old_style_adither = GetSetting(Set_old_style_adither);
g_settings->n64_z_scale = GetSetting(Set_n64_z_scale);
if (g_settings->n64_z_scale)
ZLUT_init();
//frame buffer
int optimize_texrect = GetSetting(Set_optimize_texrect);
int ignore_aux_copy = GetSetting(Set_ignore_aux_copy);
int hires_buf_clear = GetSetting(Set_hires_buf_clear);
int read_alpha = GetSetting(Set_fb_read_alpha);
int useless_is_useless = GetSetting(Set_useless_is_useless);
int fb_crc_mode = GetSetting(Set_fb_crc_mode);
if (optimize_texrect > 0) g_settings->frame_buffer |= fb_optimize_texrect;
else if (optimize_texrect == 0) g_settings->frame_buffer &= ~fb_optimize_texrect;
if (ignore_aux_copy > 0) g_settings->frame_buffer |= fb_ignore_aux_copy;
else if (ignore_aux_copy == 0) g_settings->frame_buffer &= ~fb_ignore_aux_copy;
if (hires_buf_clear > 0) g_settings->frame_buffer |= fb_hwfbe_buf_clear;
else if (hires_buf_clear == 0) g_settings->frame_buffer &= ~fb_hwfbe_buf_clear;
if (read_alpha > 0) g_settings->frame_buffer |= fb_read_alpha;
else if (read_alpha == 0) g_settings->frame_buffer &= ~fb_read_alpha;
if (useless_is_useless > 0) g_settings->frame_buffer |= fb_useless_is_useless;
else g_settings->frame_buffer &= ~fb_useless_is_useless;
if (fb_crc_mode >= 0) g_settings->fb_crc_mode = (CSettings::FBCRCMODE)fb_crc_mode;
// if (g_settings->custom_ini)
{
g_settings->filtering = GetSetting(Set_filtering);
g_settings->fog = GetSetting(Set_fog);
g_settings->buff_clear = GetSetting(Set_buff_clear);
g_settings->swapmode = GetSetting(Set_swapmode);
g_settings->aspectmode = GetSetting(Set_aspect);
g_settings->lodmode = GetSetting(Set_lodmode);
int resolution = GetSetting(Set_Resolution);
if (resolution >= 0)
{
g_settings->res_data = (uint32_t)resolution;
if (g_settings->res_data >= 0x18) g_settings->res_data = 12;
g_settings->scr_res_x = g_settings->res_x = resolutions[g_settings->res_data][0];
g_settings->scr_res_y = g_settings->res_y = resolutions[g_settings->res_data][1];
}
//frame buffer
int smart_read = GetSetting(Set_fb_smart);
int hires = GetSetting(Set_fb_hires);
int read_always = GetSetting(Set_fb_read_always);
int read_back_to_screen = GetSetting(Set_read_back_to_screen);
int cpu_write_hack = GetSetting(Set_detect_cpu_write);
int get_fbinfo = GetSetting(Set_fb_get_info);
int depth_render = GetSetting(Set_fb_render);
if (smart_read > 0) g_settings->frame_buffer |= fb_emulation;
else if (smart_read == 0) g_settings->frame_buffer &= ~fb_emulation;
if (hires > 0) g_settings->frame_buffer |= fb_hwfbe;
else if (hires == 0) g_settings->frame_buffer &= ~fb_hwfbe;
if (read_always > 0) g_settings->frame_buffer |= fb_ref;
else if (read_always == 0) g_settings->frame_buffer &= ~fb_ref;
if (read_back_to_screen == 1) g_settings->frame_buffer |= fb_read_back_to_screen;
else if (read_back_to_screen == 2) g_settings->frame_buffer |= fb_read_back_to_screen2;
else if (read_back_to_screen == 0) g_settings->frame_buffer &= ~(fb_read_back_to_screen | fb_read_back_to_screen2);
if (cpu_write_hack > 0) g_settings->frame_buffer |= fb_cpu_write_hack;
else if (cpu_write_hack == 0) g_settings->frame_buffer &= ~fb_cpu_write_hack;
if (get_fbinfo > 0) g_settings->frame_buffer |= fb_get_info;
else if (get_fbinfo == 0) g_settings->frame_buffer &= ~fb_get_info;
if (depth_render > 0) g_settings->frame_buffer |= fb_depth_render;
else if (depth_render == 0) g_settings->frame_buffer &= ~fb_depth_render;
g_settings->frame_buffer |= fb_motionblur;
}
g_settings->flame_corona = (g_settings->hacks & hack_Zelda) && !fb_depth_render_enabled;
}
void WriteSettings(bool saveEmulationSettings)
{
SetSetting(Set_CardId, g_settings->card_id);
SetSetting(Set_Resolution, (int)g_settings->res_data);
SetSetting(Set_ssformat, g_settings->ssformat);
SetSetting(Set_vsync, g_settings->vsync);
SetSetting(Set_ShowFps, g_settings->show_fps);
SetSetting(Set_clock, g_settings->clock);
SetSetting(Set_clock_24_hr, g_settings->clock_24_hr);
//SetSetting(Set_advanced_options,g_settings->advanced_options);
SetSetting(Set_texenh_options, g_settings->texenh_options);
SetSetting(Set_wrpResolution, g_settings->wrpResolution);
SetSetting(Set_wrpVRAM, g_settings->wrpVRAM);
SetSetting(Set_wrpFBO, g_settings->wrpFBO);
SetSetting(Set_wrpAnisotropic, g_settings->wrpAnisotropic);
#ifndef _ENDUSER_RELEASE_
SetSetting(Set_autodetect_ucode,g_settings->autodetect_ucode);
SetSetting(Set_ucode,(int)g_settings->ucode);
SetSetting(Set_wireframe,g_settings->wireframe);
SetSetting(Set_wfmode,g_settings->wfmode);
SetSetting(Set_logging,g_settings->logging);
SetSetting(Set_log_clear,g_settings->log_clear);
SetSetting(Set_run_in_window,g_settings->run_in_window);
SetSetting(Set_elogging,g_settings->elogging);
SetSetting(Set_filter_cache,g_settings->filter_cache);
SetSetting(Set_unk_as_red,g_settings->unk_as_red);
SetSetting(Set_log_unk,g_settings->log_unk);
SetSetting(Set_unk_clear, g_settings->unk_clear);
#endif //_ENDUSER_RELEASE_
#ifdef TEXTURE_FILTER
SetSetting(Set_ghq_fltr, g_settings->ghq_fltr);
SetSetting(Set_ghq_cmpr, g_settings->ghq_cmpr);
SetSetting(Set_ghq_enht, g_settings->ghq_enht);
SetSetting(Set_ghq_hirs, g_settings->ghq_hirs);
SetSetting(Set_ghq_enht_cmpr, g_settings->ghq_enht_cmpr);
SetSetting(Set_ghq_enht_tile, g_settings->ghq_enht_tile);
SetSetting(Set_ghq_enht_f16bpp, g_settings->ghq_enht_f16bpp);
SetSetting(Set_ghq_enht_gz, g_settings->ghq_enht_gz);
SetSetting(Set_ghq_enht_nobg, g_settings->ghq_enht_nobg);
SetSetting(Set_ghq_hirs_cmpr, g_settings->ghq_hirs_cmpr);
SetSetting(Set_ghq_hirs_tile, g_settings->ghq_hirs_tile);
SetSetting(Set_ghq_hirs_f16bpp, g_settings->ghq_hirs_f16bpp);
SetSetting(Set_ghq_hirs_gz, g_settings->ghq_hirs_gz);
SetSetting(Set_ghq_hirs_altcrc, g_settings->ghq_hirs_altcrc);
SetSetting(Set_ghq_cache_save, g_settings->ghq_cache_save);
SetSetting(Set_ghq_cache_size, g_settings->ghq_cache_size);
SetSetting(Set_ghq_hirs_let_texartists_fly, g_settings->ghq_hirs_let_texartists_fly);
SetSetting(Set_ghq_hirs_dump, g_settings->ghq_hirs_dump);
#endif
if (saveEmulationSettings)
{
SetSetting(Set_filtering, g_settings->filtering);
