project64/Source/Project64-core/N64System/SpeedLimiterClass.cpp

112 lines
2.6 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "SpeedLimiterClass.h"
#include <Common/Util.h>
#ifdef _WIN32
#include <Windows.h>
#include <Mmsystem.h>
#pragma comment(lib, "winmm.lib")
#endif
CSpeedLimiter::CSpeedLimiter() :
m_Frames(0),
m_Speed(60),
m_BaseSpeed(60),
m_Ratio(1000.0F / (float)m_Speed)
{
}
CSpeedLimiter::~CSpeedLimiter()
{
}
void CSpeedLimiter::SetHertz(uint32_t Hertz)
{
m_Speed = Hertz;
m_BaseSpeed = Hertz;
FixSpeedRatio();
}
void CSpeedLimiter::FixSpeedRatio()
{
m_Ratio = 1000.0f / static_cast<double>(m_Speed);
m_Frames = 0;
}
bool CSpeedLimiter::Timer_Process(uint32_t * FrameRate)
{
m_Frames += 1;
CDateTime CurrentTime;
CurrentTime.SetToNow();
/* Calculate time that should of elapsed for this frame */
uint64_t CalculatedTime = (m_LastTime.Value()) + (m_Ratio * (double)m_Frames);
if (CurrentTime.Value() < CalculatedTime)
{
int32_t time = (int)(CalculatedTime - CurrentTime.Value());
if (time > 0)
{
pjutil::Sleep(time);
}
/* Refresh current time */
CurrentTime.SetToNow();
}
if (CurrentTime.Value() - m_LastTime.Value() >= 1000)
{
/* Output FPS */
if (FrameRate != NULL) { *FrameRate = m_Frames; }
m_Frames = 0;
m_LastTime = CurrentTime;
return true;
}
else
{
return false;
}
}
void CSpeedLimiter::IncreaseSpeed()
{
if (m_Speed >= 60)
{
m_Speed += 10;
}
else if (m_Speed >= 15)
{
m_Speed += 5;
}
else
{
m_Speed += 1;
}
SpeedChanged(m_Speed);
FixSpeedRatio();
}
void CSpeedLimiter::DecreaseSpeed()
{
if (m_Speed > 60)
{
m_Speed -= 10;
}
else if (m_Speed > 15)
{
m_Speed -= 5;
}
else if (m_Speed > 1)
{
m_Speed -= 1;
}
SpeedChanged(m_Speed);
FixSpeedRatio();
}