project64/Source/Glide64/config/Glide64.ini

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;_____________________________________________________________________
; SETTINGS:
; This section contains the plugin settings, such as
; resolution.
;
; resolution - specifies which resolution to use
; Resolutions are as follows:
; 0 - 320, 200
; 1 - 320, 240
; 2 - 400, 256
; 3 - 512, 384
; 4 - 640, 200
; 5 - 640, 350
; 6 - 640, 400
; 7 - 640, 480
; 8 - 800, 600
; 9 - 960, 720
; 10 - 856, 480
; 11 - 512, 256
; 12 - 1024, 768
; 13 - 1280, 1024
; 14 - 1600, 1200
; 15 - 400, 300
; 16 - 1152, 864
; 17 - 1280, 960
; 18 - 1600, 1024
; 19 - 1792, 1344
; 20 - 1856, 1392
; 21 - 1920, 1440
; 22 - 2048, 1536
; 23 - 2048, 2048
; Note: some video cards or monitors do not support all
; resolutions!
;
; Note#2:For compatibility issues always distribute this
; file with the resolution: 640, 480 (7)
;
[SETTINGS]
card_id = 0
resolution=8
filter_cache = 0
autodetect_ucode = 1
ucode = 2
wireframe = 0
wfmode=1
filtering = 1
depthmode = 0
fog = 1
buff_clear = 1
vsync = 1
swapmode = 1
run_in_window = 0
show_fps = 0
clock = 0
clock_24_hr = 0
wrap_big_tex = 0
custom_ini = 1
hotkeys = 1
ssformat=1
logging = 0
log_clear = 0
unk_as_red = 0
log_unk = 0
unk_clear = 0
new_swap = 1
hires_motionblur = 0
flame_corona = 0
fb_smart = 1
fb_read_always = 0
fb_clear = 0
fb_hires = 1
fb_depth_clear = 0
motionblur = 1
elogging = 0
lodmode = 0
fb_get_info = 0
fb_render = 1
detect_cpu_write = 0
fillrec_depth_compare = 0
tex_wrap_hack = 0
read_back_to_screen = 0
advanced_options = 0
texenh_options = 0
ghq_fltr = 0
ghq_cmpr = 0
ghq_enht = 0
ghq_hirs = 0
ghq_enht_cmpr = 0
ghq_enht_tile = 0
ghq_enht_f16bpp = 0
ghq_enht_gz = 1
ghq_enht_nobg=0
ghq_hirs_cmpr = 0
ghq_hirs_tile = 0
ghq_hirs_f16bpp = 0
ghq_hirs_gz = 1
ghq_hirs_altcrc = 1
ghq_cache_save = 1
ghq_cache_size=0
ghq_hirs_let_texartists_fly = 0
ghq_hirs_dump = 0
wrpResolution=0
wrpVRAM=0
wrpFBO=0
wrpAnisotropic=0
; UCODE:
; These are ucode crcs used in the uCode detector.
; If a crc is not found here, the plugin will ask you
; to add it. All these values are in hexadecimal.