SetSetting(Set_fog, g_settings->fog);
SetSetting(Set_buff_clear, g_settings->buff_clear);
SetSetting(Set_swapmode, g_settings->swapmode);
SetSetting(Set_lodmode, g_settings->lodmode);
SetSetting(Set_aspect, g_settings->aspectmode);
SetSetting(Set_fb_read_always, g_settings->frame_buffer&fb_ref ? 1 : 0);
SetSetting(Set_fb_smart, g_settings->frame_buffer & fb_emulation ? 1 : 0);
SetSetting(Set_fb_hires, g_settings->frame_buffer & fb_hwfbe ? 1 : 0);
SetSetting(Set_fb_get_info, g_settings->frame_buffer & fb_get_info ? 1 : 0);
SetSetting(Set_fb_render, g_settings->frame_buffer & fb_depth_render ? 1 : 0);
SetSetting(Set_detect_cpu_write, g_settings->frame_buffer & fb_cpu_write_hack ? 1 : 0);
if (g_settings->frame_buffer & fb_read_back_to_screen)
SetSetting(Set_read_back_to_screen, 1);
else if (g_settings->frame_buffer & fb_read_back_to_screen2)
SetSetting(Set_read_back_to_screen, 2);
else
SetSetting(Set_read_back_to_screen, 0);
}
FlushSettings();
}
GRSTIPPLE grStippleModeExt = NULL;
GRSTIPPLE grStipplePatternExt = NULL;
FxBool(FX_CALL *grKeyPressed)(FxU32) = NULL;
int GetTexAddrUMA(int /*tmu*/, int texsize)
{
int addr = voodoo.tex_min_addr[0] + voodoo.tmem_ptr[0];
voodoo.tmem_ptr[0] += texsize;
voodoo.tmem_ptr[1] = voodoo.tmem_ptr[0];
return addr;
}
int GetTexAddrNonUMA(int tmu, int texsize)
{
int addr = voodoo.tex_min_addr[tmu] + voodoo.tmem_ptr[tmu];
voodoo.tmem_ptr[tmu] += texsize;
return addr;
}
GETTEXADDR GetTexAddr = GetTexAddrNonUMA;
// guLoadTextures - used to load the cursor and font textures
void guLoadTextures()
{
int tbuf_size = 0;
if (voodoo.max_tex_size <= 256)
{
grTextureBufferExt(GR_TMU1, voodoo.tex_min_addr[GR_TMU1], GR_LOD_LOG2_256, GR_LOD_LOG2_256,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
tbuf_size = 8 * grTexCalcMemRequired(GR_LOD_LOG2_256, GR_LOD_LOG2_256,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565);
}
else if (g_settings->scr_res_x <= 1024)
{
grTextureBufferExt(GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GR_LOD_LOG2_1024, GR_LOD_LOG2_1024,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
tbuf_size = grTexCalcMemRequired(GR_LOD_LOG2_1024, GR_LOD_LOG2_1024,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565);
grRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
grBufferClear(0, 0, 0xFFFF);
grRenderBuffer(GR_BUFFER_BACKBUFFER);
}
else
{
grTextureBufferExt(GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GR_LOD_LOG2_2048, GR_LOD_LOG2_2048,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
tbuf_size = grTexCalcMemRequired(GR_LOD_LOG2_2048, GR_LOD_LOG2_2048,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565);
grRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
grBufferClear(0, 0, 0xFFFF);
grRenderBuffer(GR_BUFFER_BACKBUFFER);
}
rdp.texbufs[0].tmu = GR_TMU0;
rdp.texbufs[0].begin = voodoo.tex_min_addr[GR_TMU0];
rdp.texbufs[0].end = rdp.texbufs[0].begin + tbuf_size;
rdp.texbufs[0].count = 0;
rdp.texbufs[0].clear_allowed = TRUE;
offset_font = tbuf_size;
if (voodoo.num_tmu > 1)
{
rdp.texbufs[1].tmu = GR_TMU1;
rdp.texbufs[1].begin = voodoo.tex_UMA ? rdp.texbufs[0].end : voodoo.tex_min_addr[GR_TMU1];
rdp.texbufs[1].end = rdp.texbufs[1].begin + tbuf_size;
rdp.texbufs[1].count = 0;
rdp.texbufs[1].clear_allowed = TRUE;
if (voodoo.tex_UMA)
offset_font += tbuf_size;
else
offset_texbuf1 = tbuf_size;
}
#include "font.h"
uint32_t *data = (uint32_t*)font;
uint32_t cur;
// ** Font texture **
uint8_t *tex8 = (uint8_t*)malloc(256 * 64);
fontTex.smallLodLog2 = fontTex.largeLodLog2 = GR_LOD_LOG2_256;
fontTex.aspectRatioLog2 = GR_ASPECT_LOG2_4x1;
fontTex.format = GR_TEXFMT_ALPHA_8;
fontTex.data = tex8;
// Decompression: [1-bit inverse alpha --> 8-bit alpha]
uint32_t i, b;
for (i = 0; i < 0x200; i++)
{
// cur = ~*(data++), byteswapped
#ifdef __VISUALC__
cur = _byteswap_ulong(~*(data++));
#else
cur = ~*(data++);
cur = ((cur & 0xFF) << 24) | (((cur >> 8) & 0xFF) << 16) | (((cur >> 16) & 0xFF) << 8) | ((cur >> 24) & 0xFF);
#endif
for (b = 0x80000000; b != 0; b >>= 1)
{
if (cur&b) *tex8 = 0xFF;
else *tex8 = 0x00;
tex8++;
}
}
grTexDownloadMipMap(GR_TMU0,
voodoo.tex_min_addr[GR_TMU0] + offset_font,
GR_MIPMAPLEVELMASK_BOTH,
&fontTex);
offset_cursor = offset_font + grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &fontTex);
free(fontTex.data);
// ** Cursor texture **
#include "cursor.h"
data = (uint32_t*)cursor;
uint16_t *tex16 = (uint16_t*)malloc(32 * 32 * 2);
cursorTex.smallLodLog2 = cursorTex.largeLodLog2 = GR_LOD_LOG2_32;
cursorTex.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
cursorTex.format = GR_TEXFMT_ARGB_1555;
cursorTex.data = tex16;
// Conversion: [16-bit 1555 (swapped) --> 16-bit 1555]
for (i = 0; i < 0x200; i++)
{
cur = *(data++);
*(tex16++) = (uint16_t)(((cur & 0x000000FF) << 8) | ((cur & 0x0000FF00) >> 8));
*(tex16++) = (uint16_t)(((cur & 0x00FF0000) >> 8) | ((cur & 0xFF000000) >> 24));
}
grTexDownloadMipMap(GR_TMU0,
voodoo.tex_min_addr[GR_TMU0] + offset_cursor,
GR_MIPMAPLEVELMASK_BOTH,
&cursorTex);
// Round to higher 16
offset_textures = ((offset_cursor + grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &cursorTex))
& 0xFFFFFFF0) + 16;
free(cursorTex.data);
}
#ifdef TEXTURE_FILTER
void DisplayLoadProgress(const wchar_t *format, ...)
{
va_list args;
wchar_t wbuf[INFO_BUF];
char buf[INFO_BUF];
// process input
va_start(args, format);
vswprintf(wbuf, INFO_BUF, format, args);
va_end(args);
// XXX: convert to multibyte
wcstombs(buf, wbuf, INFO_BUF);
float x;
set_message_combiner();
output(382, 380, 1, "LOADING TEXTURES. PLEASE WAIT...");
int len = minval((int)strlen(buf) * 8, 1024);
x = (1024 - len) / 2.0f;
output(x, 360, 1, buf);
grBufferSwap(0);
grColorMask(FXTRUE, FXTRUE);
grBufferClear(0, 0, 0xFFFF);
}
#endif
int InitGfx()
{
if (GfxInitDone)
{
ReleaseGfx();
}
OPEN_RDP_LOG(); // doesn't matter if opens again; it will check for it
OPEN_RDP_E_LOG();
LOG("InitGfx ()\n");
debugging = FALSE;
rdp_reset();
// Initialize Glide
grGlideInit();
// Select the Glide device
grSstSelect(g_settings->card_id);
// Is mirroring allowed?
