project64/Source/Glide64/Main.cpp

2444 lines
78 KiB
C++

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
#include "Gfx #1.3.h"
#include "Version.h"
#include <Common/std string.h>
#include <Settings/Settings.h>
#include <wx/fileconf.h>
#include <wx/wfstream.h>
#include "Util.h"
#include "3dmath.h"
#include "Debugger.h"
#include "Combine.h"
#include "TexCache.h"
#include "CRC.h"
#include "FBtoScreen.h"
#include "DepthBufferRender.h"
#ifdef TEXTURE_FILTER // Hiroshi Morii <koolsmoky@users.sourceforge.net>
#include <stdarg.h>
int ghq_dmptex_toggle_key = 0;
#endif
#ifdef EXT_LOGGING
std::ofstream extlog;
#endif
#ifdef LOGGING
std::ofstream loga;
#endif
#ifdef RDP_LOGGING
int log_open = FALSE;
std::ofstream rdp_log;
#endif
#ifdef RDP_ERROR_LOG
int elog_open = FALSE;
std::ofstream rdp_err;
#endif
GFX_INFO gfx;
wxWindow * GFXWindow = NULL;
int to_fullscreen = FALSE;
int fullscreen = FALSE;
int romopen = FALSE;
GrContext_t gfx_context = 0;
int debugging = FALSE;
int exception = FALSE;
int evoodoo = 0;
int ev_fullscreen = 0;
#ifdef __WINDOWS__
#define WINPROC_OVERRIDE
HINSTANCE hinstDLL = NULL;
#endif
#ifdef WINPROC_OVERRIDE
LRESULT CALLBACK WndProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
WNDPROC oldWndProc = NULL;
WNDPROC myWndProc = NULL;
#endif
#ifdef ALTTAB_FIX
HHOOK hhkLowLevelKybd = NULL;
LRESULT CALLBACK LowLevelKeyboardProc(int nCode,
WPARAM wParam, LPARAM lParam);
#endif
#ifdef PERFORMANCE
int64 perf_cur;
int64 perf_next;
#endif
#ifdef FPS
wxDateTime fps_last;
wxDateTime fps_next;
float fps = 0.0f;
wxUint32 fps_count = 0;
wxUint32 vi_count = 0;
float vi = 0.0f;
wxUint32 region = 0;
float ntsc_percent = 0.0f;
float pal_percent = 0.0f;
#endif
// Resolutions, MUST be in the correct order (SST1VID.H)
wxUint32 resolutions[0x18][2] = {
{ 320, 200 },
{ 320, 240 },
{ 400, 256 },
{ 512, 384 },
{ 640, 200 },
{ 640, 350 },
{ 640, 400 },
{ 640, 480 },
{ 800, 600 },
{ 960, 720 },
{ 856, 480 },
{ 512, 256 },
{ 1024, 768 },
{ 1280, 1024 },
{ 1600, 1200 },
{ 400, 300 },
// 0x10
{ 1152, 864 },
{ 1280, 960 },
{ 1600, 1024 },
{ 1792, 1344 },
{ 1856, 1392 },
{ 1920, 1440 },
{ 2048, 1536 },
{ 2048, 2048 }
};
// ref rate
// 60=0x0, 70=0x1, 72=0x2, 75=0x3, 80=0x4, 90=0x5, 100=0x6, 85=0x7, 120=0x8, none=0xff
unsigned int BMASK = 0x7FFFFF;
// Reality display processor structure
RDP rdp;
SETTINGS settings = { FALSE, 640, 480, GR_RESOLUTION_640x480, 0 };
HOTKEY_INFO hotkey_info;
VOODOO voodoo = {0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
};
GrTexInfo fontTex;
GrTexInfo cursorTex;
wxUint32 offset_font = 0;
wxUint32 offset_cursor = 0;
wxUint32 offset_textures = 0;
wxUint32 offset_texbuf1 = 0;
int capture_screen = 0;
wxString capture_path;
wxString pluginPath;
wxMutex *mutexProcessDList = NULL;
static void PluginPath()
{
wxDynamicLibraryDetailsArray dlls = wxDynamicLibrary::ListLoaded();
const size_t count = dlls.GetCount();
for ( size_t n = 0; n < count; ++n )
{
const wxDynamicLibraryDetails& details = dlls[n];
if (details.GetName().Find(wxT("Glide64")) != wxNOT_FOUND)
{
wxFileName libname(details.GetPath());
pluginPath = libname.GetPath();
return;
}
}
pluginPath = wxGetCwd() + _T("/Plugin"); //if ListLoaded is not supported by OS use default path
}
void _ChangeSize ()
{
rdp.scale_1024 = settings.scr_res_x / 1024.0f;
rdp.scale_768 = settings.scr_res_y / 768.0f;
// float res_scl_x = (float)settings.res_x / 320.0f;
float res_scl_y = (float)settings.res_y / 240.0f;
wxUint32 scale_x = *gfx.VI_X_SCALE_REG & 0xFFF;
if (!scale_x) return;
wxUint32 scale_y = *gfx.VI_Y_SCALE_REG & 0xFFF;
if (!scale_y) return;
float fscale_x = (float)scale_x / 1024.0f;
float fscale_y = (float)scale_y / 2048.0f;
wxUint32 dwHStartReg = *gfx.VI_H_START_REG;
wxUint32 dwVStartReg = *gfx.VI_V_START_REG;
wxUint32 hstart = dwHStartReg >> 16;
wxUint32 hend = dwHStartReg & 0xFFFF;
// dunno... but sometimes this happens
if (hend == hstart) hend = (int)(*gfx.VI_WIDTH_REG / fscale_x);
wxUint32 vstart = dwVStartReg >> 16;
wxUint32 vend = dwVStartReg & 0xFFFF;
rdp.vi_width = (hend - hstart) * fscale_x;
rdp.vi_height = (vend - vstart) * fscale_y * 1.0126582f;
float aspect = (settings.adjust_aspect && (fscale_y > fscale_x) && (rdp.vi_width > rdp.vi_height)) ? fscale_x/fscale_y : 1.0f;
#ifdef LOGGING
sprintf (out_buf, "hstart: %d, hend: %d, vstart: %d, vend: %d\n", hstart, hend, vstart, vend);
LOG (out_buf);
sprintf (out_buf, "size: %d x %d\n", (int)rdp.vi_width, (int)rdp.vi_height);
LOG (out_buf);
#endif
rdp.scale_x = (float)settings.res_x / rdp.vi_width;
if (region > 0 && settings.pal230)
{
// odd... but pal games seem to want 230 as height...
rdp.scale_y = res_scl_y * (230.0f / rdp.vi_height) * aspect;
}
else
{
rdp.scale_y = (float)settings.res_y / rdp.vi_height * aspect;
}
// rdp.offset_x = settings.offset_x * res_scl_x;
// rdp.offset_y = settings.offset_y * res_scl_y;
//rdp.offset_x = 0;
// rdp.offset_y = 0;
rdp.offset_y = ((float)settings.res_y - rdp.vi_height * rdp.scale_y) * 0.5f;
if (((wxUint32)rdp.vi_width <= (*gfx.VI_WIDTH_REG)/2) && (rdp.vi_width > rdp.vi_height))
rdp.scale_y *= 0.5f;
rdp.scissor_o.ul_x = 0;
rdp.scissor_o.ul_y = 0;
rdp.scissor_o.lr_x = (wxUint32)rdp.vi_width;
rdp.scissor_o.lr_y = (wxUint32)rdp.vi_height;
rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR;
}
void ChangeSize ()
{
if (debugging)
{
_ChangeSize ();
return;
}
switch (settings.aspectmode)
{
case 0: //4:3
if (settings.scr_res_x >= settings.scr_res_y * 4.0f / 3.0f) {
settings.res_y = settings.scr_res_y;
settings.res_x = (wxUint32)(settings.res_y * 4.0f / 3.0f);
} else {
settings.res_x = settings.scr_res_x;
settings.res_y = (wxUint32)(settings.res_x / 4.0f * 3.0f);
}
break;
case 1: //16:9
if (settings.scr_res_x >= settings.scr_res_y * 16.0f / 9.0f) {
settings.res_y = settings.scr_res_y;
settings.res_x = (wxUint32)(settings.res_y * 16.0f / 9.0f);
} else {
settings.res_x = settings.scr_res_x;
settings.res_y = (wxUint32)(settings.res_x / 16.0f * 9.0f);
}
break;
default: //stretch or original
settings.res_x = settings.scr_res_x;
settings.res_y = settings.scr_res_y;
}
_ChangeSize ();
rdp.offset_x = (settings.scr_res_x - settings.res_x) / 2.0f;
float offset_y = (settings.scr_res_y - settings.res_y) / 2.0f;
settings.res_x += (wxUint32)rdp.offset_x;
settings.res_y += (wxUint32)offset_y;
rdp.offset_y += offset_y;
if (settings.aspectmode == 3) // original
{
rdp.scale_x = rdp.scale_y = 1.0f;
rdp.offset_x = (settings.scr_res_x - rdp.vi_width) / 2.0f;
rdp.offset_y = (settings.scr_res_y - rdp.vi_height) / 2.0f;
}
// settings.res_x = settings.scr_res_x;
// settings.res_y = settings.scr_res_y;
}
void ConfigWrapper()
{
grConfigWrapperExt(settings.wrpResolution, settings.wrpVRAM * 1024 * 1024, settings.wrpFBO, settings.wrpAnisotropic);
}
void UseUnregisteredSetting (int /*SettingID*/)
{
_asm int 3
}
void ReadSettings ()
{
settings.card_id = GetSetting(Set_CardId);
settings.res_data = (wxUint32)GetSetting(Set_Resolution);
if (settings.res_data >= 24) settings.res_data = 12;
settings.scr_res_x = settings.res_x = resolutions[settings.res_data][0];
settings.scr_res_y = settings.res_y = resolutions[settings.res_data][1];
settings.vsync = GetSetting(Set_vsync);
settings.ssformat = (wxUint8)GetSetting(Set_ssformat);
settings.show_fps = (wxUint8)GetSetting(Set_ShowFps);
settings.clock = GetSetting(Set_clock);
settings.clock_24_hr = GetSetting(Set_clock_24_hr);
settings.advanced_options = Set_basic_mode ? !GetSystemSetting(Set_basic_mode) : 0;
settings.texenh_options = GetSetting(Set_texenh_options);
settings.use_hotkeys = GetSetting(Set_hotkeys);
settings.wrpResolution = GetSetting(Set_wrpResolution);
settings.wrpVRAM = GetSetting(Set_wrpVRAM);
settings.wrpFBO = GetSetting(Set_wrpFBO);
settings.wrpAnisotropic = GetSetting(Set_wrpAnisotropic);
#ifndef _ENDUSER_RELEASE_
settings.autodetect_ucode = GetSetting(Set_autodetect_ucode);
settings.ucode = GetSetting(Set_ucode);
settings.wireframe = GetSetting(Set_wireframe);
settings.wfmode = GetSetting(Set_wfmode);
settings.logging = GetSetting(Set_logging);
settings.log_clear = GetSetting(Set_log_clear);
settings.run_in_window = GetSetting(Set_run_in_window);
settings.elogging = GetSetting(Set_elogging);
settings.filter_cache = GetSetting(Set_filter_cache);
settings.unk_as_red = GetSetting(Set_unk_as_red);
settings.log_unk = GetSetting(Set_log_unk);
settings.unk_clear = GetSetting(Set_unk_clear);
#else
settings.autodetect_ucode = TRUE;
settings.ucode = 2;
settings.wireframe = FALSE;
settings.wfmode = 0;
settings.logging = FALSE;