;
; uCodes:
; -1 - Unknown, display error
; 0 - RSP SW 2.0X (Super Mario 64)
; 1 - F3DEX 1.XX (Star Fox 64)
; 2 - F3DEX 2.XX (The Legend of Zelda: Ocarina of Time)
; 3 - F3DEX ? (WaveRace)
; 4 - RSP SW 2.0D EXT (Star Wars: Shadows of the Empire)
; 5 - RSP SW 2.0 (Diddy Kong Racing);
; 6 - S2DEX 1.XX (Yoshi's Story - SimCity 2000)
; 7 - RSP SW PD (Perfect Dark)
; 8 - F3DEXBG 2.08 (Conker's Bad Fur Day)
[UCODE]
006bd77f=0
03044b84=2
030f4b84=2
05165579=1
05777c62=1
057e7c62=1
07200895=0
0bf36d36=9
0d7bbffb=-1
0d7cbffb=5
0ff79527=2
0ff795bf=-1
1118b3e0=1
1517a281=1
168e9cd5=2
1a1e18a0=2
1a1e1920=2
1a62dbaf=2
1a62dc2f=2
1de712ff=1
1ea9e30f=6
1f120bbb=21
21f91834=2
21f91874=2
22099872=2
24cd885b=1
26a7879a=1
299d5072=6
2b291027=2
2b5a89c2=6
2c7975d6=1
2d3fe3f1=1
2f71d1d5=2
2f7dd1d5=2
327b933d=1
339872a6=1
377359b6=2
3a1c2b34=0
3a1cbac3=0
3f7247fb=0
3ff1a4ca=1
4165e1fd=0
4340ac9b=1
440cfad6=1
47d46e86=7
485abff2=2
4fe6df78=1
5182f610=0
5257cd2a=1
5414030c=1
5414030d=1
559ff7d4=1
5b5d36e3=4
5b5d3763=3
5d1d6f53=0
5d3099f1=2
5df1408c=1
5ef4e34a=1
6075e9eb=1
60c1dcc4=1
6124a508=2
630a61fb=2
63be08b1=5
63be08b3=5
64ed27e5=1
65201989=2
65201a09=2
66c0b10a=1
679e1205=2
6bb745c9=6
6d8f8f8a=2
6e4d50af=0
6eaa1da8=1
72a4f34e=1
73999a23=1
74af0a74=6
753be4a5=2
794c3e28=6
7df75834=1
7f2d0a2e=1
82f48073=1
832fcb99=1
841ce10f=1
844b55b5=-1
863e1ca7=1
86b1593e=-1
8805ffea=1
8d5735b2=1
8d5735b3=1
8ec3e124=-1
93d11f7b=2
93d11ffb=2
93d1ff7b=2
9551177b=2
955117fb=2
95cd0062=2
97d1b58a=1
a2d0f88e=2
a346a5cc=1
aa86cb1d=2
aae4a5b9=2
ad0a6292=2
ad0a6312=2
ae08d5b9=0
b1821ed3=1
b4577b9c=1
b54e7f93=0
b62f900f=2
ba65ea1e=2
ba86cb1d=8
bc03e969=0
bc45382e=2
be78677c=1
bed8b069=1
c3704e41=1
c46dbc3d=1
c99a4c6c=1
c901ce73=2
c901cef3=2
cb8c9b6c=2
cee7920f=1
cfa35a45=2
d1663234=1
d20dedbf=6
d2a9f59c=1
d41db5f7=1
d5604971=0
d57049a5=1
d5c4dc96=-1
d5d68b1f=0
d67c2f8b=0
d802ec04=1
da13ab96=2
de7d67d4=2
e1290fa2=2
e41ec47e=0
e65cb4ad=2
e89c2b92=1
e9231df2=1
ec040469=1
ee47381b=1
ef54ee35=1
f9893f70=21
fb816260=1
ff372492=21
; Game specific settings
;
; In the [DEFAULT] section there are the default options for a game, which can
; be overriden in the section with the game's internal name.
[DEFAULT]
filtering = 0
fog = 1
buff_clear = 1
swapmode = 1
lodmode = 0
fb_smart = 0
fb_hires = 1
fb_get_info = 0
fb_read_always = 0
fb_render = 1
fb_crc_mode = 1
read_back_to_screen = 0
detect_cpu_write = 0
alt_tex_size = 0
use_sts1_only = 0
PPL = 0
fast_crc = 1
force_microcheck = 0
force_quad3d = 0
texrect_zbuf = 0
fix_tex_coord = 0
optimize_texrect = 1
optimize_write = 0
hires_buf_clear = 1
depthmode = 1
fb_clear = 0
fb_read_alpha = 0
ignore_previous = 0
soft_depth_compare = 0
force_depth_compare = 0
force_calc_sphere = 0
texrect_compare_less = 0
texture_correction = 1
fillcolor_fix = 0
depth_bias = 20
increase_texrect_edge = 0
decrease_fillrect_edge = 0
stipple_mode = 2
stipple_pattern = 1041204192
clip_zmax = 1
clip_zmin = 0
adjust_aspect = 1
correct_viewport = 0
aspect = 0
zmode_compare_less = 0
old_style_adither = 0
n64_z_scale = 0
[1080 SNOWBOARDING]
optimize_texrect = 1
alt_tex_size = 1
depthmode = 0
swapmode = 2
fb_smart = 1
fb_hires = 1
fb_clear = 1
[A Bug's Life]
depthmode = 0
[AERO FIGHTERS ASSAUL]
clip_zmin = 1
[AIDYN_CHRONICLES]
depthmode = 1
[All-Star Baseball 20]
force_depth_compare = 1
[All-Star Baseball 99]
force_depth_compare = 1
depthmode = 1
buff_clear = 0
[All Star Baseball 99]
force_depth_compare = 1
depthmode = 1
buff_clear = 0
[All-Star Baseball '0]
force_depth_compare = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
[ARMYMENAIRCOMBAT]
increase_texrect_edge = 1
depthmode = 1
[BURABURA POYON]
fix_tex_coord = 1
depthmode = 0
;Bakushou Jinsei 64 - Mezease! Resort Ou.
