67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
class CRecompiler :
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public CRecompilerSettings,
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protected CGameSettings,
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public CFunctionMap,
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private CRecompMemory,
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private CSystemRegisters
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{
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public:
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enum REMOVE_REASON {
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Remove_InitialCode,
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Remove_Cache,
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Remove_ProtectedMem,
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Remove_ValidateFunc,
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Remove_TLB,
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Remove_DMA,
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Remove_StoreInstruc,
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};
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typedef void (* DelayFunc)(void);
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public:
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CRecompiler (CProfiling & Profile, bool & EndEmulation );
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~CRecompiler (void);
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void Run ( void );
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void Reset ( void );
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void ResetRecompCode ( void );
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bool GenerateX86Code (CCodeBlock & BlockInfo, CCodeSection * Section, DWORD Test );
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//Self modifying code methods
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void ClearRecompCode_Virt ( DWORD VirtualAddress, int length, REMOVE_REASON Reason );
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void ClearRecompCode_Phys ( DWORD PhysicalAddress, int length, REMOVE_REASON Reason );
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void ResetMemoryStackPos ( void );
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inline DWORD & MemoryStackPos ( void ) { return m_MemoryStack; }
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private:
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CCompiledFuncList m_Functions;
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CProfiling & m_Profile;
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bool & m_EndEmulation;
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DWORD m_MemoryStack;
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//Quick access to registers
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DWORD & PROGRAM_COUNTER;
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CCompiledFunc * CompilerCode ( void );
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bool Compiler4300iBlock ( CCompiledFunc * info );
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// Compiling code
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bool CreateSectionLinkage ( CCodeSection * Section );
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bool DisplaySectionInformation (CCodeSection * Section, DWORD ID, DWORD Test);
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// Main loops for the different look up methods
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void RecompilerMain_VirtualTable ( void );
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void RecompilerMain_VirtualTable_validate ( void );
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void RecompilerMain_ChangeMemory ( void );
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void RecompilerMain_Lookup ( void );
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void RecompilerMain_Lookup_TLB ( void );
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void RecompilerMain_Lookup_validate ( void );
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void RecompilerMain_Lookup_validate_TLB ( void );
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void RemoveFunction (CCompiledFunc * FunInfo, bool DelaySlot, REMOVE_REASON Reason );
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};
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