settings.log_clear = FALSE;
settings.run_in_window = FALSE;
settings.elogging = FALSE;
settings.filter_cache = FALSE;
settings.unk_as_red = FALSE;
settings.log_unk = FALSE;
settings.unk_clear = FALSE;
#endif
#ifdef TEXTURE_FILTER
char texture_dir[MAX_PATH];
memset(texture_dir,0,sizeof(texture_dir));
GetSystemSettingSz(Set_texture_dir,texture_dir,sizeof(texture_dir));
settings.texture_dir = texture_dir;
settings.ghq_fltr = (wxUint8)GetSetting(Set_ghq_fltr);
settings.ghq_cmpr = (wxUint8)GetSetting(Set_ghq_cmpr);
settings.ghq_enht = (wxUint8)GetSetting(Set_ghq_enht);
settings.ghq_hirs = (wxUint8)GetSetting(Set_ghq_hirs);
settings.ghq_enht_cmpr = GetSetting(Set_ghq_enht_cmpr);
settings.ghq_enht_tile = GetSetting(Set_ghq_enht_tile);
settings.ghq_enht_f16bpp = GetSetting(Set_ghq_enht_f16bpp);
settings.ghq_enht_gz = GetSetting(Set_ghq_enht_gz);
settings.ghq_enht_nobg = GetSetting(Set_ghq_enht_nobg);
settings.ghq_hirs_cmpr = GetSetting(Set_ghq_hirs_cmpr);
settings.ghq_hirs_tile = GetSetting(Set_ghq_hirs_tile);
settings.ghq_hirs_f16bpp = GetSetting(Set_ghq_hirs_f16bpp);
settings.ghq_hirs_gz = GetSetting(Set_ghq_hirs_gz);
settings.ghq_hirs_altcrc = GetSetting(Set_ghq_hirs_altcrc);
settings.ghq_cache_save = GetSetting(Set_ghq_cache_save);
settings.ghq_cache_size = GetSetting(Set_ghq_cache_size);
settings.ghq_hirs_let_texartists_fly = GetSetting(Set_ghq_hirs_let_texartists_fly);
settings.ghq_hirs_dump = GetSetting(Set_ghq_hirs_dump);
#endif
ConfigWrapper();
}
void ReadSpecialSettings (const char * name)
{
// char buf [256];
// sprintf(buf, "ReadSpecialSettings. Name: %s\n", name);
// LOG(buf);
settings.hacks = 0;
//detect games which require special hacks
if (strstr(name, (const char *)"ZELDA") || strstr(name, (const char *)"MASK"))
settings.hacks |= hack_Zelda;
else if (strstr(name, (const char *)"ROADSTERS TROPHY"))
settings.hacks |= hack_Zelda;
else if (strstr(name, (const char *)"Diddy Kong Racing"))
settings.hacks |= hack_Diddy;
else if (strstr(name, (const char *)"Tonic Trouble"))
settings.hacks |= hack_Tonic;
else if (strstr(name, (const char *)"All") && strstr(name, (const char *)"Star") && strstr(name, (const char *)"Baseball"))
settings.hacks |= hack_ASB;
else if (strstr(name, (const char *)"Beetle") || strstr(name, (const char *)"BEETLE") || strstr(name, (const char *)"HSV"))
settings.hacks |= hack_BAR;
else if (strstr(name, (const char *)"I S S 64") || strstr(name, (const char *)"J WORLD SOCCER3") || strstr(name, (const char *)"PERFECT STRIKER") || strstr(name, (const char *)"RONALDINHO SOCCER"))
settings.hacks |= hack_ISS64;
else if (strstr(name, (const char *)"MARIOKART64"))
settings.hacks |= hack_MK64;
else if (strstr(name, (const char *)"NITRO64"))
settings.hacks |= hack_WCWnitro;
else if (strstr(name, (const char *)"CHOPPER_ATTACK") || strstr(name, (const char *)"WILD CHOPPERS"))
settings.hacks |= hack_Chopper;
else if (strstr(name, (const char *)"Resident Evil II") || strstr(name, (const char *)"BioHazard II"))
settings.hacks |= hack_RE2;
else if (strstr(name, (const char *)"YOSHI STORY"))
settings.hacks |= hack_Yoshi;
else if (strstr(name, (const char *)"F-Zero X") || strstr(name, (const char *)"F-ZERO X"))
settings.hacks |= hack_Fzero;
else if (strstr(name, (const char *)"PAPER MARIO") || strstr(name, (const char *)"MARIO STORY"))
settings.hacks |= hack_PMario;
else if (strstr(name, (const char *)"TOP GEAR RALLY 2"))
settings.hacks |= hack_TGR2;
else if (strstr(name, (const char *)"TOP GEAR RALLY"))
settings.hacks |= hack_TGR;
else if (strstr(name, (const char *)"Top Gear Hyper Bike"))
settings.hacks |= hack_Hyperbike;
else if (strstr(name, (const char *)"Killer Instinct Gold") || strstr(name, (const char *)"KILLER INSTINCT GOLD"))
settings.hacks |= hack_KI;
else if (strstr(name, (const char *)"Knockout Kings 2000"))
settings.hacks |= hack_Knockout;
else if (strstr(name, (const char *)"LEGORacers"))
settings.hacks |= hack_Lego;
else if (strstr(name, (const char *)"OgreBattle64"))
settings.hacks |= hack_Ogre64;
else if (strstr(name, (const char *)"Pilot Wings64"))
settings.hacks |= hack_Pilotwings;
else if (strstr(name, (const char *)"Supercross"))
settings.hacks |= hack_Supercross;
else if (strstr(name, (const char *)"STARCRAFT 64"))
settings.hacks |= hack_Starcraft;
else if (strstr(name, (const char *)"BANJO KAZOOIE 2") || strstr(name, (const char *)"BANJO TOOIE"))
settings.hacks |= hack_Banjo2;
else if (strstr(name, (const char *)"FIFA: RTWC 98") || strstr(name, (const char *)"RoadToWorldCup98"))
settings.hacks |= hack_Fifa98;
else if (strstr(name, (const char *)"Mega Man 64") || strstr(name, (const char *)"RockMan Dash"))
settings.hacks |= hack_Megaman;
else if (strstr(name, (const char *)"MISCHIEF MAKERS") || strstr(name, (const char *)"TROUBLE MAKERS"))
settings.hacks |= hack_Makers;
else if (strstr(name, (const char *)"GOLDENEYE"))
settings.hacks |= hack_GoldenEye;
else if (strstr(name, (const char *)"PUZZLE LEAGUE"))
settings.hacks |= hack_PPL;
settings.alt_tex_size = GetSetting(Set_alt_tex_size);
settings.use_sts1_only = GetSetting(Set_use_sts1_only);
settings.force_calc_sphere = GetSetting(Set_force_calc_sphere);
settings.correct_viewport = GetSetting(Set_correct_viewport);
settings.increase_texrect_edge = GetSetting(Set_increase_texrect_edge);
settings.decrease_fillrect_edge = GetSetting(Set_decrease_fillrect_edge);
settings.texture_correction = GetSetting(Set_texture_correction) == 0 ? 0 : 1;
settings.pal230 = GetSetting(Set_pal230) == 1 ? 1 : 0;
settings.stipple_mode = GetSetting(Set_stipple_mode);
int stipple_pattern = GetSetting(Set_stipple_pattern);
settings.stipple_pattern = stipple_pattern > 0 ? (wxUint32)stipple_pattern : 0x3E0F83E0;
settings.force_microcheck = GetSetting(Set_force_microcheck);
settings.force_quad3d = GetSetting(Set_force_quad3d);
settings.clip_zmin = GetSetting(Set_clip_zmin);
settings.clip_zmax = GetSetting(Set_clip_zmax);
settings.fast_crc = GetSetting(Set_fast_crc);
settings.adjust_aspect = GetSetting(Set_adjust_aspect);
settings.zmode_compare_less = GetSetting(Set_zmode_compare_less);
settings.old_style_adither = GetSetting(Set_old_style_adither);
settings.n64_z_scale = GetSetting(Set_n64_z_scale);
if (settings.n64_z_scale)
ZLUT_init();
//frame buffer
int optimize_texrect = GetSetting(Set_optimize_texrect);
int ignore_aux_copy = GetSetting(Set_ignore_aux_copy);
int hires_buf_clear = GetSetting(Set_hires_buf_clear);
int read_alpha = GetSetting(Set_fb_read_alpha);
int useless_is_useless = GetSetting(Set_useless_is_useless);
int fb_crc_mode = GetSetting(Set_fb_crc_mode);
if (optimize_texrect > 0) settings.frame_buffer |= fb_optimize_texrect;
else if (optimize_texrect == 0) settings.frame_buffer &= ~fb_optimize_texrect;
if (ignore_aux_copy > 0) settings.frame_buffer |= fb_ignore_aux_copy;
else if (ignore_aux_copy == 0) settings.frame_buffer &= ~fb_ignore_aux_copy;
if (hires_buf_clear > 0) settings.frame_buffer |= fb_hwfbe_buf_clear;
else if (hires_buf_clear == 0) settings.frame_buffer &= ~fb_hwfbe_buf_clear;
if (read_alpha > 0) settings.frame_buffer |= fb_read_alpha;
else if (read_alpha == 0) settings.frame_buffer &= ~fb_read_alpha;
if (useless_is_useless > 0) settings.frame_buffer |= fb_useless_is_useless;
else settings.frame_buffer &= ~fb_useless_is_useless;
if (fb_crc_mode >= 0) settings.fb_crc_mode = (SETTINGS::FBCRCMODE)fb_crc_mode;
// if (settings.custom_ini)
{
settings.filtering = GetSetting(Set_filtering);
settings.fog = GetSetting(Set_fog);
settings.buff_clear = GetSetting(Set_buff_clear);
settings.swapmode = GetSetting(Set_swapmode);
settings.aspectmode = GetSetting(Set_aspect);
settings.lodmode = GetSetting(Set_lodmode);
int resolution = GetSetting(Set_Resolution);
if (resolution >= 0)
{
settings.res_data = (wxUint32)resolution;
if (settings.res_data >= 0x18) settings.res_data = 12;
settings.scr_res_x = settings.res_x = resolutions[settings.res_data][0];
settings.scr_res_y = settings.res_y = resolutions[settings.res_data][1];
}
//frame buffer
int smart_read = GetSetting(Set_fb_smart);
int hires = GetSetting(Set_fb_hires);
int read_always = GetSetting(Set_fb_read_always);
int read_back_to_screen = GetSetting(Set_read_back_to_screen);
int cpu_write_hack = GetSetting(Set_detect_cpu_write);
int get_fbinfo = GetSetting(Set_fb_get_info);
int depth_render = GetSetting(Set_fb_render);
if (smart_read > 0) settings.frame_buffer |= fb_emulation;
else if (smart_read == 0) settings.frame_buffer &= ~fb_emulation;
if (hires > 0) settings.frame_buffer |= fb_hwfbe;