[<5B>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>ݾ<EFBFBD>64]
fb_info_disable = 1
depthmode = 0
[BAKU-BOMBERMAN]
depthmode = 0
fb_smart = 1
fb_hires = 1
[BAKUBOMB2]
filtering = 1
depthmode = 0
[BANGAIOH]
depthmode = 1
[Banjo-Kazooie]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[BANJO KAZOOIE 2]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[BANJO TOOIE]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[BASS HUNTER 64]
fix_tex_coord = 1
depthmode = 1
buff_clear = 0
swapmode = 2
[BATTLEZONE]
force_depth_compare = 1
depthmode = 1
[BEETLE ADVENTURE JP]
wrap_big_tex = 1
n64_z_scale = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[Beetle Adventure Rac]
wrap_big_tex = 1
n64_z_scale = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[Big Mountain 2000]
depthmode = 1
[BIOFREAKS]
depthmode = 0
buff_clear = 0
fb_smart = 1
fb_hires = 1
[BioHazard II]
detect_cpu_write = 1
adjust_aspect = 0
n64_z_scale = 1
fix_tex_coord = 128
depthmode = 0
swapmode = 2
fb_smart = 1
fb_hires = 1
[Blast Corps]
depthmode = 1
swapmode = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1
[Blastdozer]
depthmode = 1
swapmode = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1
[blitz2k]
lodmode = 2
[Body Harvest]
depthmode = 1
fb_smart = 1
fb_hires = 1
[BOMBERMAN64E]
depthmode = 0
fb_smart = 1
fb_hires = 1
[BOMBERMAN64U]
depthmode = 0
fb_smart = 1
fb_hires = 1
[BOMBERMAN64U2]
filtering = 1
depthmode = 0
[Bottom of the 9th]
optimize_texrect = 0
filtering = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
[BRUNSWICKBOWLING]
depthmode = 0
buff_clear = 0
swapmode = 0
[Bust A Move 3 DX]
filtering = 2
depthmode = 1
[Bust A Move '99]
filtering = 2
depthmode = 1
[Bust A Move 2]
fix_tex_coord = 1
filtering = 2
depthmode = 1
fog = 0
[CARMAGEDDON64]
wrap_big_tex = 1
filtering = 1
depthmode = 1
[CASTLEVANIA]
depthmode = 0
fb_clear = 1
old_style_adither = 1
[CASTLEVANIA2]
depthmode = 0
fb_clear = 1
[CENTRE COURT TENNIS]
soft_depth_compare = 1
depthmode = 0
[Chameleon Twist2]
filtering = 1
depthmode = 0
[CHOPPER_ATTACK]
filtering = 1
depthmode = 0
[CITY TOUR GP]
force_microcheck = 1
filtering = 1
depthmode = 1
[Command&Conquer]
fix_tex_coord = 1
aspect = 2
filtering = 1
depthmode = 1
fog = 0
[CONKER BFD]
optimize_texrect = 1
ignore_previous = 1
lodmode = 1
filtering = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1
[Cruis'n USA]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
[CruisnExotica]
filtering = 1
depthmode = 1
buff_clear = 0
swapmode = 0
[custom robo]
depthmode = 0
fb_smart = 1
fb_hires = 1
[CUSTOMROBOV2]
depthmode = 0
fb_smart = 1
fb_hires = 1
[CyberTiger]
fix_tex_coord = 16
depthmode = 0
[DAFFY DUCK STARRING]
depthmode = 1
wrap_big_tex = 1
[DARK RIFT]
force_microcheck = 1
[DeadlyArts]
soft_depth_compare = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
clip_zmin = 1
[DERBYSTALLION 64]
fix_tex_coord = 1
depthmode = 0
[D K DISPLAY]
depthmode = 1
fb_clear = 1
[Donald Duck Goin' Qu]
detect_cpu_write = 1
depthmode = 0
[Donald Duck Quack At]
detect_cpu_write = 1
depthmode = 0
[DONKEY KONG 64]
lodmode = 1
depth_bias = 64
depthmode = 1
fb_clear = 1
[Doom64]
fillcolor_fix = 1
depthmode = 1
;Doraemon - Mittsu no Seireiseki (J)
[<5B><>״<EFBFBD><D7B4> Я<>ɾ<EFBFBD>ڲ<EFBFBD><DAB2>]
read_back_to_screen = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
;Doraemon 3 - Nobita no Machi SOS! (J)
[<5B><>״<EFBFBD><D7B4>3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>SOS!]
