2459 lines
78 KiB
C++
2459 lines
78 KiB
C++
/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define SAVE_CBUFFER
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#ifdef _WIN32
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#include <windows.h>
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#include <commctrl.h>
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#else
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#endif // _WIN32
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#include <stdlib.h>
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#include <stdio.h>
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#include <iostream>
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#include <fstream>
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#include <math.h>
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#include "glide.h"
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#include "g3ext.h"
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#include "glitchmain.h"
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#include <Glide64/trace.h>
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#define OPENGL_CHECK_ERRORS { const GLenum errcode = glGetError(); if (errcode != GL_NO_ERROR) LOG("OpenGL Error code %i in '%s' line %i\n", errcode, __FILE__, __LINE__-1); }
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#ifdef VPDEBUG
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#include <IL/il.h>
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#endif
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extern void(*renderCallback)(int);
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wrapper_config config = { 0, 0, 0 };
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int screen_width, screen_height;
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void Android_JNI_SwapWindow(void);
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/*
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static inline void opt_glCopyTexImage2D( GLenum target,
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GLint level,
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GLenum internalFormat,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLint border )
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{
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int w, h, fmt;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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//printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt);
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if (w == (int) width && h == (int) height && fmt == (int) internalFormat) {
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if (x+width >= screen_width) {
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width = screen_width - x;
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//printf("resizing w --> %d\n", width);
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}
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if (y+height >= screen_height+viewport_offset) {
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height = screen_height+viewport_offset - y;
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//printf("resizing h --> %d\n", height);
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}
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glCopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
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} else {
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//printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt);
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// glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0);
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// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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// printf("--> %dx%d newfmt %x\n", width, height, fmt);
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glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
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}
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}
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#define glCopyTexImage2D opt_glCopyTexImage2D
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*/
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#ifdef _WIN32
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PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
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PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
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PFNGLFOGCOORDFPROC glFogCoordfEXT;
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
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PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
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PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
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PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
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PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
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PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
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PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
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PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
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PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
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PFNGLUNIFORM1IARBPROC glUniform1iARB;
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PFNGLUNIFORM4IARBPROC glUniform4iARB;
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PFNGLUNIFORM4FARBPROC glUniform4fARB;
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PFNGLUNIFORM1FARBPROC glUniform1fARB;
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PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
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PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
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PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
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PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
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// FXT1,DXT1,DXT5 support - Hiroshi Morii <koolsmoky(at)users.sourceforge.net>
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// NOTE: Glide64 + GlideHQ use the following formats
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// GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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// GL_COMPRESSED_RGB_FXT1_3DFX
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// GL_COMPRESSED_RGBA_FXT1_3DFX
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB;
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#endif // _WIN32
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typedef struct
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{
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unsigned int address;
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int width;
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int height;
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unsigned int fbid;
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unsigned int zbid;
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unsigned int texid;
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int buff_clear;
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} fb;
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int nbTextureUnits;
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int nbAuxBuffers, current_buffer;
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int g_width, widtho, heighto, g_height;
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int saved_width, saved_height;
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int blend_func_separate_support;
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int npot_support;
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int fog_coord_support;
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int render_to_texture = 0;
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int texture_unit;
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int use_fbo;
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int buffer_cleared;
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// ZIGGY
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// to allocate a new static texture name, take the value (free_texture++)
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int free_texture;
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int default_texture; // the infamous "32*1024*1024" is now configurable
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int current_texture;
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int depth_texture, color_texture;
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int glsl_support = 1;
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int viewport_width, viewport_height, viewport_offset = 0, nvidia_viewport_hack = 0;
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int save_w, save_h;
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int lfb_color_fmt;
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float invtex[2];
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//Gonetz
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int UMAmode = 0; //support for VSA-100 UMA mode;
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#ifdef _WIN32
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static HDC hDC = NULL;
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static HGLRC hGLRC = NULL;
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static HWND hToolBar = NULL;
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static HWND hwnd_win = NULL;
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static unsigned long windowedExStyle, windowedStyle;
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#endif // _WIN32
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static unsigned long fullscreen;
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#ifdef _WIN32
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static RECT windowedRect;
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static HMENU windowedMenu;
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#endif // _WIN32
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static int savedWidtho, savedHeighto;
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static int savedWidth, savedHeight;
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unsigned int pBufferAddress;
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static int pBufferFmt;
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static int pBufferWidth, pBufferHeight;
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static fb fbs[100];
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static int nb_fb = 0;
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static unsigned int curBufferAddr = 0;
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struct TMU_USAGE { int min, max; } tmu_usage[2] = { { 0xfffffff, 0 }, { 0xfffffff, 0 } };
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struct texbuf_t {
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FxU32 start, end;
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int fmt;
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};
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#define NB_TEXBUFS 128 // MUST be a power of two
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static texbuf_t texbufs[NB_TEXBUFS];
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static int texbuf_i;
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unsigned short frameBuffer[2048 * 2048 * 2]; // Support 2048x2048 screen resolution at 32 bits (RGBA) per pixel
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unsigned short depthBuffer[2048 * 2048]; // Support 2048x2048 screen resolution at 16 bits (depth) per pixel
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//#define VOODOO1
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void display_warning(const char *text, ...)
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{
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static int first_message = 100;
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if (first_message)
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{
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char buf[4096];
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va_list ap;
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va_start(ap, text);
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vsprintf(buf, text, ap);
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va_end(ap);
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first_message--;
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//LOGINFO(buf);
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}
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}
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#ifdef _WIN32
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void display_error()
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{
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LPVOID lpMsgBuf;
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if (!FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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GetLastError(),
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR)&lpMsgBuf,
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0,
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NULL))
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{
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// Handle the error.
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return;
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}
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// Process any inserts in lpMsgBuf.
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// ...
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// Display the string.
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MessageBox(NULL, (LPCTSTR)lpMsgBuf, "Error", MB_OK | MB_ICONINFORMATION);
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// Free the buffer.
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LocalFree(lpMsgBuf);
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}
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#endif // _WIN32
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FX_ENTRY void FX_CALL
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grSstOrigin(GrOriginLocation_t origin)
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{
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WriteTrace(TraceGlitch, TraceDebug, "origin = %d", origin);
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if (origin != GR_ORIGIN_UPPER_LEFT)
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WriteTrace(TraceGlitch, TraceWarning, "grSstOrigin : %x", origin);
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}
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FX_ENTRY void FX_CALL
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grClipWindow(FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy)
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{
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WriteTrace(TraceGlitch, TraceDebug, "minx = %d, miny: %d maxy: %d", minx, miny, maxy);
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if (use_fbo && render_to_texture) {
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if (int(minx) < 0) minx = 0;
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if (int(miny) < 0) miny = 0;
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if (maxx < minx) maxx = minx;
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if (maxy < miny) maxy = miny;
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glScissor(minx, miny, maxx - minx, maxy - miny);
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glEnable(GL_SCISSOR_TEST);
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return;
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}
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if (!use_fbo) {
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int th = g_height;
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if (th > screen_height)
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th = screen_height;
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maxy = th - maxy;
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miny = th - miny;
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FxU32 tmp = maxy; maxy = miny; miny = tmp;
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if (maxx > (FxU32)g_width) maxx = g_width;
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if (maxy > (FxU32)g_height) maxy = g_height;
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if (int(minx) < 0) minx = 0;
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if (int(miny) < 0) miny = 0;
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if (maxx < minx) maxx = minx;
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if (maxy < miny) maxy = miny;
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glScissor(minx, miny + viewport_offset, maxx - minx, maxy - miny);
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//printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy);
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}
