42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#include <N64 System/N64 Types.h>
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class CGameSettings
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{
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public:
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CGameSettings();
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virtual ~CGameSettings();
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static inline bool bUseTlb ( void ) { return m_bUseTlb; }
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inline static DWORD CountPerOp ( void ) { return m_CountPerOp; }
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inline static DWORD ViRefreshRate ( void ) { return m_ViRefreshRate; }
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inline static bool bDelayDP ( void ) { return m_DelayDP; }
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inline static bool bDelaySI ( void ) { return m_DelaySI; }
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inline static DWORD RdramSize ( void ) { return m_RdramSize; }
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inline static bool bFixedAudio ( void ) { return m_bFixedAudio; }
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inline static bool bSyncToAudio ( void ) { return m_bSyncToAudio; }
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inline static bool b32BitCore ( void ) { return m_b32Bit; }
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inline static bool bFastSP ( void ) { return m_bFastSP; }
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private:
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static void StaticRefreshSettings (CGameSettings * _this)
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{
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_this->RefreshSettings();
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}
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void RefreshSettings ( void );
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//Settings that can be changed on the fly
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static bool m_bUseTlb;
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static DWORD m_CountPerOp;
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static DWORD m_ViRefreshRate;
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static bool m_DelayDP;
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static bool m_DelaySI;
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static DWORD m_RdramSize;
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static bool m_bFixedAudio;
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static bool m_bSyncToAudio;
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static bool m_bFastSP;
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static bool m_b32Bit;
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static int m_RefCount;
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static bool m_Registered;
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}; |