project64/Source/Project64/N64 System/Profiling Class.h

45 lines
1.7 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
typedef std::map<SPECIAL_TIMERS, __int64 > PROFILE_ENRTIES;
typedef PROFILE_ENRTIES::iterator PROFILE_ENRTY;
typedef PROFILE_ENRTIES::value_type PROFILE_VALUE;
class CProfiling
{
public:
CProfiling (void);
//recording timing against current timer, returns the address of the timer stoped
SPECIAL_TIMERS StartTimer ( SPECIAL_TIMERS Address );
SPECIAL_TIMERS StopTimer ( void );
//Display the CPU Usage
void ShowCPU_Usage ( void );
//Reset all the counters back to 0
void ResetCounters ( void );
//Generate a log file with the current results, this will also reset the counters
void GenerateLog ( void );
private:
CProfiling(const CProfiling&); // Disable copy constructor
CProfiling& operator=(const CProfiling&); // Disable assignment
SPECIAL_TIMERS m_CurrentTimerAddr;
DWORD m_CurrentDisplayCount;
DWORD m_StartTimeHi, m_StartTimeLo; //The Current Timer start time
PROFILE_ENRTIES m_Entries;
};