project64/Source/Project64-rsp-core/Hle/hle.h

137 lines
2.8 KiB
C++

// Project64 - A Nintendo 64 emulator
// https://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2014 Bobby Smiles
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
#pragma once
#include "ucodes.h"
#include <Project64-rsp-core/RSPInfo.h>
#include <Project64-rsp-core/cpu/RSPRegisters.h>
#include <stdint.h>
// Macro for unused variable warning suppression
#ifdef __GNUC__
#define UNUSED(x) UNUSED_##x __attribute__((__unused__))
#else
#define UNUSED(x) /* x */
#endif
class CRSPSystem;
class CHle
{
public:
CHle(CRSPSystem & System);
~CHle();
uint8_t * dram()
{
return m_dram;
}
uint8_t * dmem()
{
return m_dmem;
}
uint8_t * imem()
{
return m_imem;
}
bool AudioHle()
{
return m_AudioHle;
}
bool GraphicsHle()
{
return m_GraphicsHle;
}
struct alist_audio_t & alist_audio()
{
return m_alist_audio;
}
struct alist_naudio_t & alist_naudio()
{
return m_alist_naudio;
}
struct alist_nead_t & alist_nead()
{
return m_alist_nead;
}
uint8_t * mp3_buffer()
{
return &m_mp3_buffer[0];
}
uint8_t * alist_buffer()
{
return &m_alist_buffer[0];
}
void VerboseMessage(const char * message, ...);
void WarnMessage(const char * message, ...);
void ErrorMessage(const char * message, ...);
void rsp_break(uint32_t setbits);
bool try_fast_audio_dispatching(void);
private:
CHle(void);
CHle(const CHle &);
CHle & operator=(const CHle &);
bool is_task(void);
void normal_task_dispatching(void);
void non_task_dispatching(void);
uint8_t *& m_dram;
uint8_t *& m_dmem;
uint8_t *& m_imem;
uint32_t *& m_mi_intr;
uint32_t *& m_sp_mem_addr;
uint32_t *& m_sp_dram_addr;
uint32_t *& m_sp_rd_length;
uint32_t *& m_sp_wr_length;
uint32_t *& m_sp_status;
uint32_t *& m_sp_dma_full;
uint32_t *& m_sp_dma_busy;
uint32_t *& m_sp_pc;
uint32_t *& m_sp_semaphore;
uint32_t *& m_dpc_start;
uint32_t *& m_dpc_end;
uint32_t *& m_dpc_current;
uint32_t *& m_dpc_status;
uint32_t *& m_dpc_clock;
uint32_t *& m_dpc_bufbusy;
uint32_t *& m_dpc_pipebusy;
uint32_t *& m_dpc_tmem;
void (*&m_CheckInterrupts)(void);
void (*&m_ProcessDList)(void);
void (*&m_ProcessRdpList)(void);
// alist.cpp
uint8_t m_alist_buffer[0x1000];
// alist_audio.cpp
struct alist_audio_t m_alist_audio;
// alist_naudio.cpp
struct alist_naudio_t m_alist_naudio;
// alist_nead.cpp
struct alist_nead_t m_alist_nead;
// mp3.cpp
uint8_t m_mp3_buffer[0x1000];
bool m_AudioHle;
bool m_GraphicsHle;
bool m_ForwardAudio;
bool m_ForwardGFX;
};