389 lines
14 KiB
C++
389 lines
14 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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void FixUPXIssue ( BYTE * ProgramLocation );
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CGfxPlugin::CGfxPlugin ( const char * FileName) :
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CaptureScreen(NULL),
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ChangeWindow(NULL),
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Config(NULL),
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DrawScreen(NULL),
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DrawStatus(NULL),
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MoveScreen(NULL),
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ProcessDList(NULL),
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ProcessRDPList(NULL),
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ShowCFB(NULL),
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UpdateScreen(NULL),
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ViStatusChanged(NULL),
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ViWidthChanged(NULL),
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SoftReset(NULL),
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GetRomBrowserMenu(NULL),
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OnRomBrowserMenuItem(NULL),
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CloseDLL(NULL),
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RomOpen(NULL),
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RomClosed(NULL),
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GetDebugInfo(NULL),
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InitiateDebugger(NULL),
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PluginOpened(NULL),
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SetSettingInfo(NULL),
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SetSettingInfo2(NULL),
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m_hDll(NULL),
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m_Initilized(false),
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m_RomOpen(false)
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{
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memset(&m_GFXDebug,0,sizeof(m_GFXDebug));
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memset(&m_PluginInfo,0,sizeof(m_PluginInfo));
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Init(FileName);
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}
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void CGfxPlugin::Init ( const char * FileName )
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{
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//Try to load the DLL library
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UINT LastErrorMode = SetErrorMode( SEM_FAILCRITICALERRORS );
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m_hDll = LoadLibrary(FileName);
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SetErrorMode(LastErrorMode);
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if (m_hDll == NULL) {
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UnloadPlugin();
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return;
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}
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FixUPXIssue((BYTE *)m_hDll);
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//Get DLL information
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void (__cdecl *GetDllInfo) ( PLUGIN_INFO * PluginInfo );
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GetDllInfo = (void (__cdecl *)(PLUGIN_INFO *))GetProcAddress( (HMODULE)m_hDll, "GetDllInfo" );
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if (GetDllInfo == NULL) { UnloadPlugin(); return; }
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GetDllInfo(&m_PluginInfo);
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if (!CPluginList::ValidPluginVersion(m_PluginInfo)) { UnloadPlugin(); return; }
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//Find entries for functions in DLL
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BOOL (__cdecl *InitFunc) ( void * Gfx_Info );
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CloseDLL = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "CloseDLL" );
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ChangeWindow = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "ChangeWindow" );
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Config = (void (__cdecl *)(DWORD)) GetProcAddress( (HMODULE)m_hDll, "DllConfig" );
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DrawScreen = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "DrawScreen" );
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InitFunc = (BOOL (__cdecl *)(void *)) GetProcAddress( (HMODULE)m_hDll, "InitiateGFX" );
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MoveScreen = (void (__cdecl *)(int, int))GetProcAddress( (HMODULE)m_hDll, "MoveScreen" );
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ProcessDList = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "ProcessDList" );
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RomClosed = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "RomClosed" );
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RomOpen = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "RomOpen" );
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UpdateScreen = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "UpdateScreen" );
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ViStatusChanged = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "ViStatusChanged" );
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ViWidthChanged = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "ViWidthChanged" );
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SoftReset = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "SoftReset" );
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//version 104 functions
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PluginOpened = (void (__cdecl *)(void))GetProcAddress( (HMODULE)m_hDll, "PluginLoaded" );
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DrawStatus = (void (__cdecl *)(const char *, BOOL ))GetProcAddress((HMODULE)m_hDll, "DrawFullScreenStatus");
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// Rom Browser
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GetRomBrowserMenu = (MENU_HANDLE (__cdecl *)( void ))GetProcAddress( (HMODULE)m_hDll, "GetRomBrowserMenu" );
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OnRomBrowserMenuItem = (void (__cdecl *) ( int, WND_HANDLE, BYTE * ))GetProcAddress( (HMODULE)m_hDll, "OnRomBrowserMenuItem" );
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//Make sure dll had all needed functions
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if (ChangeWindow == NULL) { UnloadPlugin(); return; }
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if (DrawScreen == NULL) { DrawScreen = DummyDrawScreen; }
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if (InitFunc == NULL) { UnloadPlugin(); return; }
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if (MoveScreen == NULL) { MoveScreen = DummyMoveScreen; }
