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* [Debugger] Fix nested JS callback registration (fix #2147) * [Debugger] Handle JS socket ungraceful disconnect |
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Plugin | ||
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Source | ||
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BUILDING.md | ||
CHANGELOG.md | ||
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Project64.sln | ||
README.md | ||
appveyor.yml | ||
license.md |
README.md
Project64 - Nintendo 64 Emulator
Project64 is a free and open-source emulator for the Nintendo 64 and Nintendo 64 Disk Drive written in C++ currently for Windows (planned support for other platforms in the future)
System Requirements
- Operating System
- Windows XP/Vista/7/8/10
- CPU
- Intel or AMD processor with SSE2 support
- RAM
- 512MB or more
- Graphics card
- DirectX 8 capable (Jabo's Direct3D8)
- OpenGL 1.1 capable (Project64 Video)
- OpenGL 3.3 capable (GLideN64)
Stable Builds
Installer for the latest stable release: https://www.pj64-emu.com/download/project64-latest
Follow the instructions in the setup window to complete the installation.
Download nightly builds here: https://www.pj64-emu.com/nightly-builds
Note: x64 builds are NOT recommended for regular use. They are incomplete and very experimental. Due to this, x64 builds are currently slower than 32-bit builds.
Support
Join the official Project64 Discord server to seek help from Project64 developers, contributors, and the community!
Compiling
Visual Studio Community
Load .sln project file and compile
See the BUILDING.md file for details.
Contributing
Please read CONTRIBUTING.md before contributing.
Versioning
We use semantic versioning for Project64. For the versions available, see the tags on this repository
Author / Contributors
- Zilmar - Current maintainer - Zilmar
- Jabo - Previous contributor - Jabo
- Smiff - Previous contributor - Smiff
- Gent - Previous contributor - Gent
See also the list of contributors who participated in this project.
License
This project is licensed under the GPLv2 License - see the LICENSE.md file for details