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else {
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glScissor(minx, (viewport_offset)+g_height - maxy, maxx - minx, maxy - miny);
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}
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glEnable(GL_SCISSOR_TEST);
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}
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FX_ENTRY void FX_CALL
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grColorMask(FxBool rgb, FxBool a)
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{
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WriteTrace(TraceGlitch, TraceDebug, "rgb = %d, a: %d", rgb, a);
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glColorMask(rgb, rgb, rgb, a);
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}
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FX_ENTRY void FX_CALL
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grGlideInit(void)
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{
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WriteTrace(TraceGlitch, TraceDebug, "-");
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}
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FX_ENTRY void FX_CALL
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grSstSelect(int which_sst)
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{
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WriteTrace(TraceGlitch, TraceDebug, "which_sst = %d", which_sst);
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}
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int isExtensionSupported(const char *extension)
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{
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return 0;
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const GLubyte *extensions = NULL;
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const GLubyte *start;
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GLubyte *where, *terminator;
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where = (GLubyte *)strchr(extension, ' ');
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if (where || *extension == '\0')
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return 0;
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extensions = glGetString(GL_EXTENSIONS);
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start = extensions;
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for (;;)
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{
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where = (GLubyte *)strstr((const char *)start, extension);
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if (!where)
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break;
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terminator = where + strlen(extension);
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if (where == start || *(where - 1) == ' ')
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if (*terminator == ' ' || *terminator == '\0')
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return 1;
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start = terminator;
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}
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return 0;
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}
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#ifdef _WIN32
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int isWglExtensionSupported(const char *extension)
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{
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const GLubyte *extensions = NULL;
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const GLubyte *start;
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GLubyte *where, *terminator;
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where = (GLubyte *)strchr(extension, ' ');
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if (where || *extension == '\0')
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return 0;
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extensions = (GLubyte*)wglGetExtensionsStringARB(wglGetCurrentDC());
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start = extensions;
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for (;;)
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{
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where = (GLubyte *)strstr((const char *)start, extension);
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if (!where)
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break;
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terminator = where + strlen(extension);
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if (where == start || *(where - 1) == ' ')
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if (*terminator == ' ' || *terminator == '\0')
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return 1;
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start = terminator;
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}
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return 0;
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}
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#endif // _WIN32
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#define GrPixelFormat_t int
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FX_ENTRY GrContext_t FX_CALL grSstWinOpenExt(GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, GrPixelFormat_t pixelformat, int nColBuffers, int nAuxBuffers)
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{
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WriteTrace(TraceGlitch, TraceDebug, "refresh_rate: %d, color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
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return grSstWinOpen(refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
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}
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#ifdef _WIN32
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# include <fcntl.h>
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# ifndef ATTACH_PARENT_PROCESS
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# define ATTACH_PARENT_PROCESS ((FxU32)-1)
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# endif
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#endif
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FX_ENTRY GrContext_t FX_CALL grSstWinOpen( GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers)
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{
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static int show_warning = 1;
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// ZIGGY
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// allocate static texture names
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// the initial value should be big enough to support the maximal resolution
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free_texture = 32 * 2048 * 2048;
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default_texture = free_texture++;
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color_texture = free_texture++;
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depth_texture = free_texture++;
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WriteTrace(TraceGlitch, TraceDebug, "refresh_rate: %d, color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
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WriteTrace(TraceGlitch, TraceDebug, "g_width: %d, g_height: %d fullscreen: %d", g_width, g_height, fullscreen);
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//viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20;
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// ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero
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viewport_offset = 0; //-10 //-20;
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printf("(II) Setting video mode %dx%d...\n", g_width, g_height);
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glViewport(0, viewport_offset, g_width, g_height);
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lfb_color_fmt = color_format;
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if (origin_location != GR_ORIGIN_UPPER_LEFT) WriteTrace(TraceGlitch, TraceWarning, "origin must be in upper left corner");
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if (nColBuffers != 2) WriteTrace(TraceGlitch, TraceWarning, "number of color buffer is not 2");
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if (nAuxBuffers != 1) WriteTrace(TraceGlitch, TraceWarning, "number of auxiliary buffer is not 1");
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if (isExtensionSupported("GL_ARB_texture_env_combine") == 0 &&
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isExtensionSupported("GL_EXT_texture_env_combine") == 0 &&
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show_warning)
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WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_env_combine extension");
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if (isExtensionSupported("GL_ARB_multitexture") == 0 && show_warning)
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WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_multitexture extension");
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if (isExtensionSupported("GL_ARB_texture_mirrored_repeat") == 0 && show_warning)
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WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_mirrored_repeat extension");
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show_warning = 0;
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#ifdef _WIN32
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glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB");
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glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress("glMultiTexCoord2fARB");
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#endif // _WIN32
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nbTextureUnits = 4;
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//glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nbTextureUnits);
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if (nbTextureUnits == 1) WriteTrace(TraceGlitch, TraceWarning, "You need a video card that has at least 2 texture units");
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nbAuxBuffers = 4;
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//glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers);
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if (nbAuxBuffers > 0)
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printf("Congratulations, you have %d auxilliary buffers, we'll use them wisely !\n", nbAuxBuffers);
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#ifdef VOODOO1
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nbTextureUnits = 2;
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#endif
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blend_func_separate_support = 1;
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packed_pixels_support = 0;
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/*
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if (isExtensionSupported("GL_EXT_blend_func_separate") == 0)
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blend_func_separate_support = 0;
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else
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blend_func_separate_support = 1;
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|
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if (isExtensionSupported("GL_EXT_packed_pixels") == 0)
|
|
packed_pixels_support = 0;
|
|
else {
|
|
printf("packed pixels extension used\n");
|
|
packed_pixels_support = 1;
|
|
}
|
|
*/
|
|
|
|
if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == 0)
|
|
npot_support = 0;
|
|
else {
|
|
printf("NPOT extension used\n");
|
|
npot_support = 1;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)wglGetProcAddress("glBlendFuncSeparateEXT");
|
|
#endif // _WIN32
|
|
|
|
if (isExtensionSupported("GL_EXT_fog_coord") == 0)
|
|
fog_coord_support = 0;
|
|
else
|
|
fog_coord_support = 1;
|
|
|
|
#ifdef _WIN32
|
|
glFogCoordfEXT = (PFNGLFOGCOORDFPROC)wglGetProcAddress("glFogCoordfEXT");
|
|
#endif // _WIN32
|
|
|
|
#ifdef _WIN32
|
|
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
|
|
#endif // _WIN32
|
|
|
|
#ifdef _WIN32
|
|
glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT");
|
|
glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT");
|
|
glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT");
|
|
glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT");
|
|
glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT");
|
|
|
|
glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT");
|
|
glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT");
|
|
glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT");
|
|
glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT");
|
|
glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT");
|
|
use_fbo = config.fbo && (glFramebufferRenderbufferEXT != NULL);
|
|
#else
|
|
use_fbo = config.fbo;
|
|
#endif // _WIN32
|
|
|
|
//LOGINFO("use_fbo %d\n", use_fbo);
|
|
|
|
if (isExtensionSupported("GL_ARB_shading_language_100") &&
|
|
isExtensionSupported("GL_ARB_shader_objects") &&
|
|
isExtensionSupported("GL_ARB_fragment_shader") &&
|
|
isExtensionSupported("GL_ARB_vertex_shader"))
|
|
{
|
|
#ifdef _WIN32
|
|
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB");
|
|
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB");
|
|
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB");
|
|
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB");
|
|
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB");
|
|
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB");
|
|
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB");
|
|
glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB");
|
|
glUniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB");
|
|
glUniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB");
|
|
glUniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB");
|
|
glUniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB");
|
|
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB");
|
|
glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB");
|
|
glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB");
|
|
|
|
glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)wglGetProcAddress("glSecondaryColor3f");
|
|
#endif // _WIN32
|
|
}
|
|
|
|
if (isExtensionSupported("GL_EXT_texture_compression_s3tc") == 0 && show_warning)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_EXT_texture_compression_s3tc extension");
|
|
if (isExtensionSupported("GL_3DFX_texture_compression_FXT1") == 0 && show_warning)
|
|
WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension");
|
|
|
|
#ifdef _WIN32
|
|
glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)wglGetProcAddress("glCompressedTexImage2DARB");
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
glViewport(0, viewport_offset, width, height);
|
|
viewport_width = width;
|
|
viewport_height = height;
|
|
nvidia_viewport_hack = 1;
|
|
#else
|
|
glViewport(0, viewport_offset, g_width, g_height);
|
|
viewport_width = g_width;
|
|
viewport_height = g_height;
|
|
#endif // _WIN32
|
|
|
|
// void do_benchmarks();
|
|
// do_benchmarks();
|
|
|
|
// VP try to resolve z precision issues
|
|
// glMatrixMode(GL_MODELVIEW);
|
|
// glLoadIdentity();
|
|
// glTranslatef(0, 0, 1-zscale);
|
|
// glScalef(1, 1, zscale);
|
|
|
|
widtho = g_width / 2;
|
|
heighto = g_height / 2;
|
|
|
|
pBufferWidth = pBufferHeight = -1;
|
|
|
|
current_buffer = GL_BACK;
|
|
|
|
texture_unit = GL_TEXTURE0;
|
|
|
|
{
|
|
int i;
|
|
for (i = 0; i < NB_TEXBUFS; i++)
|
|
texbufs[i].start = texbufs[i].end = 0xffffffff;
|
|
}
|
|
|
|
if (!use_fbo && nbAuxBuffers == 0) {
|
|
// create the framebuffer saving texture
|
|
int w = g_width, h = g_height;
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
if (!npot_support) {
|
|
w = h = 1;
|
|
while (w < g_width) w *= 2;
|
|
while (h < g_height) h *= 2;
|
|
}
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
save_w = save_h = 0;
|
|
}
|
|
|
|
//void FindBestDepthBias();
|
|
//FindBestDepthBias();
|
|
|
|
init_geometry();
|
|
init_textures();
|
|
init_combiner();
|
|
|
|
/*
|
|
// Aniso filter check
|
|
if (config.anisofilter > 0 )
|
|
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
|
|
|
|
// ATI hack - certain texture formats are slow on ATI?
|
|
// Hmm, perhaps the internal format need to be specified explicitly...
|
|
{
|
|
GLint ifmt;
|
|
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
|
|
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &ifmt);
|
|
if (ifmt != GL_RGB5_A1) {
|
|
WriteTrace(TraceGlitch, TraceWarning, "ATI SUCKS %x\n", ifmt);
|
|
ati_sucks = 1;
|
|
} else
|
|
ati_sucks = 0;
|
|
}
|
|
*/
|
|
|
|
return 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideShutdown(void)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grSstWinClose(GrContext_t context)
|
|
{
|
|
int i, clear_texbuff = use_fbo;
|
|
WriteTrace(TraceGlitch, TraceDebug, "context: %d", context);
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
tmu_usage[i].min = 0xfffffff;
|
|
tmu_usage[i].max = 0;
|
|
invtex[i] = 0;
|
|
}
|
|
|
|
free_combiners();
|
|
#ifndef _WIN32
|
|
try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz).
|
|
// ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call.
|
|
{
|
|
if (use_fbo)
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
catch (...)