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if (ProcessDList == NULL) { UnloadPlugin(); return; }
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if (RomClosed == NULL) { UnloadPlugin(); return; }
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if (RomOpen == NULL) { UnloadPlugin(); return; }
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if (UpdateScreen == NULL) { UnloadPlugin(); return; }
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if (ViStatusChanged == NULL) { ViStatusChanged = DummyViStatusChanged; }
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if (ViWidthChanged == NULL) { ViWidthChanged = DummyViWidthChanged; }
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if (CloseDLL == NULL) { UnloadPlugin(); return; }
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if (SoftReset == NULL) { SoftReset = DummySoftReset; }
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if (m_PluginInfo.Version >= 0x0103 ){
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ProcessRDPList = (void (__cdecl *)(void))GetProcAddress( (HMODULE)m_hDll, "ProcessRDPList" );
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CaptureScreen = (void (__cdecl *)(const char *))GetProcAddress( (HMODULE)m_hDll, "CaptureScreen" );
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ShowCFB = (void (__cdecl *)(void))GetProcAddress( (HMODULE)m_hDll, "ShowCFB" );
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GetDebugInfo = (void (__cdecl *)(GFXDEBUG_INFO *))GetProcAddress( (HMODULE)m_hDll, "GetGfxDebugInfo" );
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InitiateDebugger = (void (__cdecl *)(DEBUG_INFO))GetProcAddress( (HMODULE)m_hDll, "InitiateGFXDebugger" );
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if (ProcessRDPList == NULL) { UnloadPlugin(); return; }
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if (CaptureScreen == NULL) { UnloadPlugin(); return; }
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if (ShowCFB == NULL) { UnloadPlugin(); return; }
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if (GetDebugInfo != NULL) { GetDebugInfo(&m_GFXDebug); }
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}
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SetSettingInfo2 = (void (__cdecl *)(PLUGIN_SETTINGS2 *))GetProcAddress( (HMODULE)m_hDll, "SetSettingInfo2" );
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if (SetSettingInfo2)
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{
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PLUGIN_SETTINGS2 info;
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info.FindSystemSettingId = (unsigned int (*)( void * handle, const char * ))CSettings::FindGameSetting;
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SetSettingInfo2(&info);
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}
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SetSettingInfo = (void (__cdecl *)(PLUGIN_SETTINGS *))GetProcAddress( (HMODULE)m_hDll, "SetSettingInfo" );
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if (SetSettingInfo)
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{
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PLUGIN_SETTINGS info;
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info.dwSize = sizeof(PLUGIN_SETTINGS);
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info.DefaultStartRange = FirstGfxDefaultSet;
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info.SettingStartRange = FirstGfxSettings;
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info.MaximumSettings = MaxPluginSetting;
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info.NoDefault = Default_None;
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info.DefaultLocation = g_Settings->LoadDword(Setting_UseFromRegistry) ? SettingType_Registry : SettingType_CfgFile;
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info.handle = g_Settings;
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info.RegisterSetting = (void (*)(void *,int,int,SettingDataType,SettingType,const char *,const char *, DWORD))CSettings::RegisterSetting;
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info.GetSetting = (unsigned int (*)( void * handle, int ID ))CSettings::GetSetting;
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info.GetSettingSz = (const char * (*)( void *, int, char *, int ))CSettings::GetSettingSz;
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info.SetSetting = (void (*)(void *,int,unsigned int))CSettings::SetSetting;
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info.SetSettingSz = (void (*)(void *,int,const char *))CSettings::SetSettingSz;
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info.UseUnregisteredSetting = NULL;
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SetSettingInfo(&info);
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// g_Settings->UnknownSetting_GFX = info.UseUnregisteredSetting;
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}
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if (m_PluginInfo.Version >= 0x0104)
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{
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if (PluginOpened == NULL) { UnloadPlugin(); return; }
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PluginOpened();
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}
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// FrameBufferRead = (void (__cdecl *)(DWORD))GetProcAddress( (HMODULE)m_hDll, "FBRead" );
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// FrameBufferWrite = (void (__cdecl *)(DWORD, DWORD))GetProcAddress( (HMODULE)m_hDll, "FBWrite" );
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}
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CGfxPlugin::~CGfxPlugin (void) {
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Close();
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UnloadPlugin();
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}
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bool CGfxPlugin::Initiate ( CN64System * System, CMainGui * RenderWindow )
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{
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if (m_Initilized)
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{
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Close();
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}
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typedef struct {
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HWND hWnd; /* Render window */
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HWND hStatusBar; /* if render window does not have a status bar then this is NULL */
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BOOL MemoryBswaped; // If this is set to TRUE, then the memory has been pre
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// bswap on a dword (32 bits) boundry
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// eg. the first 8 bytes are stored like this:
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// 4 3 2 1 8 7 6 5
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BYTE * HEADER; // This is the rom header (first 40h bytes of the rom
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// This will be in the same memory format as the rest of the memory.
