131 lines
3.1 KiB
C++
131 lines
3.1 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "DebuggerUI.h"
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#include "Symbols.h"
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CDebugStackTrace::CDebugStackTrace(CDebuggerUI* debugger) :
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CDebugDialog<CDebugStackTrace>(debugger),
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m_EntriesIndex(0)
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{
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}
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CDebugStackTrace::~CDebugStackTrace()
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{
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}
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LRESULT CDebugStackTrace::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
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{
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DlgResize_Init();
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DlgSavePos_Init(DebuggerUI_StackTracePos);
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m_List.Attach(GetDlgItem(IDC_STACKTRACE_LIST));
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m_List.AddColumn("Caller", 0);
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m_List.AddColumn("Routine", 1);
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m_List.AddColumn("Name", 2);
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m_List.SetColumnWidth(0, 70);
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m_List.SetColumnWidth(1, 70);
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m_List.SetColumnWidth(2, 160);
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m_List.SetExtendedListViewStyle(LVS_EX_FULLROWSELECT);
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LoadWindowPos();
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WindowCreated();
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return TRUE;
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}
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void CDebugStackTrace::OnExitSizeMove(void)
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{
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SaveWindowPos(true);
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}
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LRESULT CDebugStackTrace::OnActivate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
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{
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Refresh();
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return FALSE;
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}
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LRESULT CDebugStackTrace::OnDestroy(void)
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{
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m_List.Detach();
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return FALSE;
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}
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LRESULT CDebugStackTrace::OnClicked(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
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{
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switch (wID)
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{
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case IDCANCEL:
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EndDialog(0);
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break;
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}
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return FALSE;
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}
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LRESULT CDebugStackTrace::OnListDblClicked(NMHDR* pNMHDR)
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{
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NMITEMACTIVATE* pIA = reinterpret_cast<NMITEMACTIVATE*>(pNMHDR);
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int nItem = pIA->iItem;
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uint32_t address = m_List.GetItemData(nItem);
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m_Debugger->Debug_ShowCommandsLocation(address, true);
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return 0;
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}
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void CDebugStackTrace::Refresh()
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{
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if (!isStepping())
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{
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return;
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}
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SetWindowText(stdstr_f("Stack Trace (%d)", m_EntriesIndex).c_str());
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m_List.SetRedraw(FALSE);
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m_List.DeleteAllItems();
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CSymbols::EnterCriticalSection();
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for (int i = 0; i < m_EntriesIndex; i++)
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{
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uint32_t routineAddress = m_Entries[i].routineAddress;
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uint32_t callingAddress = m_Entries[i].callingAddress;
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char szAddress[9];
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sprintf(szAddress, "%08X", callingAddress);
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m_List.AddItem(i, 0, szAddress);
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sprintf(szAddress, "%08X", routineAddress);
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m_List.AddItem(i, 1, szAddress);
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CSymbolEntry* symbol = CSymbols::GetEntryByAddress(routineAddress);
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if(symbol != NULL)
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{
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m_List.AddItem(i, 2, symbol->m_Name);
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}
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else
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{
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m_List.AddItem(i, 2, "");
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}
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m_List.SetItemData(i, routineAddress);
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}
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CSymbols::LeaveCriticalSection();
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m_List.SetRedraw(TRUE);
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} |