clip_zmin = 1
[DR.MARIO 64]
fix_tex_coord = 256
optimize_write = 1
read_back_to_screen = 1
depthmode = 1
fb_smart = 1
fb_hires = 0
[DRACULA MOKUSHIROKU]
depthmode = 0
fb_clear = 1
[DRACULA MOKUSHIROKU2]
depthmode = 0
fb_clear = 1
[Dual heroes JAPAN]
filtering = 1
depthmode = 0
swapmode = 0
[Dual heroes PAL]
filtering = 1
depthmode = 0
swapmode = 0
[Dual heroes USA]
filtering = 1
depthmode = 0
swapmode = 0
[DUKE NUKEM]
increase_primdepth = 1
depthmode = 0
[EARTHWORM JIM 3D]
increase_primdepth = 1
filtering = 1
depthmode = 0
buff_clear = 0
;Eikou no Saint Andrew
[<5B><><EFBFBD><EFBFBD>ɾ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ح<EFBFBD><D8AD>]
correct_viewport = 1
[Eltail]
filtering = 2
depthmode = 1
[EVANGELION]
depthmode = 1
[EXCITEBIKE64]
depthmode = 0
fb_smart = 1
fb_hires = 1
[extreme_g]
depthmode = 0
fb_smart = 1
fb_hires = 1
[extremeg]
depthmode = 0
fb_smart = 1
fb_hires = 1
[<5B><><EFBFBD><EFBFBD>ذ<EFBFBD>G2]
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1
[Extreme G 2]
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1
[F1 POLE POSITION 64]
clip_zmin = 1
filtering = 2
depthmode = 1
[F1RacingChampionship]
depthmode = 0
buff_clear = 0
swapmode = 0
[F1 WORLD GRAND PRIX]
soft_depth_compare = 1
wrap_big_tex = 1
depthmode = 0
buff_clear = 0
[F1 WORLD GRAND PRIX2]
wrap_big_tex = 1
soft_depth_compare = 1
depthmode = 0
buff_clear = 0
[F-ZERO X]
depthmode = 1
;Fushigi no Dungeon - Furai no Shiren 2 (J)
[F3 ̳ײɼ<D7B2><C9BC>2]
decrease_fillrect_edge = 1
depthmode = 0
[Fighting Force]
depthmode = 1
[G.A.S.P!!Fighters'NE]
soft_depth_compare = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
clip_zmin = 1
[GANBAKE GOEMON]
optimize_texrect = 0
alt_tex_size = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
;Ganbare Goemon - Neo Momoyama Bakufu no Odori
[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\ <20>޴<EFBFBD><DEB4>]
optimize_texrect = 0
alt_tex_size = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[GAUNTLET LEGENDS]
depthmode = 1
swapmode = 2
[Getter Love!!]
