project64/Source
unknown aa165488ca (Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations.  This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
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3rd Party Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Common Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Glide64 (Glide64) now debugging possibly uninitialized combiner mode 2015-02-01 11:22:02 -05:00
GlideHQ Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Glitch64 (Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum. 2015-02-01 11:50:29 -05:00
Installer Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Project64 Merge pull request #43 from project64/PluginBase 2015-01-31 17:00:48 +11:00
RSP Merge pull request #26 from LegendOfDragoon/master 2015-01-31 18:10:04 +11:00
Settings Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
SortRdb Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
nragev20 #include <stdio.h> to fix VS2010 build, as this header uses the API. 2015-01-29 10:46:42 -05:00