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BYTE * RDRAM;
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BYTE * DMEM;
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BYTE * IMEM;
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DWORD * MI__INTR_REG;
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DWORD * DPC__START_REG;
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DWORD * DPC__END_REG;
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DWORD * DPC__CURRENT_REG;
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DWORD * DPC__STATUS_REG;
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DWORD * DPC__CLOCK_REG;
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DWORD * DPC__BUFBUSY_REG;
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DWORD * DPC__PIPEBUSY_REG;
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DWORD * DPC__TMEM_REG;
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DWORD * VI__STATUS_REG;
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DWORD * VI__ORIGIN_REG;
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DWORD * VI__WIDTH_REG;
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DWORD * VI__INTR_REG;
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DWORD * VI__V_CURRENT_LINE_REG;
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DWORD * VI__TIMING_REG;
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DWORD * VI__V_SYNC_REG;
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DWORD * VI__H_SYNC_REG;
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DWORD * VI__LEAP_REG;
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DWORD * VI__H_START_REG;
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DWORD * VI__V_START_REG;
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DWORD * VI__V_BURST_REG;
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DWORD * VI__X_SCALE_REG;
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DWORD * VI__Y_SCALE_REG;
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void (__cdecl *CheckInterrupts)( void );
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} GFX_INFO;
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//Get Function from DLL
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BOOL (__cdecl *InitiateGFX)( GFX_INFO Gfx_Info );
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InitiateGFX = (BOOL (__cdecl *)(GFX_INFO))GetProcAddress( (HMODULE)m_hDll, "InitiateGFX" );
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if (InitiateGFX == NULL) { return false; }
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GFX_INFO Info;
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memset(&Info,0,sizeof(Info));
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//We are initilizing the plugin before any rom is loaded so we do not have any correct
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//paramaters here .. just needed to we can config the DLL
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if (System == NULL) {
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BYTE Buffer[100];
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DWORD Value = 0;
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Info.MemoryBswaped = TRUE;
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Info.hWnd = (HWND)RenderWindow->m_hMainWindow;
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Info.hStatusBar = (HWND)RenderWindow->m_hStatusWnd;
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Info.CheckInterrupts = DummyCheckInterrupts;
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Info.HEADER = Buffer;
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Info.RDRAM = Buffer;
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Info.DMEM = Buffer;
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Info.IMEM = Buffer;
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Info.MI__INTR_REG = &Value;
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Info.VI__STATUS_REG = &Value;
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Info.VI__ORIGIN_REG = &Value;
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Info.VI__WIDTH_REG = &Value;
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Info.VI__INTR_REG = &Value;
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Info.VI__V_CURRENT_LINE_REG = &Value;
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Info.VI__TIMING_REG = &Value;
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Info.VI__V_SYNC_REG = &Value;
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Info.VI__H_SYNC_REG = &Value;
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Info.VI__LEAP_REG = &Value;
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Info.VI__H_START_REG = &Value;
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Info.VI__V_START_REG = &Value;
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Info.VI__V_BURST_REG = &Value;
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Info.VI__X_SCALE_REG = &Value;
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Info.VI__Y_SCALE_REG = &Value;
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m_Initilized = InitiateGFX(Info) != 0;
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//jabo had a bug so I call CreateThread so his dllmain gets called again
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DWORD ThreadID;
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HANDLE hthread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)DummyFunction,NULL,0, &ThreadID);
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CloseHandle(hthread);
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Sleep(100);
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return m_Initilized;
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}
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//Send Initilization information to the DLL
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Info.MemoryBswaped = TRUE;
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Info.CheckInterrupts = DummyCheckInterrupts;
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Info.hWnd = (HWND)RenderWindow->m_hMainWindow;
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Info.hStatusBar = (HWND)RenderWindow->m_hStatusWnd;
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Info.HEADER = g_Rom->GetRomAddress();
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Info.RDRAM = g_MMU->Rdram();
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Info.DMEM = g_MMU->Dmem();
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Info.IMEM = g_MMU->Imem();
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Info.MI__INTR_REG = &g_Reg->m_GfxIntrReg;
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Info.DPC__START_REG = &g_Reg->DPC_START_REG;
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Info.DPC__END_REG = &g_Reg->DPC_END_REG;
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Info.DPC__CURRENT_REG = &g_Reg->DPC_CURRENT_REG;
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Info.DPC__STATUS_REG = &g_Reg->DPC_STATUS_REG;
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Info.DPC__CLOCK_REG = &g_Reg->DPC_CLOCK_REG;
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Info.DPC__BUFBUSY_REG = &g_Reg->DPC_BUFBUSY_REG;
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Info.DPC__PIPEBUSY_REG = &g_Reg->DPC_PIPEBUSY_REG;
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Info.DPC__TMEM_REG = &g_Reg->DPC_TMEM_REG;
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Info.VI__STATUS_REG = &g_Reg->VI_STATUS_REG;