zmode_compare_less = 1
texrect_compare_less = 1
filtering = 2
depthmode = 1
[Gex 3 Deep Cover Gec]
filtering = 1
depthmode = 0
[GEX: ENTER THE GECKO]
filtering = 1
depthmode = 0
[Glover]
filtering = 1
depthmode = 0
[GOEMON2 DERODERO]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[GOEMONS GREAT ADV]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[GOLDENEYE]
lodmode = 1
depth_bias = 40
filtering = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
[GOLDEN NUGGET 64]
filtering = 2
depthmode = 1
[GT64]
force_microcheck = 1
filtering = 1
depthmode = 1
; Hamster Monogatori
[<5B>ѽ<EFBFBD><D1BD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>64]
force_microcheck = 1
depthmode = 0
[HARVESTMOON64]
zmode_compare_less = 1
depthmode = 0
fog = 0
; Harvest Moon 64 JAP
[<5B>޸<EFBFBD>ޮ<EFBFBD><DEAE>ɶ<EFBFBD><C9B6><EFBFBD>2]
zmode_compare_less = 1
depthmode = 0
fog = 0
; Heiwa Pachinko World
[HEIWA <20><><EFBFBD>ݺ ܰ<><DCB0><EFBFBD>64]
depthmode = 0
fog = 0
swapmode = 2
fb_smart = 1
fb_hires = 1
[HEXEN]
detect_cpu_write = 1
filtering = 1
depthmode = 1
buff_clear = 0
swapmode = 2
[HSV ADVENTURE RACING]
wrap_big_tex = 1
n64_z_scale = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[Holy Magic Century]
filtering = 2
depthmode = 1
[HUMAN GRAND PRIX]
filtering = 2
depthmode = 0
[<5B>ׯĶ<D7AF><C4B6><EFBFBD> 64<36><34>ò<EFBFBD><C3B2><EFBFBD>]
filtering = 1
depthmode = 0
buff_clear = 0
[Iggy's Reckin' Balls]
fix_tex_coord = 512
depthmode = 0
[I S S 64]
depthmode = 1
swapmode = 2
old_style_adither = 1
[I.S.S.2000]
depthmode = 1
fb_smart = 1
fb_hires = 1
[ITF 2000]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[IT&F SUMMERGAMES]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[J_league 1997]
fix_tex_coord = 1
depthmode = 1
swapmode = 0
;J.League Eleven Beat 1997
[Jذ<4A><D8B0>\ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ް<EFBFBD>1997]
fb_smart=1
fb_hires=1
[J LEAGUE LIVE 64]
wrap_big_tex = 1
depthmode = 1
[J WORLD SOCCER3]
depthmode = 1
swapmode = 2
[JEREMY MCGRATH SUPER]
depthmode = 0
swapmode = 0
[JET FORCE GEMINI]
read_back_to_screen = 1
decrease_fillrect_edge = 1
alt_tex_size = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1
[J F G DISPLAY]
read_back_to_screen = 1
decrease_fillrect_edge = 1
alt_tex_size = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1
[KEN GRIFFEY SLUGFEST]
read_back_to_screen = 2
depthmode = 1
swapmode = 0
fb_smart = 1
fb_hires = 1
[Kirby64]
filtering = 1
depthmode = 0
buff_clear = 0
swapmode = 0
[Killer Instinct Gold]
filtering = 1
depthmode = 0
fog = 0
buff_clear = 0
[KNIFE EDGE]
wrap_big_tex = 1
fast_crc = 0
filtering = 1
depthmode = 1
[Knockout Kings 2000]
fb_info_disable = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_read_alpha = 1
[LAMBORGHINI]
use_sts1_only = 1
[LCARS - WT_Riker]
depthmode = 1
[LEGORacers]
detect_cpu_write = 1
depthmode = 1
buff_clear = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1
[LET'S SMASH]
soft_depth_compare = 1
depthmode = 0
[Lode Runner 3D]
swapmode = 0
[LT DUCK DODGERS]
wrap_big_tex = 1
depthmode = 1
[MACE]
fix_tex_coord = 8
filtering = 1
depthmode = 1
[MAGICAL TETRIS]
force_microcheck = 1
depthmode = 1
fog = 0
;Mahjong Master (J)
<>ެ<EFBFBD> Ͻ<><CFBD>]
n64_z_scale = 1
texrect_compare_less = 1