const char *extensions = grGetString(GR_EXTENSION);
// Check which SST we are using and initialize stuff
// Hiroshi Morii <koolsmoky@users.sourceforge.net>
enum {
GR_SSTTYPE_VOODOO = 0,
GR_SSTTYPE_SST96 = 1,
GR_SSTTYPE_AT3D = 2,
GR_SSTTYPE_Voodoo2 = 3,
GR_SSTTYPE_Banshee = 4,
GR_SSTTYPE_Voodoo3 = 5,
GR_SSTTYPE_Voodoo4 = 6,
GR_SSTTYPE_Voodoo5 = 7
};
const char *hardware = grGetString(GR_HARDWARE);
unsigned int SST_type = GR_SSTTYPE_VOODOO;
if (strstr(hardware, "Rush")) {
SST_type = GR_SSTTYPE_SST96;
}
else if (strstr(hardware, "Voodoo2")) {
SST_type = GR_SSTTYPE_Voodoo2;
}
else if (strstr(hardware, "Voodoo Banshee")) {
SST_type = GR_SSTTYPE_Banshee;
}
else if (strstr(hardware, "Voodoo3")) {
SST_type = GR_SSTTYPE_Voodoo3;
}
else if (strstr(hardware, "Voodoo4")) {
SST_type = GR_SSTTYPE_Voodoo4;
}
else if (strstr(hardware, "Voodoo5")) {
SST_type = GR_SSTTYPE_Voodoo5;
}
// 2Mb Texture boundary
voodoo.has_2mb_tex_boundary = (SST_type < GR_SSTTYPE_Banshee) && !evoodoo;
// use UMA if available
voodoo.tex_UMA = FALSE;
//*
if (strstr(extensions, " TEXUMA ")) {
// we get better texture cache hits with UMA on
grEnable(GR_TEXTURE_UMA_EXT);
voodoo.tex_UMA = TRUE;
LOG("Using TEXUMA extension.\n");
}
//*/
uint32_t res_data = g_settings->res_data;
if (ev_fullscreen)
{
uint32_t _width, _height = 0;
g_settings->res_data = grWrapperFullScreenResolutionExt((FxU32*)&_width, (FxU32*)&_height);
g_settings->scr_res_x = g_settings->res_x = _width;
g_settings->scr_res_y = g_settings->res_y = _height;
res_data = g_settings->res_data;
}
else if (evoodoo)
{
g_settings->res_data = g_settings->res_data_org;
g_settings->scr_res_x = g_settings->res_x = resolutions[g_settings->res_data][0];
g_settings->scr_res_y = g_settings->res_y = resolutions[g_settings->res_data][1];
res_data = g_settings->res_data | 0x80000000;
}
gfx_context = 0;
// Select the window
/*if (fb_hwfbe_enabled)
{
gfx_context = grSstWinOpenExt (uintptr_t(gfx.hWnd),
res_data,
GR_REFRESH_60Hz,
GR_COLORFORMAT_RGBA,
GR_ORIGIN_UPPER_LEFT,
fb_emulation_enabled?GR_PIXFMT_RGB_565:GR_PIXFMT_ARGB_8888, //32b color is not compatible with fb emulation
2, // Double-buffering
1); // 1 auxillary buffer
}*/
if (!gfx_context)
gfx_context = grSstWinOpen(gfx.hWnd,
res_data,
GR_REFRESH_60Hz,
GR_COLORFORMAT_RGBA,
GR_ORIGIN_UPPER_LEFT,
2, // Double-buffering
1); // 1 auxillary buffer
if (!gfx_context)
{
#ifdef _WIN32
MessageBox(gfx.hWnd, "Error setting display mode", "Error", MB_OK | MB_ICONEXCLAMATION);
#endif
// grSstWinClose (gfx_context);
grGlideShutdown();
return FALSE;
}
GfxInitDone = TRUE;
to_fullscreen = FALSE;
#ifdef __WINDOWS__
if (ev_fullscreen)
{
if (gfx.hStatusBar)
ShowWindow(gfx.hStatusBar, SW_HIDE);
ShowCursor(FALSE);
}
#endif
// get the # of TMUs available
grGet(GR_NUM_TMU, 4, (FxI32*)&voodoo.num_tmu);
// get maximal texture size
grGet(GR_MAX_TEXTURE_SIZE, 4, (FxI32*)&voodoo.max_tex_size);
voodoo.sup_large_tex = (voodoo.max_tex_size > 256 && !(g_settings->hacks & hack_PPL));
//num_tmu = 1;
if (voodoo.tex_UMA)
{
GetTexAddr = GetTexAddrUMA;
voodoo.tex_min_addr[0] = voodoo.tex_min_addr[1] = grTexMinAddress(GR_TMU0);
voodoo.tex_max_addr[0] = voodoo.tex_max_addr[1] = grTexMaxAddress(GR_TMU0);
}
else
{
GetTexAddr = GetTexAddrNonUMA;
voodoo.tex_min_addr[0] = grTexMinAddress(GR_TMU0);
voodoo.tex_min_addr[1] = grTexMinAddress(GR_TMU1);
voodoo.tex_max_addr[0] = grTexMaxAddress(GR_TMU0);
voodoo.tex_max_addr[1] = grTexMaxAddress(GR_TMU1);
}
if (strstr(extensions, "TEXMIRROR") && !(g_settings->hacks&hack_Zelda)) //zelda's trees suffer from hardware mirroring
voodoo.sup_mirroring = 1;
else
voodoo.sup_mirroring = 0;
if (strstr(extensions, "TEXFMT")) //VSA100 texture format extension
voodoo.sup_32bit_tex = TRUE;
else
voodoo.sup_32bit_tex = FALSE;
voodoo.gamma_correction = 0;
if (strstr(extensions, "GETGAMMA"))
grGet(GR_GAMMA_TABLE_ENTRIES, sizeof(voodoo.gamma_table_size), &voodoo.gamma_table_size);
grStippleModeExt = (GRSTIPPLE)grStippleMode;
grStipplePatternExt = (GRSTIPPLE)grStipplePattern;
if (grStipplePatternExt)
grStipplePatternExt(g_settings->stipple_pattern);
char strKeyPressedExt[] = "grKeyPressedExt";
grKeyPressed = (FxBool(FX_CALL *)(FxU32))grGetProcAddress(strKeyPressedExt);
InitCombine();
#ifdef SIMULATE_VOODOO1
voodoo.num_tmu = 1;
voodoo.sup_mirroring = 0;
#endif
#ifdef SIMULATE_BANSHEE
voodoo.num_tmu = 1;
voodoo.sup_mirroring = 1;
#endif
grCoordinateSpace(GR_WINDOW_COORDS);
grVertexLayout(GR_PARAM_XY, offsetof(VERTEX, x), GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_Q, offsetof(VERTEX, q), GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_Z, offsetof(VERTEX, z), GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_ST0, offsetof(VERTEX, coord[0]), GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_ST1, offsetof(VERTEX, coord[2]), GR_PARAM_ENABLE);
grVertexLayout(GR_PARAM_PARGB, offsetof(VERTEX, b), GR_PARAM_ENABLE);
grCullMode(GR_CULL_NEGATIVE);
if (g_settings->fog) //"FOGCOORD" extension
{
if (strstr(extensions, "FOGCOORD"))
{
GrFog_t fog_t[64];
guFogGenerateLinear(fog_t, 0.0f, 255.0f);//(float)rdp.fog_multiplier + (float)rdp.fog_offset);//256.0f);
for (int i = 63; i > 0; i--)
{
if (fog_t[i] - fog_t[i - 1] > 63)
{
fog_t[i - 1] = fog_t[i] - 63;
}
}
fog_t[0] = 0;
// for (int f = 0; f < 64; f++)
// {
// FRDP("fog[%d]=%d->%f\n", f, fog_t[f], guFogTableIndexToW(f));
// }
grFogTable(fog_t);
grVertexLayout(GR_PARAM_FOG_EXT, offsetof(VERTEX, f), GR_PARAM_ENABLE);
}
else //not supported
g_settings->fog = FALSE;
}
grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
grDepthBufferFunction(GR_CMP_LESS);
grDepthMask(FXTRUE);
g_settings->res_x = g_settings->scr_res_x;
g_settings->res_y = g_settings->scr_res_y;
ChangeSize();
guLoadTextures();
ClearCache();
grCullMode(GR_CULL_DISABLE);
grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
grDepthBufferFunction(GR_CMP_ALWAYS);
grRenderBuffer(GR_BUFFER_BACKBUFFER);
grColorMask(FXTRUE, FXTRUE);
grDepthMask(FXTRUE);
grBufferClear(0, 0, 0xFFFF);
grBufferSwap(0);
grBufferClear(0, 0, 0xFFFF);
grDepthMask(FXFALSE);
grTexFilterMode(0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
grTexFilterMode(1, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
grTexClampMode(0, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP);
grTexClampMode(1, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP);
grClipWindow(0, 0, g_settings->scr_res_x, g_settings->scr_res_y);
rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
#ifdef TEXTURE_FILTER // Hiroshi Morii <koolsmoky@users.sourceforge.net>
if (!g_settings->ghq_use)
{
g_settings->ghq_use = g_settings->ghq_fltr || g_settings->ghq_enht /*|| g_settings->ghq_cmpr*/ || g_settings->ghq_hirs;
if (g_settings->ghq_use)