else if (hires == 0) settings.frame_buffer &= ~fb_hwfbe;
if (read_always > 0) settings.frame_buffer |= fb_ref;
else if (read_always == 0) settings.frame_buffer &= ~fb_ref;
if (read_back_to_screen == 1) settings.frame_buffer |= fb_read_back_to_screen;
else if (read_back_to_screen == 2) settings.frame_buffer |= fb_read_back_to_screen2;
else if (read_back_to_screen == 0) settings.frame_buffer &= ~(fb_read_back_to_screen|fb_read_back_to_screen2);
if (cpu_write_hack > 0) settings.frame_buffer |= fb_cpu_write_hack;
else if (cpu_write_hack == 0) settings.frame_buffer &= ~fb_cpu_write_hack;
if (get_fbinfo > 0) settings.frame_buffer |= fb_get_info;
else if (get_fbinfo == 0) settings.frame_buffer &= ~fb_get_info;
if (depth_render > 0) settings.frame_buffer |= fb_depth_render;
else if (depth_render == 0) settings.frame_buffer &= ~fb_depth_render;
settings.frame_buffer |= fb_motionblur;
}
settings.flame_corona = (settings.hacks & hack_Zelda) && !fb_depth_render_enabled;
}
void WriteSettings (bool saveEmulationSettings)
{
SetSetting(Set_CardId,settings.card_id);
SetSetting(Set_Resolution,(int)settings.res_data);
SetSetting(Set_ssformat,settings.ssformat);
SetSetting(Set_vsync,settings.vsync);
SetSetting(Set_ShowFps,settings.show_fps);
SetSetting(Set_clock,settings.clock);
SetSetting(Set_clock_24_hr,settings.clock_24_hr);
//SetSetting(Set_advanced_options,settings.advanced_options);
SetSetting(Set_texenh_options,settings.texenh_options);
SetSetting(Set_wrpResolution,settings.wrpResolution);
SetSetting(Set_wrpVRAM,settings.wrpVRAM);
SetSetting(Set_wrpFBO,settings.wrpFBO);
SetSetting(Set_wrpAnisotropic,settings.wrpAnisotropic);
#ifndef _ENDUSER_RELEASE_
SetSetting(Set_autodetect_ucode,settings.autodetect_ucode);
SetSetting(Set_ucode,(int)settings.ucode);
SetSetting(Set_wireframe,settings.wireframe);
SetSetting(Set_wfmode,settings.wfmode);
SetSetting(Set_logging,settings.logging);
SetSetting(Set_log_clear,settings.log_clear);
SetSetting(Set_run_in_window,settings.run_in_window);
SetSetting(Set_elogging,settings.elogging);
SetSetting(Set_filter_cache,settings.filter_cache);
SetSetting(Set_unk_as_red,settings.unk_as_red);
SetSetting(Set_log_unk,settings.log_unk);
SetSetting(Set_unk_clear,settings.unk_clear);
#endif //_ENDUSER_RELEASE_
#ifdef TEXTURE_FILTER
SetSetting(Set_ghq_fltr,settings.ghq_fltr);
SetSetting(Set_ghq_cmpr,settings.ghq_cmpr);
SetSetting(Set_ghq_enht,settings.ghq_enht);
SetSetting(Set_ghq_hirs,settings.ghq_hirs);
SetSetting(Set_ghq_enht_cmpr,settings.ghq_enht_cmpr);
SetSetting(Set_ghq_enht_tile,settings.ghq_enht_tile);
SetSetting(Set_ghq_enht_f16bpp,settings.ghq_enht_f16bpp);
SetSetting(Set_ghq_enht_gz,settings.ghq_enht_gz);
SetSetting(Set_ghq_enht_nobg,settings.ghq_enht_nobg);
SetSetting(Set_ghq_hirs_cmpr,settings.ghq_hirs_cmpr);
SetSetting(Set_ghq_hirs_tile,settings.ghq_hirs_tile);
SetSetting(Set_ghq_hirs_f16bpp,settings.ghq_hirs_f16bpp);
SetSetting(Set_ghq_hirs_gz,settings.ghq_hirs_gz);
SetSetting(Set_ghq_hirs_altcrc,settings.ghq_hirs_altcrc);
SetSetting(Set_ghq_cache_save,settings.ghq_cache_save);
SetSetting(Set_ghq_cache_size,settings.ghq_cache_size);
SetSetting(Set_ghq_hirs_let_texartists_fly,settings.ghq_hirs_let_texartists_fly);
SetSetting(Set_ghq_hirs_dump,settings.ghq_hirs_dump);
#endif
if (saveEmulationSettings)
{
SetSetting(Set_filtering, settings.filtering);
SetSetting(Set_fog, settings.fog);
SetSetting(Set_buff_clear, settings.buff_clear);
SetSetting(Set_swapmode, settings.swapmode);
SetSetting(Set_lodmode, settings.lodmode);
SetSetting(Set_aspect, settings.aspectmode);
SetSetting(Set_fb_read_always, settings.frame_buffer&fb_ref ? 1 : 0l);
SetSetting(Set_fb_smart, settings.frame_buffer & fb_emulation ? 1 : 0l);
SetSetting(Set_fb_hires, settings.frame_buffer & fb_hwfbe ? 1 : 0l);
SetSetting(Set_fb_get_info, settings.frame_buffer & fb_get_info ? 1 : 0l);
SetSetting(Set_fb_render, settings.frame_buffer & fb_depth_render ? 1 : 0l);
SetSetting(Set_detect_cpu_write, settings.frame_buffer & fb_cpu_write_hack ? 1 : 0l);
if (settings.frame_buffer & fb_read_back_to_screen)
SetSetting(Set_read_back_to_screen, 1);
else if (settings.frame_buffer & fb_read_back_to_screen2)
SetSetting(Set_read_back_to_screen, 2);
else
SetSetting(Set_read_back_to_screen, 0l);
}
FlushSettings();
}
GRSTIPPLE grStippleModeExt = NULL;
GRSTIPPLE grStipplePatternExt = NULL;
FxBool (FX_CALL *grKeyPressed)(FxU32) = NULL;
int GetTexAddrUMA(int /*tmu*/, int texsize)
{
int addr = voodoo.tex_min_addr[0] + voodoo.tmem_ptr[0];
voodoo.tmem_ptr[0] += texsize;
voodoo.tmem_ptr[1] = voodoo.tmem_ptr[0];
return addr;
}
int GetTexAddrNonUMA(int tmu, int texsize)
{
int addr = voodoo.tex_min_addr[tmu] + voodoo.tmem_ptr[tmu];
voodoo.tmem_ptr[tmu] += texsize;
return addr;
}
GETTEXADDR GetTexAddr = GetTexAddrNonUMA;
// guLoadTextures - used to load the cursor and font textures
void guLoadTextures ()
{
int tbuf_size = 0;
if (voodoo.max_tex_size <= 256)
{
grTextureBufferExt( GR_TMU1, voodoo.tex_min_addr[GR_TMU1], GR_LOD_LOG2_256, GR_LOD_LOG2_256,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH );
tbuf_size = 8 * grTexCalcMemRequired(GR_LOD_LOG2_256, GR_LOD_LOG2_256,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565);
}
else if (settings.scr_res_x <= 1024)
{
grTextureBufferExt( GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GR_LOD_LOG2_1024, GR_LOD_LOG2_1024,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH );
tbuf_size = grTexCalcMemRequired(GR_LOD_LOG2_1024, GR_LOD_LOG2_1024,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565);
grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT );
grBufferClear (0, 0, 0xFFFF);
grRenderBuffer( GR_BUFFER_BACKBUFFER );
}
else
{
grTextureBufferExt( GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GR_LOD_LOG2_2048, GR_LOD_LOG2_2048,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH );
tbuf_size = grTexCalcMemRequired(GR_LOD_LOG2_2048, GR_LOD_LOG2_2048,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565);
grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT );
grBufferClear (0, 0, 0xFFFF);
grRenderBuffer( GR_BUFFER_BACKBUFFER );
}
rdp.texbufs[0].tmu = GR_TMU0;
rdp.texbufs[0].begin = voodoo.tex_min_addr[GR_TMU0];
rdp.texbufs[0].end = rdp.texbufs[0].begin+tbuf_size;
rdp.texbufs[0].count = 0;
rdp.texbufs[0].clear_allowed = TRUE;
offset_font = tbuf_size;
if (voodoo.num_tmu > 1)
{
rdp.texbufs[1].tmu = GR_TMU1;
rdp.texbufs[1].begin = voodoo.tex_UMA ? rdp.texbufs[0].end : voodoo.tex_min_addr[GR_TMU1];
rdp.texbufs[1].end = rdp.texbufs[1].begin+tbuf_size;
rdp.texbufs[1].count = 0;
rdp.texbufs[1].clear_allowed = TRUE;
if (voodoo.tex_UMA)
offset_font += tbuf_size;
else
offset_texbuf1 = tbuf_size;
}
#include "font.h"
wxUint32 *data = (wxUint32*)font;
wxUint32 cur;
// ** Font texture **
wxUint8 *tex8 = (wxUint8*)malloc(256*64);
fontTex.smallLodLog2 = fontTex.largeLodLog2 = GR_LOD_LOG2_256;
fontTex.aspectRatioLog2 = GR_ASPECT_LOG2_4x1;
fontTex.format = GR_TEXFMT_ALPHA_8;
fontTex.data = tex8;
// Decompression: [1-bit inverse alpha --> 8-bit alpha]
wxUint32 i,b;
for (i=0; i<0x200; i++)
{
// cur = ~*(data++), byteswapped
#ifdef __VISUALC__
cur = _byteswap_ulong(~*(data++));
#else
cur = ~*(data++);
cur = ((cur&0xFF)<<24)|(((cur>>8)&0xFF)<<16)|(((cur>>16)&0xFF)<<8)|((cur>>24)&0xFF);
#endif
for (b=0x80000000; b!=0; b>>=1)
{
if (cur&b) *tex8 = 0xFF;
else *tex8 = 0x00;
tex8 ++;
}
}
grTexDownloadMipMap (GR_TMU0,
voodoo.tex_min_addr[GR_TMU0] + offset_font,
GR_MIPMAPLEVELMASK_BOTH,
&fontTex);
offset_cursor = offset_font + grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, &fontTex);
free (fontTex.data);
// ** Cursor texture **
#include "cursor.h"
data = (wxUint32*)cursor;
wxUint16 *tex16 = (wxUint16*)malloc(32*32*2);
cursorTex.smallLodLog2 = cursorTex.largeLodLog2 = GR_LOD_LOG2_32;
cursorTex.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
cursorTex.format = GR_TEXFMT_ARGB_1555;
cursorTex.data = tex16;
// Conversion: [16-bit 1555 (swapped) --> 16-bit 1555]
for (i=0; i<0x200; i++)
{
cur = *(data++);
*(tex16++) = (wxUint16)(((cur&0x000000FF)<<8)|((cur&0x0000FF00)>>8));
*(tex16++) = (wxUint16)(((cur&0x00FF0000)>>8)|((cur&0xFF000000)>>24));
}
grTexDownloadMipMap (GR_TMU0,
voodoo.tex_min_addr[GR_TMU0] + offset_cursor,
GR_MIPMAPLEVELMASK_BOTH,
&cursorTex);
// Round to higher 16
offset_textures = ((offset_cursor + grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, &cursorTex))
& 0xFFFFFFF0) + 16;
free (cursorTex.data);
}
#ifdef TEXTURE_FILTER
void DisplayLoadProgress(const wchar_t *format, ...)