zmode_compare_less = 1
[MAJORA'S MASK]
wrap_big_tex = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_crc_mode = 0
[MARIOKART64]
fast_crc = 0
stipple_mode = 1
stipple_pattern = 4286595040
depthmode = 1
[MarioGolf64]
fb_info_disable = 1
ignore_aux_copy = 1
buff_clear = 0
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1
[MarioParty]
clip_zmin = 1
depthmode = 0
swapmode = 2
[MarioParty2]
depthmode = 0
swapmode = 2
[MarioParty3]
fix_tex_coord = 1
depthmode = 0
[MARIO STORY]
useless_is_useless = 1
hires_buf_clear = 0
optimize_texrect = 0
filtering = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1
[MASTERS'98]
wrap_big_tex = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
[Mega Man 64]
increase_texrect_edge = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[MGAH VOL1]
force_microcheck = 1
depthmode = 1
zmode_compare_less = 1
fb_smart = 1
[Mia Hamm Soccer 64]
buff_clear = 0
[MICKEY USA]
alt_tex_size = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
[MICKEY USA PAL]
alt_tex_size = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
[MICROMACHINES64TURBO]
depthmode = 0
[Mini Racers]
force_microcheck = 1
buff_clear = 0
fb_smart = 1
fb_hires = 1
swapmode = 0
[MISCHIEF MAKERS]
tex_wrap_hack = 0
depthmode = 1
fog = 0
[MLB FEATURING K G JR]
read_back_to_screen = 2
depthmode = 1
[MK_MYTHOLOGIES]
depthmode = 1
[MO WORLD LEAGUE SOCC]
buff_clear = 0
[Monaco GP Racing 2]
depthmode = 0
buff_clear = 0
[Monaco Grand Prix]
depthmode = 0
buff_clear = 0
;Morita Shogi 64
[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>64]
correct_viewport = 1
[MortalKombatTrilogy]
filtering = 2
depthmode = 1
[MS. PAC-MAN MM]
detect_cpu_write = 1
depthmode = 1
[MYSTICAL NINJA]
alt_tex_size = 1
optimize_texrect = 0
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[MYSTICAL NINJA2 SG]
alt_tex_size = 1
optimize_texrect = 0
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[NASCAR 99]
depthmode = 0
buff_clear = 0
swapmode = 0
[NASCAR 2000]
depthmode = 0
buff_clear = 0
swapmode = 0
[NBA Courtside 2]
depthmode = 0
buff_clear = 0
swapmode = 0
[NBA JAM 2000]
buff_clear = 0
[NBA JAM 99]
buff_clear = 0
[NBA LIVE 2000]
adjust_aspect = 0
[NBA Live 99]
swapmode = 0
adjust_aspect = 0
[NEWTETRIS]
pal230 = 1
fix_tex_coord = 1
increase_texrect_edge = 1
depthmode = 0
fog = 0
[NFL BLITZ]
lodmode = 2
[NFL BLITZ 2001]
lodmode = 2
[NFL BLITZ SPECIAL ED]
lodmode = 2
[NFL QBC '99]
force_depth_compare = 1
wrap_big_tex = 1
depthmode = 0
[NFL QBC 2000]
wrap_big_tex = 1
depthmode = 0
swapmode = 0
[NFL Quarterback Club]
wrap_big_tex = 1
depthmode = 0
swapmode = 0
[NINTAMAGAMEGALLERY64]
force_microcheck = 1
depthmode = 0
[NITRO64]
fb_smart = 1
fb_hires = 1
[NUCLEARSTRIKE64]
buff_clear = 0
; Nushi Zuri 64
<><C7BC><EFBFBD>64]
force_microcheck = 1
wrap_big_tex = 0
depthmode = 0
buff_clear = 0
[OgreBattle64]
fb_info_disable = 1
force_depth_compare = 1
depthmode = 1
[PACHINKO365NICHI]
correct_viewport = 1
[PAPER MARIO]
useless_is_useless = 1
hires_buf_clear = 0
optimize_texrect = 0
filtering = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1
[Parlor PRO 64]
force_microcheck = 1
filtering = 1
depthmode = 1
[Perfect Dark]
useless_is_useless = 1
decrease_fillrect_edge = 1
optimize_texrect = 0
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