{
/* Plugin path */
int options = texfltr[g_settings->ghq_fltr] | texenht[g_settings->ghq_enht] | texcmpr[g_settings->ghq_cmpr] | texhirs[g_settings->ghq_hirs];
if (g_settings->ghq_enht_cmpr)
options |= COMPRESS_TEX;
if (g_settings->ghq_hirs_cmpr)
options |= COMPRESS_HIRESTEX;
// if (g_settings->ghq_enht_tile)
// options |= TILE_TEX;
if (g_settings->ghq_hirs_tile)
options |= TILE_HIRESTEX;
if (g_settings->ghq_enht_f16bpp)
options |= FORCE16BPP_TEX;
if (g_settings->ghq_hirs_f16bpp)
options |= FORCE16BPP_HIRESTEX;
if (g_settings->ghq_enht_gz)
options |= GZ_TEXCACHE;
if (g_settings->ghq_hirs_gz)
options |= GZ_HIRESTEXCACHE;
if (g_settings->ghq_cache_save)
options |= (DUMP_TEXCACHE | DUMP_HIRESTEXCACHE);
if (g_settings->ghq_hirs_let_texartists_fly)
options |= LET_TEXARTISTS_FLY;
if (g_settings->ghq_hirs_dump)
options |= DUMP_TEX;
ghq_dmptex_toggle_key = 0;
g_settings->ghq_use = (int)ext_ghq_init(voodoo.max_tex_size, // max texture width supported by hardware
voodoo.max_tex_size, // max texture height supported by hardware
voodoo.sup_32bit_tex ? 32 : 16, // max texture bpp supported by hardware
options,
g_settings->ghq_cache_size * 1024 * 1024, // cache texture to system memory
g_settings->texture_dir.c_str(),
rdp.RomName, // name of ROM. must be no longer than 256 characters
DisplayLoadProgress);
}
}
if (g_settings->ghq_use && strstr(extensions, "TEXMIRROR"))
voodoo.sup_mirroring = 1;
#endif
return TRUE;
}
void ReleaseGfx()
{
LOG("ReleaseGfx ()\n");
// Restore gamma settings
if (voodoo.gamma_correction)
{
if (voodoo.gamma_table_r)
grLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
else
guGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop
voodoo.gamma_correction = 0;
}
// Release graphics
grSstWinClose(gfx_context);
// Shutdown glide
grGlideShutdown();
GfxInitDone = FALSE;
rdp.window_changed = TRUE;
}
//
// DllMain - called when the DLL is loaded, use this to get the DLL's instance
//
class wxDLLApp : public wxApp
{
public:
virtual bool OnInit();
virtual void CleanUp();
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
bool wxDLLApp::OnInit()
{
wxImage::AddHandler(new wxPNGHandler);
wxImage::AddHandler(new wxJPEGHandler);
return true;
}
void wxDLLApp::CleanUp()
{
wxApp::CleanUp();
}
#ifndef __WINDOWS__
int __attribute__((constructor)) DllLoad(void);
int __attribute__((destructor)) DllUnload(void);
#endif
// Called when the library is loaded and before dlopen() returns
int DllLoad(void)
{
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if (wxTheApp)
return wxTheApp->CallOnInit() ? TRUE : FALSE;
return 0;
}
// Called when the library is unloaded and before dlclose() returns
int DllUnload(void)
{
if (wxTheApp)
wxTheApp->OnExit();
wxEntryCleanup();
return TRUE;
}
#ifdef _WIN32
void wxSetInstance(HINSTANCE hInstance);
CriticalSection * g_ProcessDListCS = NULL;
extern "C" int WINAPI DllMain(HINSTANCE hinst, DWORD fdwReason, LPVOID /*lpReserved*/)
{
sprintf(out_buf, "DllMain (%0p - %d)\n", hinst, fdwReason);
LOG(out_buf);
if (fdwReason == DLL_PROCESS_ATTACH)
{
hinstDLL = hinst;
if (g_ProcessDListCS == NULL)
{
g_ProcessDListCS = new CriticalSection();
}
wxSetInstance(hinstDLL);
return DllLoad();
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
if (g_ProcessDListCS)
{
delete g_ProcessDListCS;
}
return DllUnload();
}
return TRUE;
}
#endif
void CALL ReadScreen(void **dest, int *width, int *height)
{
*width = g_settings->res_x;
*height = g_settings->res_y;
uint8_t * buff = (uint8_t*)malloc(g_settings->res_x * g_settings->res_y * 3);
uint8_t * line = buff;
*dest = (void*)buff;
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
if (grLfbLock(GR_LFB_READ_ONLY,
GR_BUFFER_FRONTBUFFER,
GR_LFBWRITEMODE_565,
GR_ORIGIN_UPPER_LEFT,
FXFALSE,
&info))
{
uint32_t offset_src = info.strideInBytes*(g_settings->scr_res_y - 1);
// Copy the screen
uint8_t r, g, b;
if (info.writeMode == GR_LFBWRITEMODE_8888)
{
uint32_t col;
for (uint32_t y = 0; y < g_settings->res_y; y++)
{
uint32_t *ptr = (uint32_t*)((uint8_t*)info.lfbPtr + offset_src);
for (uint32_t x = 0; x < g_settings->res_x; x++)
{
col = *(ptr++);
r = (uint8_t)((col >> 16) & 0xFF);
g = (uint8_t)((col >> 8) & 0xFF);
b = (uint8_t)(col & 0xFF);
line[x * 3] = b;
line[x * 3 + 1] = g;
line[x * 3 + 2] = r;
}
line += g_settings->res_x * 3;
offset_src -= info.strideInBytes;
}
}
else
{
uint16_t col;
for (uint32_t y = 0; y < g_settings->res_y; y++)
{
uint16_t *ptr = (uint16_t*)((uint8_t*)info.lfbPtr + offset_src);
for (uint32_t x = 0; x < g_settings->res_x; x++)
{
col = *(ptr++);
r = (uint8_t)((float)(col >> 11) / 31.0f * 255.0f);
g = (uint8_t)((float)((col >> 5) & 0x3F) / 63.0f * 255.0f);
b = (uint8_t)((float)(col & 0x1F) / 31.0f * 255.0f);
line[x * 3] = b;
line[x * 3 + 1] = g;
line[x * 3 + 2] = r;
}
line += g_settings->res_x * 3;
offset_src -= info.strideInBytes;
}
}
// Unlock the frontbuffer
grLfbUnlock(GR_LFB_READ_ONLY, GR_BUFFER_FRONTBUFFER);
}
LOG("ReadScreen. Success.\n");
}
/******************************************************************
Function: CaptureScreen
Purpose: This function dumps the current frame to a file
input: pointer to the directory to save the file to
output: none
*******************************************************************/
EXPORT void CALL CaptureScreen(char * Directory)
{
capture_screen = 1;
capture_path = Directory;
}
/******************************************************************
Function: ChangeWindow
Purpose: to change the window between fullscreen and window
mode. If the window was in fullscreen this should
change the screen to window mode and vice vesa.
input: none
output: none
*******************************************************************/
EXPORT void CALL ChangeWindow(void)
{
LOG("ChangeWindow()\n");
if (evoodoo)
{
if (!ev_fullscreen)
{
to_fullscreen = TRUE;
ev_fullscreen = TRUE;
#ifdef __WINDOWS__
if (gfx.hStatusBar)
ShowWindow(gfx.hStatusBar, SW_HIDE);
ShowCursor(FALSE);
#endif
}
else
{
ev_fullscreen = FALSE;
InitGfx();
#ifdef __WINDOWS__
ShowCursor(TRUE);
if (gfx.hStatusBar)
{
ShowWindow(gfx.hStatusBar, SW_SHOW);
}
SetWindowLongPtr(gfx.hWnd, GWLP_WNDPROC, (LONG_PTR)oldWndProc);
#endif
}
}
else
{
// Go to fullscreen at next dlist
// This is for compatibility with 1964, which reloads the plugin
// when switching to fullscreen
if (!GfxInitDone)
{
to_fullscreen = TRUE;
#ifdef __WINDOWS__
if (gfx.hStatusBar)
ShowWindow(gfx.hStatusBar, SW_HIDE);
ShowCursor(FALSE);
#endif
}
else
{
ReleaseGfx();
#ifdef __WINDOWS__
ShowCursor(TRUE);
if (gfx.hStatusBar)
ShowWindow(gfx.hStatusBar, SW_SHOW);
// SetWindowLong fixes the following Windows XP Banshee issues:
// 1964 crash error when loading another rom.
// All N64 emu's minimize, restore crashes.
