44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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class CDebugStackView :
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public CDebugDialog<CDebugStackView>,
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public CDialogResize<CDebugStackView>
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{
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public:
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enum { IDD = IDD_Debugger_Stack };
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CDebugStackView(CDebuggerUI * debugger);
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virtual ~CDebugStackView(void);
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void Refresh();
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private:
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CListViewCtrl m_StackList;
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CStatic m_SPStatic;
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LRESULT OnInitDialog(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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LRESULT OnDestroy(void);
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LRESULT OnClicked(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
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BEGIN_MSG_MAP_EX(CDebugStackView)
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MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
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MSG_WM_DESTROY(OnDestroy)
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COMMAND_CODE_HANDLER(BN_CLICKED, OnClicked)
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CHAIN_MSG_MAP(CDialogResize<CDebugStackView>)
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END_MSG_MAP()
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BEGIN_DLGRESIZE_MAP(CDebugStackView)
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DLGRESIZE_CONTROL(IDC_STACK_LIST, DLSZ_SIZE_X | DLSZ_SIZE_Y)
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END_DLGRESIZE_MAP()
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}; |