{
va_list args;
wchar_t wbuf[INFO_BUF];
char buf[INFO_BUF];
// process input
va_start(args, format);
vswprintf(wbuf, INFO_BUF, format, args);
va_end(args);
// XXX: convert to multibyte
wcstombs(buf, wbuf, INFO_BUF);
if (fullscreen)
{
float x;
set_message_combiner ();
output (382, 380, 1, "LOADING TEXTURES. PLEASE WAIT...");
int len = min (strlen(buf)*8, 1024);
x = (1024-len)/2.0f;
output (x, 360, 1, buf);
grBufferSwap (0);
grColorMask (FXTRUE, FXTRUE);
grBufferClear (0, 0, 0xFFFF);
}
}
#endif
int InitGfx ()
{
if (fullscreen)
ReleaseGfx ();
OPEN_RDP_LOG (); // doesn't matter if opens again; it will check for it
OPEN_RDP_E_LOG ();
LOG ("InitGfx ()\n");
debugging = FALSE;
rdp_reset ();
// Initialize Glide
grGlideInit ();
// Select the Glide device
grSstSelect (settings.card_id);
// Is mirroring allowed?
const char *extensions = grGetString (GR_EXTENSION);
// Check which SST we are using and initialize stuff
// Hiroshi Morii <koolsmoky@users.sourceforge.net>
enum {
GR_SSTTYPE_VOODOO = 0,
GR_SSTTYPE_SST96 = 1,
GR_SSTTYPE_AT3D = 2,
GR_SSTTYPE_Voodoo2 = 3,
GR_SSTTYPE_Banshee = 4,
GR_SSTTYPE_Voodoo3 = 5,
GR_SSTTYPE_Voodoo4 = 6,
GR_SSTTYPE_Voodoo5 = 7
};
const char *hardware = grGetString(GR_HARDWARE);
unsigned int SST_type = GR_SSTTYPE_VOODOO;
if (strstr(hardware, "Rush")) {
SST_type = GR_SSTTYPE_SST96;
} else if (strstr(hardware, "Voodoo2")) {
SST_type = GR_SSTTYPE_Voodoo2;
} else if (strstr(hardware, "Voodoo Banshee")) {
SST_type = GR_SSTTYPE_Banshee;
} else if (strstr(hardware, "Voodoo3")) {
SST_type = GR_SSTTYPE_Voodoo3;
} else if (strstr(hardware, "Voodoo4")) {
SST_type = GR_SSTTYPE_Voodoo4;
} else if (strstr(hardware, "Voodoo5")) {
SST_type = GR_SSTTYPE_Voodoo5;
}
// 2Mb Texture boundary
voodoo.has_2mb_tex_boundary = (SST_type < GR_SSTTYPE_Banshee) && !evoodoo;
// use UMA if available
voodoo.tex_UMA = FALSE;
//*
if (strstr(extensions, " TEXUMA ")) {
// we get better texture cache hits with UMA on
grEnable(GR_TEXTURE_UMA_EXT);
voodoo.tex_UMA = TRUE;
LOG ("Using TEXUMA extension.\n");
}
//*/
wxUint32 res_data = settings.res_data;
if (ev_fullscreen)
{
wxUint32 _width, _height = 0;
settings.res_data = grWrapperFullScreenResolutionExt((FxU32*)&_width, (FxU32*)&_height);
settings.scr_res_x = settings.res_x = _width;
settings.scr_res_y = settings.res_y = _height;
res_data = settings.res_data;
}
else if (evoodoo)
{
settings.res_data = settings.res_data_org;
settings.scr_res_x = settings.res_x = resolutions[settings.res_data][0];
settings.scr_res_y = settings.res_y = resolutions[settings.res_data][1];
res_data = settings.res_data | 0x80000000;
}
gfx_context = 0;
// Select the window
/*if (fb_hwfbe_enabled)
{
gfx_context = grSstWinOpenExt (wxPtrToUInt(gfx.hWnd),
res_data,
GR_REFRESH_60Hz,
GR_COLORFORMAT_RGBA,
GR_ORIGIN_UPPER_LEFT,
fb_emulation_enabled?GR_PIXFMT_RGB_565:GR_PIXFMT_ARGB_8888, //32b color is not compatible with fb emulation
2, // Double-buffering
1); // 1 auxillary buffer
}*/
if (!gfx_context)
gfx_context = grSstWinOpen (wxPtrToUInt(gfx.hWnd),
res_data,
GR_REFRESH_60Hz,
GR_COLORFORMAT_RGBA,
GR_ORIGIN_UPPER_LEFT,
2, // Double-buffering
1); // 1 auxillary buffer
if (!gfx_context)
{
wxMessageBox(_T("Error setting display mode"), _T("Error"), wxOK|wxICON_EXCLAMATION);
// grSstWinClose (gfx_context);
grGlideShutdown ();
return FALSE;
}
fullscreen = TRUE;
to_fullscreen = FALSE;
#ifdef __WINDOWS__
if (ev_fullscreen)
{
if (gfx.hStatusBar)
ShowWindow( gfx.hStatusBar, SW_HIDE );
ShowCursor( FALSE );
}
#endif
// get the # of TMUs available
grGet (GR_NUM_TMU, 4, (FxI32*)&voodoo.num_tmu);
// get maximal texture size
grGet (GR_MAX_TEXTURE_SIZE, 4, (FxI32*)&voodoo.max_tex_size);
voodoo.sup_large_tex = (voodoo.max_tex_size > 256 && !(settings.hacks & hack_PPL));
//num_tmu = 1;
if (voodoo.tex_UMA)
{
GetTexAddr = GetTexAddrUMA;
voodoo.tex_min_addr[0] = voodoo.tex_min_addr[1] = grTexMinAddress(GR_TMU0);
voodoo.tex_max_addr[0] = voodoo.tex_max_addr[1] = grTexMaxAddress(GR_TMU0);
}
else
{
GetTexAddr = GetTexAddrNonUMA;
voodoo.tex_min_addr[0] = grTexMinAddress(GR_TMU0);
voodoo.tex_min_addr[1] = grTexMinAddress(GR_TMU1);
voodoo.tex_max_addr[0] = grTexMaxAddress(GR_TMU0);
voodoo.tex_max_addr[1] = grTexMaxAddress(GR_TMU1);
}
if (strstr (extensions, "TEXMIRROR") && !(settings.hacks&hack_Zelda)) //zelda's trees suffer from hardware mirroring
voodoo.sup_mirroring = 1;
else
voodoo.sup_mirroring = 0;
if (strstr (extensions, "TEXFMT")) //VSA100 texture format extension
voodoo.sup_32bit_tex = TRUE;
else
voodoo.sup_32bit_tex = FALSE;
voodoo.gamma_correction = 0;
if (strstr(extensions, "GETGAMMA"))
grGet(GR_GAMMA_TABLE_ENTRIES, sizeof(voodoo.gamma_table_size), &voodoo.gamma_table_size);
grStippleModeExt = (GRSTIPPLE)grStippleMode;
grStipplePatternExt = (GRSTIPPLE)grStipplePattern;
if (grStipplePatternExt)
grStipplePatternExt(settings.stipple_pattern);
char strKeyPressedExt[] = "grKeyPressedExt";
grKeyPressed = (FxBool (FX_CALL *)(FxU32))grGetProcAddress (strKeyPressedExt);
InitCombine();
#ifdef SIMULATE_VOODOO1
voodoo.num_tmu = 1;
voodoo.sup_mirroring = 0;
#endif
#ifdef SIMULATE_BANSHEE
voodoo.num_tmu = 1;
voodoo.sup_mirroring = 1;
#endif
grCoordinateSpace (GR_WINDOW_COORDS);
grVertexLayout (GR_PARAM_XY, offsetof(VERTEX,x), GR_PARAM_ENABLE);
grVertexLayout (GR_PARAM_Q, offsetof(VERTEX,q), GR_PARAM_ENABLE);
grVertexLayout (GR_PARAM_Z, offsetof(VERTEX,z), GR_PARAM_ENABLE);
grVertexLayout (GR_PARAM_ST0, offsetof(VERTEX,coord[0]), GR_PARAM_ENABLE);
grVertexLayout (GR_PARAM_ST1, offsetof(VERTEX,coord[2]), GR_PARAM_ENABLE);
grVertexLayout (GR_PARAM_PARGB, offsetof(VERTEX,b), GR_PARAM_ENABLE);
grCullMode(GR_CULL_NEGATIVE);
if (settings.fog) //"FOGCOORD" extension
{
if (strstr (extensions, "FOGCOORD"))
{
GrFog_t fog_t[64];
guFogGenerateLinear (fog_t, 0.0f, 255.0f);//(float)rdp.fog_multiplier + (float)rdp.fog_offset);//256.0f);
for (int i = 63; i > 0; i--)
{
if (fog_t[i] - fog_t[i-1] > 63)
{
fog_t[i-1] = fog_t[i] - 63;
}
}
fog_t[0] = 0;
// for (int f = 0; f < 64; f++)
// {
// FRDP("fog[%d]=%d->%f\n", f, fog_t[f], guFogTableIndexToW(f));
// }
grFogTable (fog_t);
grVertexLayout (GR_PARAM_FOG_EXT, offsetof(VERTEX,f), GR_PARAM_ENABLE);
}
else //not supported
settings.fog = FALSE;
}
grDepthBufferMode (GR_DEPTHBUFFER_ZBUFFER);
grDepthBufferFunction(GR_CMP_LESS);
grDepthMask(FXTRUE);
settings.res_x = settings.scr_res_x;
settings.res_y = settings.scr_res_y;
ChangeSize ();
guLoadTextures ();
ClearCache ();
grCullMode (GR_CULL_DISABLE);
grDepthBufferMode (GR_DEPTHBUFFER_ZBUFFER);
grDepthBufferFunction (GR_CMP_ALWAYS);
grRenderBuffer(GR_BUFFER_BACKBUFFER);
grColorMask (FXTRUE, FXTRUE);
grDepthMask (FXTRUE);
grBufferClear (0, 0, 0xFFFF);
grBufferSwap (0);
grBufferClear (0, 0, 0xFFFF);
grDepthMask (FXFALSE);
grTexFilterMode (0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
grTexFilterMode (1, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
grTexClampMode (0, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP);
grTexClampMode (1, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP);
grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y);
rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
#ifdef TEXTURE_FILTER // Hiroshi Morii <koolsmoky@users.sourceforge.net>
if (!settings.ghq_use)
{
settings.ghq_use = settings.ghq_fltr || settings.ghq_enht /*|| settings.ghq_cmpr*/ || settings.ghq_hirs;
if (settings.ghq_use)
{
/* Plugin path */
int options = texfltr[settings.ghq_fltr]|texenht[settings.ghq_enht]|texcmpr[settings.ghq_cmpr]|texhirs[settings.ghq_hirs];
if (settings.ghq_enht_cmpr)
options |= COMPRESS_TEX;
if (settings.ghq_hirs_cmpr)
options |= COMPRESS_HIRESTEX;
// if (settings.ghq_enht_tile)
// options |= TILE_TEX;
if (settings.ghq_hirs_tile)
options |= TILE_HIRESTEX;
if (settings.ghq_enht_f16bpp)
options |= FORCE16BPP_TEX;
if (settings.ghq_hirs_f16bpp)
options |= FORCE16BPP_HIRESTEX;
if (settings.ghq_enht_gz)
options |= GZ_TEXCACHE;
if (settings.ghq_hirs_gz)
options |= GZ_HIRESTEXCACHE;
if (settings.ghq_cache_save)
options |= (DUMP_TEXCACHE|DUMP_HIRESTEXCACHE);
if (settings.ghq_hirs_let_texartists_fly)
options |= LET_TEXARTISTS_FLY;
if (settings.ghq_hirs_dump)
options |= DUMP_TEX;
ghq_dmptex_toggle_key = 0;
settings.ghq_use = (int)ext_ghq_init(voodoo.max_tex_size, // max texture width supported by hardware
voodoo.max_tex_size, // max texture height supported by hardware
voodoo.sup_32bit_tex?32:16, // max texture bpp supported by hardware
options,
settings.ghq_cache_size * 1024*1024, // cache texture to system memory
stdstr(settings.texture_dir).ToUTF16().c_str(),
rdp.RomName.wchar_str(), // name of ROM. must be no longer than 256 characters
DisplayLoadProgress);
}
}
if (settings.ghq_use && strstr (extensions, "TEXMIRROR"))
voodoo.sup_mirroring = 1;
#endif
return TRUE;
}
void ReleaseGfx ()
{
LOG("ReleaseGfx ()\n");
// Restore gamma settings
if (voodoo.gamma_correction)
{
if (voodoo.gamma_table_r)
grLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
else
guGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop
voodoo.gamma_correction = 0;
}
// Release graphics
grSstWinClose (gfx_context);
// Shutdown glide
grGlideShutdown();
fullscreen = FALSE;
rdp.window_changed = TRUE;
}
//
// DllMain - called when the DLL is loaded, use this to get the DLL's instance
//
class wxDLLApp : public wxApp
