project64/Source/Project64/N64 System/N64 Rom Class.h

57 lines
2.3 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "N64 Types.h"
class CN64Rom :
protected CDebugSettings
{
//constant values
enum { ReadFromRomSection = 0x400000 };
//class variables
HANDLE m_hRomFile, m_hRomFileMapping;
BYTE * m_ROMImage;
DWORD m_RomFileSize;
Country m_Country;
CICChip m_CicChip;
LanguageStringID m_ErrorMsg;
stdstr m_RomName, m_FileName, m_MD5, m_RomIdent;
bool AllocateAndLoadN64Image ( const char * FileLoc, bool LoadBootCodeOnly );
bool AllocateAndLoadZipImage ( const char * FileLoc, bool LoadBootCodeOnly );
void ByteSwapRom ();
void SetError ( LanguageStringID ErrorMsg );
static void __stdcall NotificationCB ( LPCWSTR Status, CN64Rom * _this );
void CalculateCicChip ();
public:
CN64Rom();
~CN64Rom();
bool LoadN64Image ( const char * FileLoc, bool LoadBootCodeOnly = false );
static bool IsValidRomImage( BYTE Test[4] );
void SaveRomSettingID ( bool temp );
void ClearRomSettingID ();
CICChip CicChipID ();
BYTE * GetRomAddress () { return m_ROMImage; }
DWORD GetRomSize () const { return m_RomFileSize; }
stdstr GetRomMD5 () const { return m_MD5; }
stdstr GetRomName () const { return m_RomName; }
stdstr GetFileName () const { return m_FileName; }
Country GetCountry () const { return m_Country; }
void UnallocateRomImage ();
//Get a message id for the reason that you failed to load the rom
LanguageStringID GetError () const { return m_ErrorMsg; }
};