49 lines
1.1 KiB
C
49 lines
1.1 KiB
C
// Project64 - A Nintendo 64 emulator
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// http://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2007 Hiroshi Morii
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// Copyright(C) 2003 Rice1964
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#ifndef __INTERNAL_H__
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#define __INTERNAL_H__
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#include "Ext_TxFilter.h"
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/* dll exports */
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#ifdef TXFILTER_DLL
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#define TAPI __declspec(dllexport)
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#define TAPIENTRY
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#else
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#define TAPI
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#define TAPIENTRY
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#endif
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#include <Common/stdtypes.h>
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typedef uint8_t uint8;
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typedef uint16_t uint16;
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typedef uint32_t uint32;
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#ifdef _WIN32
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#define KBHIT(key) ((GetAsyncKeyState(key) & 0x8001) == 0x8001)
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#else
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#define KBHIT(key) (0)
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#endif
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/* from OpenGL glext.h */
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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/* for explicit fxt1 compression */
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#define CC_CHROMA 0x0
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#define CC_HI 0x1
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#define CC_ALPHA 0x2
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/* in-memory zlib texture compression */
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#define GR_TEXFMT_GZ 0x8000
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#endif /* __INTERNAL_H__ */
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