{
public:
virtual bool OnInit();
virtual void CleanUp();
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
bool wxDLLApp::OnInit()
{
if (mutexProcessDList == NULL)
mutexProcessDList = new wxMutex(wxMUTEX_DEFAULT);
wxImage::AddHandler(new wxPNGHandler);
wxImage::AddHandler(new wxJPEGHandler);
PluginPath();
return true;
}
void wxDLLApp::CleanUp()
{
wxApp::CleanUp();
if (mutexProcessDList)
{
delete mutexProcessDList;
mutexProcessDList = NULL;
}
if (GFXWindow)
{
GFXWindow->SetHWND(NULL);
delete GFXWindow;
GFXWindow = NULL;
}
}
#ifndef __WINDOWS__
int __attribute__ ((constructor)) DllLoad(void);
int __attribute__ ((destructor)) DllUnload(void);
#endif
// Called when the library is loaded and before dlopen() returns
int DllLoad(void)
{
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if (wxTheApp)
return wxTheApp->CallOnInit() ? TRUE : FALSE;
return 0;
}
// Called when the library is unloaded and before dlclose() returns
int DllUnload(void)
{
if ( wxTheApp )
wxTheApp->OnExit();
wxEntryCleanup();
return TRUE;
}
#ifdef __WINDOWS__
void wxSetInstance(HINSTANCE hInstance);
extern "C" int WINAPI DllMain (HINSTANCE hinst,
wxUint32 fdwReason,
LPVOID /*lpReserved*/)
{
sprintf (out_buf, "DllMain (%08lx - %d)\n", hinst, fdwReason);
LOG (out_buf);
if (fdwReason == DLL_PROCESS_ATTACH)
{
hinstDLL = hinst;
wxSetInstance(hinstDLL);
return DllLoad();
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
if (GFXWindow != NULL)
GFXWindow->SetHWND(NULL);
return DllUnload();
}
return TRUE;
}
#endif
void CALL ReadScreen(void **dest, int *width, int *height)
{
*width = settings.res_x;
*height = settings.res_y;
wxUint8 * buff = (wxUint8*)malloc(settings.res_x * settings.res_y * 3);
wxUint8 * line = buff;
*dest = (void*)buff;
if (!fullscreen)
{
for (wxUint32 y=0; y<settings.res_y; y++)
{
for (wxUint32 x=0; x<settings.res_x; x++)
{
line[x*3] = 0x20;
line[x*3+1] = 0x7f;
line[x*3+2] = 0x40;
}
}
LOG ("ReadScreen. not in the fullscreen!\n");
return;
}
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
if (grLfbLock (GR_LFB_READ_ONLY,
GR_BUFFER_FRONTBUFFER,
GR_LFBWRITEMODE_565,
GR_ORIGIN_UPPER_LEFT,
FXFALSE,
&info))
{
wxUint32 offset_src=info.strideInBytes*(settings.scr_res_y-1);
// Copy the screen
wxUint8 r, g, b;
if (info.writeMode == GR_LFBWRITEMODE_8888)
{
wxUint32 col;
for (wxUint32 y=0; y<settings.res_y; y++)
{
wxUint32 *ptr = (wxUint32*)((wxUint8*)info.lfbPtr + offset_src);
for (wxUint32 x=0; x<settings.res_x; x++)
{
col = *(ptr++);
r = (wxUint8)((col >> 16) & 0xFF);
g = (wxUint8)((col >> 8) & 0xFF);
b = (wxUint8)(col & 0xFF);
line[x*3] = b;
line[x*3+1] = g;
line[x*3+2] = r;
}
line += settings.res_x * 3;
offset_src -= info.strideInBytes;
}
}
else
{
wxUint16 col;
for (wxUint32 y=0; y<settings.res_y; y++)
{
wxUint16 *ptr = (wxUint16*)((wxUint8*)info.lfbPtr + offset_src);
for (wxUint32 x=0; x<settings.res_x; x++)
{
col = *(ptr++);
r = (wxUint8)((float)(col >> 11) / 31.0f * 255.0f);
g = (wxUint8)((float)((col >> 5) & 0x3F) / 63.0f * 255.0f);
b = (wxUint8)((float)(col & 0x1F) / 31.0f * 255.0f);
line[x*3] = b;
line[x*3+1] = g;
line[x*3+2] = r;
}
line += settings.res_x * 3;
offset_src -= info.strideInBytes;
}
}
// Unlock the frontbuffer
grLfbUnlock (GR_LFB_READ_ONLY, GR_BUFFER_FRONTBUFFER);
}
LOG ("ReadScreen. Success.\n");
}
/******************************************************************
Function: CaptureScreen
Purpose: This function dumps the current frame to a file
input: pointer to the directory to save the file to
output: none
*******************************************************************/
EXPORT void CALL CaptureScreen ( char * Directory )
{
capture_screen = 1;
capture_path = wxString::FromAscii(Directory);
}
/******************************************************************
Function: ChangeWindow
Purpose: to change the window between fullscreen and window
mode. If the window was in fullscreen this should
change the screen to window mode and vice vesa.
input: none
output: none
*******************************************************************/
EXPORT void CALL ChangeWindow (void)
{
LOG ("ChangeWindow()\n");
if (evoodoo)
{
if (!ev_fullscreen)
{
to_fullscreen = TRUE;
ev_fullscreen = TRUE;
#ifdef __WINDOWS__
if (gfx.hStatusBar)
ShowWindow( gfx.hStatusBar, SW_HIDE );
ShowCursor( FALSE );
#endif
}
else
{
ev_fullscreen = FALSE;
InitGfx ();
#ifdef __WINDOWS__
ShowCursor( TRUE );
if (gfx.hStatusBar)
ShowWindow( gfx.hStatusBar, SW_SHOW );
SetWindowLong (gfx.hWnd, GWL_WNDPROC, (long)oldWndProc);
#endif
}
}
else
{
// Go to fullscreen at next dlist
// This is for compatibility with 1964, which reloads the plugin
// when switching to fullscreen
if (!fullscreen)
{
to_fullscreen = TRUE;
#ifdef __WINDOWS__
if (gfx.hStatusBar)
ShowWindow( gfx.hStatusBar, SW_HIDE );
ShowCursor( FALSE );
#endif
}
else
{
ReleaseGfx ();
#ifdef __WINDOWS__
ShowCursor( TRUE );
if (gfx.hStatusBar)
ShowWindow( gfx.hStatusBar, SW_SHOW );
// SetWindowLong fixes the following Windows XP Banshee issues:
// 1964 crash error when loading another rom.
// All N64 emu's minimize, restore crashes.
SetWindowLong (gfx.hWnd, GWL_WNDPROC, (long)oldWndProc);
#endif
}
}
}
/******************************************************************
Function: CloseDLL
Purpose: This function is called when the emulator is closing
down allowing the dll to de-initialise.
input: none
output: none
*******************************************************************/
void CALL CloseDLL (void)
{
LOG ("CloseDLL ()\n");
// re-set the old window proc
#ifdef WINPROC_OVERRIDE
SetWindowLong (gfx.hWnd, GWL_WNDPROC, (long)oldWndProc);
#endif
#ifdef ALTTAB_FIX
if (hhkLowLevelKybd)
{
UnhookWindowsHookEx(hhkLowLevelKybd);
hhkLowLevelKybd = 0;
}
#endif
//CLOSELOG ();
#ifdef TEXTURE_FILTER // Hiroshi Morii <koolsmoky@users.sourceforge.net>
if (settings.ghq_use)
{
ext_ghq_shutdown();
settings.ghq_use = 0;
}
#endif
if (fullscreen)
ReleaseGfx ();
ZLUT_release();
ClearCache ();
delete[] voodoo.gamma_table_r;
voodoo.gamma_table_r = 0;
delete[] voodoo.gamma_table_g;
voodoo.gamma_table_g = 0;
delete[] voodoo.gamma_table_b;
voodoo.gamma_table_b = 0;
}
/******************************************************************
Function: DllTest
Purpose: This function is optional function that is provided
to allow the user to test the dll
input: a handle to the window that calls this function
output: none
*******************************************************************/
void CALL DllTest ( HWND /*hParent*/ )
{
}
/******************************************************************
Function: DrawScreen
Purpose: This function is called when the emulator receives a
WM_PAINT message. This allows the gfx to fit in when
it is being used in the desktop.
input: none
output: none
*******************************************************************/
void CALL DrawScreen (void)
{
LOG ("DrawScreen ()\n");
}
/******************************************************************
Function: GetDllInfo
Purpose: This function allows the emulator to gather information
about the dll by filling in the PluginInfo structure.
input: a pointer to a PLUGIN_INFO stucture that needs to be
filled by the function. (see def above)
output: none
*******************************************************************/
void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo )
{
LOG ("GetDllInfo ()\n");
PluginInfo->Version = 0x0104; // Set to 0x0104
PluginInfo->Type = PLUGIN_TYPE_GFX; // Set to PLUGIN_TYPE_GFX
#ifdef _DEBUG
sprintf(PluginInfo->Name, "Glide64 For PJ64 (Debug): %s", VER_FILE_VERSION_STR);
#else
sprintf(PluginInfo->Name,"Glide64 For PJ64: %s", VER_FILE_VERSION_STR);
#endif
// If DLL supports memory these memory options then set them to TRUE or FALSE
// if it does not support it
PluginInfo->NormalMemory = FALSE; // a normal wxUint8 array
PluginInfo->MemoryBswaped = TRUE; // a normal wxUint8 array where the memory has been pre
// bswap on a dword (32 bits) boundry
}
/******************************************************************
Function: InitiateGFX
Purpose: This function is called when the DLL is started to give
information from the emulator that the n64 graphics
uses. This is not called from the emulation thread.
Input: Gfx_Info is passed to this function which is defined
above.
Output: TRUE on success
FALSE on failure to initialise
** note on interrupts **:
To generate an interrupt set the appropriate bit in MI_INTR_REG
and then call the function CheckInterrupts to tell the emulator
that there is a waiting interrupt.
*******************************************************************/
int CALL InitiateGFX (GFX_INFO Gfx_Info)
{
LOG ("InitiateGFX (*)\n");
voodoo.num_tmu = 2;
// Assume scale of 1 for debug purposes
rdp.scale_x = 1.0f;
rdp.scale_y = 1.0f;
memset (&settings, 0, sizeof(SETTINGS));
ReadSettings ();
char name[21] = "DEFAULT";
ReadSpecialSettings (name);
settings.res_data_org = settings.res_data;
#ifdef FPS
fps_last = wxDateTime::UNow();
#endif
debug_init (); // Initialize debugger
gfx = Gfx_Info;
#ifdef __WINDOWS__
if (GFXWindow == NULL)
GFXWindow = new wxWindow();
GFXWindow->SetHWND(gfx.hWnd);
#endif
#ifdef WINPROC_OVERRIDE
// [H.Morii] inject our own winproc so that "alt-enter to fullscreen"
// message is shown when the emulator window is activated.
