84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
#include "stdafx.h"
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#include "Settings Page.h"
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#include "Settings Page - Game - General.h"
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CGameGeneralPage::CGameGeneralPage (HWND hParent, const RECT & rcDispay )
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{
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if (!Create(hParent,rcDispay))
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{
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return;
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}
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AddModCheckBox(GetDlgItem(IDC_ROM_32BIT),Game_32Bit);
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AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO),Game_SyncViaAudio);
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AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO),Game_FixedAudio);
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AddModCheckBox(GetDlgItem(IDC_USE_TLB),Game_UseTlb);
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AddModCheckBox(GetDlgItem(IDC_DELAY_SI),Game_DelaySI);
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AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL),Game_RspAudioSignal);
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CModifiedComboBox * ComboBox;
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ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE),Game_RDRamSize);
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if (ComboBox)
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{
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ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT));
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ComboBox->AddItem(GS(RDRAM_4MB), 0x400000 );
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ComboBox->AddItem(GS(RDRAM_8MB), 0x800000 );
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}
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ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE),Game_SaveChip);
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if (ComboBox)
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{
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ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT));
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ComboBox->AddItem(GS(SAVE_FIRST_USED), (WPARAM)SaveChip_Auto );
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ComboBox->AddItem(GS(SAVE_4K_EEPROM), SaveChip_Eeprom_4K );
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ComboBox->AddItem(GS(SAVE_16K_EEPROM), SaveChip_Eeprom_16K );
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ComboBox->AddItem(GS(SAVE_SRAM), SaveChip_Sram );
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ComboBox->AddItem(GS(SAVE_FLASHRAM), SaveChip_FlashRam );
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}
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ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT),Game_CounterFactor);
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if (ComboBox)
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{
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ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT));
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ComboBox->AddItem(GS(NUMBER_1), 1 );
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ComboBox->AddItem(GS(NUMBER_2), 2 );
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ComboBox->AddItem(GS(NUMBER_3), 3 );
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ComboBox->AddItem(GS(NUMBER_4), 4 );
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ComboBox->AddItem(GS(NUMBER_5), 5 );
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ComboBox->AddItem(GS(NUMBER_6), 6 );
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}
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SetDlgItemText(IDC_GOOD_NAME,_Settings->LoadString(Game_GoodName).c_str());
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CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH),Game_ViRefreshRate, false);
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TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
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UpdatePageSettings();
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}
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void CGameGeneralPage::ShowPage()
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{
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ShowWindow(SW_SHOW);
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}
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void CGameGeneralPage::HidePage()
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{
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ShowWindow(SW_HIDE);
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}
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void CGameGeneralPage::ApplySettings( bool UpdateScreen )
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{
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CSettingsPageImpl<CGameGeneralPage>::ApplySettings(UpdateScreen);
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}
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bool CGameGeneralPage::EnableReset ( void )
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{
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if (CSettingsPageImpl<CGameGeneralPage>::EnableReset()) { return true; }
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return false;
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}
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void CGameGeneralPage::ResetPage()
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{
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CSettingsPageImpl<CGameGeneralPage>::ResetPage();
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} |