113 lines
2.6 KiB
C++
113 lines
2.6 KiB
C++
/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#pragma comment(lib, "winmm.lib")
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CSpeedLimitor::CSpeedLimitor()
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{
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m_Frames = 0;
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m_LastTime = 0;
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m_Speed = 60;
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m_BaseSpeed = 60;
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m_Ratio = 1000.0F / (float)m_Speed;
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TIMECAPS Caps;
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timeGetDevCaps(&Caps, sizeof(Caps));
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if (timeBeginPeriod(Caps.wPeriodMin) == TIMERR_NOCANDO) {
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g_Notify->DisplayError(L"Error during timer begin");
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}
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}
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CSpeedLimitor::~CSpeedLimitor()
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{
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TIMECAPS Caps;
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timeGetDevCaps(&Caps, sizeof(Caps));
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timeEndPeriod(Caps.wPeriodMin);
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}
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void CSpeedLimitor::SetHertz(DWORD Hertz)
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{
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m_Speed = Hertz;
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m_BaseSpeed = Hertz;
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FixSpeedRatio();
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}
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void CSpeedLimitor::FixSpeedRatio()
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{
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m_Ratio = 1000.0f / static_cast<double>(m_Speed);
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m_Frames = 0;
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m_LastTime = timeGetTime();
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}
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bool CSpeedLimitor::Timer_Process (DWORD * FrameRate ) {
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m_Frames += 1;
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DWORD CurrentTime = timeGetTime();
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/* Calculate time that should of elapsed for this frame */
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double CalculatedTime = (double)m_LastTime + (m_Ratio * (double)m_Frames);
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if ((double)CurrentTime < CalculatedTime) {
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long time = (int)(CalculatedTime - (double)CurrentTime);
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if (time > 0) {
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Sleep(time);
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}
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/* Refresh current time */
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CurrentTime = timeGetTime();
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}
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if (CurrentTime - m_LastTime >= 1000) {
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/* Output FPS */
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if (FrameRate != NULL) { *FrameRate = m_Frames; }
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m_Frames = 0;
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m_LastTime = CurrentTime;
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return true;
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} else {
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return false;
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}
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}
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void CSpeedLimitor::IncreaseSpeed()
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{
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if (m_Speed >= 60)
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{
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m_Speed += 10;
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}
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else if (m_Speed >= 15)
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{
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m_Speed += 5;
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}
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else
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{
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m_Speed += 1;
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}
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SpeedChanged(m_Speed);
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FixSpeedRatio();
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}
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void CSpeedLimitor::DecreaseSpeed()
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{
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if (m_Speed > 60)
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{
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m_Speed -= 10;
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}
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else if (m_Speed > 15)
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{
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m_Speed -= 5;
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}
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else if (m_Speed > 1)
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{
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m_Speed -= 1;
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}
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SpeedChanged(m_Speed);
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FixSpeedRatio();
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}
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