WNDPROC curWndProc = (WNDPROC)GetWindowLong(gfx.hWnd, GWL_WNDPROC);
if (curWndProc && curWndProc != (WNDPROC)WndProc) {
oldWndProc = (WNDPROC)SetWindowLong (gfx.hWnd, GWL_WNDPROC, (long)WndProc);
}
#endif
util_init ();
math_init ();
TexCacheInit ();
CRC_BuildTable();
CountCombine();
if (fb_depth_render_enabled)
ZLUT_init();
grConfigWrapperExt(settings.wrpResolution, settings.wrpVRAM * 1024 * 1024, settings.wrpFBO, settings.wrpAnisotropic);
grGlideInit ();
grSstSelect (0);
const char *extensions = grGetString (GR_EXTENSION);
grGlideShutdown ();
if (strstr (extensions, "EVOODOO"))
{
evoodoo = 1;
voodoo.has_2mb_tex_boundary = 0;
}
else {
evoodoo = 0;
voodoo.has_2mb_tex_boundary = 1;
}
return TRUE;
}
/******************************************************************
Function: MoveScreen
Purpose: This function is called in response to the emulator
receiving a WM_MOVE passing the xpos and ypos passed
from that message.
input: xpos - the x-coordinate of the upper-left corner of the
client area of the window.
ypos - y-coordinate of the upper-left corner of the
client area of the window.
output: none
*******************************************************************/
void CALL MoveScreen (int xpos, int ypos)
{
xpos = xpos;
ypos = ypos;
LOG ("MoveScreen (" << xpos << ", " << ypos << ")\n");
rdp.window_changed = TRUE;
}
void CALL PluginLoaded (void)
{
SetModuleName("default");
Set_basic_mode = FindSystemSettingId("Basic Mode");
Set_texture_dir = FindSystemSettingId("Dir:Texture");
SetModuleName("Glide64");
RegisterSetting(Set_CardId, Data_DWORD_General,"card_id",NULL,0l,NULL);
RegisterSetting(Set_Resolution, Data_DWORD_General,"resolution",NULL,7,NULL);
RegisterSetting(Set_vsync, Data_DWORD_General,"vsync",NULL,1,NULL);
RegisterSetting(Set_ssformat, Data_DWORD_General,"ssformat",NULL,1,NULL);
RegisterSetting(Set_ShowFps, Data_DWORD_General,"show_fps",NULL,0l,NULL);
RegisterSetting(Set_clock, Data_DWORD_General,"clock",NULL,0l,NULL);
RegisterSetting(Set_clock_24_hr, Data_DWORD_General,"clock_24_hr",NULL,0l,NULL);
RegisterSetting(Set_texenh_options, Data_DWORD_General,"texenh_options",NULL,0l,NULL);
RegisterSetting(Set_hotkeys, Data_DWORD_General,"hotkeys",NULL,1l,NULL);
RegisterSetting(Set_wrpResolution, Data_DWORD_General,"wrpResolution",NULL,0l,NULL);
RegisterSetting(Set_wrpVRAM, Data_DWORD_General,"wrpVRAM",NULL,0l,NULL);
RegisterSetting(Set_wrpFBO, Data_DWORD_General,"wrpFBO",NULL,0l,NULL);
RegisterSetting(Set_wrpAnisotropic, Data_DWORD_General,"wrpAnisotropic",NULL,0l,NULL);
RegisterSetting(Set_autodetect_ucode, Data_DWORD_General,"autodetect_ucode",NULL, 1,NULL);
RegisterSetting(Set_ucode, Data_DWORD_General,"ucode",NULL, 2,NULL);
RegisterSetting(Set_wireframe, Data_DWORD_General,"wireframe",NULL, 0l,NULL);
RegisterSetting(Set_wfmode, Data_DWORD_General,"wfmode",NULL, 1,NULL);
RegisterSetting(Set_logging, Data_DWORD_General,"logging",NULL, 0l,NULL);
RegisterSetting(Set_log_clear, Data_DWORD_General,"log_clear",NULL, 0l,NULL);
RegisterSetting(Set_run_in_window, Data_DWORD_General,"run_in_window",NULL, 0l,NULL);
RegisterSetting(Set_elogging, Data_DWORD_General,"elogging",NULL, 0l,NULL);
RegisterSetting(Set_filter_cache, Data_DWORD_General,"filter_cache",NULL, 0l,NULL);
RegisterSetting(Set_unk_as_red, Data_DWORD_General,"unk_as_red",NULL, 0l,NULL);
RegisterSetting(Set_log_unk, Data_DWORD_General,"log_unk",NULL, 0l,NULL);
RegisterSetting(Set_unk_clear, Data_DWORD_General,"unk_clear",NULL, 0l,NULL);
RegisterSetting(Set_ghq_fltr, Data_DWORD_General,"ghq_fltr",NULL, 0l,NULL);
RegisterSetting(Set_ghq_cmpr, Data_DWORD_General,"ghq_cmpr",NULL, 0l,NULL);
RegisterSetting(Set_ghq_enht, Data_DWORD_General,"ghq_enht",NULL, 0l,NULL);
RegisterSetting(Set_ghq_hirs, Data_DWORD_General,"ghq_hirs",NULL, 0l,NULL);
RegisterSetting(Set_ghq_enht_cmpr, Data_DWORD_General,"ghq_enht_cmpr",NULL, 0l,NULL);
RegisterSetting(Set_ghq_enht_tile, Data_DWORD_General,"ghq_enht_tile",NULL, 0l,NULL);
RegisterSetting(Set_ghq_enht_f16bpp, Data_DWORD_General,"ghq_enht_f16bpp",NULL, 0l,NULL);
RegisterSetting(Set_ghq_enht_gz, Data_DWORD_General,"ghq_enht_gz",NULL, 1L,NULL);
RegisterSetting(Set_ghq_enht_nobg, Data_DWORD_General,"ghq_enht_nobg",NULL, 0l,NULL);
RegisterSetting(Set_ghq_hirs_cmpr, Data_DWORD_General,"ghq_hirs_cmpr",NULL, 0l,NULL);
RegisterSetting(Set_ghq_hirs_tile, Data_DWORD_General,"ghq_hirs_tile",NULL, 0l,NULL);
RegisterSetting(Set_ghq_hirs_f16bpp, Data_DWORD_General,"ghq_hirs_f16bpp",NULL, 0l,NULL);
RegisterSetting(Set_ghq_hirs_gz, Data_DWORD_General,"ghq_hirs_gz",NULL, 1,NULL);
RegisterSetting(Set_ghq_hirs_altcrc, Data_DWORD_General,"ghq_hirs_altcrc",NULL, 1,NULL);
RegisterSetting(Set_ghq_cache_save, Data_DWORD_General,"ghq_cache_save",NULL, 1,NULL);
RegisterSetting(Set_ghq_cache_size, Data_DWORD_General,"ghq_cache_size",NULL, 0l,NULL);
RegisterSetting(Set_ghq_hirs_let_texartists_fly, Data_DWORD_General,"ghq_hirs_let_texartists_fly",NULL, 0l,NULL);
RegisterSetting(Set_ghq_hirs_dump, Data_DWORD_General,"ghq_hirs_dump",NULL, 0l,NULL);
RegisterSetting(Set_alt_tex_size,Data_DWORD_Game,"alt_tex_size",NULL,0l,NULL);
RegisterSetting(Set_use_sts1_only,Data_DWORD_Game,"use_sts1_only",NULL,0l,NULL);
RegisterSetting(Set_force_calc_sphere,Data_DWORD_Game,"force_calc_sphere",NULL,0l,NULL);
RegisterSetting(Set_correct_viewport,Data_DWORD_Game,"correct_viewport",NULL,0l,NULL);
RegisterSetting(Set_increase_texrect_edge,Data_DWORD_Game,"increase_texrect_edge",NULL,0,NULL);
RegisterSetting(Set_decrease_fillrect_edge,Data_DWORD_Game,"decrease_fillrect_edge",NULL,0l,NULL);
RegisterSetting(Set_texture_correction,Data_DWORD_Game,"texture_correction",NULL,1,NULL);
RegisterSetting(Set_pal230,Data_DWORD_Game,"pal230",NULL,0l,NULL);
RegisterSetting(Set_stipple_mode,Data_DWORD_Game,"stipple_mode",NULL,2,NULL);
RegisterSetting(Set_stipple_pattern,Data_DWORD_Game,"stipple_pattern",NULL,1041204192,NULL);
RegisterSetting(Set_force_microcheck,Data_DWORD_Game,"force_microcheck",NULL,0l,NULL);
RegisterSetting(Set_force_quad3d,Data_DWORD_Game,"force_quad3d",NULL,0l,NULL);
RegisterSetting(Set_clip_zmin,Data_DWORD_Game,"clip_zmin",NULL,0l,NULL);
RegisterSetting(Set_clip_zmax,Data_DWORD_Game,"clip_zmax",NULL,1,NULL);
RegisterSetting(Set_fast_crc,Data_DWORD_Game,"fast_crc",NULL,1,NULL);
RegisterSetting(Set_adjust_aspect,Data_DWORD_Game,"adjust_aspect",NULL,1,NULL);
RegisterSetting(Set_zmode_compare_less,Data_DWORD_Game,"zmode_compare_less",NULL,0l,NULL);
RegisterSetting(Set_old_style_adither,Data_DWORD_Game,"old_style_adither",NULL,0l,NULL);
RegisterSetting(Set_n64_z_scale,Data_DWORD_Game,"n64_z_scale",NULL,0l,NULL);
RegisterSetting(Set_optimize_texrect,Data_DWORD_Game,"optimize_texrect",NULL,1,NULL);
RegisterSetting(Set_ignore_aux_copy,Data_DWORD_Game,"ignore_aux_copy",NULL,(unsigned int)-1,NULL);
RegisterSetting(Set_hires_buf_clear,Data_DWORD_Game,"hires_buf_clear",NULL,1,NULL);
RegisterSetting(Set_fb_read_alpha,Data_DWORD_Game,"fb_read_alpha",NULL,0l,NULL);
RegisterSetting(Set_useless_is_useless,Data_DWORD_Game,"useless_is_useless",NULL,(unsigned int)-1,NULL);
RegisterSetting(Set_fb_crc_mode,Data_DWORD_Game,"fb_crc_mode",NULL,1,NULL);
RegisterSetting(Set_filtering,Data_DWORD_Game,"filtering",NULL,0l,NULL);
RegisterSetting(Set_fog,Data_DWORD_Game,"fog",NULL,1,NULL);
RegisterSetting(Set_buff_clear,Data_DWORD_Game,"buff_clear",NULL,1,NULL);
RegisterSetting(Set_swapmode,Data_DWORD_Game,"swapmode",NULL,1,NULL);
RegisterSetting(Set_aspect,Data_DWORD_Game,"aspect",NULL,0l,NULL);
RegisterSetting(Set_lodmode,Data_DWORD_Game,"lodmode",NULL,0l,NULL);
RegisterSetting(Set_fb_smart,Data_DWORD_Game,"fb_smart",NULL,0l,NULL);
RegisterSetting(Set_fb_hires,Data_DWORD_Game,"fb_hires",NULL,1,NULL);
RegisterSetting(Set_fb_read_always,Data_DWORD_Game,"fb_read_always",NULL,0l,NULL);
RegisterSetting(Set_read_back_to_screen,Data_DWORD_Game,"read_back_to_screen",NULL,0l,NULL);
RegisterSetting(Set_detect_cpu_write,Data_DWORD_Game,"detect_cpu_write",NULL,0l,NULL);
RegisterSetting(Set_fb_get_info,Data_DWORD_Game,"fb_get_info",NULL,0l,NULL);
RegisterSetting(Set_fb_render,Data_DWORD_Game,"fb_render",NULL,0,NULL);
}
/******************************************************************
Function: RomClosed
Purpose: This function is called when a rom is closed.