SetWindowLongPtr(gfx.hWnd, GWLP_WNDPROC, (LONG_PTR)oldWndProc);
#endif
}
}
}
/******************************************************************
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the dll to de-initialise.
input: none
output: none
*******************************************************************/
void CALL CloseDLL(void)
{
LOG("CloseDLL ()\n");
// re-set the old window proc
#ifdef WINPROC_OVERRIDE
SetWindowLongPtr(gfx.hWnd, GWLP_WNDPROC, (LONG_PTR)oldWndProc);
#endif
#ifdef ALTTAB_FIX
if (hhkLowLevelKybd)
{
UnhookWindowsHookEx(hhkLowLevelKybd);
hhkLowLevelKybd = 0;
}
#endif
//CLOSELOG ();
#ifdef TEXTURE_FILTER // Hiroshi Morii <koolsmoky@users.sourceforge.net>
if (g_settings->ghq_use)
{
ext_ghq_shutdown();
g_settings->ghq_use = 0;
}
#endif
if (g_settings)
{
delete g_settings;
g_settings = NULL;
}
ReleaseGfx();
ZLUT_release();
ClearCache();
delete[] voodoo.gamma_table_r;
voodoo.gamma_table_r = 0;
delete[] voodoo.gamma_table_g;
voodoo.gamma_table_g = 0;
delete[] voodoo.gamma_table_b;
voodoo.gamma_table_b = 0;
}
/******************************************************************
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
void CALL DllTest(HWND /*hParent*/)
{
}
/******************************************************************
Function: DrawScreen
Purpose: This function is called when the emulator receives a
WM_PAINT message. This allows the gfx to fit in when
it is being used in the desktop.
input: none
output: none
*******************************************************************/
void CALL DrawScreen(void)
{
LOG("DrawScreen ()\n");
}
/******************************************************************
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the dll by filling in the PluginInfo structure.
input: a pointer to a PLUGIN_INFO stucture that needs to be
filled by the function. (see def above)
output: none
*******************************************************************/
void CALL GetDllInfo(PLUGIN_INFO * PluginInfo)
{
LOG("GetDllInfo ()\n");
PluginInfo->Version = 0x0104; // Set to 0x0104
PluginInfo->Type = PLUGIN_TYPE_GFX; // Set to PLUGIN_TYPE_GFX
#ifdef _DEBUG
sprintf(PluginInfo->Name, "Glide64 For PJ64 (Debug): %s", VER_FILE_VERSION_STR);
#else
sprintf(PluginInfo->Name, "Glide64 For PJ64: %s", VER_FILE_VERSION_STR);
#endif
// If DLL supports memory these memory options then set them to TRUE or FALSE
// if it does not support it
PluginInfo->NormalMemory = FALSE; // a normal uint8_t array
PluginInfo->MemoryBswaped = TRUE; // a normal uint8_t array where the memory has been pre
// bswap on a dword (32 bits) boundry
}
/******************************************************************
Function: InitiateGFX
Purpose: This function is called when the DLL is started to give
information from the emulator that the n64 graphics
uses. This is not called from the emulation thread.
Input: Gfx_Info is passed to this function which is defined
above.
Output: TRUE on success
FALSE on failure to initialise
** note on interrupts **:
To generate an interrupt set the appropriate bit in MI_INTR_REG
and then call the function CheckInterrupts to tell the emulator
that there is a waiting interrupt.
*******************************************************************/
int CALL InitiateGFX(GFX_INFO Gfx_Info)
{
WriteTrace(TraceInterface, TraceDebug, "Start");
voodoo.num_tmu = 2;
// Assume scale of 1 for debug purposes
rdp.scale_x = 1.0f;
rdp.scale_y = 1.0f;
g_settings = new CSettings;
ReadSettings();
char name[21] = "DEFAULT";
ReadSpecialSettings(name);
g_settings->res_data_org = g_settings->res_data;
#ifdef FPS
fps_last = wxDateTime::UNow();
#endif
debug_init(); // Initialize debugger
gfx = Gfx_Info;
#ifdef WINPROC_OVERRIDE
// [H.Morii] inject our own winproc so that "alt-enter to fullscreen"
// message is shown when the emulator window is activated.
WNDPROC curWndProc = (WNDPROC)GetWindowLongPtr(gfx.hWnd, GWLP_WNDPROC);
if (curWndProc && curWndProc != (WNDPROC)WndProc) {
oldWndProc = (WNDPROC)SetWindowLongPtr(gfx.hWnd, GWLP_WNDPROC, (LONG_PTR)WndProc);
}
#endif
util_init();
math_init();
TexCacheInit();
CRC_BuildTable();
CountCombine();
if (fb_depth_render_enabled)
ZLUT_init();
grConfigWrapperExt(g_settings->wrpResolution, g_settings->wrpVRAM * 1024 * 1024, g_settings->wrpFBO, g_settings->wrpAnisotropic);
grGlideInit();
grSstSelect(0);
const char *extensions = grGetString(GR_EXTENSION);
grGlideShutdown();
if (strstr(extensions, "EVOODOO"))
{
evoodoo = 1;
voodoo.has_2mb_tex_boundary = 0;
}
else
{
evoodoo = 0;
voodoo.has_2mb_tex_boundary = 1;
}
return TRUE;
}
/******************************************************************
Function: MoveScreen
Purpose: This function is called in response to the emulator
receiving a WM_MOVE passing the xpos and ypos passed
from that message.
input: xpos - the x-coordinate of the upper-left corner of the
client area of the window.
ypos - y-coordinate of the upper-left corner of the
client area of the window.
output: none
*******************************************************************/
void CALL MoveScreen(int xpos, int ypos)
{
xpos = xpos;
ypos = ypos;
LOG("MoveScreen (" << xpos << ", " << ypos << ")\n");
rdp.window_changed = TRUE;
}
void CALL PluginLoaded(void)
{
SetModuleName("default");
Set_basic_mode = FindSystemSettingId("Basic Mode");
Set_texture_dir = FindSystemSettingId("Dir:Texture");
Set_log_flush = FindSystemSettingId("Log Auto Flush");
Set_log_dir = FindSystemSettingId("Dir:Log");
SetupTrace();
WriteTrace(TraceInterface, TraceDebug, "Start");
SetModuleName("Glide64");
general_setting(Set_CardId, "card_id", 0);
general_setting(Set_Resolution, "resolution", 7);
general_setting(Set_vsync, "vsync", 1);
general_setting(Set_ssformat, "ssformat", 1);
general_setting(Set_ShowFps, "show_fps", 0);
general_setting(Set_clock, "clock", 0);
general_setting(Set_clock_24_hr, "clock_24_hr", 0);
general_setting(Set_texenh_options, "texenh_options", 0);
general_setting(Set_hotkeys, "hotkeys", 1);
general_setting(Set_wrpResolution, "wrpResolution", 0);
general_setting(Set_wrpVRAM, "wrpVRAM", 0);
general_setting(Set_wrpFBO, "wrpFBO", 0);
general_setting(Set_wrpAnisotropic, "wrpAnisotropic", 0);
general_setting(Set_autodetect_ucode, "autodetect_ucode", 1);
general_setting(Set_ucode, "ucode", 2);
