project64/Source/Project64-core/N64System/SpeedLimiter.h

37 lines
773 B
C++

#pragma once
#include <Project64-core/Settings/GameSettings.h>
#include <Common/HighResTimeStamp.h>
class CSpeedLimiter :
private CGameSettings
{
public:
enum ESpeedChange { INCREASE_SPEED, DECREASE_SPEED };
CSpeedLimiter();
~CSpeedLimiter();
void SetHertz(const uint32_t Hertz);
bool Timer_Process(uint32_t* const FrameRate);
void AlterSpeed(const ESpeedChange SpeedChange);
void SetSpeed(int Speed);
int GetSpeed(void) const;
int GetBaseSpeed(void) const;
private:
CSpeedLimiter(const CSpeedLimiter&);
CSpeedLimiter& operator=(const CSpeedLimiter&);
void FixSpeedRatio();
HighResTimeStamp m_LastTime;
uint32_t m_Speed, m_BaseSpeed, m_Frames, m_MicroSecondsPerFrame;
static const uint32_t m_DefaultSpeed;
};