input: none
output: none
*******************************************************************/
void CALL RomClosed (void)
{
LOG ("RomClosed ()\n");
CLOSE_RDP_LOG ();
CLOSE_RDP_E_LOG ();
rdp.window_changed = TRUE;
romopen = FALSE;
if (fullscreen && evoodoo)
ReleaseGfx ();
}
static void CheckDRAMSize()
{
wxUint32 test;
GLIDE64_TRY
{
test = gfx.RDRAM[0x007FFFFF] + 1;
}
GLIDE64_CATCH
{
test = 0;
}
if (test)
BMASK = 0x7FFFFF;
else
BMASK = WMASK;
#ifdef LOGGING
sprintf (out_buf, "Detected RDRAM size: %08lx\n", BMASK);
LOG (out_buf);
#endif
}
/******************************************************************
Function: RomOpen
Purpose: This function is called when a rom is open. (from the
emulation thread)
input: none
output: none
*******************************************************************/
void CALL RomOpen (void)
{
LOG ("RomOpen ()\n");
no_dlist = true;
romopen = TRUE;
ucode_error_report = TRUE; // allowed to report ucode errors
rdp_reset ();
// Get the country code & translate to NTSC(0) or PAL(1)
wxUint16 code = ((wxUint16*)gfx.HEADER)[0x1F^1];
if (code == 0x4400) region = 1; // Germany (PAL)
if (code == 0x4500) region = 0; // USA (NTSC)
if (code == 0x4A00) region = 0; // Japan (NTSC)
if (code == 0x5000) region = 1; // Europe (PAL)
if (code == 0x5500) region = 0; // Australia (NTSC)
char name[21] = "DEFAULT";
ReadSpecialSettings (name);
// get the name of the ROM
for (int i=0; i<20; i++)
{
name[i] = gfx.HEADER[(32+i)^3];
if (name[i] >= 0x80)
{
name[i] = 0;
break;
}
}
name[20] = 0;
// remove all trailing spaces
while (name[strlen(name)-1] == ' ')
name[strlen(name)-1] = 0;
wxString strRomName = wxString::FromAscii(name);
if (settings.ghq_use && strRomName != rdp.RomName)
{
ext_ghq_shutdown();
settings.ghq_use = 0;
}
rdp.RomName = strRomName;
ReadSpecialSettings (name);
ClearCache ();
CheckDRAMSize();
OPEN_RDP_LOG ();
OPEN_RDP_E_LOG ();
// ** EVOODOO EXTENSIONS **
if (!fullscreen)
{
grGlideInit ();
grSstSelect (0);
}
const char *extensions = grGetString (GR_EXTENSION);
if (!fullscreen)
{
grGlideShutdown ();
if (strstr (extensions, "EVOODOO"))
evoodoo = 1;
else
evoodoo = 0;
if (evoodoo)
InitGfx ();
}
if (strstr (extensions, "ROMNAME"))
{
char strSetRomName[] = "grSetRomName";
void (FX_CALL *grSetRomName)(char*);
grSetRomName = (void (FX_CALL *)(char*))grGetProcAddress (strSetRomName);
grSetRomName (name);
}
// **
}
/******************************************************************
Function: ShowCFB
Purpose: Useally once Dlists are started being displayed, cfb is
ignored. This function tells the dll to start displaying
them again.
input: none
output: none
*******************************************************************/
bool no_dlist = true;
void CALL ShowCFB (void)
{
no_dlist = true;
LOG ("ShowCFB ()\n");
}
void drawViRegBG()
{
LRDP("drawViRegBG\n");
const wxUint32 VIwidth = *gfx.VI_WIDTH_REG;
FB_TO_SCREEN_INFO fb_info;
fb_info.width = VIwidth;
fb_info.height = (wxUint32)rdp.vi_height;
if (fb_info.height == 0)
{
LRDP("Image height = 0 - skipping\n");
return;
}
fb_info.ul_x = 0;
fb_info.lr_x = VIwidth - 1;
// fb_info.lr_x = (wxUint32)rdp.vi_width - 1;
fb_info.ul_y = 0;
fb_info.lr_y = fb_info.height - 1;
fb_info.opaque = 1;
fb_info.addr = *gfx.VI_ORIGIN_REG;
fb_info.size = *gfx.VI_STATUS_REG & 3;
rdp.last_bg = fb_info.addr;
bool drawn = DrawFrameBufferToScreen(fb_info);
if (settings.hacks&hack_Lego && drawn)
{
rdp.updatescreen = 1;
newSwapBuffers ();
DrawFrameBufferToScreen(fb_info);
}
}
void drawNoFullscreenMessage();
static void DrawFrameBuffer ()
{
if (!fullscreen)
{
drawNoFullscreenMessage();
}
if (to_fullscreen)
GoToFullScreen();
if (fullscreen)
{
grDepthMask (FXTRUE);
grColorMask (FXTRUE, FXTRUE);
grBufferClear (0, 0, 0xFFFF);
drawViRegBG();
}
}
/******************************************************************
Function: UpdateScreen
Purpose: This function is called in response to a vsync of the
screen were the VI bit in MI_INTR_REG has already been
set
input: none
output: none
*******************************************************************/
wxUint32 update_screen_count = 0;
void CALL UpdateScreen (void)
{
#ifdef LOG_KEY
if (CheckKeyPressed(G64_VK_SPACE, 0x0001))
{
LOG ("KEY!!!\n");
}
#endif
char out_buf[128];
sprintf (out_buf, "UpdateScreen (). Origin: %08lx, Old origin: %08lx, width: %d\n", *gfx.VI_ORIGIN_REG, rdp.vi_org_reg, *gfx.VI_WIDTH_REG);
LOG (out_buf);
LRDP(out_buf);
wxUint32 width = (*gfx.VI_WIDTH_REG) << 1;
if (fullscreen && (*gfx.VI_ORIGIN_REG > width))
update_screen_count++;
#ifdef FPS
// vertical interrupt has occurred, increment counter
vi_count ++;
// Check frames per second
fps_next = wxDateTime::UNow();
wxTimeSpan difference = fps_next - fps_last;
double diff_secs = difference.GetMilliseconds().ToDouble() / 1000.0;
if (diff_secs > 0.5f)
{
fps = (float)(fps_count / diff_secs);
vi = (float)(vi_count / diff_secs);
ntsc_percent = vi / 0.6f;
pal_percent = vi / 0.5f;
fps_last = fps_next;
fps_count = 0;
vi_count = 0;
}
#endif
//*
wxUint32 limit = (settings.hacks&hack_Lego) ? 15 : 30;
if ((settings.frame_buffer&fb_cpu_write_hack) && (update_screen_count > limit) && (rdp.last_bg == 0))
{
LRDP("DirectCPUWrite hack!\n");
update_screen_count = 0;
no_dlist = true;
ClearCache ();
UpdateScreen();
return;
}
//*/
//*
if( no_dlist )
{
if( *gfx.VI_ORIGIN_REG > width )
{
ChangeSize ();
LRDP("ChangeSize done\n");
DrawFrameBuffer();
LRDP("DrawFrameBuffer done\n");
rdp.updatescreen = 1;
newSwapBuffers ();
}
return;
}
//*/
if (settings.swapmode == 0)
newSwapBuffers ();
}
static void DrawWholeFrameBufferToScreen()
{
static wxUint32 toScreenCI = 0;
if (rdp.ci_width < 200)
return;
if (rdp.cimg == toScreenCI)
return;
toScreenCI = rdp.cimg;
FB_TO_SCREEN_INFO fb_info;
fb_info.addr = rdp.cimg;
fb_info.size = rdp.ci_size;
fb_info.width = rdp.ci_width;
fb_info.height = rdp.ci_height;
if (fb_info.height == 0)
return;
fb_info.ul_x = 0;
fb_info.lr_x = rdp.ci_width-1;
fb_info.ul_y = 0;
fb_info.lr_y = rdp.ci_height-1;
fb_info.opaque = 0;
DrawFrameBufferToScreen(fb_info);
if (!(settings.frame_buffer & fb_ref))
memset(gfx.RDRAM+rdp.cimg, 0, (rdp.ci_width*rdp.ci_height)<<rdp.ci_size>>1);
}
static void GetGammaTable()
{
char strGetGammaTableExt[] = "grGetGammaTableExt";
void (FX_CALL *grGetGammaTableExt)(FxU32, FxU32*, FxU32*, FxU32*) =
(void (FX_CALL *)(FxU32, FxU32*, FxU32*, FxU32*))grGetProcAddress(strGetGammaTableExt);
if (grGetGammaTableExt)
{
voodoo.gamma_table_r = new FxU32[voodoo.gamma_table_size];
voodoo.gamma_table_g = new FxU32[voodoo.gamma_table_size];
voodoo.gamma_table_b = new FxU32[voodoo.gamma_table_size];
grGetGammaTableExt(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
}
}
wxUint32 curframe = 0;
void newSwapBuffers()
{
if (!rdp.updatescreen)
return;
rdp.updatescreen = 0;
LRDP("swapped\n");
// Allow access to the whole screen
if (fullscreen)
{
rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y);
grDepthBufferFunction (GR_CMP_ALWAYS);
grDepthMask (FXFALSE);
grCullMode (GR_CULL_DISABLE);
if ((settings.show_fps & 0xF) || settings.clock)
set_message_combiner ();
#ifdef FPS
float y = 0;//(float)settings.res_y;
if (settings.show_fps & 0x0F)
{
if (settings.show_fps & 4)
{
if (region) // PAL
output (0, y, 1, "%d%% ", (int)pal_percent);
else
output (0, y, 1, "%d%% ", (int)ntsc_percent);
y += 16;
}
if (settings.show_fps & 2)
{
output (0, y, 1, "VI/s: %.02f ", vi);
y += 16;
}
if (settings.show_fps & 1)
output (0, y, 1, "FPS: %.02f ", fps);
}
#endif
if (settings.clock)
{
if (settings.clock_24_hr)
{
output (956.0f, 0, 1, (char*)wxDateTime::Now().Format(wxT("%H:%M:%S")).char_str(), 0);
}
else
{
output (930.0f, 0, 1, (char*)wxDateTime::Now().Format(wxT("%I:%M:%S %p")).char_str(), 0);
}
}
//hotkeys
if (CheckKeyPressed(G64_VK_BACK, 0x0001))
{
hotkey_info.hk_filtering = 100;
if (settings.filtering < 2)
settings.filtering++;
else
settings.filtering = 0;
}
if ((abs((int)(frame_count - curframe)) > 3 ) && CheckKeyPressed(G64_VK_ALT, 0x8000)) //alt +
{
if (CheckKeyPressed(G64_VK_B, 0x8000)) //b
{
hotkey_info.hk_motionblur = 100;
hotkey_info.hk_ref = 0;
curframe = frame_count;
settings.frame_buffer ^= fb_motionblur;
}
else if (CheckKeyPressed(G64_VK_V, 0x8000)) //v
{
hotkey_info.hk_ref = 100;
hotkey_info.hk_motionblur = 0;
curframe = frame_count;
settings.frame_buffer ^= fb_ref;
}
}
if (settings.buff_clear && (hotkey_info.hk_ref || hotkey_info.hk_motionblur || hotkey_info.hk_filtering))
{
set_message_combiner ();
char buf[256];
buf[0] = 0;
char * message = 0;
if (hotkey_info.hk_ref)
{