general_setting(Set_wireframe, "wireframe", 0);
general_setting(Set_wfmode, "wfmode", 1);
general_setting(Set_logging, "logging", 0);
general_setting(Set_log_clear, "log_clear", 0);
general_setting(Set_run_in_window, "run_in_window", 0);
general_setting(Set_elogging, "elogging", 0);
general_setting(Set_filter_cache, "filter_cache", 0);
general_setting(Set_unk_as_red, "unk_as_red", 0);
general_setting(Set_log_unk, "log_unk", 0);
general_setting(Set_unk_clear, "unk_clear", 0);
general_setting(Set_ghq_fltr, "ghq_fltr", 0);
general_setting(Set_ghq_cmpr, "ghq_cmpr", 0);
general_setting(Set_ghq_enht, "ghq_enht", 0);
general_setting(Set_ghq_hirs, "ghq_hirs", 0);
general_setting(Set_ghq_enht_cmpr, "ghq_enht_cmpr", 0);
general_setting(Set_ghq_enht_tile, "ghq_enht_tile", 0);
general_setting(Set_ghq_enht_f16bpp, "ghq_enht_f16bpp", 0);
general_setting(Set_ghq_enht_gz, "ghq_enht_gz", 1);
general_setting(Set_ghq_enht_nobg, "ghq_enht_nobg", 0);
general_setting(Set_ghq_hirs_cmpr, "ghq_hirs_cmpr", 0);
general_setting(Set_ghq_hirs_tile, "ghq_hirs_tile", 0);
general_setting(Set_ghq_hirs_f16bpp, "ghq_hirs_f16bpp", 0);
general_setting(Set_ghq_hirs_gz, "ghq_hirs_gz", 1);
general_setting(Set_ghq_hirs_altcrc, "ghq_hirs_altcrc", 1);
general_setting(Set_ghq_cache_save, "ghq_cache_save", 1);
general_setting(Set_ghq_cache_size, "ghq_cache_size", 0);
general_setting(Set_ghq_hirs_let_texartists_fly, "ghq_hirs_let_texartists_fly", 0);
general_setting(Set_ghq_hirs_dump, "ghq_hirs_dump", 0);
game_setting(Set_alt_tex_size, "alt_tex_size", 0);
game_setting(Set_use_sts1_only, "use_sts1_only", 0);
game_setting(Set_force_calc_sphere, "force_calc_sphere", 0);
game_setting(Set_correct_viewport, "correct_viewport", 0);
game_setting(Set_increase_texrect_edge, "increase_texrect_edge", 0);
game_setting(Set_decrease_fillrect_edge, "decrease_fillrect_edge", 0);
game_setting(Set_texture_correction, "texture_correction", 1);
game_setting(Set_pal230, "pal230", 0);
game_setting(Set_stipple_mode, "stipple_mode", 2);
game_setting(Set_stipple_pattern, "stipple_pattern", 0x3E0F83E0);
game_setting(Set_force_microcheck, "force_microcheck", 0);
game_setting(Set_force_quad3d, "force_quad3d", 0);
game_setting(Set_clip_zmin, "clip_zmin", 0);
game_setting(Set_clip_zmax, "clip_zmax", 1);
game_setting(Set_fast_crc, "fast_crc", 1);
game_setting(Set_adjust_aspect, "adjust_aspect", 1);
game_setting(Set_zmode_compare_less, "zmode_compare_less", 0);
game_setting(Set_old_style_adither, "old_style_adither", 0);
game_setting(Set_n64_z_scale, "n64_z_scale", 0);
game_setting(Set_optimize_texrect, "optimize_texrect", 1);
game_setting(Set_ignore_aux_copy, "ignore_aux_copy", (unsigned int)-1);
game_setting(Set_hires_buf_clear, "hires_buf_clear", 1);
game_setting(Set_fb_read_alpha, "fb_read_alpha", 0);
game_setting(Set_useless_is_useless, "useless_is_useless", (unsigned int)-1);
game_setting(Set_fb_crc_mode, "fb_crc_mode", 1);
game_setting(Set_filtering, "filtering", 0);
game_setting(Set_fog, "fog", 1);
game_setting(Set_buff_clear, "buff_clear", 1);
game_setting(Set_swapmode, "swapmode", 1);
game_setting(Set_aspect, "aspect", 0);
game_setting(Set_lodmode, "lodmode", 0);
game_setting(Set_fb_smart, "fb_smart", 1);
game_setting(Set_fb_hires, "fb_hires", 1);
game_setting(Set_fb_read_always, "fb_read_always", 0);
game_setting(Set_read_back_to_screen, "read_back_to_screen", 0);
game_setting(Set_detect_cpu_write, "detect_cpu_write", 0);
game_setting(Set_fb_get_info, "fb_get_info", 0);
game_setting(Set_fb_render, "fb_render", 0);
WriteTrace(TraceInterface, TraceDebug, "Done");
}
/******************************************************************
Function: RomClosed
Purpose: This function is called when a rom is closed.
input: none
output: none
*******************************************************************/
void CALL RomClosed(void)
{
LOG("RomClosed ()\n");
CLOSE_RDP_LOG();
CLOSE_RDP_E_LOG();
rdp.window_changed = TRUE;
romopen = FALSE;
if (evoodoo)
ReleaseGfx();
}
static void CheckDRAMSize()
{
uint32_t test;
GLIDE64_TRY
{
test = gfx.RDRAM[0x007FFFFF] + 1;
}
GLIDE64_CATCH
{
test = 0;
}
if (test)
BMASK = 0x7FFFFF;
else
BMASK = WMASK;
#ifdef LOGGING
sprintf(out_buf, "Detected RDRAM size: %08lx\n", BMASK);
LOG(out_buf);
#endif
}
/******************************************************************
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
input: none
output: none
*******************************************************************/
void CALL RomOpen(void)
{
LOG("RomOpen ()\n");
no_dlist = true;
romopen = TRUE;
ucode_error_report = TRUE; // allowed to report ucode errors
rdp_reset();
// Get the country code & translate to NTSC(0) or PAL(1)
uint16_t code = ((uint16_t*)gfx.HEADER)[0x1F ^ 1];
if (code == 0x4400) region = 1; // Germany (PAL)
if (code == 0x4500) region = 0; // USA (NTSC)
if (code == 0x4A00) region = 0; // Japan (NTSC)
if (code == 0x5000) region = 1; // Europe (PAL)
if (code == 0x5500) region = 0; // Australia (NTSC)
char name[21] = "DEFAULT";
ReadSpecialSettings(name);
// get the name of the ROM
for (int i = 0; i < 20; i++)
{
char ch;
const char invalid_ch = '?'; /* Some Japanese games use wide chars. */
ch = (char)gfx.HEADER[(32 + i) ^ 3];
if (ch == '\0')
ch = ' ';
if (ch < ' ')
ch = invalid_ch;
if (ch > '~')
ch = invalid_ch;
name[i] = ch;
}
name[20] = '\0';
// remove all trailing spaces
while (name[strlen(name) - 1] == ' ')
{
name[strlen(name) - 1] = 0;
}
if (g_settings->ghq_use && strcmp(rdp.RomName, name) != 0)
{
ext_ghq_shutdown();
g_settings->ghq_use = 0;
}
strcpy(rdp.RomName, name);
ReadSpecialSettings(name);
ClearCache();
CheckDRAMSize();
OPEN_RDP_LOG();
OPEN_RDP_E_LOG();
// ** EVOODOO EXTENSIONS **
if (!GfxInitDone)
{
grGlideInit();
grSstSelect(0);
}
const char *extensions = grGetString(GR_EXTENSION);
grGlideShutdown();
if (strstr(extensions, "EVOODOO"))
evoodoo = 1;
else
evoodoo = 0;
if (evoodoo)
InitGfx();
if (strstr(extensions, "ROMNAME"))
{
char strSetRomName[] = "grSetRomName";
void (FX_CALL *grSetRomName)(char*);
grSetRomName = (void (FX_CALL *)(char*))grGetProcAddress(strSetRomName);
grSetRomName(name);
}
// **
}
/******************************************************************
Function: ShowCFB
Purpose: Useally once Dlists are started being displayed, cfb is
ignored. This function tells the dll to start displaying
them again.