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Info.VI__ORIGIN_REG = &g_Reg->VI_ORIGIN_REG;
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Info.VI__WIDTH_REG = &g_Reg->VI_WIDTH_REG;
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Info.VI__INTR_REG = &g_Reg->VI_INTR_REG;
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Info.VI__V_CURRENT_LINE_REG = &g_Reg->VI_CURRENT_REG;
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Info.VI__TIMING_REG = &g_Reg->VI_TIMING_REG;
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Info.VI__V_SYNC_REG = &g_Reg->VI_V_SYNC_REG;
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Info.VI__H_SYNC_REG = &g_Reg->VI_H_SYNC_REG;
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Info.VI__LEAP_REG = &g_Reg->VI_LEAP_REG;
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Info.VI__H_START_REG = &g_Reg->VI_H_START_REG;
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Info.VI__V_START_REG = &g_Reg->VI_V_START_REG;
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Info.VI__V_BURST_REG = &g_Reg->VI_V_BURST_REG;
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Info.VI__X_SCALE_REG = &g_Reg->VI_X_SCALE_REG;
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Info.VI__Y_SCALE_REG = &g_Reg->VI_Y_SCALE_REG;
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m_Initilized = InitiateGFX(Info) != 0;
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//jabo had a bug so I call CreateThread so his dllmain gets called again
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DWORD ThreadID;
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HANDLE hthread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)DummyFunction,NULL,0, &ThreadID);
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CloseHandle(hthread);
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return m_Initilized;
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}
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void CGfxPlugin::Close(void) {
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if (m_RomOpen)
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{
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RomClose();
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}
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if (m_Initilized)
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{
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CloseDLL();
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m_Initilized = false;
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}
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}
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void CGfxPlugin::RomOpened ( void )
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{
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//Real system ... then make the file as open
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if (!m_RomOpen)
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{
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WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Before RomOpen");
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RomOpen();
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WriteTrace(TraceGfxPlugin,__FUNCTION__ ": After RomOpen");
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m_RomOpen = true;
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}
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}
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void CGfxPlugin::RomClose ( void )
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{
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if (m_RomOpen)
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{
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WriteTrace(TraceGfxPlugin,__FUNCTION__ ": Before RomClosed");
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RomClosed();
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WriteTrace(TraceGfxPlugin,__FUNCTION__ ": After RomClosed");
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m_RomOpen = false;
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}
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}
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void CGfxPlugin::GameReset(void)
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{
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if (m_RomOpen)
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{
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RomClose();
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RomOpened();
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}
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}
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void CGfxPlugin::UnloadPlugin(void) {
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if (m_hDll != NULL ) {
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FreeLibrary((HMODULE)m_hDll);
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m_hDll = NULL;
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}
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memset(&m_GFXDebug,0,sizeof(m_GFXDebug));
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memset(&m_PluginInfo,0,sizeof(m_PluginInfo));
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// CaptureScreen = NULL;
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ChangeWindow = NULL;
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GetDebugInfo = NULL;
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CloseDLL = NULL;
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// DllAbout = NULL;
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Config = NULL;
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RomClosed = NULL;
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RomOpen = NULL;
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DrawScreen = NULL;
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DrawStatus = NULL;
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// FrameBufferRead = NULL;
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// FrameBufferWrite = NULL;
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InitiateDebugger = NULL;
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MoveScreen = NULL;
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ProcessDList = NULL;
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ProcessRDPList = NULL;
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ShowCFB = NULL;
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UpdateScreen = NULL;
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ViStatusChanged = NULL;
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ViWidthChanged = NULL;
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GetRomBrowserMenu = NULL;
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OnRomBrowserMenuItem = NULL;
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}
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void CGfxPlugin::ProcessMenuItem (int id )
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{
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if (m_GFXDebug.ProcessMenuItem)
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{
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m_GFXDebug.ProcessMenuItem(id);
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}
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}
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