if (settings.frame_buffer & fb_ref)
message = strcat(buf, "FB READ ALWAYS: ON");
else
message = strcat(buf, "FB READ ALWAYS: OFF");
hotkey_info.hk_ref--;
}
if (hotkey_info.hk_motionblur)
{
if (settings.frame_buffer & fb_motionblur)
message = strcat(buf, " MOTION BLUR: ON");
else
message = strcat(buf, " MOTION BLUR: OFF");
hotkey_info.hk_motionblur--;
}
if (hotkey_info.hk_filtering)
{
switch (settings.filtering)
{
case 0:
message = strcat(buf, " FILTERING MODE: AUTOMATIC");
break;
case 1:
message = strcat(buf, " FILTERING MODE: FORCE BILINEAR");
break;
case 2:
message = strcat(buf, " FILTERING MODE: FORCE POINT-SAMPLED");
break;
}
hotkey_info.hk_filtering--;
}
output (120.0f, 0.0f, 1, message, 0);
}
}
if (capture_screen)
{
//char path[256];
// Make the directory if it doesn't exist
if (!wxDirExists(capture_path))
wxMkdir(capture_path);
wxString path;
wxString romName = rdp.RomName;
romName.Replace(wxT(" "), wxT("_"), true);
romName.Replace(wxT(":"), wxT(";"), true);
for (int i=1; ; i++)
{
path = capture_path;
path += wxT("Glide64_");
path += romName;
path += wxT("_");
if (i < 10)
path += wxT("0");
path << i << wxT(".") << ScreenShotFormats[settings.ssformat].extension;
if (!wxFileName::FileExists(path))
break;
}
const wxUint32 offset_x = (wxUint32)rdp.offset_x;
const wxUint32 offset_y = (wxUint32)rdp.offset_y;
const wxUint32 image_width = settings.scr_res_x - offset_x*2;
const wxUint32 image_height = settings.scr_res_y - offset_y*2;
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
if (grLfbLock (GR_LFB_READ_ONLY,
GR_BUFFER_BACKBUFFER,
GR_LFBWRITEMODE_565,
GR_ORIGIN_UPPER_LEFT,
FXFALSE,
&info))
{
wxUint8 *ssimg = (wxUint8*)malloc(image_width * image_height * 3); // will be free in wxImage destructor
int sspos = 0;
wxUint32 offset_src = info.strideInBytes * offset_y;
// Copy the screen
if (info.writeMode == GR_LFBWRITEMODE_8888)
{
wxUint32 col;
for (wxUint32 y = 0; y < image_height; y++)
{
wxUint32 *ptr = (wxUint32*)((wxUint8*)info.lfbPtr + offset_src);
ptr += offset_x;
for (wxUint32 x = 0; x < image_width; x++)
{
col = *(ptr++);
ssimg[sspos++] = (wxUint8)((col >> 16) & 0xFF);
ssimg[sspos++] = (wxUint8)((col >> 8) & 0xFF);
ssimg[sspos++] = (wxUint8)(col & 0xFF);
}
offset_src += info.strideInBytes;
}
}
else
{
wxUint16 col;
for (wxUint32 y = 0; y < image_height; y++)
{
wxUint16 *ptr = (wxUint16*)((wxUint8*)info.lfbPtr + offset_src);
ptr += offset_x;
for (wxUint32 x = 0; x < image_width; x++)
{
col = *(ptr++);
ssimg[sspos++] = (wxUint8)((float)(col >> 11) / 31.0f * 255.0f);
ssimg[sspos++] = (wxUint8)((float)((col >> 5) & 0x3F) / 63.0f * 255.0f);
ssimg[sspos++] = (wxUint8)((float)(col & 0x1F) / 31.0f * 255.0f);
}
offset_src += info.strideInBytes;
}
}
// Unlock the backbuffer
grLfbUnlock (GR_LFB_READ_ONLY, GR_BUFFER_BACKBUFFER);
wxImage screenshot(image_width, image_height, ssimg);
screenshot.SaveFile(path, ScreenShotFormats[settings.ssformat].type);
capture_screen = 0;
}
}
// Capture the screen if debug capture is set
if (_debugger.capture)
{
// Allocate the screen
_debugger.screen = new wxUint8 [(settings.res_x*settings.res_y) << 1];
// Lock the backbuffer (already rendered)
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
while (!grLfbLock (GR_LFB_READ_ONLY,
GR_BUFFER_BACKBUFFER,
GR_LFBWRITEMODE_565,
GR_ORIGIN_UPPER_LEFT,
FXFALSE,
&info));
wxUint32 offset_src=0, offset_dst=0;
// Copy the screen
for (wxUint32 y=0; y<settings.res_y; y++)
{
if (info.writeMode == GR_LFBWRITEMODE_8888)
{
wxUint32 *src = (wxUint32*)((wxUint8*)info.lfbPtr + offset_src);
wxUint16 *dst = (wxUint16*)(_debugger.screen + offset_dst);
wxUint8 r, g, b;
wxUint32 col;
for (unsigned int x = 0; x < settings.res_x; x++)
{
col = src[x];
r = (wxUint8)((col >> 19) & 0x1F);
g = (wxUint8)((col >> 10) & 0x3F);
b = (wxUint8)((col >> 3) & 0x1F);
dst[x] = (r<<11)|(g<<5)|b;
}
}
else
{
memcpy (_debugger.screen + offset_dst, (wxUint8*)info.lfbPtr + offset_src, settings.res_x << 1);
}
offset_dst += settings.res_x << 1;
offset_src += info.strideInBytes;
}
// Unlock the backbuffer
grLfbUnlock (GR_LFB_READ_ONLY, GR_BUFFER_BACKBUFFER);
}
if (fullscreen && debugging)
{
debug_keys ();
debug_cacheviewer ();
debug_mouse ();
}
if (settings.frame_buffer & fb_read_back_to_screen)
DrawWholeFrameBufferToScreen();
if (fullscreen)
{
if (fb_hwfbe_enabled && !(settings.hacks&hack_RE2) && !evoodoo)
grAuxBufferExt( GR_BUFFER_AUXBUFFER );
LOG ("BUFFER SWAPPED\n");
grBufferSwap (settings.vsync);
fps_count ++;
if (*gfx.VI_STATUS_REG&0x08) //gamma correction is used
{
if (!voodoo.gamma_correction)
{
if (voodoo.gamma_table_size && !voodoo.gamma_table_r)
GetGammaTable(); //save initial gamma tables
guGammaCorrectionRGB(2.0f, 2.0f, 2.0f); //with gamma=2.0 gamma table is the same, as in N64
voodoo.gamma_correction = 1;
}
}
else
{
if (voodoo.gamma_correction)
{
if (voodoo.gamma_table_r)
grLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
else
guGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop
voodoo.gamma_correction = 0;
}
}
}
if (_debugger.capture)
debug_capture ();
if (fullscreen)
{
if (debugging || settings.wireframe || settings.buff_clear || (settings.hacks&hack_PPL && settings.ucode == 6))
{
if (settings.hacks&hack_RE2 && fb_depth_render_enabled)
grDepthMask (FXFALSE);
else
grDepthMask (FXTRUE);
grBufferClear (0, 0, 0xFFFF);
}
/* //let the game to clear the buffers
else
{
grDepthMask (FXTRUE);
grColorMask (FXFALSE, FXFALSE);
grBufferClear (0, 0, 0xFFFF);
grColorMask (FXTRUE, FXTRUE);
}
*/
}
if (settings.frame_buffer & fb_read_back_to_screen2)
DrawWholeFrameBufferToScreen();
frame_count ++;
// Open/close debugger?
if (CheckKeyPressed(G64_VK_SCROLL, 0x0001))
{
if (!debugging)
{
//if (settings.scr_res_x == 1024 && settings.scr_res_y == 768)
{
debugging = 1;
// Recalculate screen size, don't resize screen
settings.res_x = (wxUint32)(settings.scr_res_x * 0.625f);
settings.res_y = (wxUint32)(settings.scr_res_y * 0.625f);
ChangeSize ();
}
}
else
{
debugging = 0;
settings.res_x = settings.scr_res_x;
settings.res_y = settings.scr_res_y;
ChangeSize ();
}
}
// Debug capture?
if (/*fullscreen && */debugging && CheckKeyPressed(G64_VK_INSERT, 0x0001))
{
_debugger.capture = 1;
}
}
/******************************************************************
Function: ViStatusChanged
Purpose: This function is called to notify the dll that the
ViStatus registers value has been changed.
input: none
output: none
*******************************************************************/
void CALL ViStatusChanged (void)
{
}
/******************************************************************
Function: ViWidthChanged
Purpose: This function is called to notify the dll that the
ViWidth registers value has been changed.
input: none
output: none
*******************************************************************/
void CALL ViWidthChanged (void)
{
}
#ifdef WINPROC_OVERRIDE
LRESULT CALLBACK WndProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_ACTIVATEAPP:
if (wParam == TRUE && !fullscreen) rdp.window_changed = TRUE;
break;
case WM_PAINT:
if (!fullscreen) rdp.window_changed = TRUE;
break;
/* case WM_DESTROY:
SetWindowLong (gfx.hWnd, GWL_WNDPROC, (long)oldWndProc);
break;*/
}
return CallWindowProc(oldWndProc, hwnd, msg, wParam, lParam);
}
#endif
int CheckKeyPressed(int key, int mask)
{
static Glide64Keys g64Keys;
if (settings.use_hotkeys == 0)
return 0;
#ifdef __WINDOWS__
return (GetAsyncKeyState(g64Keys[key]) & mask);
#else
if (grKeyPressed)
return grKeyPressed(g64Keys[key]);
return 0;
#endif
}
#ifdef ALTTAB_FIX
int k_ctl=0, k_alt=0, k_del=0;
LRESULT CALLBACK LowLevelKeyboardProc(int nCode,
WPARAM wParam, LPARAM lParam)
{
if (!fullscreen) return CallNextHookEx(NULL, nCode, wParam, lParam);
int TabKey = FALSE;
PKBDLLHOOKSTRUCT p;
if (nCode == HC_ACTION)
{
switch (wParam) {
case WM_KEYUP: case WM_SYSKEYUP:
p = (PKBDLLHOOKSTRUCT) lParam;
if (p->vkCode == 162) k_ctl = 0;
if (p->vkCode == 164) k_alt = 0;
if (p->vkCode == 46) k_del = 0;
goto do_it;
case WM_KEYDOWN: case WM_SYSKEYDOWN:
p = (PKBDLLHOOKSTRUCT) lParam;
if (p->vkCode == 162) k_ctl = 1;
if (p->vkCode == 164) k_alt = 1;
if (p->vkCode == 46) k_del = 1;
goto do_it;
do_it:
TabKey =
((p->vkCode == VK_TAB) && ((p->flags & LLKHF_ALTDOWN) != 0)) ||
((p->vkCode == VK_ESCAPE) && ((p->flags & LLKHF_ALTDOWN) != 0)) ||
((p->vkCode == VK_ESCAPE) && ((GetKeyState(VK_CONTROL) & 0x8000) != 0)) ||
(k_ctl && k_alt && k_del);
break;
}
}
if (TabKey)
{
k_ctl = 0;
k_alt = 0;
k_del = 0;
ReleaseGfx ();
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
#endif