65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/***************************************************************************
|
|
* *
|
|
* Project64-video - A Nintendo 64 gfx plugin. *
|
|
* http://www.pj64-emu.com/ *
|
|
* Copyright (C) 2017 Project64. All rights reserved. *
|
|
* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
|
|
* Copyright (C) 2002 Dave2001 *
|
|
* *
|
|
* License: *
|
|
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
|
|
* version 2 of the License, or (at your option) any later version. *
|
|
* *
|
|
****************************************************************************/
|
|
#include <stdarg.h>
|
|
#include <string.h>
|
|
|
|
#include "Gfx_1.3.h"
|
|
#include "Util.h"
|
|
#include "Debugger.h"
|
|
|
|
#define SX(x) ((x)*rdp.scale_1024)
|
|
#define SY(x) ((x)*rdp.scale_768)
|
|
|
|
//
|
|
// output - output debugger text
|
|
//
|
|
|
|
void output (float x, float y, int scale, const char *fmt, ...)
|
|
{
|
|
va_list ap;
|
|
va_start(ap,fmt);
|
|
vsprintf(out_buf, fmt, ap);
|
|
va_end(ap);
|
|
|
|
uint8_t c,r;
|
|
for (uint32_t i=0; i<strlen(out_buf); i++)
|
|
{
|
|
c = ((out_buf[i]-32) & 0x1F) * 8;//<< 3;
|
|
r = (((out_buf[i]-32) & 0xE0) >> 5) * 16;//<< 4;
|
|
VERTEX v[4] = { { SX(x), SY(768-y), 1, 1, (float)c, r+16.0f, 0, 0, {0, 0, 0, 0} },
|
|
{ SX(x+8), SY(768-y), 1, 1, c+8.0f, r+16.0f, 0, 0, {0, 0, 0, 0} },
|
|
{ SX(x), SY(768-y-16), 1, 1, (float)c, (float)r, 0, 0, {0, 0, 0, 0} },
|
|
{ SX(x+8), SY(768-y-16), 1, 1, c+8.0f, (float)r, 0, 0, {0, 0, 0, 0} }
|
|
};
|
|
if (!scale)
|
|
{
|
|
v[0].x = x;
|
|
v[0].y = y;
|
|
v[1].x = x+8;
|
|
v[1].y = y;
|
|
v[2].x = x;
|
|
v[2].y = y-16;
|
|
v[3].x = x+8;
|
|
v[3].y = y-16;
|
|
}
|
|
|
|
ConvertCoordsKeep (v, 4);
|
|
|
|
grDrawTriangle (&v[0], &v[1], &v[2]);
|
|
grDrawTriangle (&v[1], &v[3], &v[2]);
|
|
|
|
x+=8;
|
|
}
|
|
}
|