66 lines
3.2 KiB
XML
66 lines
3.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGUID>{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}</ProjectGUID>
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<ProjectName>libGLideNHQ</ProjectName>
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</PropertyGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(SolutionDir)PropertySheets\Platform.$(Configuration).props" />
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</ImportGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)Source\src;$(ProjectDir)Source\src\osal;$(ProjectDir)Source\src\GLideNHQ\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>OS_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
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<ClCompile>
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<PreprocessorDefinitions>WIN32_ASM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Source\src\GLideNHQ\TextureFilters.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TextureFilters_2xsai.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TextureFilters_hq2x.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TextureFilters_hq4x.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TextureFilters_xbrz.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxCache.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxDbg.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxFilter.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxFilterExport.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxHiResLoader.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxHiResCache.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxHiResNoCache.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxImage.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxQuantize.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxReSample.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxTexCache.cpp" />
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<ClCompile Include="Source\src\GLideNHQ\TxUtil.cpp" />
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</ItemGroup>
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</Project> |