|
|
{
|
|
clear_texbuff = 0;
|
|
}
|
|
|
|
if (clear_texbuff)
|
|
{
|
|
for (i = 0; i < nb_fb; i++)
|
|
{
|
|
glDeleteTextures(1, &(fbs[i].texid));
|
|
glDeleteFramebuffers(1, &(fbs[i].fbid));
|
|
glDeleteRenderbuffers(1, &(fbs[i].zbid));
|
|
}
|
|
}
|
|
#endif
|
|
nb_fb = 0;
|
|
|
|
free_textures();
|
|
#ifndef _WIN32
|
|
// ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit
|
|
remove_tex(0, 0xfffffff);
|
|
#endif
|
|
|
|
//*/
|
|
#ifdef _WIN32
|
|
if (hGLRC)
|
|
{
|
|
wglMakeCurrent(hDC, NULL);
|
|
wglDeleteContext(hGLRC);
|
|
hGLRC = NULL;
|
|
}
|
|
if (fullscreen)
|
|
{
|
|
ChangeDisplaySettings(NULL, 0);
|
|
SetWindowPos(hwnd_win, NULL,
|
|
windowedRect.left, windowedRect.top,
|
|
0, 0,
|
|
SWP_NOZORDER | SWP_NOSIZE);
|
|
SetWindowLong(hwnd_win, GWL_STYLE, windowedStyle);
|
|
SetWindowLong(hwnd_win, GWL_EXSTYLE, windowedExStyle);
|
|
if (windowedMenu) SetMenu(hwnd_win, windowedMenu);
|
|
fullscreen = 0;
|
|
}
|
|
#endif
|
|
return FXTRUE;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL grTextureBufferExt(GrChipID_t tmu,
|
|
FxU32 startAddress,
|
|
GrLOD_t lodmin,
|
|
GrLOD_t lodmax,
|
|
GrAspectRatio_t aspect,
|
|
GrTextureFormat_t fmt,
|
|
FxU32 evenOdd)
|
|
{
|
|
int i;
|
|
static int fbs_init = 0;
|
|
|
|
WriteTrace(TraceGlitch, TraceDebug, "tmu: %d startAddress: %d lodmin: %d lodmax: %d aspect: %d fmt: %d evenOdd: %d", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd);
|
|
if (lodmin != lodmax) WriteTrace(TraceGlitch, TraceWarning, "grTextureBufferExt : loading more than one LOD");
|
|
if (!use_fbo) {
|
|
if (!render_to_texture) { //initialization
|
|
return;
|
|
}
|
|
|
|
render_to_texture = 2;
|
|
|
|
if (aspect < 0)
|
|
{
|
|
pBufferHeight = 1 << lodmin;
|
|
pBufferWidth = pBufferHeight >> -aspect;
|
|
}
|
|
else
|
|
{
|
|
pBufferWidth = 1 << lodmin;
|
|
pBufferHeight = pBufferWidth >> aspect;
|
|
}
|
|
|
|
if (curBufferAddr && startAddress + 1 != curBufferAddr)
|
|
updateTexture();
|
|
#ifdef SAVE_CBUFFER
|
|
//printf("saving %dx%d\n", pBufferWidth, pBufferHeight);
|
|
// save color buffer
|
|
if (nbAuxBuffers > 0) {
|
|
//glDrawBuffer(GL_AUX0);
|
|
//current_buffer = GL_AUX0;
|
|
}
|
|
else {
|
|
int tw, th;
|
|
if (pBufferWidth < screen_width)
|
|
tw = pBufferWidth;
|
|
else
|
|
tw = screen_width;
|
|
if (pBufferHeight < screen_height)
|
|
th = pBufferHeight;
|
|
else
|
|
th = screen_height;
|
|
//glReadBuffer(GL_BACK);
|
|
glActiveTexture(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
// save incrementally the framebuffer
|
|
if (save_w) {
|
|
if (tw > save_w && th > save_h) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
|
|
0, viewport_offset + save_h, tw, th - save_h);
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
|
|
save_w, viewport_offset, tw - save_w, save_h);
|
|
save_w = tw;
|
|
save_h = th;
|
|
}
|
|
else if (tw > save_w) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
|
|
save_w, viewport_offset, tw - save_w, save_h);
|
|
save_w = tw;
|
|
}
|
|
else if (th > save_h) {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
|
|
0, viewport_offset + save_h, save_w, th - save_h);
|
|
save_h = th;
|
|
}
|
|
}
|
|
else {
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
|
0, viewport_offset, tw, th);
|
|
save_w = tw;
|
|
save_h = th;
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
}
|
|
#endif
|
|
|
|
if (startAddress + 1 != curBufferAddr ||
|
|
(curBufferAddr == 0L && nbAuxBuffers == 0))
|
|
buffer_cleared = 0;
|
|
|
|
curBufferAddr = pBufferAddress = startAddress + 1;
|
|
pBufferFmt = fmt;
|
|
|
|
int rtmu = startAddress < grTexMinAddress(GR_TMU1) ? 0 : 1;
|
|
int size = pBufferWidth*pBufferHeight * 2; //grTexFormatSize(fmt);
|
|
if ((unsigned int)tmu_usage[rtmu].min > pBufferAddress)
|
|
tmu_usage[rtmu].min = pBufferAddress;
|
|
if ((unsigned int)tmu_usage[rtmu].max < pBufferAddress + size)
|
|
tmu_usage[rtmu].max = pBufferAddress + size;
|
|
// printf("tmu %d usage now %gMb - %gMb\n",
|
|
// rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f);
|
|
|
|
g_width = pBufferWidth;
|
|
g_height = pBufferHeight;
|
|
|
|
widtho = g_width / 2;
|
|
heighto = g_height / 2;
|
|
|
|
// this could be improved, but might be enough as long as the set of
|
|
// texture buffer addresses stay small
|
|
for (i = (texbuf_i - 1)&(NB_TEXBUFS - 1); i != texbuf_i; i = (i - 1)&(NB_TEXBUFS - 1))
|
|
if (texbufs[i].start == pBufferAddress)
|
|
break;
|
|
texbufs[i].start = pBufferAddress;
|
|
texbufs[i].end = pBufferAddress + size;
|
|
texbufs[i].fmt = fmt;
|
|
if (i == texbuf_i)
|
|
texbuf_i = (texbuf_i + 1)&(NB_TEXBUFS - 1);
|
|
//printf("texbuf %x fmt %x\n", pBufferAddress, fmt);
|
|
|
|
// ZIGGY it speeds things up to not delete the buffers
|
|
// a better thing would be to delete them *sometimes*
|
|
// remove_tex(pBufferAddress+1, pBufferAddress + size);
|
|
add_tex(pBufferAddress);
|
|
|
|
//printf("viewport %dx%d\n", width, height);
|
|
if (g_height > screen_height) {
|
|
glViewport(0, viewport_offset + screen_height - g_height, g_width, g_height);
|
|
}
|
|
else
|
|
glViewport(0, viewport_offset, g_width, g_height);
|
|
|
|
glScissor(0, viewport_offset, g_width, g_height);
|
|
}
|
|
else {
|
|
if (!render_to_texture) //initialization
|
|
{
|
|
if (!fbs_init)
|
|
{
|
|
for (i = 0; i < 100; i++) fbs[i].address = 0;
|
|
fbs_init = 1;
|
|
nb_fb = 0;
|
|
}
|
|
return; //no need to allocate FBO if render buffer is not texture buffer
|
|
}
|
|
|
|
render_to_texture = 2;
|
|
|
|
if (aspect < 0)
|
|
{
|
|
pBufferHeight = 1 << lodmin;
|
|
pBufferWidth = pBufferHeight >> -aspect;
|
|
}
|
|
else
|
|
{
|
|
pBufferWidth = 1 << lodmin;
|
|
pBufferHeight = pBufferWidth >> aspect;
|
|
}
|
|
pBufferAddress = startAddress + 1;
|
|
|
|
g_width = pBufferWidth;
|
|
g_height = pBufferHeight;
|
|
|
|
widtho = g_width / 2;
|
|
heighto = g_height / 2;
|
|
|
|
for (i = 0; i < nb_fb; i++)
|
|
{
|
|
if (fbs[i].address == pBufferAddress)
|
|
{
|
|
if (fbs[i].width == g_width && fbs[i].height == g_height) //select already allocated FBO
|
|
{
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbs[i].fbid);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[i].texid, 0);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fbs[i].zbid);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[i].zbid);
|
|
glViewport(0, 0, g_width, g_height);
|
|
glScissor(0, 0, g_width, g_height);
|
|
if (fbs[i].buff_clear)
|
|
{
|
|
glDepthMask(1);
|
|
glClear(GL_DEPTH_BUFFER_BIT); //clear z-buffer only. we may need content, stored in the frame buffer
|
|
fbs[i].buff_clear = 0;
|
|
}
|
|
CHECK_FRAMEBUFFER_STATUS();
|
|
curBufferAddr = pBufferAddress;
|
|
return;
|
|
}
|
|
else //create new FBO at the same address, delete old one
|
|
{
|
|
glDeleteFramebuffers(1, &(fbs[i].fbid));
|
|
glDeleteRenderbuffers(1, &(fbs[i].zbid));
|
|
if (nb_fb > 1)
|
|
memmove(&(fbs[i]), &(fbs[i + 1]), sizeof(fb)*(nb_fb - i));
|
|
nb_fb--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
remove_tex(pBufferAddress, pBufferAddress + g_width*g_height * 2/*grTexFormatSize(fmt)*/);
|
|
//create new FBO
|
|
glGenFramebuffers(1, &(fbs[nb_fb].fbid));
|
|
glGenRenderbuffers(1, &(fbs[nb_fb].zbid));
|
|
glBindRenderbuffer(GL_RENDERBUFFER, fbs[nb_fb].zbid);
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, g_width, g_height);
|
|
fbs[nb_fb].address = pBufferAddress;
|
|
fbs[nb_fb].width = g_width;
|
|
fbs[nb_fb].height = g_height;
|
|
fbs[nb_fb].texid = pBufferAddress;
|
|
fbs[nb_fb].buff_clear = 0;
|
|
add_tex(fbs[nb_fb].texid);
|
|
glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, g_width, g_height, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbs[nb_fb].fbid);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[nb_fb].texid, 0);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[nb_fb].zbid);
|
|
glViewport(0, 0, g_width, g_height);
|
|
glScissor(0, 0, g_width, g_height);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glDepthMask(1);
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
CHECK_FRAMEBUFFER_STATUS();
|
|
curBufferAddr = pBufferAddress;
|
|
nb_fb++;
|
|
}
|
|
}
|
|
|
|
int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info)
|
|
{
|
|
int found, i;
|
|
if (!use_fbo) {
|
|
for (found = i = 0; i < 2; i++)
|
|
if ((FxU32)tmu_usage[i].min <= startAddress && (FxU32)tmu_usage[i].max > startAddress) {
|
|
//printf("tmu %d == framebuffer %x\n", tmu, startAddress);
|
|
found = 1;
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
found = i = 0;
|
|
while (i < nb_fb)
|
|
{
|
|
unsigned int end = fbs[i].address + fbs[i].width*fbs[i].height * 2;
|
|
if (startAddress >= fbs[i].address && startAddress < end)
|
|
{
|
|
found = 1;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (!use_fbo && found) {