input: none
output: none
*******************************************************************/
bool no_dlist = true;
void CALL ShowCFB(void)
{
no_dlist = true;
LOG("ShowCFB ()\n");
}
void drawViRegBG()
{
LRDP("drawViRegBG\n");
const uint32_t VIwidth = *gfx.VI_WIDTH_REG;
FB_TO_SCREEN_INFO fb_info;
fb_info.width = VIwidth;
fb_info.height = (uint32_t)rdp.vi_height;
if (fb_info.height == 0)
{
LRDP("Image height = 0 - skipping\n");
return;
}
fb_info.ul_x = 0;
fb_info.lr_x = VIwidth - 1;
// fb_info.lr_x = (uint32_t)rdp.vi_width - 1;
fb_info.ul_y = 0;
fb_info.lr_y = fb_info.height - 1;
fb_info.opaque = 1;
fb_info.addr = *gfx.VI_ORIGIN_REG;
fb_info.size = *gfx.VI_STATUS_REG & 3;
rdp.last_bg = fb_info.addr;
bool drawn = DrawFrameBufferToScreen(fb_info);
if (g_settings->hacks&hack_Lego && drawn)
{
rdp.updatescreen = 1;
newSwapBuffers();
DrawFrameBufferToScreen(fb_info);
}
}
static void DrawFrameBuffer()
{
if (to_fullscreen)
GoToFullScreen();
grDepthMask(FXTRUE);
grColorMask(FXTRUE, FXTRUE);
grBufferClear(0, 0, 0xFFFF);
drawViRegBG();
}
/******************************************************************
Function: UpdateScreen
Purpose: This function is called in response to a vsync of the
screen were the VI bit in MI_INTR_REG has already been
set
input: none
output: none
*******************************************************************/
uint32_t update_screen_count = 0;
void CALL UpdateScreen(void)
{
#ifdef LOG_KEY
if (CheckKeyPressed(G64_VK_SPACE, 0x0001))
{
LOG("KEY!!!\n");
}
#endif
char out_buf[128];
sprintf(out_buf, "UpdateScreen (). Origin: %08x, Old origin: %08x, width: %d\n", *gfx.VI_ORIGIN_REG, rdp.vi_org_reg, *gfx.VI_WIDTH_REG);
LOG(out_buf);
LRDP(out_buf);
uint32_t width = (*gfx.VI_WIDTH_REG) << 1;
if (*gfx.VI_ORIGIN_REG > width)
{
update_screen_count++;
}
#ifdef FPS
// vertical interrupt has occurred, increment counter
vi_count++;
// Check frames per second
fps_next = wxDateTime::UNow();
wxTimeSpan difference = fps_next - fps_last;
double diff_secs = difference.GetMilliseconds().ToDouble() / 1000.0;
if (diff_secs > 0.5f)
{
fps = (float)(fps_count / diff_secs);
vi = (float)(vi_count / diff_secs);
ntsc_percent = vi / 0.6f;
pal_percent = vi / 0.5f;
fps_last = fps_next;
fps_count = 0;
vi_count = 0;
}
#endif
//*
uint32_t limit = (g_settings->hacks&hack_Lego) ? 15 : 30;
if ((g_settings->frame_buffer&fb_cpu_write_hack) && (update_screen_count > limit) && (rdp.last_bg == 0))
{
LRDP("DirectCPUWrite hack!\n");
update_screen_count = 0;
no_dlist = true;
ClearCache();
UpdateScreen();
return;
}
//*/
//*
if (no_dlist)
{
if (*gfx.VI_ORIGIN_REG > width)
{
ChangeSize();
LRDP("ChangeSize done\n");
DrawFrameBuffer();
LRDP("DrawFrameBuffer done\n");
rdp.updatescreen = 1;
newSwapBuffers();
}
return;
}
//*/
if (g_settings->swapmode == 0)
newSwapBuffers();
}
static void DrawWholeFrameBufferToScreen()
{
static uint32_t toScreenCI = 0;
if (rdp.ci_width < 200)
return;
if (rdp.cimg == toScreenCI)
return;
toScreenCI = rdp.cimg;
FB_TO_SCREEN_INFO fb_info;
fb_info.addr = rdp.cimg;
fb_info.size = rdp.ci_size;
fb_info.width = rdp.ci_width;
fb_info.height = rdp.ci_height;
if (fb_info.height == 0)
return;
fb_info.ul_x = 0;
fb_info.lr_x = rdp.ci_width - 1;
fb_info.ul_y = 0;
fb_info.lr_y = rdp.ci_height - 1;
fb_info.opaque = 0;
DrawFrameBufferToScreen(fb_info);
if (!(g_settings->frame_buffer & fb_ref))
memset(gfx.RDRAM + rdp.cimg, 0, (rdp.ci_width*rdp.ci_height) << rdp.ci_size >> 1);
}
static void GetGammaTable()
{
char strGetGammaTableExt[] = "grGetGammaTableExt";
void (FX_CALL *grGetGammaTableExt)(FxU32, FxU32*, FxU32*, FxU32*) =
(void (FX_CALL *)(FxU32, FxU32*, FxU32*, FxU32*))grGetProcAddress(strGetGammaTableExt);
if (grGetGammaTableExt)
{
voodoo.gamma_table_r = new FxU32[voodoo.gamma_table_size];
voodoo.gamma_table_g = new FxU32[voodoo.gamma_table_size];
voodoo.gamma_table_b = new FxU32[voodoo.gamma_table_size];
grGetGammaTableExt(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
}
}
uint32_t curframe = 0;
void newSwapBuffers()
{
if (!rdp.updatescreen)
return;
rdp.updatescreen = 0;
LRDP("swapped\n");
rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
grClipWindow(0, 0, g_settings->scr_res_x, g_settings->scr_res_y);
grDepthBufferFunction(GR_CMP_ALWAYS);
grDepthMask(FXFALSE);
grCullMode(GR_CULL_DISABLE);
if ((g_settings->show_fps & 0xF) || g_settings->clock)
set_message_combiner();
#ifdef FPS
float y = 0;//(float)g_settings->res_y;
if (g_settings->show_fps & 0x0F)
{
if (g_settings->show_fps & 4)
{
if (region) // PAL
output(0, y, 1, "%d%% ", (int)pal_percent);
else
output(0, y, 1, "%d%% ", (int)ntsc_percent);
y += 16;
}
if (g_settings->show_fps & 2)
{
output(0, y, 1, "VI/s: %.02f ", vi);
y += 16;
}
if (g_settings->show_fps & 1)
output(0, y, 1, "FPS: %.02f ", fps);
}
#endif
if (g_settings->clock)
{
if (g_settings->clock_24_hr)
{
output(956.0f, 0, 1, (char*)wxDateTime::Now().Format("%H:%M:%S").char_str(), 0);
}
else
{
output(930.0f, 0, 1, (char*)wxDateTime::Now().Format("%I:%M:%S %p").char_str(), 0);
}
}
//hotkeys
//if (CheckKeyPressed(G64_VK_BACK, 0x0001))
//{
//hotkey_info.hk_filtering = 100;
//if (g_settings->filtering < 2)
//g_settings->filtering++;
//else
//g_settings->filtering = 0;
//}
if ((abs((int)(frame_count - curframe)) > 3) && CheckKeyPressed(G64_VK_ALT, 0x8000)) //alt +
{
if (CheckKeyPressed(G64_VK_B, 0x8000)) //b
{
hotkey_info.hk_motionblur = 100;
hotkey_info.hk_ref = 0;
curframe = frame_count;
g_settings->frame_buffer ^= fb_motionblur;
}
else if (CheckKeyPressed(G64_VK_V, 0x8000)) //v
{
hotkey_info.hk_ref = 100;
hotkey_info.hk_motionblur = 0;
curframe = frame_count;
g_settings->frame_buffer ^= fb_ref;
}
}
if (g_settings->buff_clear && (hotkey_info.hk_ref || hotkey_info.hk_motionblur || hotkey_info.hk_filtering))
{
set_message_combiner();
char buf[256];
buf[0] = 0;
char * message = 0;
if (hotkey_info.hk_ref)
{
if (g_settings->frame_buffer & fb_ref)
message = strcat(buf, "FB READ ALWAYS: ON");
else
message = strcat(buf, "FB READ ALWAYS: OFF");
hotkey_info.hk_ref--;
}
if (hotkey_info.hk_motionblur)
{
if (g_settings->frame_buffer & fb_motionblur)
message = strcat(buf, " MOTION BLUR: ON");
else
message = strcat(buf, " MOTION BLUR: OFF");
hotkey_info.hk_motionblur--;
}
if (hotkey_info.hk_filtering)
{
switch (g_settings->filtering)
{
case 0:
message = strcat(buf, " FILTERING MODE: AUTOMATIC");
break;
case 1:
message = strcat(buf, " FILTERING MODE: FORCE BILINEAR");
break;
case 2:
message = strcat(buf, " FILTERING MODE: FORCE POINT-SAMPLED");
break;
}
hotkey_info.hk_filtering--;
}
output(120.0f, 0.0f, 1, message, 0);
}
if (capture_screen)
{
CPath path(capture_path);
if (!path.DirectoryExists())
{
path.DirectoryCreate();
}
stdstr romName = rdp.RomName;
romName.Replace(" ", "_");
romName.Replace(":", ";");
if (g_settings->ssformat > NumOfFormats)
{
g_settings->ssformat = 0;
}
for (int i = 1;; i++)
{
stdstr_f filename("Glide64_%s_%s%d.%s", romName.c_str(), i < 10 ? "0" : "", i, ScreenShotFormats[g_settings->ssformat].extension);
path.SetNameExtension(filename.c_str());
if (!path.Exists())
{
break;
}
}
const uint32_t offset_x = (uint32_t)rdp.offset_x;
const uint32_t offset_y = (uint32_t)rdp.offset_y;
const uint32_t image_width = g_settings->scr_res_x - offset_x * 2;