[PERFECT STRIKER]
depthmode = 1
swapmode = 2
[Pilot Wings64]
depthmode = 1
buff_clear = 0
[PUZZLE LEAGUE N64]
PPL = 1
force_microcheck = 1
fix_tex_coord = 1
filtering = 2
depthmode = 1
fog = 0
buff_clear = 0
fb_smart = 1
fb_hires = 0
fb_read_alpha = 1
[PUZZLE LEAGUE]
PPL = 1
force_microcheck = 1
fix_tex_coord = 1
filtering = 2
depthmode = 1
fog = 0
buff_clear = 0
fb_smart = 1
fb_hires = 0
fb_read_alpha = 1
[POKEMON SNAP]
fast_crc = 0
depthmode = 1
fb_smart = 1
fb_hires = 0
fb_clear = 1
[POKEMON STADIUM]
optimize_texrect = 0
depthmode = 1
fast_crc = 0
buff_clear = 0
fb_smart = 1
fb_hires = 0
fb_read_alpha = 1
fb_crc_mode = 2
[POKEMON STADIUM 2]
optimize_texrect = 0
swapmode = 2
depthmode = 1
fast_crc = 0
buff_clear = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1
fb_crc_mode = 2
[POKEMON STADIUM G&S]
optimize_texrect = 0
depthmode = 1
fast_crc = 0
buff_clear = 0
fb_smart = 1
fb_hires = 0
fb_read_alpha = 1
fb_crc_mode = 2
[POLARISSNOCROSS]
fix_tex_coord = 5
depthmode = 1
[PowerLeague64]
force_quad3d = 1
[Quake]
force_microcheck = 1
swapmode = 2
buff_clear = 0
[QUAKE II]
fb_smart = 1
fb_hires = 1
[quarterback_club_98]
optimize_texrect = 0
hires_buf_clear = 0
filtering = 1
depthmode = 1
swapmode = 0
buff_clear = 0
fb_smart = 1
fb_hires = 1
fb_read_alpha = 1
[Quest 64]
depthmode = 1
[Racing Simulation 2]
depthmode = 0
buff_clear = 0
[RAINBOW SIX]
increase_texrect_edge = 1
depthmode = 1
[Rally'99]
filtering = 1
depthmode = 1
buff_clear = 0
fb_smart = 1
fb_hires = 1
[RALLY CHALLENGE]
filtering = 1
depthmode = 1
buff_clear = 0
fb_smart = 1
fb_hires = 1
[Rayman 2]
depthmode = 0
detect_cpu_write = 1
[READY 2 RUMBLE]
fix_tex_coord = 64
depthmode = 0
[Ready to Rumble]
fix_tex_coord = 1
depthmode = 0
[Resident Evil II]
detect_cpu_write = 1
adjust_aspect = 0
n64_z_scale = 1
fix_tex_coord = 128
depthmode = 0
swapmode = 2
fb_smart = 1
fb_hires = 1
[Re-Volt]
texture_correction = 0
depthmode = 1
[RIDGE RACER 64]
force_calc_sphere = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
[ROAD RASH 64]
depthmode = 0
swapmode = 2
[Robopon64]
depthmode = 0
fb_smart = 1
fb_hires = 1
[ROCKETROBOTONWHEELS]
clip_zmin = 1
[RockMan Dash]
increase_texrect_edge = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
[RONALDINHO SOCCER]
depthmode = 1
swapmode = 2
old_style_adither = 1
[RTL WLS2000]
buff_clear = 0
[RUGRATS IN PARIS]
depthmode = 1
[RUSH 2049]
force_texrect_zbuf = 1
filtering = 1
depthmode = 0
[SCARS]
filtering = 1
depthmode = 0
[SD HIRYU STADIUM]
force_microcheck = 1
depthmode = 0
[Shadow of the Empire]
swapmode = 2
[Shadowman]
depthmode = 0
[Silicon Valley]
filtering = 1
depthmode = 0
[Snobow Kids 2]
swapmode = 0
filtering = 1
[SNOWBOARD KIDS2]
swapmode = 0
filtering = 1
[South Park: Chef's L]
fix_tex_coord = 4
filtering = 2
depthmode = 1
fog = 0
buff_clear = 0
[South Park Chef's Lu]
fix_tex_coord = 4
filtering = 1
depthmode = 1
fog = 0
buff_clear = 0
[SPACE DYNAMITES]
force_microcheck = 1
[SPIDERMAN]
fast_crc = 0
[STARCRAFT 64]
detect_cpu_write = 1
aspect = 2
filtering = 2
depthmode = 1
fog = 0
[STAR SOLDIER]
force_microcheck = 1
filtering = 1
depthmode = 1
swapmode = 0
[STAR TWINS]
read_back_to_screen = 1
decrease_fillrect_edge = 1
alt_tex_size = 1
depthmode = 1
swapmode = 2
