project64/Source/Project64-core/Settings/GameSettings.cpp

150 lines
5.2 KiB
C++

#include "stdafx.h"
#include <Project64-core/N64System/N64System.h>
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/Settings/GameSettings.h>
bool CGameSettings::m_RspMultiThreaded = false;
bool CGameSettings::m_UseHleGfx = true;
bool CGameSettings::m_UseHleAudio = false;
bool CGameSettings::m_bSMM_StoreInstruc;
bool CGameSettings::m_bSMM_ValidFunc;
bool CGameSettings::m_bSMM_PIDMA;
bool CGameSettings::m_bSMM_TLB;
uint32_t CGameSettings::m_CountPerOp = 2;
uint32_t CGameSettings::m_ViRefreshRate = 1500;
uint32_t CGameSettings::m_AiCountPerBytes = 500;
bool CGameSettings::m_DelayDP = false;
bool CGameSettings::m_DelaySI = false;
bool CGameSettings::m_bRandomizeSIPIInterrupts = true;
uint32_t CGameSettings::m_RdramSize = 0;
bool CGameSettings::m_bFixedAudio = true;
bool CGameSettings::m_bSyncToAudio = true;
bool CGameSettings::m_FullSpeed = true;
bool CGameSettings::m_bFastSP = true;
bool CGameSettings::m_b32Bit = true;
bool CGameSettings::m_RspAudioSignal;
bool CGameSettings::m_RegCaching;
bool CGameSettings::m_FPURegCaching;
bool CGameSettings::m_bLinkBlocks;
uint32_t CGameSettings::m_LookUpMode; //FUNC_LOOKUP_METHOD
SYSTEM_TYPE CGameSettings::m_SystemType = SYSTEM_NTSC;
CPU_TYPE CGameSettings::m_CpuType = CPU_Recompiler;
uint32_t CGameSettings::m_OverClockModifier = 1;
DISK_SEEK_TYPE CGameSettings::m_DiskSeekTimingType = DiskSeek_Turbo;
bool CGameSettings::m_EnhancmentOverClock = false;
uint32_t CGameSettings::m_EnhancmentOverClockModifier = 1;
bool CGameSettings::m_EnableDisk = false;
bool CGameSettings::m_UnalignedDMA = false;
int32_t CGameSettings::m_RefCount = 0;
CGameSettings::CGameSettings()
{
m_RefCount += 1;
if (m_RefCount == 1)
{
g_Settings->RegisterChangeCB(Setting_EnableDisk, nullptr, EnableDiskChanged);
EnableDiskChanged(nullptr);
}
}
CGameSettings::~CGameSettings()
{
m_RefCount -= 1;
if (m_RefCount == 0)
{
g_Settings->RegisterChangeCB(Setting_EnableDisk, nullptr, EnableDiskChanged);
}
}
void CGameSettings::RefreshGameSettings()
{
WriteTrace(TraceN64System, TraceDebug, "start");
m_RspMultiThreaded = g_Settings->LoadBool(Game_RspMultiThreaded);
m_UseHleGfx = g_Settings->LoadBool(Game_UseHleGfx);
m_UseHleAudio = g_Settings->LoadBool(Game_UseHleAudio);
m_bSMM_StoreInstruc = g_Settings->LoadBool(Game_SMM_StoreInstruc);
m_bSMM_ValidFunc = g_Settings->LoadBool(Game_SMM_ValidFunc);
m_bSMM_PIDMA = g_Settings->LoadBool(Game_SMM_PIDMA);
m_bSMM_TLB = g_Settings->LoadBool(Game_SMM_TLB);
m_ViRefreshRate = g_Settings->LoadDword(Game_ViRefreshRate);
m_AiCountPerBytes = g_Settings->LoadDword(Game_AiCountPerBytes);
m_CountPerOp = g_Settings->LoadDword(Game_CounterFactor);
m_RdramSize = g_Settings->LoadDword(Game_RDRamSize);
m_DelaySI = g_Settings->LoadBool(Game_DelaySI);
m_bRandomizeSIPIInterrupts = g_Settings->LoadBool(Game_RandomizeSIPIInterrupts);
m_DelayDP = g_Settings->LoadBool(Game_DelayDP);
m_bFixedAudio = g_Settings->LoadBool(Game_FixedAudio);
m_FullSpeed = g_Settings->LoadBool(Game_FullSpeed);
m_b32Bit = g_Settings->LoadBool(Game_32Bit);
#ifdef ANDROID
m_bFastSP = false;
#else
m_bFastSP = g_Settings->LoadBool(Game_FastSP);
#endif
m_RspAudioSignal = g_Settings->LoadBool(Game_RspAudioSignal);
m_RegCaching = g_Settings->LoadBool(Game_RegCache);
m_FPURegCaching = g_Settings->LoadBool(Game_FPURegCache);
m_bLinkBlocks = g_Settings->LoadBool(Game_BlockLinking);
m_LookUpMode = g_Settings->LoadDword(Game_FuncLookupMode);
m_SystemType = (SYSTEM_TYPE)g_Settings->LoadDword(Game_SystemType);
m_CpuType = (CPU_TYPE)g_Settings->LoadDword(Game_CpuType);
m_OverClockModifier = g_Settings->LoadDword(Game_OverClockModifier);
if (m_CountPerOp == 0)
{
m_CountPerOp = 2;
}
if (m_OverClockModifier < 1)
{
m_OverClockModifier = 1;
}
if (m_OverClockModifier > 20)
{
m_OverClockModifier = 20;
}
m_DiskSeekTimingType = (DISK_SEEK_TYPE)g_Settings->LoadDword(Game_DiskSeekTiming);
m_UnalignedDMA = g_Settings->LoadBool(Game_UnalignedDMA);
RefreshSyncToAudio();
WriteTrace(TraceN64System, TraceDebug, "Done");
}
void CGameSettings::SpeedChanged(int SpeedLimit)
{
m_FullSpeed = (g_System->m_SystemType == SYSTEM_PAL ? 50 : 60) == SpeedLimit;
g_Settings->SaveBool(Game_FullSpeed, m_FullSpeed);
}
void CGameSettings::RefreshSyncToAudio(void)
{
m_bSyncToAudio = g_Settings->LoadBool(Game_SyncViaAudio) && g_Settings->LoadBool(Setting_SyncViaAudioEnabled) && g_Settings->LoadBool(Plugin_EnableAudio);
}
void CGameSettings::SetOverClockModifier(bool EnhancmentOverClock, uint32_t EnhancmentOverClockModifier)
{
m_EnhancmentOverClock = EnhancmentOverClock;
m_EnhancmentOverClockModifier = EnhancmentOverClockModifier;
if (m_EnhancmentOverClock)
{
m_OverClockModifier = m_EnhancmentOverClockModifier;
}
else
{
m_OverClockModifier = g_Settings->LoadDword(Game_OverClockModifier);
}
if (m_OverClockModifier < 1)
{
m_OverClockModifier = 1;
}
if (m_OverClockModifier > 20)
{
m_OverClockModifier = 20;
}
}
void CGameSettings::EnableDiskChanged(void *)
{
m_EnableDisk = g_Settings->LoadBool(Setting_EnableDisk);
}