|
|
int tw, th, rh, cw, ch;
|
|
if (info->aspectRatioLog2 < 0)
|
|
{
|
|
th = 1 << info->largeLodLog2;
|
|
tw = th >> -info->aspectRatioLog2;
|
|
}
|
|
else
|
|
{
|
|
tw = 1 << info->largeLodLog2;
|
|
th = tw >> info->aspectRatioLog2;
|
|
}
|
|
|
|
if (info->aspectRatioLog2 < 0)
|
|
{
|
|
ch = 256;
|
|
cw = ch >> -info->aspectRatioLog2;
|
|
}
|
|
else
|
|
{
|
|
cw = 256;
|
|
ch = cw >> info->aspectRatioLog2;
|
|
}
|
|
|
|
if (use_fbo || th < screen_height)
|
|
rh = th;
|
|
else
|
|
rh = screen_height;
|
|
|
|
//printf("th %d rh %d ch %d\n", th, rh, ch);
|
|
|
|
invtex[tmu] = 1.0f - (th - rh) / (float)th;
|
|
}
|
|
else
|
|
invtex[tmu] = 0;
|
|
|
|
if (info->format == GR_TEXFMT_ALPHA_INTENSITY_88) {
|
|
if (!found) {
|
|
return 0;
|
|
}
|
|
if (tmu == 0)
|
|
{
|
|
if (blackandwhite1 != found)
|
|
{
|
|
blackandwhite1 = found;
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (blackandwhite0 != found)
|
|
{
|
|
blackandwhite0 = found;
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTextureAuxBufferExt(GrChipID_t tmu,
|
|
FxU32 startAddress,
|
|
GrLOD_t thisLOD,
|
|
GrLOD_t largeLOD,
|
|
GrAspectRatio_t aspectRatio,
|
|
GrTextureFormat_t format,
|
|
FxU32 odd_even_mask)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "tmu: %d startAddress: %d thisLOD: %d largeLOD: %d aspectRatio: %d format: %d odd_even_mask: %d", tmu, startAddress, thisLOD, largeLOD, aspectRatio, format, odd_even_mask);
|
|
//WriteTrace(TraceGlitch, TraceWarning, "grTextureAuxBufferExt");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL grAuxBufferExt(GrBuffer_t buffer);
|
|
|
|
FX_ENTRY GrProc FX_CALL
|
|
grGetProcAddress(char *procName)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "procName: %s", procName);
|
|
if (!strcmp(procName, "grSstWinOpenExt"))
|
|
return (GrProc)grSstWinOpenExt;
|
|
if (!strcmp(procName, "grTextureBufferExt"))
|
|
return (GrProc)grTextureBufferExt;
|
|
if (!strcmp(procName, "grChromaRangeExt"))
|
|
return (GrProc)grChromaRangeExt;
|
|
if (!strcmp(procName, "grChromaRangeModeExt"))
|
|
return (GrProc)grChromaRangeModeExt;
|
|
if (!strcmp(procName, "grTexChromaRangeExt"))
|
|
return (GrProc)grTexChromaRangeExt;
|
|
if (!strcmp(procName, "grTexChromaModeExt"))
|
|
return (GrProc)grTexChromaModeExt;
|
|
// ZIGGY framebuffer copy extension
|
|
if (!strcmp(procName, "grFramebufferCopyExt"))
|
|
return (GrProc)grFramebufferCopyExt;
|
|
if (!strcmp(procName, "grColorCombineExt"))
|
|
return (GrProc)grColorCombineExt;
|
|
if (!strcmp(procName, "grAlphaCombineExt"))
|
|
return (GrProc)grAlphaCombineExt;
|
|
if (!strcmp(procName, "grTexColorCombineExt"))
|
|
return (GrProc)grTexColorCombineExt;
|
|
if (!strcmp(procName, "grTexAlphaCombineExt"))
|
|
return (GrProc)grTexAlphaCombineExt;
|
|
if (!strcmp(procName, "grConstantColorValueExt"))
|
|
return (GrProc)grConstantColorValueExt;
|
|
if (!strcmp(procName, "grTextureAuxBufferExt"))
|
|
return (GrProc)grTextureAuxBufferExt;
|
|
if (!strcmp(procName, "grAuxBufferExt"))
|
|
return (GrProc)grAuxBufferExt;
|
|
if (!strcmp(procName, "grWrapperFullScreenResolutionExt"))
|
|
return (GrProc)grWrapperFullScreenResolutionExt;
|
|
if (!strcmp(procName, "grConfigWrapperExt"))
|
|
return (GrProc)grConfigWrapperExt;
|
|
if (!strcmp(procName, "grKeyPressedExt"))
|
|
return (GrProc)grKeyPressedExt;
|
|
if (!strcmp(procName, "grQueryResolutionsExt"))
|
|
return (GrProc)grQueryResolutionsExt;
|
|
if (!strcmp(procName, "grGetGammaTableExt"))
|
|
return (GrProc)grGetGammaTableExt;
|
|
WriteTrace(TraceGlitch, TraceWarning, "grGetProcAddress : %s", procName);
|
|
return 0;
|
|
}
|
|
|
|
FX_ENTRY FxU32 FX_CALL
|
|
grGet(FxU32 pname, FxU32 plength, FxI32 *params)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "pname: %d plength: %d", pname, plength);
|
|
switch (pname)
|
|
{
|
|
case GR_MAX_TEXTURE_SIZE:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 2048;
|
|
return 4;
|
|
break;
|
|
case GR_NUM_TMU:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
if (!nbTextureUnits)
|
|
{
|
|
grSstWinOpen(0, GR_COLORFORMAT_ARGB, GR_ORIGIN_UPPER_LEFT, 2, 1);
|
|
grSstWinClose(0);
|
|
}
|
|
#ifdef VOODOO1
|
|
params[0] = 1;
|
|
#else
|
|
if (nbTextureUnits > 2)
|
|
params[0] = 2;
|
|
else
|
|
params[0] = 1;
|
|
#endif
|
|
return 4;
|
|
break;
|
|
case GR_NUM_BOARDS:
|
|
case GR_NUM_FB:
|
|
case GR_REVISION_FB:
|
|
case GR_REVISION_TMU:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 1;
|
|
return 4;
|
|
break;
|
|
case GR_MEMORY_FB:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 16 * 1024 * 1024;
|
|
return 4;
|
|
break;
|
|
case GR_MEMORY_TMU:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 16 * 1024 * 1024;
|
|
return 4;
|
|
break;
|
|
case GR_MEMORY_UMA:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 16 * 1024 * 1024 * nbTextureUnits;
|
|
return 4;
|
|
break;
|
|
case GR_BITS_RGBA:
|
|
if (plength < 16 || params == NULL) return 0;
|
|
params[0] = 8;
|
|
params[1] = 8;
|
|
params[2] = 8;
|
|
params[3] = 8;
|
|
return 16;
|
|
break;
|
|
case GR_BITS_DEPTH:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 16;
|
|
return 4;
|
|
break;
|
|
case GR_BITS_GAMMA:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 8;
|
|
return 4;
|
|
break;
|
|
case GR_GAMMA_TABLE_ENTRIES:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 256;
|
|
return 4;
|
|
break;
|
|
case GR_FOG_TABLE_ENTRIES:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 64;
|
|
return 4;
|
|
break;
|
|
case GR_WDEPTH_MIN_MAX:
|
|
if (plength < 8 || params == NULL) return 0;
|
|
params[0] = 0;
|
|
params[1] = 65528;
|
|
return 8;
|
|
break;
|
|
case GR_ZDEPTH_MIN_MAX:
|
|
if (plength < 8 || params == NULL) return 0;
|
|
params[0] = 0;
|
|
params[1] = 65535;
|
|
return 8;
|
|
break;
|
|
case GR_LFB_PIXEL_PIPE:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = FXFALSE;
|
|
return 4;
|
|
break;
|
|
case GR_MAX_TEXTURE_ASPECT_RATIO:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 3;
|
|
return 4;
|
|
break;
|
|
case GR_NON_POWER_OF_TWO_TEXTURES:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = FXFALSE;
|
|
return 4;
|
|
break;
|
|
case GR_TEXTURE_ALIGN:
|
|
if (plength < 4 || params == NULL) return 0;
|
|
params[0] = 0;
|
|
return 4;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown pname in grGet : %x", pname);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
FX_ENTRY const char * FX_CALL
|
|
grGetString(FxU32 pname)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "pname: %d", pname);
|
|
switch (pname)
|
|
{
|
|
case GR_EXTENSION:
|
|
{
|
|
static char extension[] = "CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXUMA TEXFMT COMBINE GETGAMMA";
|
|
return extension;
|
|
}
|
|
break;
|
|
case GR_HARDWARE:
|
|
{
|
|
static char hardware[] = "Voodoo5 (tm)";
|
|
return hardware;
|
|
}
|
|
break;
|
|
case GR_VENDOR:
|
|
{
|
|
static char vendor[] = "3Dfx Interactive";
|
|
return vendor;
|
|
}
|
|
break;
|
|
case GR_RENDERER:
|
|
{
|
|
static char renderer[] = "Glide";
|
|
return renderer;
|
|
}
|
|
break;
|
|
case GR_VERSION:
|
|
{
|
|
static char version[] = "3.0";
|
|
return version;
|
|
}
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown grGetString selector : %x", pname);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void render_rectangle(int texture_number,
|
|
int dst_x, int dst_y,
|
|
int src_width, int src_height,
|
|
int tex_width, int tex_height, int invert)
|
|
{
|
|
//LOGINFO("render_rectangle(%d,%d,%d,%d,%d,%d,%d,%d)",texture_number,dst_x,dst_y,src_width,src_height,tex_width,tex_height,invert);
|
|
static float data[] = {
|
|
(float)((int)dst_x), //X 0
|
|
(float)(invert*-((int)dst_y)), //Y 0
|
|
0.0f, //U 0
|
|
0.0f, //V 0
|
|
|
|
(float)((int)dst_x), //X 1
|
|
(float)(invert*-((int)dst_y + (int)src_height)), //Y 1
|
|
0.0f, //U 1
|
|
(float)src_height / (float)tex_height, //V 1
|
|
|
|
(float)((int)dst_x + (int)src_width),
|
|
(float)(invert*-((int)dst_y + (int)src_height)),
|
|
(float)src_width / (float)tex_width,
|
|
(float)src_height / (float)tex_height,
|
|
|
|
(float)((int)dst_x),
|
|
(float)(invert*-((int)dst_y)),
|
|
0.0f,
|
|
0.0f
|
|
};
|
|
|
|
vbo_disable();
|
|
glDisableVertexAttribArray(COLOUR_ATTR);
|
|
glDisableVertexAttribArray(TEXCOORD_1_ATTR);
|
|
glDisableVertexAttribArray(FOG_ATTR);
|
|
|
|
glVertexAttribPointer(POSITION_ATTR, 2, GL_FLOAT, false, 2, data); //Position
|
|
glVertexAttribPointer(TEXCOORD_0_ATTR, 2, GL_FLOAT, false, 2, &data[2]); //Tex
|
|
|
|
glEnableVertexAttribArray(COLOUR_ATTR);
|
|
glEnableVertexAttribArray(TEXCOORD_1_ATTR);
|
|
glEnableVertexAttribArray(FOG_ATTR);
|
|
|
|
disable_textureSizes();
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
vbo_enable();
|
|
|
|
/*
