59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2016 Project64. All rights reserved. *
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* Copyright (C) 2014 Bobby Smiles *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* version 2 of the License, or (at your option) any later version. *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include <string.h>
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#include "mem.h"
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/* Global functions */
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void load_u8(uint8_t* dst, const unsigned char* buffer, unsigned address, size_t count)
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{
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while (count != 0)
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{
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*(dst++) = *u8(buffer, address);
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address += 1;
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--count;
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}
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}
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void store_u16(unsigned char* buffer, unsigned address, const uint16_t* src, size_t count)
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{
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while (count != 0)
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{
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*u16(buffer, address) = *(src++);
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address += 2;
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--count;
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}
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}
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void load_u32(uint32_t* dst, const unsigned char* buffer, unsigned address, size_t count)
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{
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/* Optimization for uint32_t */
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memcpy(dst, u32(buffer, address), count * sizeof(uint32_t));
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}
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void load_u16(uint16_t* dst, const unsigned char* buffer, unsigned address, size_t count)
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{
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while (count != 0)
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{
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*(dst++) = *u16(buffer, address);
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address += 2;
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--count;
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}
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}
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void store_u32(unsigned char* buffer, unsigned address, const uint32_t* src, size_t count)
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{
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/* Optimization for uint32_t */
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memcpy(u32(buffer, address), src, count * sizeof(uint32_t));
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} |