const uint32_t image_height = g_settings->scr_res_y - offset_y * 2;
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
if (grLfbLock(GR_LFB_READ_ONLY, GR_BUFFER_BACKBUFFER, GR_LFBWRITEMODE_565, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info))
{
uint8_t *ssimg = (uint8_t*)malloc(image_width * image_height * 3); // will be free in wxImage destructor
int sspos = 0;
uint32_t offset_src = info.strideInBytes * offset_y;
// Copy the screen
if (info.writeMode == GR_LFBWRITEMODE_8888)
{
uint32_t col;
for (uint32_t y = 0; y < image_height; y++)
{
uint32_t *ptr = (uint32_t*)((uint8_t*)info.lfbPtr + offset_src);
ptr += offset_x;
for (uint32_t x = 0; x < image_width; x++)
{
col = *(ptr++);
ssimg[sspos++] = (uint8_t)((col >> 16) & 0xFF);
ssimg[sspos++] = (uint8_t)((col >> 8) & 0xFF);
ssimg[sspos++] = (uint8_t)(col & 0xFF);
}
offset_src += info.strideInBytes;
}
}
else
{
uint16_t col;
for (uint32_t y = 0; y < image_height; y++)
{
uint16_t *ptr = (uint16_t*)((uint8_t*)info.lfbPtr + offset_src);
ptr += offset_x;
for (uint32_t x = 0; x < image_width; x++)
{
col = *(ptr++);
ssimg[sspos++] = (uint8_t)((float)(col >> 11) / 31.0f * 255.0f);
ssimg[sspos++] = (uint8_t)((float)((col >> 5) & 0x3F) / 63.0f * 255.0f);
ssimg[sspos++] = (uint8_t)((float)(col & 0x1F) / 31.0f * 255.0f);
}
offset_src += info.strideInBytes;
}
}
// Unlock the backbuffer
grLfbUnlock(GR_LFB_READ_ONLY, GR_BUFFER_BACKBUFFER);
wxImage screenshot(image_width, image_height, ssimg);
wxString wxPath((const char *)path);
screenshot.SaveFile(wxPath, ScreenShotFormats[g_settings->ssformat].type);
capture_screen = 0;
}
}
// Capture the screen if debug capture is set
if (_debugger.capture)
{
// Allocate the screen
_debugger.screen = new uint8_t[(g_settings->res_x*g_settings->res_y) << 1];
// Lock the backbuffer (already rendered)
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
while (!grLfbLock(GR_LFB_READ_ONLY,
GR_BUFFER_BACKBUFFER,
GR_LFBWRITEMODE_565,
GR_ORIGIN_UPPER_LEFT,
FXFALSE,
&info));
uint32_t offset_src = 0, offset_dst = 0;
// Copy the screen
for (uint32_t y = 0; y < g_settings->res_y; y++)
{
if (info.writeMode == GR_LFBWRITEMODE_8888)
{
uint32_t *src = (uint32_t*)((uint8_t*)info.lfbPtr + offset_src);
uint16_t *dst = (uint16_t*)(_debugger.screen + offset_dst);
uint8_t r, g, b;
uint32_t col;
for (unsigned int x = 0; x < g_settings->res_x; x++)
{
col = src[x];
r = (uint8_t)((col >> 19) & 0x1F);
g = (uint8_t)((col >> 10) & 0x3F);
b = (uint8_t)((col >> 3) & 0x1F);
dst[x] = (r << 11) | (g << 5) | b;
}
}
else
{
memcpy(_debugger.screen + offset_dst, (uint8_t*)info.lfbPtr + offset_src, g_settings->res_x << 1);
}
offset_dst += g_settings->res_x << 1;
offset_src += info.strideInBytes;
}
// Unlock the backbuffer
grLfbUnlock(GR_LFB_READ_ONLY, GR_BUFFER_BACKBUFFER);
}
if (debugging)
{
debug_keys();
debug_cacheviewer();
debug_mouse();
}
if (g_settings->frame_buffer & fb_read_back_to_screen)
DrawWholeFrameBufferToScreen();
if (fb_hwfbe_enabled && !(g_settings->hacks&hack_RE2) && !evoodoo)
grAuxBufferExt(GR_BUFFER_AUXBUFFER);
LOG("BUFFER SWAPPED\n");
grBufferSwap(g_settings->vsync);
fps_count++;
if (*gfx.VI_STATUS_REG & 0x08) //gamma correction is used
{
if (!voodoo.gamma_correction)
{
if (voodoo.gamma_table_size && !voodoo.gamma_table_r)
GetGammaTable(); //save initial gamma tables
guGammaCorrectionRGB(2.0f, 2.0f, 2.0f); //with gamma=2.0 gamma table is the same, as in N64
voodoo.gamma_correction = 1;
}
}
else
{
if (voodoo.gamma_correction)
{
if (voodoo.gamma_table_r)
grLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
else
guGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop
voodoo.gamma_correction = 0;
}
}
if (_debugger.capture)
debug_capture();
if (debugging || g_settings->wireframe || g_settings->buff_clear || (g_settings->hacks&hack_PPL && g_settings->ucode == 6))
{
if (g_settings->hacks&hack_RE2 && fb_depth_render_enabled)
grDepthMask(FXFALSE);
else
grDepthMask(FXTRUE);
grBufferClear(0, 0, 0xFFFF);
}
/* //let the game to clear the buffers
else
{
grDepthMask (FXTRUE);
grColorMask (FXFALSE, FXFALSE);
grBufferClear (0, 0, 0xFFFF);
grColorMask (FXTRUE, FXTRUE);
}
*/
if (g_settings->frame_buffer & fb_read_back_to_screen2)
{
DrawWholeFrameBufferToScreen();
}
frame_count++;
// Open/close debugger?
if (CheckKeyPressed(G64_VK_SCROLL, 0x0001))
{
if (!debugging)
{
//if (g_settings->scr_res_x == 1024 && g_settings->scr_res_y == 768)
{
debugging = 1;
// Recalculate screen size, don't resize screen
g_settings->res_x = (uint32_t)(g_settings->scr_res_x * 0.625f);
g_settings->res_y = (uint32_t)(g_settings->scr_res_y * 0.625f);
ChangeSize();
}
}
else
{
debugging = 0;
g_settings->res_x = g_settings->scr_res_x;
g_settings->res_y = g_settings->scr_res_y;
ChangeSize();
}
}
// Debug capture?
if (/*fullscreen && */debugging && CheckKeyPressed(G64_VK_INSERT, 0x0001))
{
_debugger.capture = 1;
}
}
/******************************************************************
Function: ViStatusChanged
Purpose: This function is called to notify the dll that the
ViStatus registers value has been changed.
input: none
output: none
*******************************************************************/
void CALL ViStatusChanged(void)
{
}
/******************************************************************
Function: ViWidthChanged
Purpose: This function is called to notify the dll that the
ViWidth registers value has been changed.
input: none
output: none
*******************************************************************/
void CALL ViWidthChanged(void)
{
}
#ifdef WINPROC_OVERRIDE
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_ACTIVATEAPP:
if (wParam == TRUE && !GfxInitDone) rdp.window_changed = TRUE;
break;
case WM_PAINT:
if (!GfxInitDone) rdp.window_changed = TRUE;
break;
/* case WM_DESTROY:
SetWindowLong (gfx.hWnd, GWL_WNDPROC, (long)oldWndProc);
break;*/
}
return CallWindowProc(oldWndProc, hwnd, msg, wParam, lParam);
}
#endif
int CheckKeyPressed(int key, int mask)
{
static Glide64Keys g64Keys;
if (g_settings->use_hotkeys == 0)
return 0;
#ifdef __WINDOWS__
return (GetAsyncKeyState(g64Keys[key]) & mask);
#else
if (grKeyPressed)
return grKeyPressed(g64Keys[key]);
return 0;
#endif
}
#ifdef ALTTAB_FIX
int k_ctl = 0, k_alt = 0, k_del = 0;
LRESULT CALLBACK LowLevelKeyboardProc(int nCode,
WPARAM wParam, LPARAM lParam)
{
if (!fullscreen) return CallNextHookEx(NULL, nCode, wParam, lParam);
int TabKey = FALSE;
PKBDLLHOOKSTRUCT p;
if (nCode == HC_ACTION)
{
switch (wParam) {
case WM_KEYUP: case WM_SYSKEYUP:
p = (PKBDLLHOOKSTRUCT) lParam;
if (p->vkCode == 162) k_ctl = 0;
if (p->vkCode == 164) k_alt = 0;
if (p->vkCode == 46) k_del = 0;
goto do_it;
case WM_KEYDOWN: case WM_SYSKEYDOWN:
p = (PKBDLLHOOKSTRUCT) lParam;
if (p->vkCode == 162) k_ctl = 1;
if (p->vkCode == 164) k_alt = 1;
if (p->vkCode == 46) k_del = 1;
goto do_it;
do_it:
TabKey =
((p->vkCode == VK_TAB) && ((p->flags & LLKHF_ALTDOWN) != 0)) ||
((p->vkCode == VK_ESCAPE) && ((p->flags & LLKHF_ALTDOWN) != 0)) ||
((p->vkCode == VK_ESCAPE) && ((GetKeyState(VK_CONTROL) & 0x8000) != 0)) ||
(k_ctl && k_alt && k_del);
break;
}
}
if (TabKey)
{
k_ctl = 0;
k_alt = 0;
k_del = 0;
ReleaseGfx ();
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
#endif