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glBegin(GL_QUADS);
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
|
|
glVertex2f(((int)dst_x - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, (float)src_height / (float)tex_height);
|
|
glVertex2f(((int)dst_x - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, (float)src_height / (float)tex_height);
|
|
glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, 0.0f);
|
|
glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y - heighto) / (float)(height/2));
|
|
glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
|
|
glVertex2f(((int)dst_x - widtho) / (float)(width/2),
|
|
invert*-((int)dst_y - heighto) / (float)(height/2));
|
|
glEnd();
|
|
*/
|
|
|
|
compile_shader();
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_BLEND);
|
|
}
|
|
|
|
void reloadTexture()
|
|
{
|
|
if (use_fbo || !render_to_texture || buffer_cleared)
|
|
return;
|
|
|
|
WriteTrace(TraceGlitch, TraceDebug, "width: %d height: %d", g_width, g_height);
|
|
//printf("reload texture %dx%d\n", width, height);
|
|
|
|
buffer_cleared = 1;
|
|
|
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glActiveTexture(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, pBufferAddress);
|
|
//glDisable(GL_ALPHA_TEST);
|
|
//glDrawBuffer(current_buffer);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
set_copy_shader();
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
int w = 0, h = 0;
|
|
if (g_height > screen_height) h = screen_height - g_height;
|
|
render_rectangle(texture_unit,
|
|
-w, -h,
|
|
g_width, g_height,
|
|
g_width, g_height, -1);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
//glPopAttrib();
|
|
}
|
|
|
|
void updateTexture()
|
|
{
|
|
if (!use_fbo && render_to_texture == 2) {
|
|
WriteTrace(TraceGlitch, TraceDebug, "pBufferAddress: %x", pBufferAddress);
|
|
//printf("update texture %x\n", pBufferAddress);
|
|
|
|
// nothing changed, don't update the texture
|
|
if (!buffer_cleared) {
|
|
WriteTrace(TraceGlitch, TraceDebug, "update cancelled");
|
|
return;
|
|
}
|
|
|
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
// save result of render to texture into actual texture
|
|
//glReadBuffer(current_buffer);
|
|
glActiveTexture(texture_unit);
|
|
// ZIGGY
|
|
// deleting the texture before resampling it increases speed on certain old
|
|
// nvidia cards (geforce 2 for example), unfortunatly it slows down a lot
|
|
// on newer cards.
|
|
//glDeleteTextures( 1, &pBufferAddress );
|
|
glBindTexture(GL_TEXTURE_2D, pBufferAddress);
|
|
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
|
|
0, viewport_offset, g_width, g_height, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
//glPopAttrib();
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h,
|
|
int from, int to, int mode)
|
|
{
|
|
if (mode == GR_FBCOPY_MODE_DEPTH) {
|
|
int tw = 1, th = 1;
|
|
if (npot_support) {
|
|
tw = g_width; th = g_height;
|
|
}
|
|
else {
|
|
while (tw < g_width) tw <<= 1;
|
|
while (th < g_height) th <<= 1;
|
|
}
|
|
|
|
if (from == GR_FBCOPY_BUFFER_BACK && to == GR_FBCOPY_BUFFER_FRONT) {
|
|
//printf("save depth buffer %d\n", render_to_texture);
|
|
// save the depth image in a texture
|
|
//glReadBuffer(current_buffer);
|
|
glBindTexture(GL_TEXTURE_2D, depth_texture);
|
|
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
|
|
0, viewport_offset, tw, th, 0);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
return;
|
|
}
|
|
if (from == GR_FBCOPY_BUFFER_FRONT && to == GR_FBCOPY_BUFFER_BACK) {
|
|
//printf("writing to depth buffer %d\n", render_to_texture);
|
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
//glDisable(GL_ALPHA_TEST);
|
|
//glDrawBuffer(current_buffer);
|
|
glActiveTexture(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, depth_texture);
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
set_depth_shader();
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
glDisable(GL_CULL_FACE);
|
|
render_rectangle(texture_unit,
|
|
0, 0,
|
|
g_width, g_height,
|
|
tw, th, -1);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
//glPopAttrib();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grRenderBuffer(GrBuffer_t buffer)
|
|
{
|
|
#ifdef _WIN32
|
|
static HANDLE region = NULL;
|
|
int realWidth = pBufferWidth, realHeight = pBufferHeight;
|
|
#endif // _WIN32
|
|
WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer);
|
|
//printf("grRenderBuffer(%d)\n", buffer);
|
|
|
|
switch (buffer)
|
|
{
|
|
case GR_BUFFER_BACKBUFFER:
|
|
if (render_to_texture)
|
|
{
|
|
updateTexture();
|
|
|
|
// VP z fix
|
|
//glMatrixMode(GL_MODELVIEW);
|
|
//glLoadIdentity();
|
|
//glTranslatef(0, 0, 1-zscale);
|
|
//glScalef(1, 1, zscale);
|
|
inverted_culling = 0;
|
|
grCullMode(culling_mode);
|
|
|
|
g_width = savedWidth;
|
|
g_height = savedHeight;
|
|
widtho = savedWidtho;
|
|
heighto = savedHeighto;
|
|
if (use_fbo) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
|
}
|
|
curBufferAddr = 0;
|
|
|
|
glViewport(0, viewport_offset, g_width, viewport_height);
|
|
glScissor(0, viewport_offset, g_width, g_height);
|
|
|
|
#ifdef SAVE_CBUFFER
|
|
if (!use_fbo && render_to_texture == 2) {
|
|
// restore color buffer
|
|
if (nbAuxBuffers > 0) {
|
|
//glDrawBuffer(GL_BACK);
|
|
current_buffer = GL_BACK;
|
|
}
|
|
else if (save_w) {
|
|
int tw = 1, th = 1;
|
|
//printf("restore %dx%d\n", save_w, save_h);
|
|
if (npot_support) {
|
|
tw = screen_width;
|
|
th = screen_height;
|
|
}
|
|
else {
|
|
while (tw < screen_width) tw <<= 1;
|
|
while (th < screen_height) th <<= 1;
|
|
}
|
|
|
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
//glDisable(GL_ALPHA_TEST);
|
|
//glDrawBuffer(GL_BACK);
|
|
glActiveTexture(texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, color_texture);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
set_copy_shader();
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
render_rectangle(texture_unit,
|
|
0, 0,
|
|
save_w, save_h,
|
|
tw, th, -1);
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
//glPopAttrib();
|
|
|
|
save_w = save_h = 0;
|
|
}
|
|
}
|
|
#endif
|
|
render_to_texture = 0;
|
|
}
|
|
//glDrawBuffer(GL_BACK);
|
|
break;
|
|
case 6: // RENDER TO TEXTURE
|
|
if (!render_to_texture)
|
|
{
|
|
savedWidth = g_width;
|
|
savedHeight = g_height;
|
|
savedWidtho = widtho;
|
|
savedHeighto = heighto;
|
|
}
|
|
|
|
{
|
|
if (!use_fbo) {
|
|
//glMatrixMode(GL_MODELVIEW);
|
|
//glLoadIdentity();
|
|
//glTranslatef(0, 0, 1-zscale);
|
|
//glScalef(1, 1, zscale);
|
|
inverted_culling = 0;
|
|
}
|
|
else {
|
|
/*
|
|
float m[4*4] = {1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f,-1.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f};
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadMatrixf(m);
|
|
// VP z fix
|
|
glTranslatef(0, 0, 1-zscale);
|
|
glScalef(1, 1*1, zscale);
|
|
*/
|
|
inverted_culling = 1;
|
|
grCullMode(culling_mode);
|
|
}
|
|
}
|
|
render_to_texture = 1;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grRenderBuffer : unknown buffer : %x", buffer);
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAuxBufferExt(GrBuffer_t buffer)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer);
|
|
//WriteTrace(TraceGlitch, TraceWarning, "grAuxBufferExt");
|
|
|
|
if (buffer == GR_BUFFER_AUXBUFFER) {
|
|
invtex[0] = 0;
|
|
invtex[1] = 0;
|
|
need_to_compile = 0;
|
|
set_depth_shader();
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
glDisable(GL_CULL_FACE);
|
|
//glDisable(GL_ALPHA_TEST);
|
|
glDepthMask(GL_TRUE);
|
|
grTexFilterMode(GR_TMU1, GR_TEXTUREFILTER_POINT_SAMPLED, GR_TEXTUREFILTER_POINT_SAMPLED);
|
|
}
|
|
else {
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
need_to_compile = 1;
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grBufferClear(GrColor_t color, GrAlpha_t alpha, FxU32 depth)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "color: %d alpha: %d depth: %d", color, alpha, depth);
|
|
vbo_draw();
|
|
switch (lfb_color_fmt)
|
|
{
|
|
case GR_COLORFORMAT_ARGB:
|
|
glClearColor(((color >> 16) & 0xFF) / 255.0f,
|
|
((color >> 8) & 0xFF) / 255.0f,
|
|
(color & 0xFF) / 255.0f,
|
|
alpha / 255.0f);
|
|
break;
|
|
case GR_COLORFORMAT_RGBA:
|
|
glClearColor(((color >> 24) & 0xFF) / 255.0f,
|
|
((color >> 16) & 0xFF) / 255.0f,
|
|
(color & 0xFF) / 255.0f,
|
|
alpha / 255.0f);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grBufferClear: unknown color format : %x", lfb_color_fmt);
|
|
}
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (w_buffer_mode)
|
|
glClearDepthf(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0);
|
|
else
|
|
glClearDepthf(depth / 65535.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// ZIGGY TODO check that color mask is on