fb_smart = 1
fb_hires = 1
[STAR WARS EP1 RACER]
swapmode = 2
[SUPERROBOTSPIRITS]
aspect = 2
;Super Robot Taisen 64 (J)
[<5B><><EFBFBD>߰<EFBFBD><DFB0>ޯ<EFBFBD><DEAF><EFBFBD><EFBFBD><EFBFBD>64]
fast_crc = 0
use_sts1_only = 1
fb_smart = 1
fb_hires = 1
[Supercross]
depthmode = 1
buff_clear = 0
[SUPER MARIO 64]
depth_bias = 32
lodmode = 1
filtering = 1
depthmode = 1
[SUPERMARIO64]
depth_bias = 32
lodmode = 1
filtering = 1
depthmode = 1
[SUPERMAN]
detect_cpu_write = 1
;Susume! Taisen Puzzle Dama Toukon! Marumata Chou (J)
[<5B><><EFBFBD>!<21><><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><DFBD><EFBFBD><EFBFBD><EFBFBD>]
force_microcheck = 1
depthmode = 1
fog = 0
swapmode = 0
;Tamagotchi World 64 (J)
[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϻޯ<CFBA>ܰ<EFBFBD><DCB0><EFBFBD>]
use_sts1_only = 1
depthmode = 0
fog = 0
[Taz Express]
filtering = 1
depthmode = 0
buff_clear = 0
[TELEFOOT SOCCER 2000]
buff_clear = 0
[TETRISPHERE]
alt_tex_size = 1
use_sts1_only = 1
increase_texrect_edge = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_crc_mode = 2
[TG RALLY 2]
filtering = 1
depthmode = 1
buff_clear = 0
swapmode = 2
[THE LEGEND OF ZELDA]
depth_bias = 60
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
[THE MASK OF MUJURA]
wrap_big_tex = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_crc_mode = 0
[THPS2]
filtering = 1
depthmode = 0
[THPS3]
filtering = 1
depthmode = 0
[Tigger's Honey Hunt]
zmode_compare_less = 1
depthmode = 0
buff_clear = 0
[TOM AND JERRY]
depth_bias = 2
filtering = 1
depthmode = 0
[Tonic Trouble]
depthmode = 0
detect_cpu_write = 1
[TONY HAWK PRO SKATER]
filtering = 1
depthmode = 0
[TONY HAWK SKATEBOARD]
filtering = 1
depthmode = 0
[Top Gear Hyper Bike]
fb_info_disable = 1
swapmode = 2
depthmode = 0
fb_smart = 1
fb_hires = 1
fb_clear = 1
[Top Gear Overdrive]
fb_info_disable = 1
depthmode = 0
buff_clear = 0
[TOP GEAR RALLY]
depth_bias = 64
fillcolor_fix = 1
depthmode = 0
[TOP GEAR RALLY 2]
filtering = 1
depthmode = 1
buff_clear = 0
swapmode = 2
[TRIPLE PLAY 2000]
wrap_big_tex = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
[TROUBLE MAKERS]
mischief_tex_hack = 0
depthmode = 1
fog = 0
[TSUMI TO BATSU]
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
[TSUWAMONO64]
force_microcheck = 1
depthmode = 0
[TWINE]
filtering = 1
depthmode = 0
[TWISTED EDGE]
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
[Ultraman Battle JAPA]
depthmode = 0
[Virtual Pool 64]
depthmode = 1
buff_clear = 0
[V-RALLY]
fix_tex_coord = 3
filtering = 1
depthmode = 0
buff_clear = 0
swapmode = 0
[Waialae Country Club]
wrap_big_tex = 1
depthmode = 0
fb_smart = 1
fb_hires = 1
[WAVE RACE 64]
pal230 = 1
[WILD CHOPPERS]
filtering = 1
depthmode = 0
[Wipeout 64]
filtering = 1
depthmode = 0
swapmode = 2
[WONDER PROJECT J2]
depthmode = 0
buff_clear = 0
swapmode = 0
[World Cup 98]
depthmode = 0
swapmode = 0
fb_smart = 1
fb_hires = 1
[WRESTLEMANIA 2000]
depthmode = 0
[YAKOUTYUU2]
depthmode = 0
[YOSHI STORY]
fix_tex_coord = 32
filtering = 1
depthmode = 1
fog = 0
[ZELDA MAJORA'S MASK]
wrap_big_tex = 1
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
fb_crc_mode = 0
[ZELDA MASTER QUEST]
depth_bias = 60
filtering = 1
depthmode = 1
fb_smart = 1
fb_hires = 1
fb_clear = 1
;End Of Original File