|
|
buffer_cleared = 1;
|
|
}
|
|
|
|
// #include <unistd.h>
|
|
FX_ENTRY void FX_CALL
|
|
grBufferSwap(FxU32 swap_interval)
|
|
{
|
|
// GLuint program;
|
|
|
|
vbo_draw();
|
|
// glFinish();
|
|
// printf("rendercallback is %p\n", renderCallback);
|
|
//if (renderCallback) {
|
|
// glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*) &program);
|
|
// glUseProgramObjectARB(0);
|
|
//(*renderCallback)(1);
|
|
// if (program)
|
|
// glUseProgramObjectARB(program);
|
|
//}
|
|
int i;
|
|
WriteTrace(TraceGlitch, TraceDebug, "swap_interval: %d", swap_interval);
|
|
//printf("swap\n");
|
|
if (render_to_texture) {
|
|
WriteTrace(TraceGlitch, TraceWarning, "swap while render_to_texture\n");
|
|
return;
|
|
}
|
|
|
|
#ifdef ANDROID
|
|
Android_JNI_SwapWindow();
|
|
#else
|
|
SwapBuffers();
|
|
#endif
|
|
for (i = 0; i < nb_fb; i++)
|
|
fbs[i].buff_clear = 1;
|
|
|
|
// VP debugging
|
|
#ifdef VPDEBUG
|
|
dump_stop();
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event)) {
|
|
switch (event.type) {
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym) {
|
|
case 'd':
|
|
printf("Dumping !\n");
|
|
dump_start();
|
|
break;
|
|
case 'w': {
|
|
static int wireframe;
|
|
wireframe = !wireframe;
|
|
glPolygonMode(GL_FRONT_AND_BACK, wireframe ? GL_LINE : GL_FILL);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// frame buffer
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grLfbLock(GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode,
|
|
GrOriginLocation_t origin, FxBool pixelPipeline,
|
|
GrLfbInfo_t *info)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "type: %d buffer: %d writeMode: %d origin: %d pixelPipeline: %d", type, buffer, writeMode, origin, pixelPipeline);
|
|
if (type == GR_LFB_WRITE_ONLY)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grLfbLock : write only");
|
|
}
|
|
else
|
|
{
|
|
unsigned char *buf;
|
|
int i, j;
|
|
|
|
switch (buffer)
|
|
{
|
|
case GR_BUFFER_FRONTBUFFER:
|
|
//glReadBuffer(GL_FRONT);
|
|
break;
|
|
case GR_BUFFER_BACKBUFFER:
|
|
//glReadBuffer(GL_BACK);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grLfbLock : unknown buffer : %x", buffer);
|
|
}
|
|
|
|
if (buffer != GR_BUFFER_AUXBUFFER)
|
|
{
|
|
if (writeMode == GR_LFBWRITEMODE_888) {
|
|
//printf("LfbLock GR_LFBWRITEMODE_888\n");
|
|
info->lfbPtr = frameBuffer;
|
|
info->strideInBytes = g_width * 4;
|
|
info->writeMode = GR_LFBWRITEMODE_888;
|
|
info->origin = origin;
|
|
glReadPixels(0, viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, frameBuffer);
|
|
}
|
|
else {
|
|
buf = (unsigned char*)malloc(g_width*g_height * 4);
|
|
|
|
info->lfbPtr = frameBuffer;
|
|
info->strideInBytes = g_width * 2;
|
|
info->writeMode = GR_LFBWRITEMODE_565;
|
|
info->origin = origin;
|
|
glReadPixels(0, viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
|
|
for (j = 0; j < g_height; j++)
|
|
{
|
|
for (i = 0; i < g_width; i++)
|
|
{
|
|
frameBuffer[(g_height - j - 1)*g_width + i] =
|
|
((buf[j*g_width * 4 + i * 4 + 0] >> 3) << 11) |
|
|
((buf[j*g_width * 4 + i * 4 + 1] >> 2) << 5) |
|
|
(buf[j*g_width * 4 + i * 4 + 2] >> 3);
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
info->lfbPtr = depthBuffer;
|
|
info->strideInBytes = g_width * 2;
|
|
info->writeMode = GR_LFBWRITEMODE_ZA16;
|
|
info->origin = origin;
|
|
glReadPixels(0, viewport_offset, g_width, g_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
}
|
|
}
|
|
|
|
return FXTRUE;
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grLfbUnlock(GrLock_t type, GrBuffer_t buffer)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "type: %d, buffer: %d", type, buffer);
|
|
if (type == GR_LFB_WRITE_ONLY)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grLfbUnlock : write only");
|
|
}
|
|
return FXTRUE;
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grLfbReadRegion(GrBuffer_t src_buffer,
|
|
FxU32 src_x, FxU32 src_y,
|
|
FxU32 src_width, FxU32 src_height,
|
|
FxU32 dst_stride, void *dst_data)
|
|
{
|
|
unsigned char *buf;
|
|
unsigned int i, j;
|
|
unsigned short *frameBuffer = (unsigned short*)dst_data;
|
|
unsigned short *depthBuffer = (unsigned short*)dst_data;
|
|
WriteTrace(TraceGlitch, TraceDebug, "src_buffer: %d src_x: %d src_y: %d src_width: %d src_height: %d dst_stride: %d", src_buffer, src_x, src_y, src_width, src_height, dst_stride);
|
|
|
|
switch (src_buffer)
|
|
{
|
|
case GR_BUFFER_FRONTBUFFER:
|
|
//glReadBuffer(GL_FRONT);
|
|
break;
|
|
case GR_BUFFER_BACKBUFFER:
|
|
//glReadBuffer(GL_BACK);
|
|
break;
|
|
/*case GR_BUFFER_AUXBUFFER:
|
|
glReadBuffer(current_buffer);
|
|
break;*/
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grReadRegion : unknown buffer : %x", src_buffer);
|
|
}
|
|
|
|
if (src_buffer != GR_BUFFER_AUXBUFFER)
|
|
{
|
|
buf = (unsigned char*)malloc(src_width*src_height * 4);
|
|
|
|
glReadPixels(src_x, (viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
frameBuffer[j*(dst_stride / 2) + i] =
|
|
((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 0] >> 3) << 11) |
|
|
((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 1] >> 2) << 5) |
|
|
(buf[(src_height - j - 1)*src_width * 4 + i * 4 + 2] >> 3);
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
else
|
|
{
|
|
buf = (unsigned char*)malloc(src_width*src_height * 2);
|
|
|
|
glReadPixels(src_x, (viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
depthBuffer[j*(dst_stride / 2) + i] =
|
|
((unsigned short*)buf)[(src_height - j - 1)*src_width * 4 + i * 4];
|
|
}
|
|
}
|
|
free(buf);
|
|
}
|
|
|
|
return FXTRUE;
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grLfbWriteRegion(GrBuffer_t dst_buffer,
|
|
FxU32 dst_x, FxU32 dst_y,
|
|
GrLfbSrcFmt_t src_format,
|
|
FxU32 src_width, FxU32 src_height,
|
|
FxBool pixelPipeline,
|
|
FxI32 src_stride, void *src_data)
|
|
{
|
|
unsigned char *buf;
|
|
unsigned int i, j;
|
|
unsigned short *frameBuffer = (unsigned short*)src_data;
|
|
int texture_number;
|
|
unsigned int tex_width = 1, tex_height = 1;
|
|
WriteTrace(TraceGlitch, TraceDebug, "dst_buffer: %d dst_x: %d dst_y: %d src_format: %d src_width: %d src_height: %d pixelPipeline: %d src_stride: %d", dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride);
|
|
|
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
|
while (tex_width < src_width) tex_width <<= 1;
|
|
while (tex_height < src_height) tex_height <<= 1;
|
|
|
|
switch (dst_buffer)
|
|
{
|
|
case GR_BUFFER_BACKBUFFER:
|
|
//glDrawBuffer(GL_BACK);
|
|
break;
|
|
case GR_BUFFER_AUXBUFFER:
|
|
//glDrawBuffer(current_buffer);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grLfbWriteRegion : unknown buffer : %x", dst_buffer);
|
|
}
|
|
|
|
if (dst_buffer != GR_BUFFER_AUXBUFFER)
|
|
{
|
|
buf = (unsigned char*)malloc(tex_width*tex_height * 4);
|
|
|
|
texture_number = GL_TEXTURE0;
|
|
glActiveTexture(texture_number);
|
|
|
|
const unsigned int half_stride = src_stride / 2;
|
|
switch (src_format)
|
|
{
|
|
case GR_LFB_SRC_FMT_1555:
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
const unsigned int col = frameBuffer[j*half_stride + i];
|
|
buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 3] = (col >> 15) ? 0xFF : 0;
|
|
}
|
|
}
|
|
break;
|
|
case GR_LFBWRITEMODE_555:
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
const unsigned int col = frameBuffer[j*half_stride + i];
|
|
buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 3] = 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
case GR_LFBWRITEMODE_565:
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
const unsigned int col = frameBuffer[j*half_stride + i];
|
|
buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 11) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x3F) << 2;
|
|
buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3;
|
|
buf[j*tex_width * 4 + i * 4 + 3] = 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grLfbWriteRegion : unknown format : %d", src_format);
|
|
}
|
|
|
|
#ifdef VPDEBUG
|
|
if (dumping) {
|
|
ilTexImage(tex_width, tex_height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, buf);
|
|
char name[128];
|
|
static int id;
|
|
sprintf(name, "dump/writecolor%d.png", id++);
|
|
ilSaveImage(name);
|
|
//printf("dumped gdLfbWriteRegion %s\n", name);
|
|
}
|
|
#endif
|
|
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
|
|
free(buf);
|
|
|
|
set_copy_shader();
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_BLEND);
|
|
render_rectangle(texture_number,
|
|
dst_x, dst_y,
|
|
src_width, src_height,
|
|
tex_width, tex_height, +1);
|
|
}
|
|
else
|
|
{
|
|
float *buf = (float*)malloc(src_width*(src_height + (viewport_offset))*sizeof(float));
|
|
|
|
if (src_format != GR_LFBWRITEMODE_ZA16)
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown depth buffer write format:%x", src_format);
|
|
|
|
if (dst_x || dst_y)
|
|
WriteTrace(TraceGlitch, TraceWarning, "dst_x:%d, dst_y:%d\n", dst_x, dst_y);
|
|
|
|
for (j = 0; j < src_height; j++)
|
|
{
|
|
for (i = 0; i < src_width; i++)
|
|
{
|
|
buf[(j + (viewport_offset))*src_width + i] =
|
|
(frameBuffer[(src_height - j - 1)*(src_stride / 2) + i] / (65536.0f*(2.0f / zscale))) + 1 - zscale / 2.0f;
|
|
}
|
|
}
|
|
|
|
#ifdef VPDEBUG
|
|
if (dumping) {
|
|
unsigned char * buf2 = (unsigned char *)malloc(src_width*(src_height + (viewport_offset)));
|
|
for (i = 0; i < src_width*src_height; i++)
|
|
buf2[i] = buf[i] * 255.0f;
|
|
ilTexImage(src_width, src_height, 1, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, buf2);
|
|
char name[128];
|
|
static int id;
|
|
sprintf(name, "dump/writedepth%d.png", id++);
|
|
ilSaveImage(name);
|
|
//printf("dumped gdLfbWriteRegion %s\n", name);
|
|
free(buf2);
|
|
}
|
|
#endif
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
|
|
//glDrawBuffer(GL_BACK);
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
glDepthMask(1);
|
|
//glDrawPixels(src_width, src_height+(viewport_offset), GL_DEPTH_COMPONENT, GL_FLOAT, buf);
|
|
|
|
free(buf);
|
|
}
|
|
//glDrawBuffer(current_buffer);
|
|
//glPopAttrib();
|
|
return FXTRUE;
|
|
}
|
|
|
|
/* wrapper-specific glide extensions */
|
|
|
|
FX_ENTRY char ** FX_CALL
|
|
grQueryResolutionsExt(int32_t * Size)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
return 0;
|
|
}
|
|
|
|
FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32* width, FxU32* height)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
return 0;
|
|
/*
|
|
g_FullScreenResolutions.getResolution(config.res, width, height);
|
|
return config.res;
|
|
*/
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32 vram, FxBool fbo, FxBool aniso)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
config.vram_size = vram;
|
|
config.fbo = fbo;
|
|
config.anisofilter = aniso;
|
|
}
|
|
|
|
// unused by glide64
|
|
|
|
FX_ENTRY FxI32 FX_CALL
|
|
grQueryResolutions(const GrResolution *resTemplate, GrResolution *output)
|
|
{
|
|
int res_inf = 0;
|
|
int res_sup = 0xf;
|
|
int i;
|
|
int n = 0;
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
WriteTrace(TraceGlitch, TraceWarning, "grQueryResolutions");
|
|
if ((unsigned int)resTemplate->resolution != GR_QUERY_ANY)
|
|
{
|
|
res_inf = res_sup = resTemplate->resolution;
|
|
}
|
|
if ((unsigned int)resTemplate->refresh == GR_QUERY_ANY) WriteTrace(TraceGlitch, TraceWarning, "querying any refresh rate");
|
|
if ((unsigned int)resTemplate->numAuxBuffers == GR_QUERY_ANY) WriteTrace(TraceGlitch, TraceWarning, "querying any numAuxBuffers");
|
|
if ((unsigned int)resTemplate->numColorBuffers == GR_QUERY_ANY) WriteTrace(TraceGlitch, TraceWarning, "querying any numColorBuffers");
|
|
|
|
if (output == NULL) return res_sup - res_inf + 1;
|
|
for (i = res_inf; i <= res_sup; i++)
|
|
{
|
|
output[n].resolution = i;
|
|
output[n].refresh = resTemplate->refresh;
|
|
output[n].numAuxBuffers = resTemplate->numAuxBuffers;
|
|
output[n].numColorBuffers = resTemplate->numColorBuffers;
|
|
n++;
|
|
}
|
|
return res_sup - res_inf + 1;
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grReset(FxU32 what)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grReset");
|
|
return 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grEnable(GrEnableMode_t mode)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
if (mode == GR_TEXTURE_UMA_EXT)
|
|
UMAmode = 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grDisable(GrEnableMode_t mode)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceDebug, "-");
|
|
if (mode == GR_TEXTURE_UMA_EXT)
|
|
UMAmode = 0;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grDisableAllEffects(void)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grDisableAllEffects");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grErrorSetCallback(GrErrorCallbackFnc_t fnc)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grErrorSetCallback");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grFinish(void)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grFinish");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grFlush(void)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grFlush");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexMultibase(GrChipID_t tmu,
|
|
FxBool enable)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexMultibase");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexMipMapMode(GrChipID_t tmu,
|
|
GrMipMapMode_t mode,
|
|
FxBool lodBlend)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexMipMapMode");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexDownloadTablePartial(GrTexTable_t type,
|
|
void *data,
|
|
int start,
|
|
int end)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexDownloadTablePartial");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexDownloadTable(GrTexTable_t type,
|
|
void *data)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexDownloadTable");
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grTexDownloadMipMapLevelPartial(GrChipID_t tmu,
|
|
FxU32 startAddress,
|
|
GrLOD_t thisLod,
|
|
GrLOD_t largeLod,
|
|
GrAspectRatio_t aspectRatio,
|
|
GrTextureFormat_t format,
|
|
FxU32 evenOdd,
|
|
void *data,
|
|
int start,
|
|
int end)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexDownloadMipMapLevelPartial");
|
|
return 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexDownloadMipMapLevel(GrChipID_t tmu,
|
|
FxU32 startAddress,
|
|
GrLOD_t thisLod,
|
|
GrLOD_t largeLod,
|
|
GrAspectRatio_t aspectRatio,
|
|
GrTextureFormat_t format,
|
|
FxU32 evenOdd,
|
|
void *data)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexDownloadMipMapLevel");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexNCCTable(GrNCCTable_t table)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexNCCTable");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grViewport(FxI32 x, FxI32 y, FxI32 width, FxI32 height)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grViewport");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grDepthRange(FxFloat n, FxFloat f)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grDepthRange");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grSplash(float x, float y, float width, float height, FxU32 frame)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grSplash");
|
|
}
|
|
|
|
FX_ENTRY FxBool FX_CALL
|
|
grSelectContext(GrContext_t context)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grSelectContext");
|
|
return 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAADrawTriangle(
|
|
const void *a, const void *b, const void *c,
|
|
FxBool ab_antialias, FxBool bc_antialias, FxBool ca_antialias
|
|
)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAADrawTriangle");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAlphaControlsITRGBLighting(FxBool enable)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaControlsITRGBLighting");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideSetVertexLayout(const void *layout)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grGlideSetVertexLayout");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideGetVertexLayout(void *layout)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grGlideGetVertexLayout");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideSetState(const void *state)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grGlideSetState");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGlideGetState(void *state)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grGlideGetState");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLfbWriteColorFormat(GrColorFormat_t colorFormat)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grLfbWriteColorFormat");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLfbWriteColorSwizzle(FxBool swizzleBytes, FxBool swapWords)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grLfbWriteColorSwizzle");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLfbConstantDepth(FxU32 depth)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grLfbConstantDepth");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLfbConstantAlpha(GrAlpha_t alpha)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grLfbConstantAlpha");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexMultibaseAddress(GrChipID_t tmu,
|
|
GrTexBaseRange_t range,
|
|
FxU32 startAddress,
|
|
FxU32 evenOdd,
|
|
GrTexInfo *info)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexMultibaseAddress");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
|
|
{
|
|
//TODO?
|
|
/*LOG("grLoadGammaTable\r\n");
|
|
if (!fullscreen)
|
|
return;
|
|
FxU16 aGammaRamp[3][256];
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
aGammaRamp[0][i] = (FxU16)((red[i] << 8) & 0xFFFF);
|
|
aGammaRamp[1][i] = (FxU16)((green[i] << 8) & 0xFFFF);
|
|
aGammaRamp[2][i] = (FxU16)((blue[i] << 8) & 0xFFFF);
|
|
}
|
|
CorrectGamma(aGammaRamp);*/
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grGetGammaTableExt(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
|
|
{
|
|
return;
|
|
//TODO?
|
|
/*
|
|
LOG("grGetGammaTableExt()\r\n");
|
|
FxU16 aGammaRamp[3][256];
|
|
#ifdef _WIN32
|
|
HDC hdc = GetDC(NULL);
|
|
if (hdc == NULL)
|
|
return;
|
|
if (GetDeviceGammaRamp(hdc, aGammaRamp) == TRUE)
|
|
{
|
|
ReleaseDC(NULL, hdc);
|
|
#else
|
|
if (SDL_GetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]) != -1)
|
|
{
|
|
#endif
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
red[i] = aGammaRamp[0][i] >> 8;
|
|
green[i] = aGammaRamp[1][i] >> 8;
|
|
blue[i] = aGammaRamp[2][i] >> 8;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
guGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB)
|
|
{
|
|
//TODO?
|
|
/*
|
|
LOG("guGammaCorrectionRGB()\r\n");
|
|
if (!fullscreen)
|
|
return;
|
|
FxU16 aGammaRamp[3][256];
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
aGammaRamp[0][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaR)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
|
|
aGammaRamp[1][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
|
|
aGammaRamp[2][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
|
|
}
|
|
CorrectGamma(aGammaRamp);*/
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grDitherMode(GrDitherMode_t mode)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grDitherMode");
|
|
}
|
|
|
|
void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grChromaRangeExt");
|
|
}
|
|
|
|
void grChromaRangeModeExt(GrChromakeyMode_t mode)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grChromaRangeModeExt");
|
|
}
|
|
|
|
void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexChromaRangeExt");
|
|
}
|
|
|
|
void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode)
|
|
{
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexChromaRangeModeExt");
|
|
}
|
|
|
|
// VP debug
|
|
#ifdef VPDEBUG
|
|
int dumping = 0;
|
|
static int tl_i;
|
|
static int tl[10240];
|
|
|
|
void dump_start()
|
|
{
|
|
static int init;
|
|
if (!init) {
|
|
init = 1;
|
|
ilInit();
|
|
ilEnable(IL_FILE_OVERWRITE);
|
|
}
|
|
dumping = 1;
|
|
tl_i = 0;
|
|
}
|
|
|
|
void dump_stop()
|
|
{
|
|
if (!dumping) return;
|
|
|
|
int i, j;
|
|
for (i = 0; i < nb_fb; i++) {
|
|
dump_tex(fbs[i].texid);
|
|
}
|
|
dump_tex(default_texture);
|
|
dump_tex(depth_texture);
|
|
|
|
dumping = 0;
|
|
|
|
glReadBuffer(GL_FRONT);
|
|
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, frameBuffer);
|
|
ilTexImage(width, height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, frameBuffer);
|
|
ilSaveImage("dump/framecolor.png");
|
|
glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
|
|
// FILE * fp = fopen("glide_depth1.bin", "rb");
|
|
// fread(depthBuffer, 2, width*height, fp);
|
|
// fclose(fp);
|
|
for (j = 0; j < height; j++) {
|
|
for (i = 0; i < width; i++) {
|
|
//uint16_t d = ( (uint16_t *)depthBuffer )[i+(height-1-j)*width]/2 + 0x8000;
|
|
uint16_t d = ((uint16_t *)depthBuffer)[i + j*width];
|
|
uint32_t c = ((uint32_t *)frameBuffer)[i + j*width];
|
|
((unsigned char *)frameBuffer)[(i + j*width) * 3] = d & 0xff;
|
|
((unsigned char *)frameBuffer)[(i + j*width) * 3 + 1] = d >> 8;
|
|
((unsigned char *)frameBuffer)[(i + j*width) * 3 + 2] = c & 0xff;
|
|
}
|
|
}
|
|
ilTexImage(width, height, 1, 3, IL_RGB, IL_UNSIGNED_BYTE, frameBuffer);
|
|
ilSaveImage("dump/framedepth.png");
|
|
|
|
for (i = 0; i < tl_i; i++) {
|
|
glBindTexture(GL_TEXTURE_2D, tl[i]);
|
|
GLint w, h, fmt;
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
|
|
fprintf(stderr, "Texture %d %dx%d fmt %x\n", tl[i], (int)w, (int)h, (int)fmt);
|
|
|
|
uint32_t * pixels = (uint32_t *)malloc(w*h * 4);
|
|
// 0x1902 is another constant meaning GL_DEPTH_COMPONENT
|
|
// (but isn't defined in gl's headers !!)
|
|
if (fmt != GL_DEPTH_COMPONENT && fmt != 0x1902) {
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
ilTexImage(w, h, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, pixels);
|
|
}
|
|
else {
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, pixels);
|
|
int i;
|
|
for (i = 0; i < w*h; i++)
|
|
((unsigned char *)frameBuffer)[i] = ((unsigned short *)pixels)[i] / 256;
|
|
ilTexImage(w, h, 1, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, frameBuffer);
|
|
}
|
|
char name[128];
|
|
// sprintf(name, "mkdir -p dump ; rm -f dump/tex%04d.png", i);
|
|
// system(name);
|
|
sprintf(name, "dump/tex%04d.png", i);
|
|
fprintf(stderr, "Writing '%s'\n", name);
|
|
ilSaveImage(name);
|
|
|
|
// SDL_FreeSurface(surf);
|
|
free(pixels);
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, default_texture);
|
|
}
|
|
|
|
void dump_tex(int id)
|
|
{
|
|
if (!dumping) return;
|
|
|
|
int n;
|
|
// yes, it's inefficient
|
|
for (n = 0; n < tl_i; n++)
|
|
if (tl[n] == id)
|
|
return;
|
|
|
|
tl[tl_i++] = id;
|
|
|
|
int i = tl_i - 1;
|
|
}
|
|
|
|
#endif
|
|
|
|
void CHECK_FRAMEBUFFER_STATUS(void)
|
|
{
|
|
GLenum status;
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
WriteTrace(TraceGlitch, TraceDebug, "status: %X", status);
|
|
switch(status) {
|
|
case GL_FRAMEBUFFER_COMPLETE:
|
|
/*WriteTrace(TraceGlitch, TraceWarning, "framebuffer complete!\n");*/
|
|
break;
|
|
case GL_FRAMEBUFFER_UNSUPPORTED:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT\n");
|
|
/* you gotta choose different formats */
|
|
/*assert(0);*/
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_ATTACHMENT\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_MISSING_ATTACHMENT\n");
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_DIMENSIONS\n");
|
|
break;
|
|
default:
|
|
break;
|
|
/* programming error; will fail on all hardware */
|
|
/*assert(0);*/
|
|
}
|
|
}
|